So ALL Classes Can Snapskate Now...

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  • Опубликовано: 23 дек 2024

Комментарии • 154

  • @bakbanb
    @bakbanb 2 дня назад +6

    Of course a fucking 1.3 makes a video about it nice one re* exposing hidden secret that no one knew about

    • @Pandemoniyum
      @Pandemoniyum  2 дня назад +16

      Blah blah blah mi mi mi, all I’m Hearin lil bro

    • @bakbanb
      @bakbanb 2 дня назад

      @Pandemoniyum ur a 1.3

    • @bakbanb
      @bakbanb 2 дня назад

      @Pandemoniyum calling me lil bro id beat u😭

    • @Pandemoniyum
      @Pandemoniyum  2 дня назад +9

      @ ☝️🤓

    • @spiteuwu
      @spiteuwu 2 дня назад +11

      Gatekeeping little crybaby.

  • @Zekkotek
    @Zekkotek 2 дня назад +78

    Hide this from Wallah 😂

    • @the19thseven59
      @the19thseven59 20 часов назад +4

      Hide this from Hynra what are you talking about😂

    • @2e826
      @2e826 17 часов назад

      @@the19thseven59hynra drops 1.5 weekends wallah is a strand hunter main dropping 4s yes hide it from wallah

    • @Luketheduke12
      @Luketheduke12 12 часов назад +1

      @@the19thseven59he probably already knows lol

    • @zachstinnett5475
      @zachstinnett5475 9 часов назад

      Hynra too. Hell all the Cardinal Dive boys

  • @Sandwich-dead
    @Sandwich-dead 3 дня назад +45

    Since snap skate has never been fixed, I hope this movement will not be either.

    • @Pandemoniyum
      @Pandemoniyum  3 дня назад +11

      @@Sandwich-dead shouldn’t be! Tech is tech, when they tried to patch shatterskating the community went ballistic, so I think they know not to touch it any longer

    • @isolu9386
      @isolu9386 10 часов назад +1

      ​@@Pandemoniyumpenumbral blast does the same on stasis lock and hasnt been fixed. Weirdly enough arcane needle could slide cancel too but got fixed ._.

    • @Pandemoniyum
      @Pandemoniyum  9 часов назад

      @ I know! I was an avid user of all 3, was real sad when arcane needle got individually patched. Arcane needles patch was unrelated to the tech itself though, had something to do with an exploit that made them touch on the animation itself

  • @ShadowNemesis575
    @ShadowNemesis575 3 дня назад +26

    This is pretty cool but keep in mind that bungie did say they're working on a glaive rework so there's a possibility this movement tech goes away with that rework just like they might just patch this in general. This is also gonna lead to some pretty wicked clips in pvp so I'm looking forward to seeing that

    • @Pandemoniyum
      @Pandemoniyum  3 дня назад +3

      @@ShadowNemesis575 I doubt glaive rework would infringe on their core identity, that being how they’re used, as they’re very loved by a vocal minority. Long as you can swing with it, it’ll be possible, so I remain hopeful

  • @wxndws
    @wxndws 2 дня назад +3

    Glad to see another legendary vid from you. Throughout this year, even up to the current season, everytime I've tried to return to d2 or try to get better on mnk in pvp after being gone from pvp in general for 3 years, I've matched you probably 6 times at least. Was glad my 1st couple interactions with you in comp and ffa were wholesome and you weren't being rude when the skillgaps are so drastic. Remember seeing you snapeskate some matches that made me interested months ago, and also trying out the staple Hynra bow action on Cauldron. Great player, keep it up! I've lately been tryna get into pvp heavy and been makin vids again tho I just accidentally deleted a wrong folder that had so many good games and content. That paired with the state of d2 and the burnout of grinding and playin solo, I've been taking a break and playin Marvel Rivals. I still watch and appreciate good d2 content creators, thanks for being one of them and keepin movement fun and alive in d2.

