SonicFox's Base Vegeta corner loops

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  • Опубликовано: 8 сен 2024
  • DRAGON BALL FIGHTERZ
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Комментарии • 20

  • @HappyMasroor
    @HappyMasroor 2 года назад +20

    Imagine needing to do difficult loops to get just under 4000 damage.
    This post was made by the GogetaBlue JS > J2S Spam Gang.

    • @spawnxxiv2811
      @spawnxxiv2811  2 года назад +2

      Well these are pretty outdated and aren't the optimal loops for Base Vegeta. There are easier loops out there lol.

    • @HappyMasroor
      @HappyMasroor 2 года назад +1

      @@spawnxxiv2811 I know.

    • @dante9462
      @dante9462 2 года назад +5

      Is not about the damage only. Is about using loops at the right moment to take some advantage at the game state.
      Example: If your opponent sparks, those large in time combos make useless the sparking.
      Another example: Gaining some time until your assist are back or even gaining a lot of bars.

  • @ykimw_
    @ykimw_ 2 года назад +23

    From a new player, why can’t you do this forever?

    • @lostinaseaofdreams
      @lostinaseaofdreams 2 года назад +42

      TLDR: DBFZ has a system by which moves stun the opponent for less time the longer the combo goes on until they stun the opponent for zero time.
      Specifics: In the background, there are 2 timers that we will call the hitstun and combo timers. A move hitting will set the hitstun timer by a certain amount the opponent can flip/tech out of the combo if you can't hit the opponent again before the time it empties(you can see thing in training mode under one of the option if you turn on frame data). The combo timer counts up while the combo is going on and moves begin to fill the hitstun timer less by a specific amount as the combo timer reaches specific thresholds.

    • @ykimw_
      @ykimw_ 2 года назад +9

      Oooh. That explains me doing a tod combo with gotenks but after many hits with his spinny things the opponent teched out without me dropping the combo

    • @spawnxxiv2811
      @spawnxxiv2811  2 года назад +6

      @@lostinaseaofdreams Thanks for the detailed response! I wouldnt have been able to explain it so thoroughly

    • @GrimNTBSS
      @GrimNTBSS 2 года назад

      Its a form of hit detoriation

    • @chupacabra2311
      @chupacabra2311 2 года назад

      @@lostinaseaofdreams why is there a bar in your comment?

  • @vegeta7026
    @vegeta7026 3 года назад +5

    This route is weak

    • @commentcop4503
      @commentcop4503 3 года назад

      Not really

    • @vegeta7026
      @vegeta7026 3 года назад +5

      @@commentcop4503
      Hook’s and dekillsage route’s are stronger

    • @commentcop4503
      @commentcop4503 3 года назад

      @@vegeta7026 so? SonicFoxs loops are still huge damage

    • @vegeta7026
      @vegeta7026 3 года назад +3

      @@commentcop4503
      But the other one is easier and stronger i see no reason to use this route

    • @suprspun_2400
      @suprspun_2400 3 года назад +4

      @@vegeta7026 I think this one looks cooler but I think pretty much the only reason I would use it would be to style on someone