In game I will say they fit a lot better, but I get where you're coming from. I've come to love all the models, when you see a scientist whipping out a pistol you'll be laughing lmao
To me, they feel just fine in the new heavy, and a little on surface/at a distance (such as when the class-d was a-pose flying earlier in the video) but when close up and in entrance/light feel out of place, especially since the ez lighting seems to be a bit weird right now
They look uncanny because the art style for entrance and light is completely different from the new heavy. so yea it’s all weird right now and until entrance and light are updated like the new heavy it’s going to be uncanny
kadava with all the new players coming into the game because of this update, this would be a great time to produce a general "how to survive" video for human roles, preferably something more than the absolute basics you can already learn from videos or pick up from the in game guide, like reading threat levels, prioritising gear, etc.
Played lastnight and got to play as the skeleton scp for the first time. This game is so good. Thanks for making content like this because it's the only reason I've given the game a second chance
Idk about heavy looking like an abandoned warehouse. Surely if you were an infinite funding facility, you would not store crates of random junk just outside of scp containment
Yeah, maybe something like new central pathways that are clean and the usual way, with plenty of background passageways that are used for maintenance. The normal passageways would have more cameras and checkpoints, and less places to hide or run.
I found your channel about a week and a half ago, and after seeing that you hadn't uploaded in a couple months, I was sad because I thought you stopped RUclips. Your vids have genuinely been the most entertaining I've seen of this game, I'm really happy to see more!! I think your personality and voice carries it even further, it's very amiable
The only new model I kinda dislike is the facility guards. There was something so iconic about that ski mask. Wish they kept it and just updated it graphically to how the new models are Scientists chaos and mtf huge wins tho
Honestly, this update was a pleasant surprise I was worried about the art style clash, and yes there is most definitely one there, and a few models do look a bit odd still (MTF still look like something from Half Life Alyx ngl) but apart from that even for a beta they cooked I was also worried about what a lack of doors would mean for human player survivability, what I didnt realize though was that heavy would literally full on go maintenance mode, theres more twists and turns now and a lot of props obscuring the hallways leaving for cover and hiding spots rather than the playstyle of using doors to make distance like in EZ or LCZ All I hope for the most though is EZ and Surface get a rework sooner rather than later though after this, seeing the new models there in the places still using ancient cb assets is jarring
So i might be wrong, but i think you can heal yourself from being blind with scp-500, although im not sure if youre supposed to do it before or after you take the goggles off.
Heavy containment needs to get larger now that you can easily find entrance with the lack of doors decreasing your pace. The guard model looks like a mall cop and is awful. The MTF model is meh and looks like a combine, it feels like the designer forgot it's supposed to be based off SCP not Half Life. All the other models look fine and fit in more than I expected now that I can see them in the game environment.
I believe the branch we played on may have been a bit smaller than HCZ will be on release, it was missing some modules like server room and some layouts that were teased on Reddit but I never saw in game
Everything in this update is perfect but the rest of the game Doesn't match perfectly with things changed in the new update, like entrance and old scp models
IF YOU WANT TO SEE MY FIRST REACTIONS, CHECK THEM OUT HERE!: ruclips.net/video/aJrpL-i_Gus/видео.html
Looks cool but the new player models are in the uncanny valley. Maybe I'm just not used to it idk.
In game I will say they fit a lot better, but I get where you're coming from. I've come to love all the models, when you see a scientist whipping out a pistol you'll be laughing lmao
To me, they feel just fine in the new heavy, and a little on surface/at a distance (such as when the class-d was a-pose flying earlier in the video) but when close up and in entrance/light feel out of place, especially since the ez lighting seems to be a bit weird right now
They look uncanny because the art style for entrance and light is completely different from the new heavy. so yea it’s all weird right now and until entrance and light are updated like the new heavy it’s going to be uncanny
I mean frankly I kinda like them *because* they look stupid? Idk it's funny to me
Maybe the uncanny valley feeling is an intentional hidden SCP by the developers.
The guard model literally is Michael from gta 5 but on crystal meth.
Nah that Barney from Black mesa
kadava with all the new players coming into the game because of this update, this would be a great time to produce a general "how to survive" video for human roles, preferably something more than the absolute basics you can already learn from videos or pick up from the in game guide, like reading threat levels, prioritising gear, etc.
My battle iq stands above them all 👑
I haven't played since 2018 so a guide like that would be very appreciated haha
@@trunksx2497 what about Joseph Joestar though
Played lastnight and got to play as the skeleton scp for the first time. This game is so good. Thanks for making content like this because it's the only reason I've given the game a second chance
Idk about heavy looking like an abandoned warehouse.
Surely if you were an infinite funding facility, you would not store crates of random junk just outside of scp containment
I do not fw new heavy at all, I agree It’s too out of place. Also mtf look like they came out of half life, what a downgrade and such a vibe lost..
yeah the scp foundation always had a clinical vibe it just doesnt seem right
I like the new room layouts and the space, but yeah maybe they just need a different colour scheme or something.
It probably would've worked better as a maintenance level, rather than all of heavy.
Yeah, maybe something like new central pathways that are clean and the usual way, with plenty of background passageways that are used for maintenance. The normal passageways would have more cameras and checkpoints, and less places to hide or run.
