extra facts: husks take x2 damage on the head, and only x0.5 damage on their limbs fractal guardians take 25% more damage on the glass part of their head and have no armor there, they're also completely immune to bleeding and poison, also it's not mentioned in the video but the alternate vartiation of the guardians spawns with a steam gun that can kill you very fast if you don't have burn protection
Funnily enough the spike was the first thing for me ever encountered when I got the game... It was back in... heck, even before the Creepy Creature Feature Halloween update. Baro has changed a lot since. I was just utterly confused cuz I was seeing red n blue orbs in the sub that were apparently hurting me and I could hit em with the knife n baton... I couldn't interpret the weird stuff in my sub as an attack and had no idea. I think I restarted game after a while cuz it could be that I thought my sub was bugged cuz it was stuck or something, or maybe stuff got all flooded and my npcs all died, I don't recall, tho I just restarted game as I remember lol
First time I've seen Thalamus there were a spike. Me and my friends were on a mission to get journal from wreck. We had no idea that infected wrecks were a thing, so we approached one without hesitation. That is until flesh harpoon caught us and pulled close to it. Before we knew what was happening our sub was pierced with 2 spiked, while also being shot by infected coil gun. That was one of the coolest moments that we expirienced. I was the captain of the sub, and the moment it hooked us just screamed in panic. And then BOOM water, gunshots green cells. That was chaos. While my crew was trying to fix the ship and shoot the gun(we thought it was a good idea) I went to the wreck thinking "it should be destructable". It wasn't hard to find a brain and kill it, but I did waste my time trying to break spikes and coilgun. When I killed it my friends were in the water with some wounds and they were still in panic. When I asked them whats happening, the told me that they were paralyzed and I didn't even knew if we had a cure or not. Somehow I healed them and we patched up our sub. Moments like this is why I love Barotrauma
Its worth mentioning with the guardian that they have a weakspot on their glass head. I find high damage single shot weapons good at melting their health away with well placed shots. Weapons such as the shotgun and ESPECIALLY the talent earned handcannon are exceptional against these enemies which can be overwhelming to fight Theres also many nooks and crannies within ruins to hide in. If you’re in a pickle, running into a vent can give you time to heal and recover, and also allow you to shoot safely at them
Another thing to note is you'll often find them wandering around completely neutral until you take a major artifact, which will turn them aggressive. Due to how dangerous they are in combat, it's best to just avoid them altogether.
@@thenose7254 fair enough, but personally i take the fight to them so i can cleanly pick apart the ruins of whatever loot there may be. Ruins are very profitable and all things considered, the guardians are pretty easy to beat
The boarding axe is especially good at killing guardians, especially if it's masterwork, but you better be ready to run if things go wrong with this tactic
You forgot one critical thing with regards to the fractal guardian. Because they are electronic rather than biological, they are EXTREMELY vulnerable to EMP. An EMP grenade will bring them down to about half health and stun them for a significant amount of time, allowing them to be much more easily destroyed.
Keep the barotrauma content coming man! Your channel has helped so much in my single player. Any idea on how to fight off the plant that spreads all over your ship? Also the latcher I can’t seem to keep it away long enough to get away it’s usually game over for me when a latcher approaches.
The plant I believe is ballast flora, the main part of it will grow in your ballast pump and can be destroyed with plasma cutters or welding guns, destroying the main part will stop it from spreading further and let you destroy the rest easier
I find the Thalamus peculiar- I do wonder what does it infest outside of human constructs. There is a bunch of big creatures in seas of Europa which means it, before humans arrived, used to infest corpses of those giant sea creatures
The thalamus spreads via ballast flora, of you leave your flora on a ship it will turn into one. perhaps it is only the introduction of human life that made it evolve.
@@IronicandDead Maybe, but existance of the quite sofisticated hostile makro version of microbiom ( the Cells) means it might have been this way longer and the spike it has seems quite usefull against stuff like Moloch and other big and highly armoured fauna
@@masterzoroark6664 If we consider that perhaps it is an organism with no real upper bound to it's scale, but that it feeds on electrictiy and so only really benefits naturally for Pietzo crystals, then it could be that by being in an electrically active device for so long, it is able to grow - and it's concept of immune cells becomes LORGE also?
@@KatieKat223 Yeah, it's a complucated and quite extreme thing. I think the other way, and more plausable, is that Thalamus as organism is a colony or symbiotic organisms, not one giant organism that makes the "immune cells"
Hey, nice video! Just a small note though, the fractal guardians have certain variations, as some have flamethrower-like weapons built into them, which are especially hard to kill. However, by doing so they usually drop an incendium ore that is stored in their body. I don't know if those have been removed from the game as I haven't been exploring ruins lately, but if they are, I think it is worth mentioning them.
