This ROM Hack (Link: romhacking.com/hack/mario-breaks-every-bone-in-his-body ) is effectively a Super Monkey Ball hack in disguise, as it completely replaces Mario's regular platforming capabilities with rotating the entire level with the control stick, just like Super Monkey Ball. A LOTAD like you'd never believe because of how utterly insane ragdoll physics + Super Monkey Ball is in terms of bruteforce potential. Even in this, I managed to find a few quirks that breaks intended level design. Level 1: Just a straight line Level 2: Another straight line. I'm able to hit the level clear trigger despite not falling completely in the hole, which is a common event throughout the TAS. Level 3: I slightly cut the corner so I can fall sooner, and make my way down to the ending trigger. Level 4: Easily the one with the most improvement potential in hindsight, I'm forced to make a bunch of turns and slow Mario down (Despite still doing some corner boosts to retain speed). Level 5: The introduction of bounce pads; I manipulate my speed in a way that I'm able to barely make it into the hole. Level 6: An upgraded version of the previous level; I'm able to do a series of (probably unintended) megajumps to fly right to the ending trigger. Level 7: A straight line with a large gap that you bounce over; I do the same thing as before and make it in a single jump. Level 8: I do a corner boost and conserve much more speed than the other attempts, which allows me to partially sequence break and jump right into the hole instead of needing to do some extra movement. Level 9: Another sequence break; due to the geometry of the level, you're intended to go left and around, but I'm able to barely make it by just going straight, which saves time. Level 10: Mario Plinko. Despite several attempts, I was unable to change the default position and RNG, which leads to Mario reaching the bottom at the same time. Level 11: The introduction of automatic bounce pads; I can't clear it in one bounce, so I'm forced to do it in two. Level 12: A semi-straight line level, with an extra speed boost by the auto-pad that lines the main platform. Level 13: By getting the correct control stick position, I'm able to just have Mario fall all the way down to the level trigger. Level 14: I found that it was faster to fall at the start and rush to the end instead of trying to stay on top and fall afterwards. Level 15: Due to how fast the spinner is moving, Mario just clips right through it at the start. I boost with it on its second turn, and fall right into the hole. Level 16: The final level, another straight line. I need to adjust my tilt so I don't completely miss the final trigger.
Yoooo I’m actually surprised somebody TASed this, some of these strats are pretty awesome and I didn’t even know you could go right on the funnel stage as the creator of it lmao
So, basically, Super Monke Ball, but Mario is completely and utterly unable to do anything and has to succumb to the wills of the platforms underneath him due to having too many broken bones to move himself? Aight, I'm down for it.
2:38 one of the tragic events in history, mario died from getting his body shredded by getting shredded F*cking Shredder Car That Toad. Was driving in!
You should try Interdimensional Slider 64. I did a not too perfectly optimized TAS of it and it was pretty fun to do and I'm curious just how far the time can be lowered compared to mine.
This ROM Hack (Link: romhacking.com/hack/mario-breaks-every-bone-in-his-body ) is effectively a Super Monkey Ball hack in disguise, as it completely replaces Mario's regular platforming capabilities with rotating the entire level with the control stick, just like Super Monkey Ball.
A LOTAD like you'd never believe because of how utterly insane ragdoll physics + Super Monkey Ball is in terms of bruteforce potential. Even in this, I managed to find a few quirks that breaks intended level design.
Level 1: Just a straight line
Level 2: Another straight line. I'm able to hit the level clear trigger despite not falling completely in the hole, which is a common event throughout the TAS.
Level 3: I slightly cut the corner so I can fall sooner, and make my way down to the ending trigger.
Level 4: Easily the one with the most improvement potential in hindsight, I'm forced to make a bunch of turns and slow Mario down (Despite still doing some corner boosts to retain speed).
Level 5: The introduction of bounce pads; I manipulate my speed in a way that I'm able to barely make it into the hole.
Level 6: An upgraded version of the previous level; I'm able to do a series of (probably unintended) megajumps to fly right to the ending trigger.
Level 7: A straight line with a large gap that you bounce over; I do the same thing as before and make it in a single jump.
Level 8: I do a corner boost and conserve much more speed than the other attempts, which allows me to partially sequence break and jump right into the hole instead of needing to do some extra movement.
Level 9: Another sequence break; due to the geometry of the level, you're intended to go left and around, but I'm able to barely make it by just going straight, which saves time.
Level 10: Mario Plinko. Despite several attempts, I was unable to change the default position and RNG, which leads to Mario reaching the bottom at the same time.
Level 11: The introduction of automatic bounce pads; I can't clear it in one bounce, so I'm forced to do it in two.
Level 12: A semi-straight line level, with an extra speed boost by the auto-pad that lines the main platform.
Level 13: By getting the correct control stick position, I'm able to just have Mario fall all the way down to the level trigger.
Level 14: I found that it was faster to fall at the start and rush to the end instead of trying to stay on top and fall afterwards.
Level 15: Due to how fast the spinner is moving, Mario just clips right through it at the start. I boost with it on its second turn, and fall right into the hole.
