Hey. Thank you very much for liking the build. Regarding pob and similar stuff, I do not intend to go that far to make a guide. Tree and gems are there at the end for reference purpose. If you do have questions I will gladly answer it here.
Started from the bottom just like everyone else. I cleared t17 few days ago with constant rolling back because I was too squishy. Looks much better now with heavy investment in defense. Keep grinding sir.
@@longdh1710This gives me hope. Just got to t16s on my warbringer and I get clapped sometimes. I'm only at 2.4k health. Was thinking about getting a kaoms.
@@danialroslan1531 you do not need to stack spirit in this build. If anything is considered bad with Kaom, I would say the lack of resistance and strength compared to a rare piece. If you cannot cap resistance with Kaom, don't use it.
Shockwave totem - brutality - martial tempo - jagged ground - inspiration - magnified effect ( you switch the last 2 to Physical Mastery and Heavy Swing for bossing)
Got 3 questions if you dont mind: 1) what do you think about warbringer vs titan for shockwave totem ? 2) besides +level of melee skills and str what is necessary for a 2h weapon in this build? 3) you think there is space for some rarity on items for this build ? maybe 100 or 200 ?. Thanks for the video, nice build.
@@user-ne2zx3nd2k 1. Warbringer armor break nodes are not offering any extra damage when the hit is too big. Until it gets addressed, titan is miles ahead in all category - easier to get strength for giants blood and more hp regen if you want to go blood magic. 2. Best is +strength. That is all. Check the strength requirement too. 3. Yes you can add in. I do not think it can be that high thou.
@@k2nv356 it adds to the base attack damage of your totem so yes, it does scale. I wouldn't say you need it though since flat damage will fall off at higher gem level. It is a good to have mod, not needed.
Shockwave totem - brutality - martial tempo - jagged ground - inspiration - magnified effect (you switch the last 2 to Physical Mastery and Heavy Swing for bossing)
are you sure that adding jagged ground to the totems and supporting them with earthquake totem increases the dmg and is superior to just using pure damage supports and damage + aoe nodes on the tree?
Shockwave totem slam erupts jagged ground dealing same damage as slam. So it’s like x2 or so dmg but u can’t see it on tooltip. So u place jagged ground support for creating
@@ManMauzer Its not 2x damage. The jagged ground eruption does like 1/4th the damage of an actual hit, you can see its stats in the tab labeled jagged ground eruption when you open up shockwave totem But that means jagged ground is like a 25% more multiplier for damage then, which makes it a reasonable choice.
@@Sadinar 25% more + 10% from spike pit on the tree makes 35% then. the downside is that it eats up 6 skill points on the tree for me which i could also use quite efficiently. difficult choice. i thought jagged ground is op but 35% more dmg and 6 points vs something like heavy swing where i just lose 10% attack speed... idk if thats worth it. btw i checked my shockwave totem tooltip and it doesnt show me the jagged ground dmg. just the radius and duration. the tooltip dmg is only dps, avg dmg and main hand dmg.
@@simo05021989 it doesn't show the exact damage, but it does show the percentage attack damage. The exact value changed based on gem level, but it's roughly 25% of the slam. That percentage value is the multiplier of the base damage of the totem used in the DMG calculations.
@@Sadinar it actually does show the dmg, but it seems like its less than 25%, more like 23%. but can i not overlap 7 jagged ground patches with 20% quality earthquake which would in theory be 161% more dmg if the mob is standing in all of them - hence good for bossing?!
Shockwave totem - brutality - martial tempo - jagged ground - inspiration - magnified effect ( you switch the last 2 to Physical Mastery and Heavy Swing for bossing)
This is my only char. And I have been playing shockwave totem since level 3 (?). You don't need any of the ascension to get this going. Warbringer ascendencies brings a bit more def and a bit more offense for totem build, but none of them are absolutely must to play it.
The only thing you need to look for at the shop @campaign is 1-handed mace with + level to melee skills. For uniques, if you want to make the campaign easy, buy a idol of udurn and a Hrymnor's Hymn (only when you get to Giant's blood).
@@johnstallone4807 Early take regen node instead of attributes. After that run straight to the 2x +1 max totem, however you want. After that you can flex the tree like mine. For ascendency, get the break armor 1st. At 2nd ascendency, respec to the 2 totem nodes for 20 hit dmg taken from totem. Buy any +phys to attack gear and seek for +melee level gem in 1h Mace/Gloves/Amulet for progression.