    • @Pandemoniyum
      @Pandemoniyum  2 дня назад +1

      @@wxndws very much the same boat, took a large break both due to school and due to burnout. I think in order to keep passion for games we love tho, breaks are necessary. All in all ty for the kind words, means a lot to me as someone tryna break it into the scene. More to come, keep the practice up, as practice makes perfect! Hope to see you again in another match‼️

  • @NMMShred
    @NMMShred День назад +3

    Man i’ve been gatekeeping the strand snap skating for a while its a great movement alternative to behemoth titans. Also glaive slide canceling stacking with cryo makes for some crazy drive byes

    • @Pandemoniyum
      @Pandemoniyum  День назад +1

      @@NMMShred I def know some people are upset about me sharin the first one haha. But imo movement is meant to be shared, I love seein the playerbase develop. Ima have to try that glaive slide cancel on behemoth tho fs

  • @joshriker4173
    @joshriker4173 3 дня назад +18

    Tysm for making this video. I love the speed warlocks have and movement tech is my fav part of Destiny. I love to play strand hunter with a hip fire bow/glaive like hynra, but always find myself wishing I could do what warlocks can. Now I have 2 fun movement options to add to my build. You should def do that follow up vid if you get some free time :D

    • @Pandemoniyum
      @Pandemoniyum  3 дня назад +3

      Genuinely so happy to discover and be made aware to it all, I’m in the same boat. I’ll for sure have those follow ups, glad I could help!

  • @ericsmirnjak4248
    @ericsmirnjak4248 2 дня назад +5

    I remember also finding that glaive tech once, but I never thought much of it and didn't tell anybody about but I do use it when ever I'm using a glaive.

    • @Pandemoniyum
      @Pandemoniyum  2 дня назад

      @@ericsmirnjak4248 it’s crazy good, been using it on warlock W my bow glaive setup. It leads into some nasty outplays

  • @Xubuis
    @Xubuis 2 дня назад +5

    Someone has gotta tell hyrna about this 😂

    • @Pandemoniyum
      @Pandemoniyum  2 дня назад

      @@Xubuis tryna! Already sent him a dm on it

  • @lxmac4460
    @lxmac4460 2 дня назад +7

    To grapple skate, is it the same inputs as snap skating?

    • @Pandemoniyum
      @Pandemoniyum  2 дня назад +5

      @@lxmac4460 slide, grapple grenade, and jump (you’re replacing hitting the super keybind with hitting your grenade keybind, while having grapple equipped)

    • @lxmac4460
      @lxmac4460 2 дня назад +3

      @Pandemoniyum noted, thanks brother

  • @arjunbaweja7755
    @arjunbaweja7755 2 дня назад +4

    This works with winterbite I assume so for modes where eager edge doesn’t work this suddenly became extremely strong

  • @beheadgw
    @beheadgw 2 дня назад +2

    do you know why sometimes you get way more momentum from the grapple variant than you usually do? ive been trying to recreate it and ive only managed to do so by doing the inputs AS the grapple recharges. i wasnt sure if i was the only one to notice this or if you knew it but i am willing to provide clips if you havent seen it

    • @Pandemoniyum
      @Pandemoniyum  2 дня назад +1

      @@beheadgw Pandemoniyumm on discord if you wanna send them to me. It may be a problem of how you’re inputting the binds. Always happy to help someone hammer it out

    • @beheadgw
      @beheadgw 2 дня назад

      @@Pandemoniyum i just sent a request over since we dont share any servers, its an interesting extension to this tech

  • @reapersofchao
    @reapersofchao День назад +2

    So how do you do the grapple cancel movement?

    • @Pandemoniyum
      @Pandemoniyum  День назад

      @@reapersofchao slide, grapple nade, jump, all at the same time

  • @DeusAutemEstInanis
    @DeusAutemEstInanis 2 дня назад +3

    I wonder how this movement tech affects raid and other PvE content like King’s Fall with Runners.