Good question. I missed their resistances out when writing the guide. Upon looking into it i found they have 100% resistance to all types of stun, so the 40mm and grenade won't work, and i just tested throwing loads of EMP grenades at them as well, also 0 damage. The weak point is the head from all types of internal damage by an extra 25%. So melee or SMG to the head works the best.
Imma reconsider my life choices after having lost like 3 crewmen to the new Fractals... I think I won't be going on scanning missions for a while, or I'll take... I don't know, explosive harpoon? Physicorium harpoon? Nade launcher? Or lotsa stuns? Wait... If they're half artificial... Does that mean EMP disables them? That would be the discovery of the century lol I honestly don't think even the devs have considered this, even if they made a crazy thought-out game. I'll test anyway.
extra facts:
husks take x2 damage on the head, and only x0.5 damage on their limbs
fractal guardians take 25% more damage on the glass part of their head and have no armor there, they're also completely immune to bleeding and poison, also it's not mentioned in the video but the alternate vartiation of the guardians spawns with a steam gun that can kill you very fast if you don't have burn protection
I've never seen spike in action. I thought that you should get your sub on it for it to do damage, but it actually have animation! Very interesting.
Funnily enough the spike was the first thing for me ever encountered when I got the game... It was back in... heck, even before the Creepy Creature Feature Halloween update. Baro has changed a lot since.
I was just utterly confused cuz I was seeing red n blue orbs in the sub that were apparently hurting me and I could hit em with the knife n baton...
I couldn't interpret the weird stuff in my sub as an attack and had no idea.
I think I restarted game after a while cuz it could be that I thought my sub was bugged cuz it was stuck or something, or maybe stuff got all flooded and my npcs all died, I don't recall, tho I just restarted game as I remember lol
Spike on wreck only attack if your sub is very near it
@@ghosthunter117gaming2 Reckon I was very near it as a noob lmao
First time I've seen Thalamus there were a spike. Me and my friends were on a mission to get journal from wreck. We had no idea that infected wrecks were a thing, so we approached one without hesitation. That is until flesh harpoon caught us and pulled close to it. Before we knew what was happening our sub was pierced with 2 spiked, while also being shot by infected coil gun. That was one of the coolest moments that we expirienced.
I was the captain of the sub, and the moment it hooked us just screamed in panic. And then BOOM water, gunshots green cells. That was chaos. While my crew was trying to fix the ship and shoot the gun(we thought it was a good idea) I went to the wreck thinking "it should be destructable". It wasn't hard to find a brain and kill it, but I did waste my time trying to break spikes and coilgun. When I killed it my friends were in the water with some wounds and they were still in panic. When I asked them whats happening, the told me that they were paralyzed and I didn't even knew if we had a cure or not. Somehow I healed them and we patched up our sub. Moments like this is why I love Barotrauma
@@hunormagyar1843they had thalamus in the starter cavern? It usually has a handful of mud raptors. You are lying
Its worth mentioning with the guardian that they have a weakspot on their glass head. I find high damage single shot weapons good at melting their health away with well placed shots. Weapons such as the shotgun and ESPECIALLY the talent earned handcannon are exceptional against these enemies which can be overwhelming to fight
Theres also many nooks and crannies within ruins to hide in. If you’re in a pickle, running into a vent can give you time to heal and recover, and also allow you to shoot safely at them
Another thing to note is you'll often find them wandering around completely neutral until you take a major artifact, which will turn them aggressive. Due to how dangerous they are in combat, it's best to just avoid them altogether.
@@thenose7254 Nice, didn't know that. Thx.
@@thenose7254 fair enough, but personally i take the fight to them so i can cleanly pick apart the ruins of whatever loot there may be. Ruins are very profitable and all things considered, the guardians are pretty easy to beat
I run to my sub and pray to Jebus that I don't get shot by the npcs shooting at the guardian, works usually.
The boarding axe is especially good at killing guardians, especially if it's masterwork, but you better be ready to run if things go wrong with this tactic
A security guy with the specialist talents and a masterwork axe makes short work of those pesky guardians.
You forgot one critical thing with regards to the fractal guardian.
Because they are electronic rather than biological, they are EXTREMELY vulnerable to EMP.
An EMP grenade will bring them down to about half health and stun them for a significant amount of time, allowing them to be much more easily destroyed.