Mình thấy lượng mana của build này tốn nhiều ghê , bạn có cách nào hồi phục mana lại không vậy bạn nhỉ? Những người khác thì mình thấy họ chuyển sang dùng skill tốn bằng máu thay mana , bạn thấy vậy có an toàn để đi tier cao không vậy 😁
Đúng rồi. Jewelry ruby có mod "skills mana cost converted to life cost". Trên tree cũng có 2 node đổi mana sang life. Tôi cũng annoint Deep Trance giảm 10% skill cost nữa. Nếu mana bác quá thấp thì 1 tay có thể cầm unique Hrimnor's Hymn (như video bên trên). Giảm level gem = giảm mana. Damage thấp đi 1 chút nhưng lượng mana khi xài sẽ khá mượt lúc chạy map.
@@longdh1710bạn cho mình hỏi thêm đó là mình chơi nhánh gemling của mercenary thì mình theo giống build của bạn hoàn toàn được không vậy 😁 . Cái skill ancestral spirit bên nhánh class của bạn thì mình ko có . Nên là không biết mình thay đổi cái đó có ảnh hưởng nhiều không bạn nhỉ . Mình cảm ơn ạ 😁
550 strength is insane, im having problems reaching 350 to use a decent +6 2hander + shield from giants blood.
While we wait for POB can we have a maxroll or mobalytics build link please ?
Your build looks very appealing to the totem fan I am ! :)
Hey. Thank you very much for liking the build. Regarding pob and similar stuff, I do not intend to go that far to make a guide. Tree and gems are there at the end for reference purpose. If you do have questions I will gladly answer it here.
Your gear is absolutely insane. good lord
Started from the bottom just like everyone else. I cleared t17 few days ago with constant rolling back because I was too squishy. Looks much better now with heavy investment in defense. Keep grinding sir.
@@longdh1710This gives me hope. Just got to t16s on my warbringer and I get clapped sometimes. I'm only at 2.4k health. Was thinking about getting a kaoms.
@@haplessgoontvKaoms definitely is a surpreme choice if you can solve resist in other pieces.
@@longdh1710you don't get spirit with Kaoms. is it worth the tradeoff?
@@danialroslan1531 you do not need to stack spirit in this build. If anything is considered bad with Kaom, I would say the lack of resistance and strength compared to a rare piece. If you cannot cap resistance with Kaom, don't use it.
Great content! Any chance you can list your support gems pls? Very hard to see
Shockwave totem - brutality - martial tempo - jagged ground - inspiration - magnified effect ( you switch the last 2 to Physical Mastery and Heavy Swing for bossing)
Ancestral warrior totem - Earhquake (if you use Resolute technique) or Sunder (if you don't) - overabundance - close combat - fist of war
Got 3 questions if you dont mind:
1) what do you think about warbringer vs titan for shockwave totem ?
2) besides +level of melee skills and str what is necessary for a 2h weapon in this build?
3) you think there is space for some rarity on items for this build ? maybe 100 or 200 ?.
Thanks for the video, nice build.
@@user-ne2zx3nd2k
1. Warbringer armor break nodes are not offering any extra damage when the hit is too big. Until it gets addressed, titan is miles ahead in all category - easier to get strength for giants blood and more hp regen if you want to go blood magic.
2. Best is +strength. That is all. Check the strength requirement too.
3. Yes you can add in. I do not think it can be that high thou.
2) plus melee skill is king. Ele phys doesn’t effect totems
can you also explain why you need lines with "Adds 5 to 9 (X) Damage to attacks" does this scale the totem damage?
@@k2nv356 it adds to the base attack damage of your totem so yes, it does scale. I wouldn't say you need it though since flat damage will fall off at higher gem level. It is a good to have mod, not needed.
hi! nice build. what do you have linked for ancestral spirits, ancestral warrior totem and shockwave totem?
Shockwave totem - brutality - martial tempo - jagged ground - inspiration - magnified effect (you switch the last 2 to Physical Mastery and Heavy Swing for bossing)
Ancestral warrior totem - Earhquake (if you use Resolute technique) or Sunder (if you don't RT) - overabundance - close combat/lacerate - fist of war
Ancestral spirit - Elemental army - Meat shield - Culling Strike - Maim - Rupture
Thank you !!
titan choi build nay on ko bac e tinh cam shield voi life regen no nhieu hon ti
@jjShuLe thừa sức bác. Shield thủ trâu. Nhưng mất 7 gem level. Tùy lối chơi của bác thôi. Cái nào cũng khỏe.
@@longdh1710 tai e cung dang titan 90 ma no ko trau lam 5k hp ma explosive van chet nhu thuong
@jjShuLe chắc chủ yếu chắc bác chết vì physical. Armour game này thủ đang yếu hơn hẳn ES với Evasion.
@@longdh1710 yeah e 82% mà vẫn thấy ko đủ XD
are you sure that adding jagged ground to the totems and supporting them with earthquake totem increases the dmg and is superior to just using pure damage supports and damage + aoe nodes on the tree?
