Thank you, I'm glad you found this helpful. The plan is to have one video of common joseki from each of the 5 moves and currently, 4 of the 5 videos are out. I'm in the process of making the one for 5-4 joseki, but the 4-4, 3-4, 3-5, and 3-3 videos are available. All of these videos are part of the "Must Know Go" playlist on my channel.
based on alpha go and other high level bots, 4-4 is the best corner move, the 3-4 closely behind and the 3-3 is still playable. of course, at Kyu level, as long as you got awareness of the joseki, 5-3 and 5-4 are still playable.
I appreciate the support for the Wei-Qi Chess community-thank you! Regarding the game, it's indeed fascinating and often considered superior to other chess variants. However, the claim that the number of possible games exceeds the number of atoms in the universe seems exaggerated. I've yet to encounter any mathematician who can confirm this, concerning the Universe, let alone our galaxy alone, contains fewer atoms than possible Wei-Qi chess board game variations. Though I think it makes much more sense to only include only, all the actual possibly played games, or even, ever will be played, included, throughout all possible human existence. So,even if we consider technically possible, but unplayed variations, the comparison to the universe's atoms seems irrelevant. Why would it matter? Even if all the Billions of people, throughout all of history were included somehow, at playing what they would actually play, they are unlikely to play every conceivable nonsensical move in any serious or even casual games included. The total number of technically possible moves, especially those never played, doesn't seem to impact the game's enjoyment or its brilliance. After all, highlighting nonsensical moves and variations, especially those that have never and will never reasonably have a chance at being played, doesn't contribute to the game's value, regardless of the player's experience level. I hope this explanation is clear and comprehensive, and helpful to others.
They work in every corner of the board equally well on an empty board. A go board is truly symmetrical at the start, unlike in chess where the position of the king and queen impact the quality of otherwise symmetrical opening moves. I only played these in the top right corner because that is, traditionally, the corner where the first move is played by black. The idea is that playing all the way across the board from black allows white to clearly see which opening move was played. And playing in the top right from the perspective of black allows the white play to play on the left (from black's perspective) using their right hand, which is mostly likely their dominant hand. While symmetrical at the start, after a stone or stones have already been played, the effectiveness of each move changes. The term for choosing moves based on this is "direction of play." Having good direction of play means being able to judge which opening moves are best based on the stones already played. But that is a more advanced topic. For beginners, the general thing to consider is that the corners are more valuable than the sides. Which are in turn more valuable than the center. So the five most common opening moves focus on having some amount of influence in the corner while preparing in some fashion to claim the sides, or to limit the opponent's ability to claim the sides.
Thank you for the vid. However, try to refrain from flitting the cursor about to illustrate your speech. It is impossible to ignore (due to the brain prioritizing sudden movement over intelluctual data) and is particularly aggravating in a Go tutorial where learning shape is so important. Imagine a school teacher rapidly wagging a finger inches in front of one's nose while explaining differential geometry. Simply indicate once, at moderate speed, the stone or group in question, or slowly encirlcle it, then lay the cursor aside until absolutely needed again. Please. For an example of good cursor management, watch a few vids of "Haylee's Live Go" on YT. Thanks again for taking the time to help us newbies.
That move is actually fine to play after black has an enclosure for the corner, as the attachment can result in small life in the corner, or on the side. Indeed, it has become somewhat common in pro games in response to an Orthodox opening. However, the result is bad for white to play in isolation. Part of the problem with that move is that it does not aim at anything specific, but instead gives the opponent the ability to choose - to allow small life in the corner or small life on the side. This only works if both options are undesirable to black. Josekipedia actually has some variations for the S16 approach, although it calls it a bad move. Both EidoGo and DailyJoseki have no examples for that approach. If the aim is to take the corner, the standard low approach at P17 is the way to do it, as it does partly aim at the corner without strengthening black too much. If the aim is to take the right side, R14 is the only "normal" move, but it is still best played situationally. Because the 3-4 stone does aim to take the corner and the side it is on, there are no moves that can force an opponent to surrender one of these things. There are only moves that force the opponent to commit to one of them. Technically, S16 is one of these moves, but there are usually better options. :)
Straight to the point ! Great Content. Thank you !
this was very good. did you ever put up the following video for the follow up joseki?
Thank you, I'm glad you found this helpful.
The plan is to have one video of common joseki from each of the 5 moves and currently, 4 of the 5 videos are out. I'm in the process of making the one for 5-4 joseki, but the 4-4, 3-4, 3-5, and 3-3 videos are available.
