I went with the completely opposite approach. Adding quality modules to your jelly/mash processing, and in the bioflux processing gives you double the effective percentage to upgrade tiers. It also requires no additional inputs, since all the material is infinite and locally sourced. Then I did the same for the pentapod chambers, and now I get several qualities of Agri science as well! At first it was rather difficult to figure out what I needed to do, but after some time of working it out, I came up with a simple solution: Priority lane splitter into a filtered spliter gives you the ability to pull out specific rarity from the stream without backing up the main line. On each tier of rarity you design a dead end which uses each rarity of mash/jelly. Then you put a requester chest to backfill the lane if its empty (using logistic connection to disable the chest when its not needed). This is especially important because a lot of the higher quality items will end up down the line in the recycler segment. To that point, everything flows down stream until it reaches the recyclers, anything lower than uncommon is looped back in. I also put some inserters grabbing from the stream any higher quality jelly/mash that might have passed through but is still needed (logistic connection on the inserter set to enable when low on each rarity). Then you end up with a system that uses as much of the resources as possible, but also upcycles everything extra. In addition I also have logistic based recycler segment that limits the number of each different type of item so I never overflow with any one item. this ended up being a bit longer than I wanted to write, but I hope it helps someone figure out their quality needs on gleba :D
What probably happened with your captive biter spawners is the same thing that happened to me: -Bots deliver almost-spoiled bioflux -Your inserter puts it in the spawner -The stack of like 6 bioflux spoils in the spawner before it can be consumed -There is now nowhere for the inserter to put fresh bioflux, so the spawner starves and gets blown up An inserter filtered to spoilage taking out from the spawners into purple chests should resolve the issue.
Nothing like a power outage during an attack while you’re not on planet due to spoilage extractor accidentally using a yellow box instead of a purple box…. That was lovely. Your videos are amazing. Gleba can be annoying.
I think good way to fix that problem with constant import would be to request 4000 and 1 of bioflux. Rockets are always sent when full so that 1 would trigger one more rocket per delivery and that extra 999 should give enough buffer time for ship to leave.
Loving the series! There are a lot of different ways to get legendary nutrients, I like quality looping overgrowth soil on Gleba but it requires biter eggs to be imported. Really love how there are so many ways to tackle post end game challenges in space age!
I actually enjoy Gleba. Just finished building my first base and now I’m about to work on an efficient neat full base until I get legendary. It’s an interesting challenge and the spoilage isn’t that hard to deal with imo
Huh. Capture rockets don't have spoilage. Did I observe correctly that recycling capture rockets produces bioflux with a full "health" bar? That would imply that capture rockets are a shelf-stable method of storing/freshening up bioflux (at a loss, of course) I thought that the developers were trying to avoid that?
The splitter that is adding uncommon capture rockets onto the belt has a belt with steel and blue circuits feeding into it. I don't know if this might contaminate the belt
The dead biter spawners is why I use only laser turrets set to only target biters not spawners. I had a bioflux interruption and the laser turrets were able to keep the biters contained until I noticed and recaptured all of the spawners.
Azure dragon will accumulate quality spoilage. To solve: have either Gleba, or whichever planet is making EF3 modules request spoilage of all quality types, then have the planet's hub immediately dump spoilage dropped to the planet into an active provider chest (making sure the planet's request for spoilage is never satisified so it'll empty all spoilage from orbing ships). I prefer to have Gleba be the planet that produces EF3 modules because it simplifies this a bit. And if quality spoilage exceeds the needs of the module factory, it can be converted into quality nutrients.
@@RyanW1019 Does the spoil time matter much? What will happen when there's an abundance of legendary bioflux? The belts will back up. He didn't prepare for the "destroy any overproduction" scenario, did he? I think one possible strategy is to accept that the belts back up, and that stuff spoils, but have inserters everywhere that can take care of spoilage, so the build can restart automatically as soon as there is new demand. And the other strategy would be to destroy overproduction to keep everything flowing. I guess the latter is especially easy on a space platform (inserters pointing over the platform edge).