I found your channel about a week and a half ago, and after seeing that you hadn't uploaded in a couple months, I was sad because I thought you stopped RUclips. Your vids have genuinely been the most entertaining I've seen of this game, I'm really happy to see more!! I think your personality and voice carries it even further, it's very amiable
The only new model I kinda dislike is the facility guards. There was something so iconic about that ski mask. Wish they kept it and just updated it graphically to how the new models are
Scientists chaos and mtf huge wins tho
5:58 that mtf running tho
Looks Coolio. I like the aspect of randomness it brings and the diffrence in layout
Props to Mr. Combine Soldier, he was a gift.
would it be a hot take to say that the movement needs a remake? like the movement does not fit with the gunplay like at all
I think at this point the movement is iconic for SL. I get what you're saying and kinda agree but I don't think there's anything they can change it to
Let me cwouch :(((
I feel like this update is a flat buff to stims due to the lack of doors stamina will be as useful as ever
less off a buff, more of a requirement
10:14 no more than an hour and teccat is literrally founding bugs 😭
I was just watching you this morning! Welcome back YOU DA GOAT 🔥
Nah the whole sequence at 16:00 is just too damn funny.
9:10 could've told this 173 to fix the googles
10:51 too much serpent's hand gameplay on chaos theory does to a man:
This is very fun video i like the update keepe up the good work
i never expected to see 5 SCP:SL youtubers and the creator of the game in one video.
MTF player models look like combine from half life Alyx 😭😭
Honestly, this update was a pleasant surprise
I was worried about the art style clash, and yes there is most definitely one there, and a few models do look a bit odd still (MTF still look like something from Half Life Alyx ngl) but apart from that even for a beta they cooked
I was also worried about what a lack of doors would mean for human player survivability, what I didnt realize though was that heavy would literally full on go maintenance mode, theres more twists and turns now and a lot of props obscuring the hallways leaving for cover and hiding spots rather than the playstyle of using doors to make distance like in EZ or LCZ
All I hope for the most though is EZ and Surface get a rework sooner rather than later though after this, seeing the new models there in the places still using ancient cb assets is jarring
So i might be wrong, but i think you can heal yourself from being blind with scp-500, although im not sure if youre supposed to do it before or after you take the goggles off.
Heavy containment needs to get larger now that you can easily find entrance with the lack of doors decreasing your pace.
The guard model looks like a mall cop and is awful.
The MTF model is meh and looks like a combine, it feels like the designer forgot it's supposed to be based off SCP not Half Life.
All the other models look fine and fit in more than I expected now that I can see them in the game environment.
I believe the branch we played on may have been a bit smaller than HCZ will be on release, it was missing some modules like server room and some layouts that were teased on Reddit but I never saw in game
i will forever maintain that the guard model is absolutely trash
hell yea always look forward to a Kadava vid
The map looks so cool
HELLO KADAVA GOOD VIDEO
wowzah
Omg it's larsquestionmark
did i just hear gaming toasts beautiful voice?
cant wait to play this tomorrow
so less doors in heavy now?
significantly less
@@KadavaSmile juking will be imposible in heavy lol and it looks like a diffrent game now compared to light/entrance/surfice
@@KadavaSmile computer mains shivering and crying rn.
@@sergenveziroglu8862 They should add a few of those big sliding doors to heavy just for the juking and computer gameplay
@@sergenveziroglu8862 haha for real.
guards are just dead ass ":D"
New best dog voice clip unlocked?
The old model of the NTFs was so much better than the models of them now that looks like the Half Life charecters.
096 would take some much advantage over this
Oh my PC....
Stop putting pictures of me in your thumbnails buster. I mean it pal, knock it off!
Yoo i like ur vidios so much keep going
Everything in this update is perfect but the rest of the game Doesn't match perfectly with things changed in the new update, like entrance and old scp models
MTF = Combine
what if you remove 1344 and use scp 500
HI IT'S BEEN THREE MONTHS
TOO LONG!
Finally back😮
Looks cool it’s gonna be awhile to get use to new animations
Definitely, the animations are a little goofy but you 100% get used to them.
i dont see the new models and map, its only on the modded server?
The beta is on a seperate branch of the game, only accesible to patreon supporters right now :)
@@KadavaSmile okay, tysm
What server do you play on ?
Kadava's Kingdom and Kadava's Calamity
Nah dog wtf is that new guard model ??
Ze googles! Zey do nothing!
dont know if i like heavy tbh
I love it
What's a fish to submarine?
What's a bird to a plane?
What's a hawk to a
Kadava
Is this not released yet?
It's released to $20 patreon supporters today but wont be released to public for a while
why is the guard smiling. Smile tapes looking ass
i loev scpsl
думаю 14.0 выйдет в 2025 году🎃
Нет
@@орехСерёга обоснуй
@@00Yaderka00 может потому что в Стиме новости надо читать?
@@орехСерёга у тебя мозгов нету? Зачем агрессироваиь?
@@00Yaderka00 ты серьезно где агрессия как рас ты начал со слов "обоснуй " будто ты гопник которого лохом обозвали
man you gave up your sight permanently for nothin
Is 14 out or is this beta?
14.0 is entering beta tomorrow :)
No known release date for the live game
hi