All of these videos are part of the "Must Know Go" playlist on my channel.
based on alpha go and other high level bots, 4-4 is the best corner move, the 3-4 closely behind and the 3-3 is still playable.
of course, at Kyu level, as long as you got awareness of the joseki, 5-3 and 5-4 are still playable.
I appreciate the support for the Wei-Qi Chess community-thank you! Regarding the game, it's indeed fascinating and often considered superior to other chess variants. However, the claim that the number of possible games exceeds the number of atoms in the universe seems exaggerated. I've yet to encounter any mathematician who can confirm this, concerning the Universe, let alone our galaxy alone, contains fewer atoms than possible Wei-Qi chess board game variations. Though I think it makes much more sense to only include only, all the actual possibly played games, or even, ever will be played, included, throughout all possible human existence. So,even if we consider technically possible, but unplayed variations, the comparison to the universe's atoms seems irrelevant. Why would it matter? Even if all the Billions of people, throughout all of history were included somehow, at playing what they would actually play, they are unlikely to play every conceivable nonsensical move in any serious or even casual games included. The total number of technically possible moves, especially those never played, doesn't seem to impact the game's enjoyment or its brilliance. After all, highlighting nonsensical moves and variations, especially those that have never and will never reasonably have a chance at being played, doesn't contribute to the game's value, regardless of the player's experience level. I hope this explanation is clear and comprehensive, and helpful to others.
Just starting thank u
Have you ever been told that you sound like Seth Rogen
clubparty44 Just imagine Seth Rogen playing Go. He would make such a great ambassador for Go. We should get him to play Go.
please no
Do those move only work for the top right, or can they also work on the other corners of the board
They work in every corner of the board equally well on an empty board. A go board is truly symmetrical at the start, unlike in chess where the position of the king and queen impact the quality of otherwise symmetrical opening moves. I only played these in the top right corner because that is, traditionally, the corner where the first move is played by black. The idea is that playing all the way across the board from black allows white to clearly see which opening move was played. And playing in the top right from the perspective of black allows the white play to play on the left (from black's perspective) using their right hand, which is mostly likely their dominant hand.
While symmetrical at the start, after a stone or stones have already been played, the effectiveness of each move changes. The term for choosing moves based on this is "direction of play." Having good direction of play means being able to judge which opening moves are best based on the stones already played. But that is a more advanced topic. For beginners, the general thing to consider is that the corners are more valuable than the sides. Which are in turn more valuable than the center. So the five most common opening moves focus on having some amount of influence in the corner while preparing in some fashion to claim the sides, or to limit the opponent's ability to claim the sides.
Thank you for your instructions
OmG ArE YoU ThE ReAl AlEkHinE??
@@shmockette7158 Of course not, He already died. Many years ago
@@gmalekhine1395 it... was sarcasm.
excellent
What about the 5-5 opening?
how about the center ?
Not very common and probably not a must know.
@@Herv3 Yashiro used the 5-5 opening against Hikaru (he lost, but still)
Thank you for the vid. However, try to refrain from flitting the cursor about to illustrate your speech. It is impossible to ignore (due to the brain prioritizing sudden movement over intelluctual data) and is particularly aggravating in a Go tutorial where learning shape is so important. Imagine a school teacher rapidly wagging a finger inches in front of one's nose while explaining differential geometry. Simply indicate once, at moderate speed, the stone or group in question, or slowly encirlcle it, then lay the cursor aside until absolutely needed again. Please. For an example of good cursor management, watch a few vids of "Haylee's Live Go" on YT. Thanks again for taking the time to help us newbies.
Some people like to watch the world burn
@@christophermcdonald7667 yeah idk what the guy who wrote this comment is talking about
I like your teaching method, thanks!
My favorite approach to 3x4 is S16 actually. 🤣
That move is actually fine to play after black has an enclosure for the corner, as the attachment can result in small life in the corner, or on the side. Indeed, it has become somewhat common in pro games in response to an Orthodox opening. However, the result is bad for white to play in isolation.
Part of the problem with that move is that it does not aim at anything specific, but instead gives the opponent the ability to choose - to allow small life in the corner or small life on the side. This only works if both options are undesirable to black. Josekipedia actually has some variations for the S16 approach, although it calls it a bad move. Both EidoGo and DailyJoseki have no examples for that approach.
If the aim is to take the corner, the standard low approach at P17 is the way to do it, as it does partly aim at the corner without strengthening black too much. If the aim is to take the right side, R14 is the only "normal" move, but it is still best played situationally. Because the 3-4 stone does aim to take the corner and the side it is on, there are no moves that can force an opponent to surrender one of these things. There are only moves that force the opponent to commit to one of them.
Technically, S16 is one of these moves, but there are usually better options. :)
My buddy and I play on iPhone for 5 bucks a game
ok