I wouldn't say they forgot, the video is just very old that feature sadly didn't exist during it's creation.
Great content 👍 You should cover up all the event quests for people that are curious or confused about completing it
Keep the barotrauma content coming man! Your channel has helped so much in my single player. Any idea on how to fight off the plant that spreads all over your ship? Also the latcher I can’t seem to keep it away long enough to get away it’s usually game over for me when a latcher approaches.
The plant I believe is ballast flora, the main part of it will grow in your ballast pump and can be destroyed with plasma cutters or welding guns, destroying the main part will stop it from spreading further and let you destroy the rest easier
I find the Thalamus peculiar- I do wonder what does it infest outside of human constructs.
There is a bunch of big creatures in seas of Europa which means it, before humans arrived, used to infest corpses of those giant sea creatures
The thalamus spreads via ballast flora, of you leave your flora on a ship it will turn into one. perhaps it is only the introduction of human life that made it evolve.
@@IronicandDead
Maybe, but existance of the quite sofisticated hostile makro version of microbiom ( the Cells) means it might have been this way longer and the spike it has seems quite usefull against stuff like Moloch and other big and highly armoured fauna
@@masterzoroark6664 If we consider that perhaps it is an organism with no real upper bound to it's scale, but that it feeds on electrictiy and so only really benefits naturally for Pietzo crystals, then it could be that by being in an electrically active device for so long, it is able to grow - and it's concept of immune cells becomes LORGE also?
@@KatieKat223
Yeah, it's a complucated and quite extreme thing.
I think the other way, and more plausable, is that Thalamus as organism is a colony or symbiotic organisms, not one giant organism that makes the "immune cells"
Yassss 2nd part!! Best Barotrauma guide channel!
I hope to see part 3 of the monster guide
Thank you for the vid, had no idea I could use railgun shells without putting explosives inside
Finally, the second part! thank you
Been waiting for this, very informative like the first. Keep up the great work!
Those thalamus are tough.
Very interesting information, amazing work!
Thank you for creating content about Barotrauma!
Glad you enjoyed it!
Yay another guide! Can you make artifact and item guides and like other guides or play through s ?
Amazing video, now I feel like wanting to own a copy a of Barotrauma
btw there is a different version of the guardian
1 with the hook and 1 with a steam cannon
Good spot!
Hey, nice video! Just a small note though, the fractal guardians have certain variations, as some have flamethrower-like weapons built into them, which are especially hard to kill. However, by doing so they usually drop an incendium ore that is stored in their body. I don't know if those have been removed from the game as I haven't been exploring ruins lately, but if they are, I think it is worth mentioning them.
Its time for the part 2
do the emp grenades, stun batons, and 40mm stun grenade work against fractal guardians?
Good question. I missed their resistances out when writing the guide. Upon looking into it i found they have 100% resistance to all types of stun, so the 40mm and grenade won't work, and i just tested throwing loads of EMP grenades at them as well, also 0 damage. The weak point is the head from all types of internal damage by an extra 25%. So melee or SMG to the head works the best.
Thank you for the content!
finally, part 2
I haven't played barotrauma yet, but if I start. I know I'll be ok for a while at least
The way i deal with wrecks is i use my submarines weapons and destroy the wreck it works really well
Iiiisss this game starting to gain some traction on RUclips? Please *god* tell me it is.
Thanks!
Hey, good stuff. What ship are you using in this video?
The main sub for this video is the winterhalter
@@IronicandDead Appreciate, cheers.
Imma reconsider my life choices after having lost like 3 crewmen to the new Fractals... I think I won't be going on scanning missions for a while, or I'll take... I don't know, explosive harpoon? Physicorium harpoon? Nade launcher? Or lotsa stuns?
Wait... If they're half artificial... Does that mean EMP disables them? That would be the discovery of the century lol
I honestly don't think even the devs have considered this, even if they made a crazy thought-out game. I'll test anyway.
a hand cannon or shotgun with regular ammunition to thier head works the best.
@@IronicandDead Thanks, will try them on those bastards the next time we cross paths. lol
Yes, EMP does work on the fractal guardians.
It stuns them for a significant amount of time and does a lot of damage.
@@moritamikamikara3879 Are you for real? If so, that is awesome!
Nice !
i've been wondering:what would happen if the fleshgun hits the player?
damage, extreem damage
@@IronicandDead ooh aight thanks
Ty is help a lot
2nd part lets go
where part 1
wtf i have never seen a Husk in an alien ruin
Finally
Yayyyyyyyyyy
i7u6y5t4re
what's the music at 3:25