Nilaus, do you have a plan to get the initial legendary pentapod egg? If it’s to just brute force the first one with recyclers, maybe you should consider dropping some uncommon - epic quality bioflux down to Gleba, then you could just do a quick cycle of: breed common eggs with quality modules until you hit an uncommon, then plug in uncommon nutrients (from uncommon bioflux) until you hit rare, etc. That way you’d only need to do the cycle a few times per quality rather than recycling 2,000 eggs.
@@submachinegun5737 To be fair, its not super required. You can easily make a setup that produces 240/s plates using only common foundries modules and beacons. it'll have a smaller footprint then an early 45/s set up too. I was able to replace my 2 blue belts with a 4 stack green belt using less space. The only constraint really is power, and power is pretty free and easy to scale.
i mean its effectivelly the same as having supply ship between gleba and vulcanus that delivers required resources... and then you can build as big as you want on gleba. Also, why deconstruct something that doesnt spoil to ingredients that do spoil. its like this time you went out of your way to make this as innefficient as possible lol
How big is the quality biter egg production? You get a good amount of nutrients from biter eggs if you can ship them over, and I have a feeling that might be cheaper than the bot ingredients.
If I had money, I'd pay to watch Nilaus walk around India and have no choice but eat from various vendors (Or any other predicaments that seem less than ideal or efficient)
Since you have said you are unhappy with the substation grid, and since you basically need to redo Gleba completely, and it it is very small; could you try using a legendary substation on the rebuild so we can see how that would look?
could you just fly the bioflux to nauvis and do the entire upcycling there instead? Any reason to do it in space? Seems like it would be easier with bots / boxes etc to help handle spoilage
Yes if you are okay with throwing away 75% of the legendary bioflux you generate. You will only get 25% back when you recycle them to get bioflux, so you are wasting 75% you used to craft the legendary rockets in the first place. If you have more than you can use then sure, craft the excess into a shelf stable rocket and later recycle it. If however you need every last legendary bioflux for production then no, do not craft it into legendary rockets.
It's still cheap. Using factory planner mod I tried bioflux consuming builds with productivity vs efficiency and the productivity builds (plus beacon with speed modules) always was the more bioflux efficient one (when getting the nutrients from bioflux). I was using rare tier 2 productivity & eff. modules, and rare tier 3 speed modules.
I hated gleba at first Now after 20 hours of screaming and crying at builds deadlocking; i enjoy gleba. Say what you will about gleba, but having near infinite resources and infinite plastic makes it a great place to industrialize if you’re willing to tackle it.
His approach is to produce legendary ingredients on each one planet each. So by design his steel comes from volcanus. He has to bring that back and forth so he needs a transport ship. He has elected to make that ship do one thing and combined it with the upcycling. He could do it all on gleba but that would require a bigger base and making legendary steel on gleba. It's just a choice on how to approach the problem. Doesn't have to be yours.
@@ericblair5731 The silly thing to me is that this is like a self imposed challenge, since producing quality jelly/mash produces higher quality bioflux in larger quantities.Its fun watching his designs, but this one definitely over complicates something that is really simple to produce on gleba itself.
71 Lorem ipsum dolor sit amet, consectetur adipiscing elit. Curabitur lacinia ipsum id odio dictum, luctus ornare erat pharetra. Duis venenatis congue dolor ac fringilla. Quisque molestie sollicitudin lectus viverra malesuada. Vivamus at lorem vitae turpis consectetur volutpat. Sed quis feugiat neque. Duis eu feugiat sapien. Nunc placerat ultrices lorem id venenatis. Praesent dignissim diam bibendum tincidunt pharetra. Etiam est sem, pellentesque ac gravida ac, bibendum et libero. Donec vel scelerisque arcu, vitae semper diam. Aenean pellentesque in elit sed aliquet. Donec at maximus dui. Nam pharetra hendrerit erat.
Quality nests only affect the crafting speed (egg production speed) and do not output quality eggs. You can not get quality eggs that way. Nilaus himself has already covered this in previous videos.
