WTF Is? Predict Projectile Path in Unreal Engine 4 ( UE4 )

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  • Опубликовано: 9 ноя 2024
  • What are the 3 Predict Projectile Path nodes in Unreal Engine 4? Why don't we watch this video and find out how this nifty node can help you simulate things such as the arc in Angry Birds or a bullet Droop in a shooter.
    Source Files: github.com/MWa...
    Note: You will need to be logged into your Epic approved GitHub account to access these examples files. github.com/Epi...

Комментарии • 29

  • @GuillaumeLT
    @GuillaumeLT 6 лет назад +7

    I just starting to watch your video in order.. from 2015 to 2018 I will learn a lot from you. Thanks for your time.

  • @Whalelog
    @Whalelog 5 месяцев назад +1

    Thanks! This video is still helpful in 2024!

  • @haahee8420
    @haahee8420 5 лет назад +4

    14:18:"But in addition to the location we also get the velocity".
    YES!! Thank you man, I was going to calculate the velocity manually since the other predict path nodes did not have it and make a mess of my blueprints, your tutorials are really helpful.

  • @DiegoAlmeidaDeAguiar
    @DiegoAlmeidaDeAguiar 6 лет назад +1

    Mate, i just want to say Thankyou, i was following an old tutorial thats implements this from 0, now i can go forward. =D

  • @ZlotyChannel
    @ZlotyChannel 6 лет назад

    I saw this feature in a video of "Advanced Locomotion System" and I wondered how did he do it. Thanks Mathew!

  • @SomePaperBoy
    @SomePaperBoy 6 лет назад +30

    Where is "pom pom pom pom pom pom"?

    • @__dINe__
      @__dINe__ 6 лет назад +4

      Sasha tomatos?!

    • @KazimHasan321
      @KazimHasan321 5 лет назад +2

      @@__dINe__ YES!

    • @arih3133
      @arih3133 4 года назад +2

      i tought this was a different channel

  • @9kurochka
    @9kurochka 6 лет назад +4

    why you still don't have Patreon page?
    you're doing a great job, mate, thx a lot!

  • @sherifhany386
    @sherifhany386 5 лет назад +1

    btw your videos are awesome and this channel is under rated

  • @robertgaither556
    @robertgaither556 Год назад

    you're the best

  • @uhkihku6498
    @uhkihku6498 4 года назад

    Thank you very much For this tutorial

  • @aungkhant502
    @aungkhant502 6 лет назад +2

    So good. I am trying to figure out how I can connect each coordinate with a line so that it would appear as a visible projectile curve you see in games (eg; grenade projectile path in Crysis).

    • @sashajunker7675
      @sashajunker7675 6 лет назад +1

      Aung Khant maybe beam particles connecting each point? :)

    • @aungkhant502
      @aungkhant502 6 лет назад

      can you describe the process ? :)

  • @marcelocosta6677
    @marcelocosta6677 5 лет назад +1

    its possible make curve to the side in this trajectory?

  • @kamalprasathbalajim5409
    @kamalprasathbalajim5409 5 лет назад

    best tuts Brother

  • @AdamSweeney85
    @AdamSweeney85 6 лет назад

    Could you please do me a favor make a tutorial on instanced static mesh generation on the x, & y, with the ability to add corners? Kinda like an architect build mode in "The Sims", where you would draw walls out on a kind of spline and the spline clamps at the end of the wall mesh and is started over again. Then in the editor, you could click on a highlighted grid section of one of the instances and replace the wall model with a window or door model. I know this is a lot to ask but I have learned a ton from your teaching style and thought of all people you could help me out. Thanks!

  • @kevinl5219
    @kevinl5219 6 лет назад

    Hi for a FPS project, does this system exist with simples LineTraces, not with "sphereTraces" !?

  • @sherifhany386
    @sherifhany386 5 лет назад

    i know that you normally don't reply to any comments , but what if i want to get the time remaining for me to land by predicting my player movement and then passing that to the animation blue print to play the animation in a rate that is set buy the time remaining , say if i land a 1 meter jump the in air animation plays at x1 speed but if it was tow meters the in air animation player at x0.5 speed .

  • @marty2756
    @marty2756 6 лет назад

    Hi ! Thanks for the tutorial
    One question: Do you know How to "extend" prediction beyond first hit ? I saw that somewhere else but I can't figure out how they do it. (I mean, prediction not stopping at first bounce)

    • @Werbel
      @Werbel 5 лет назад

      A bit late but i just encountered this! You could run prediction again from point where it collided and just rotate force vector.

  • @DevinDTV
    @DevinDTV 2 года назад

    i'm actually confused about why you would ever use this if you're going to have to check collision on the actual projectile anyway. like if anything that the projectile can collide with is moving, then these nodes won't be accurate, since something could move into or out of the way of the projectile before it actually reaches the location, whereas these nodes instantly project out full distance

    • @FntX-Video
      @FntX-Video 2 года назад +1

      If you don't insist on showing actual projectiles then this is the correct way to do it. If you wanna show the actual projectiles trajectory as it travels you won't need this indeed.

  • @thenagazai
    @thenagazai 6 лет назад

    Just started watching your videos, its awesome. let me ask a question. How much would you charge me for a consult for my project? I would love having someone to take a look.

  • @HarryPearce7
    @HarryPearce7 6 лет назад

    So when are you streaming again?

  • @andremossi5957
    @andremossi5957 6 лет назад +1

    hey bro could you make a voice chat?

  • @DigiDestinedTR1999-8-1
    @DigiDestinedTR1999-8-1 6 лет назад

    You sound so much like FUNKe I am almost certain that you are FUNKe. Are you?