10:25 umm...okay...quick question, I love wacky, but wacky+realistic okay (i share the same birthday as PT Barnum, so of courses #twinning). For example, I don't want millions and millions of fans, I just want 6 000 people who fit my customer profile (2 thousand per profile). That's all. But these are specific types of people that Ive mapped out psychographically and otherwise. That's the conventional part, here'sther wacky part: I developed the Night Game ARG which I'm using as the marketing fishing net. In the World Build Design of my piece, I want to come off as like this Fantasy Island (the 90s remake) in your mind. When you land on Scribblebytes it must feel like you're in an alternate dimension and Night Game is the hook that pulls you into it. I love directors like Hitchcock, Kube, Andrew Niccol, Lars von Trier and Joel Schumacher (yes, I know) and Gore Verbinksi mainly because of their looks. Their films always feel like them by the look. So i wanted a mid 90s vaporware look for everything. It has to look like it was made at the back of a van at midnight and uploaded to the mainframe before the feds come in! However, since the theme of piece is Innocence vs Corruption, if the aesthetic represents Innocence, then the Affective Effect has to be "Corruption". Okay, what is Affective Effect? In film semiotics (which I majored in), the goal of all advertising (including movies and music visuals) is to create an Affective Effect in the viewer. Thats where semiotics comes in. So I used ACTUAL nlp techniques and stuff to make the content. So we have Innocence (the cheap, nistalgic, mid90s vaporware aesthetic) and the Corruption (neuro linguistic programming). Now I chose NLP because in society, it's *viewed* as a "dark" form of communication (it's just a tool). So what this effect does, is create an Affective Effect that makes the viewer *question reality* for a second. Okay, I programmed it to only last a second 😂😂😂😂. So what am I saying: in order to promote my studio, I created a game that actually makes people believe it's alive. So i nailed that part. Now what i didnt anticipate, is that people would belieevit so much that they start thinking im demonic which by the way, I'm a Methodist and I believe in Jesus Christ okay. So how do I get this back on track to making it a cult classic that a very small subculture knows about, until i reach my 5 000 (I call them Netizen Mavericks in my customer profile document). I want it to be like one of those secret things that people talk about in hushed tones at parties...like Sean Penn goes to Michael Douglas: "hey, dude...when you get home, go play the Night Game...trust me bro". And then all manner of fun ensues 😂😂😂 Okay, but back to the point: is wackyness relative to the size of the audience or no wackyness at all until audience develops. Or is this how I develop them? But then again, I'm afraid some of them might not get it and they might actually go nuts and think there's a real Night Game (which has been touch and go with some players) and then I get blamed. But its just entertainment. Its a dilemma.
Another great conversation. Thanks again.
Learned how to code about 10 years ago, it has helped me a lot. Cybersecurity is another big thing I learned. Great video thanks for the info.
This hit me on another level keep it coming don’t worry about the numbers
10:25 umm...okay...quick question, I love wacky, but wacky+realistic okay (i share the same birthday as PT Barnum, so of courses #twinning).
For example, I don't want millions and millions of fans, I just want 6 000 people who fit my customer profile (2 thousand per profile). That's all. But these are specific types of people that Ive mapped out psychographically and otherwise. That's the conventional part, here'sther wacky part:
I developed the Night Game ARG which I'm using as the marketing fishing net. In the World Build Design of my piece, I want to come off as like this Fantasy Island (the 90s remake) in your mind. When you land on Scribblebytes it must feel like you're in an alternate dimension and Night Game is the hook that pulls you into it.
I love directors like Hitchcock, Kube, Andrew Niccol, Lars von Trier and Joel Schumacher (yes, I know) and Gore Verbinksi mainly because of their looks. Their films always feel like them by the look. So i wanted a mid 90s vaporware look for everything. It has to look like it was made at the back of a van at midnight and uploaded to the mainframe before the feds come in!
However, since the theme of piece is Innocence vs Corruption, if the aesthetic represents Innocence, then the Affective Effect has to be "Corruption". Okay, what is Affective Effect? In film semiotics (which I majored in), the goal of all advertising (including movies and music visuals) is to create an Affective Effect in the viewer. Thats where semiotics comes in. So I used ACTUAL nlp techniques and stuff to make the content. So we have Innocence (the cheap, nistalgic, mid90s vaporware aesthetic) and the Corruption (neuro linguistic programming). Now I chose NLP because in society, it's *viewed* as a "dark" form of communication (it's just a tool). So what this effect does, is create an Affective Effect that makes the viewer *question reality* for a second. Okay, I programmed it to only last a second 😂😂😂😂.
So what am I saying: in order to promote my studio, I created a game that actually makes people believe it's alive. So i nailed that part. Now what i didnt anticipate, is that people would belieevit so much that they start thinking im demonic which by the way, I'm a Methodist and I believe in Jesus Christ okay. So how do I get this back on track to making it a cult classic that a very small subculture knows about, until i reach my 5 000 (I call them Netizen Mavericks in my customer profile document). I want it to be like one of those secret things that people talk about in hushed tones at parties...like Sean Penn goes to Michael Douglas: "hey, dude...when you get home, go play the Night Game...trust me bro". And then all manner of fun ensues 😂😂😂
Okay, but back to the point: is wackyness relative to the size of the audience or no wackyness at all until audience develops. Or is this how I develop them? But then again, I'm afraid some of them might not get it and they might actually go nuts and think there's a real Night Game (which has been touch and go with some players) and then I get blamed. But its just entertainment. Its a dilemma.
Imma be well known