@@inperangua That's because my reply wasn't towards you nor did I tag you. My reply was to @kacek819 and how they are incorrect about the nests and eggs.
What probably happened with your captive biter spawners is the same thing that happened to me: -Bots deliver almost-spoiled bioflux -Your inserter puts it in the spawner -The stack of like 6 bioflux spoils in the spawner before it can be consumed -There is now nowhere for the inserter to put fresh bioflux, so the spawner starves and gets blown up An inserter filtered to spoilage taking out from the spawners into purple chests should resolve the issue.
Predicting it now: Next session starts off with fixing the uncommon spoilage issue on the Azure Dragon.
I went with the completely opposite approach. Adding quality modules to your jelly/mash processing, and in the bioflux processing gives you double the effective percentage to upgrade tiers. It also requires no additional inputs, since all the material is infinite and locally sourced. Then I did the same for the pentapod chambers, and now I get several qualities of Agri science as well!
At first it was rather difficult to figure out what I needed to do, but after some time of working it out, I came up with a simple solution:
Priority lane splitter into a filtered spliter gives you the ability to pull out specific rarity from the stream without backing up the main line. On each tier of rarity you design a dead end which uses each rarity of mash/jelly. Then you put a requester chest to backfill the lane if its empty (using logistic connection to disable the chest when its not needed). This is especially important because a lot of the higher quality items will end up down the line in the recycler segment. To that point, everything flows down stream until it reaches the recyclers, anything lower than uncommon is looped back in. I also put some inserters grabbing from the stream any higher quality jelly/mash that might have passed through but is still needed (logistic connection on the inserter set to enable when low on each rarity). Then you end up with a system that uses as much of the resources as possible, but also upcycles everything extra. In addition I also have logistic based recycler segment that limits the number of each different type of item so I never overflow with any one item.
this ended up being a bit longer than I wanted to write, but I hope it helps someone figure out their quality needs on gleba :D
What probably happened with your captive biter spawners is the same thing that happened to me:
-Bots deliver almost-spoiled bioflux
-Your inserter puts it in the spawner
-The stack of like 6 bioflux spoils in the spawner before it can be consumed
-There is now nowhere for the inserter to put fresh bioflux, so the spawner starves and gets blown up
An inserter filtered to spoilage taking out from the spawners into purple chests should resolve the issue.
Nothing like a power outage during an attack while you’re not on planet due to spoilage extractor accidentally using a yellow box instead of a purple box…. That was lovely.
Your videos are amazing. Gleba can be annoying.
Yellow instead of purple...scary
Oooo love that trick on the ships to prevent requests from being filled!! Great series, thanks!
does it work, though?
I think good way to fix that problem with constant import would be to request 4000 and 1 of bioflux. Rockets are always sent when full so that 1 would trigger one more rocket per delivery and that extra 999 should give enough buffer time for ship to leave.
Rocket ship has no rocket production. Very funny.
Dude made 3 Mile Island in the game ... Hope there's no accidents in this one.
Loving the series! There are a lot of different ways to get legendary nutrients, I like quality looping overgrowth soil on Gleba but it requires biter eggs to be imported. Really love how there are so many ways to tackle post end game challenges in space age!
I actually enjoy Gleba. Just finished building my first base and now I’m about to work on an efficient neat full base until I get legendary. It’s an interesting challenge and the spoilage isn’t that hard to deal with imo
Huh. Capture rockets don't have spoilage. Did I observe correctly that recycling capture rockets produces bioflux with a full "health" bar? That would imply that capture rockets are a shelf-stable method of storing/freshening up bioflux (at a loss, of course)
I thought that the developers were trying to avoid that?
Yep. Overgrowth soil is also a way to store biter eggs indefinitely, I’ve already heard of people using this for promethium science ships
Yes, you can also store pentapod eggs as biochambers
"I sentence you to...Gleba.
"Please no! Anything but that!!!""
I have an upcycle build centered on nutrients from spoilage. That’s how I get my legendary eggs for biochambers and spoilage for efficiency.