Shockwave totem slam erupts jagged ground dealing same damage as slam. So it’s like x2 or so dmg but u can’t see it on tooltip. So u place jagged ground support for creating
@@ManMauzer Its not 2x damage. The jagged ground eruption does like 1/4th the damage of an actual hit, you can see its stats in the tab labeled jagged ground eruption when you open up shockwave totem
But that means jagged ground is like a 25% more multiplier for damage then, which makes it a reasonable choice.
@@Sadinar 25% more + 10% from spike pit on the tree makes 35% then. the downside is that it eats up 6 skill points on the tree for me which i could also use quite efficiently. difficult choice. i thought jagged ground is op but 35% more dmg and 6 points vs something like heavy swing where i just lose 10% attack speed... idk if thats worth it. btw i checked my shockwave totem tooltip and it doesnt show me the jagged ground dmg. just the radius and duration. the tooltip dmg is only dps, avg dmg and main hand dmg.
@@simo05021989 it doesn't show the exact damage, but it does show the percentage attack damage. The exact value changed based on gem level, but it's roughly 25% of the slam.
That percentage value is the multiplier of the base damage of the totem used in the DMG calculations.
@@Sadinar it actually does show the dmg, but it seems like its less than 25%, more like 23%. but can i not overlap 7 jagged ground patches with 20% quality earthquake which would in theory be 161% more dmg if the mob is standing in all of them - hence good for bossing?!
How can the totems attack so quickly?
Attack speed from the passive tree and totem gem quality
How are you breaking armor?
@@aiwumokfei Anvil's weight. Warbringer ascendancy.
awesome vid, what do you mean by resolute technique? am i just being dumb?
@@MrCallummarshall93 it is a keystone in your passive tree. Hit never misses but also cannot crit.
Great build, is it easy to heavy stun with shockwave totem?
Yes it is.
What supports are you running in Shockwave Totem?
Shockwave totem - brutality - martial tempo - jagged ground - inspiration - magnified effect ( you switch the last 2 to Physical Mastery and Heavy Swing for bossing)
How hard would this be to get online as a new character? You have 90+ levels but would this be viable at first ascension?
This is my only char. And I have been playing shockwave totem since level 3 (?). You don't need any of the ascension to get this going. Warbringer ascendencies brings a bit more def and a bit more offense for totem build, but none of them are absolutely must to play it.
The only thing you need to look for at the shop @campaign is 1-handed mace with + level to melee skills. For uniques, if you want to make the campaign easy, buy a idol of udurn and a Hrymnor's Hymn (only when you get to Giant's blood).
@@longdh1710 I just dropped my level 91 stormweaver to embrace the totem...you've convinced me
@@longdh1710 Could you please recommend a priority order for notables/ascendancy points?
@@johnstallone4807 Early take regen node instead of attributes. After that run straight to the 2x +1 max totem, however you want. After that you can flex the tree like mine. For ascendency, get the break armor 1st. At 2nd ascendency, respec to the 2 totem nodes for 20 hit dmg taken from totem. Buy any +phys to attack gear and seek for +melee level gem in 1h Mace/Gloves/Amulet for progression.
Mình thấy lượng mana của build này tốn nhiều ghê , bạn có cách nào hồi phục mana lại không vậy bạn nhỉ?
Những người khác thì mình thấy họ chuyển sang dùng skill tốn bằng máu thay mana , bạn thấy vậy có an toàn để đi tier cao không vậy 😁
Đúng rồi. Jewelry ruby có mod "skills mana cost converted to life cost". Trên tree cũng có 2 node đổi mana sang life. Tôi cũng annoint Deep Trance giảm 10% skill cost nữa. Nếu mana bác quá thấp thì 1 tay có thể cầm unique Hrimnor's Hymn (như video bên trên). Giảm level gem = giảm mana. Damage thấp đi 1 chút nhưng lượng mana khi xài sẽ khá mượt lúc chạy map.
@ mình cảm ơn bạn nha 😁 . Build rất bổ ích luôn
@@longdh1710bạn cho mình hỏi thêm đó là mình chơi nhánh gemling của mercenary thì mình theo giống build của bạn hoàn toàn được không vậy 😁 . Cái skill ancestral spirit bên nhánh class của bạn thì mình ko có . Nên là không biết mình thay đổi cái đó có ảnh hưởng nhiều không bạn nhỉ . Mình cảm ơn ạ 😁
@@khoaNguyen-rw5qy Không nhé. Ascendency không ảnh hưởng gì đến build cả.
@@longdh1710 🫡🫡🫡
Ancestral totems useful? I thought shockwave is enough. Or they deal good dmg on bosses ?
Ancestral warrior totem - Earhquake (if you use Resolute technique) or Sunder (if you don't RT) - overabundance - close combat/lacerate - fist of war
You are correct. Just extra damage vs bossing. Mapping you don't need to.
This is how girls play melee class.
@@benanantavara4272 you probably really like this build then ma'am!