Level 16: The final level, another straight line. I need to adjust my tilt so I don't completely miss the final trigger.
Hearing "Ma ma f**ker" again made me so nostalgic for those classic Mario YTPs.
Ever since Simpleflips started doing hack competitions, there have been so many creative hacks coming out. Hard to believe this is still SM64
Wait this is just a playable SM64 machinima
Ahh I miss Machinima!😭🥹
@@KingMorgan6 you know that's still a thing
@@fco64they’re talking about the channel
Mario: How long was I in there?
Bone fixing machine guy: About 2 minutes.
Mario: WHY ARE WE NOT-A FUNDING THIS?
Incredible reference peetah guy
Why do they have this device in the Mushroom Kingdom?
Reasons.
Good healthcare
When was the last time you saw a homeless person in Mario?
god i love simpleflips hack comps so much
Shoutouts to him
Bro went out of his way to not capitalize the G in God 😭 man what
simpleflips is so cool man i wish he was real
@@jacrispymcrib9992 babby phone user talk
@@jacrispymcrib9992 it's the youtube comment section, what did you expect?
that is the greatest ending to a hack ive ever seen.
You could've called this a Super Monkey Ball TAS and we would have all believed you honestly lol
Yoooo I’m actually surprised somebody TASed this, some of these strats are pretty awesome and I didn’t even know you could go right on the funnel stage as the creator of it lmao
Loving this era of Mario 64 tases.
So, basically, Super Monke Ball, but Mario is completely and utterly unable to do anything and has to succumb to the wills of the platforms underneath him due to having too many broken bones to move himself? Aight, I'm down for it.
Super Monkey Ball if it was cool
"I HATE SUPER MONKEY BALL!!!" -Evil Matthew Stuart, the killed recolor
Bruh is Mario hittin the GANGNAM STYLE yoooooo
dyllon is on a mission to tas all the strangest decomp hacks and im all for it 🔥🔥🔥
This really is one of the SM64 hacks of all time, the post-decomp world is a wild place lmao
I love that Mario starts each level in a t-pose lmao
Romhacking has entered its Golden Era
Love the last scene because I remember this happened to squidward first
the launch at 0:47 was INCREDIBLY satisfying
I can only think of the hall of meat from the Skate series. But other than that, this hack is perfection.
I'd be so mad if i beat a hard romhack and that was the ending i got
0:03 widescreen + hd
Oof ouch ow my bones
not the credits cutscene😭😭💀
The music is what took me out 😂
These mini TASes have been a treat!
Legends say this has better level design than everything after Super Monkey Ball 2..
Back in my day, LOTAD was just a Pokémon
this rom hack was literally made for people like me
monkey ball is amazing, touch and roll is a hidden gem in the series
This crossover is bananas!
2:33
The Mario Killing Machine
2:38 one of the tragic events in history, mario died from getting his body shredded by getting shredded F*cking Shredder Car That Toad. Was driving in!
This is art.
The prequel to that one mod with Mario in a wheelchair
finally, Super Monkey Ball × Stair Dismount crossover we didn’t know we needed.
This one is definitely a spongebob scene 2:30
we are in the new golden age of mario romhacks
LETS FUCKING GOOOOOO
Watching classic SMG4 vids once in a while is so relaxing
I didn’t know this was something people could play, I thought it was just a video only
Fr
I love monkey ball
Shoutouts simpleflips
The inventor of this game looked at Super Monkey Ball and asked “What if it was worse?”
You should try Interdimensional Slider 64. I did a not too perfectly optimized TAS of it and it was pretty fun to do and I'm curious just how far the time can be lowered compared to mine.
That hack looks crazy, throwing my hat into the ring now
Anything can happen in a roll hack
Is that Touch and Roll music? Nice.
longest 2 minutes of my life
GMOD pyhsics has sucessfuly intaled
-Baldi ragdoll tekover
amazing video
Wait it's actually just super monkey ball 64. Wild.
this is peak mario 64
now we need an all coins tas
DyllonStejGaming never fails to
Bro Super Mario Ball goes hard
You just never know with these roll hacks. 🤷♂️
Kinda reminds me of old SMG4
Super Monkey Ball? Good.
feels like im watching an smg4 video lol
From 2014
How'd they get ragdoll physics on an N64
super mario (and) ball (torture)
i thought the joke would be Roblox Broken Bones 2 not monkey ball but both are acceptable
Where am I
Mars
Heaven
Approaching hell
Out of the bone fixing machine
You can go home now
I refuse to believe that this hack exists
suppa meiro
mario plinko
:steamhappy:
Super Mario Ball
alguien odiaba mucho a mario parece
steamhappy spotted
if 64 was a GOOD game
How the fuck is this a real SM64 ROM hack?
BHJ
Wtf…. 😹
Huh...?
What the heck did I just watch? 🤣
what the actual fuck did i just watch
ruclips.net/video/NiWiZeWmo-s/видео.html
This is fake speedrun
mario plinko