Thank God Nilhaus isn't one of those "Its my favorite planets now!" creators
The splitter that is adding uncommon capture rockets onto the belt has a belt with steel and blue circuits feeding into it. I don't know if this might contaminate the belt
Splitters can't be side louded though?
The dead biter spawners is why I use only laser turrets set to only target biters not spawners. I had a bioflux interruption and the laser turrets were able to keep the biters contained until I noticed and recaptured all of the spawners.
Azure dragon will accumulate quality spoilage. To solve: have either Gleba, or whichever planet is making EF3 modules request spoilage of all quality types, then have the planet's hub immediately dump spoilage dropped to the planet into an active provider chest (making sure the planet's request for spoilage is never satisified so it'll empty all spoilage from orbing ships). I prefer to have Gleba be the planet that produces EF3 modules because it simplifies this a bit. And if quality spoilage exceeds the needs of the module factory, it can be converted into quality nutrients.
gleba traumatized you 😢
This just feels like a gleba base with extra steps...
The green Bioflux belt will spoil and jam the ships processing
Why do you say that? Doesn’t uncommon bioflux last like 2.6 hours?
@@RyanW1019 Does the spoil time matter much? What will happen when there's an abundance of legendary bioflux? The belts will back up. He didn't prepare for the "destroy any overproduction" scenario, did he? I think one possible strategy is to accept that the belts back up, and that stuff spoils, but have inserters everywhere that can take care of spoilage, so the build can restart automatically as soon as there is new demand. And the other strategy would be to destroy overproduction to keep everything flowing. I guess the latter is especially easy on a space platform (inserters pointing over the platform edge).
@@RyanW1019 once he starts a science that doesnt ask for it and it stalls it will spoil.
"Old and tried problems"
- looks at calendar
Yeah, checks out
Nilaus, do you have a plan to get the initial legendary pentapod egg? If it’s to just brute force the first one with recyclers, maybe you should consider dropping some uncommon - epic quality bioflux down to Gleba, then you could just do a quick cycle of: breed common eggs with quality modules until you hit an uncommon, then plug in uncommon nutrients (from uncommon bioflux) until you hit rare, etc. That way you’d only need to do the cycle a few times per quality rather than recycling 2,000 eggs.
Is the whole game just upcycling now
The endgame is trying to get legendary buildings, kind of like the tier 3 module grind that you had to do before making megabases
@@submachinegun5737 To be fair, its not super required. You can easily make a setup that produces 240/s plates using only common foundries modules and beacons. it'll have a smaller footprint then an early 45/s set up too. I was able to replace my 2 blue belts with a 4 stack green belt using less space.
The only constraint really is power, and power is pretty free and easy to scale.
spoiled priority for the inserters on the spaceship. specifically the spaceship core
i mean its effectivelly the same as having supply ship between gleba and vulcanus that delivers required resources... and then you can build as big as you want on gleba. Also, why deconstruct something that doesnt spoil to ingredients that do spoil. its like this time you went out of your way to make this as innefficient as possible lol
How big is the quality biter egg production? You get a good amount of nutrients from biter eggs if you can ship them over, and I have a feeling that might be cheaper than the bot ingredients.
If I had money, I'd pay to watch Nilaus walk around India and have no choice but eat from various vendors (Or any other predicaments that seem less than ideal or efficient)
Azure Dragon forward collection grabbers don't seem to ever activate.
Keep flux as rocket and no spoilage at all
You'll need legendary rockets for that tho. And only 25% of the spent bioflux back from that.
Since you have said you are unhappy with the substation grid, and since you basically need to redo Gleba completely, and it it is very small; could you try using a legendary substation on the rebuild so we can see how that would look?
could you just fly the bioflux to nauvis and do the entire upcycling there instead? Any reason to do it in space? Seems like it would be easier with bots / boxes etc to help handle spoilage
I'm sure this isn't a new idea, but wouldn't making legendary capture rockets work for long term buoflux storage?
same thing with overgrowth soil being a good storage of legendary biter eggs
Yes if you are okay with throwing away 75% of the legendary bioflux you generate.
You will only get 25% back when you recycle them to get bioflux, so you are wasting 75% you used to craft the legendary rockets in the first place.
If you have more than you can use then sure, craft the excess into a shelf stable rocket and later recycle it.
If however you need every last legendary bioflux for production then no, do not craft it into legendary rockets.
@@400racrTIL there are thousands of live biter eggs nesting under my orchards.
Haha, Cool.
Coolcoolcool
since you made the gear legendary, would you also make all the vehicles?
Why is the upcyclig operation made in a space station instead of a planet, like Vulcanus or Gleba? Is it just a matter of organization?
How does he have a few ships pinned below the minimap?
Alt + Right click on the space platform hub. :)
Forgot that productivity increases energy usage? Aka nutrients
It's still cheap. Using factory planner mod I tried bioflux consuming builds with productivity vs efficiency and the productivity builds (plus beacon with speed modules) always was the more bioflux efficient one (when getting the nutrients from bioflux). I was using rare tier 2 productivity & eff. modules, and rare tier 3 speed modules.
Ins't it better to keep it as legend capture bot and recycle to use? that way it never expired.
Gleba being bullied once again
Mmmm canned bioflux...
Legendary spoilage
Legendary bots when 😂
Inb4 legendary promethium before legendary yamako or jellynut products
This is just way too silly. Gleba is good. You don't understand.
you make a compelling argument, despite the complete lack of one. So I agree
@@starbreeze7249 Every Gleba hater completely ignores the point that Gleba is good.
I hated gleba at first
Now after 20 hours of screaming and crying at builds deadlocking; i enjoy gleba.
Say what you will about gleba, but having near infinite resources and infinite plastic makes it a great place to industrialize if you’re willing to tackle it.
His approach is to produce legendary ingredients on each one planet each. So by design his steel comes from volcanus.
He has to bring that back and forth so he needs a transport ship. He has elected to make that ship do one thing and combined it with the upcycling.
He could do it all on gleba but that would require a bigger base and making legendary steel on gleba.
It's just a choice on how to approach the problem. Doesn't have to be yours.
@@ericblair5731 The silly thing to me is that this is like a self imposed challenge, since producing quality jelly/mash produces higher quality bioflux in larger quantities.Its fun watching his designs, but this one definitely over complicates something that is really simple to produce on gleba itself.
71
Lorem ipsum dolor sit amet, consectetur adipiscing elit. Curabitur lacinia ipsum id odio dictum, luctus ornare erat pharetra. Duis venenatis congue dolor ac fringilla. Quisque molestie sollicitudin lectus viverra malesuada. Vivamus at lorem vitae turpis consectetur volutpat. Sed quis feugiat neque. Duis eu feugiat sapien. Nunc placerat ultrices lorem id venenatis. Praesent dignissim diam bibendum tincidunt pharetra. Etiam est sem, pellentesque ac gravida ac, bibendum et libero. Donec vel scelerisque arcu, vitae semper diam. Aenean pellentesque in elit sed aliquet. Donec at maximus dui. Nam pharetra hendrerit erat.
Get legendary biter nests feed them legendary bioflux and turn the legendary biter eggs into legendary nutrients
Wait what, does quality of bioflux really affect the quality of produced eggs?
Quality nests only affect the crafting speed (egg production speed) and do not output quality eggs. You can not get quality eggs that way.
Nilaus himself has already covered this in previous videos.
@@krazzykid1734 I didn't ask about quality nests, but about quality bioflux
@@inperangua That's because my reply wasn't towards you nor did I tag you. My reply was to @kacek819 and how they are incorrect about the nests and eggs.
420 th like :D
First??! :D
No
What probably happened with your captive biter spawners is the same thing that happened to me:
-Bots deliver almost-spoiled bioflux
-Your inserter puts it in the spawner
-The stack of like 6 bioflux spoils in the spawner before it can be consumed
-There is now nowhere for the inserter to put fresh bioflux, so the spawner starves and gets blown up
An inserter filtered to spoilage taking out from the spawners into purple chests should resolve the issue.