    • @Pandemoniyum
      @Pandemoniyum  2 дня назад +2

      @@DeusAutemEstInanis more movement always means more potential for optimization, I’m excited too

    • @DeusAutemEstInanis
      @DeusAutemEstInanis 2 дня назад +1

      @@Pandemoniyum Might have to learn this just to get better at avoiding Cabal ship turrets’ homing. The Lightfall reprise makes Lake of Shadows my least favorite strike right now.
      I was fine with the handful of deaths on the bridge, but now it’s excessive since I’m just a casual player and thus have a skill issue.
      The tormentor being added to a room was a smart use of empty space though.

  • @anonymoususer1378
    @anonymoususer1378 День назад +2

    This wasn't what I was expecting 😂

    • @Pandemoniyum
      @Pandemoniyum  День назад

      @@anonymoususer1378 d2 movement be like that

  • @fixeuskeane
    @fixeuskeane 2 дня назад +5

    Wallah needs to see this

  • @One2ooTree
    @One2ooTree 2 дня назад +5

    idk why they have to patch these kinds of things instead of making them a feature allowing for flexibility in how you play

    • @Pandemoniyum
      @Pandemoniyum  2 дня назад +4

      @@One2ooTree they stopped patching movement tech after everyone revolted over the eager edge shatterskating nerfs, I doubt they ever will again

  • @Hugh_Jas
    @Hugh_Jas День назад +2

    RIP my ears.

    • @Pandemoniyum
      @Pandemoniyum  День назад

      @@Hugh_Jas I used to get told my mic was too quiet, never again 🗣‼️

  • @Luketheduke12
    @Luketheduke12 11 часов назад +1

    Awesome video. Going to have to try this

  • @ITheNameless
    @ITheNameless 2 дня назад +2

    Me, who plays with strand warlock, a glaive and grapple grenade 😈

    • @Pandemoniyum
      @Pandemoniyum  День назад

      @@ITheNameless evil tech in the making

  • @Roach8431D2
    @Roach8431D2 8 часов назад +1

    Probably a silly question, but can you perform this on console/controller?

    • @Pandemoniyum
      @Pandemoniyum  6 часов назад +1

      @@Roach8431D2 you can! No questions are dumb or silly, all about learning

    • @Roach8431D2
      @Roach8431D2 6 часов назад +1

      @Pandemoniyum hell yeah thank you bro!

  • @thepurpdoesthework
    @thepurpdoesthework День назад +2

    Im gonna go test this out I main strand hunter mostly on ps5 so I NEED to know this. Imma go in private match and try this out wtf this is so cool. 😂

    • @Pandemoniyum
      @Pandemoniyum  День назад

      @@thepurpdoesthework good luck dude, the tech is hella fun, super easy to pick up too!

    • @thepurpdoesthework
      @thepurpdoesthework День назад +1

      @ I have a scuff with 4 paddles so it SHOULD be fine right?….right? 😂 thanks man Im bout to see in a few mins

    • @Pandemoniyum
      @Pandemoniyum  День назад

      @ just slide, + grapple, + jump, hit those 3 and you’re golden! All at the same time also, you can mess with delay between grapple and jump, but if you want consistency just try for all 3 at the same time

    • @thepurpdoesthework
      @thepurpdoesthework День назад +1

      @ OK THIS IS SO NASTY WTF. Ur right this isnt that bad at all. The only thing for me is its VERY easy to accidentally “hold” the buttons to long and then it flips right after I need more time thanks man this is awsome! Im so glad this can be done on console cuz I used to think stuff like this was for pc only. YES lets goooo.

    • @Pandemoniyum
      @Pandemoniyum  День назад

      @ Ayyy good stuff, have fun with it, glad the video could help!

  • @arjunbaweja7755
    @arjunbaweja7755 2 дня назад +3

    5:00 I can. Rapid fires are good adaptives are the worst.

    • @Pandemoniyum
      @Pandemoniyum  2 дня назад +1

      @@arjunbaweja7755 I value the swap setup tbh. I don’t like the other 2 because you need to dump multiple shots, which kinda defeats the purpose of their inherently good ammo economy. I bet rapid fires feel a lot better tho with the faster 2 shot

  • @Hofey
    @Hofey 2 дня назад +4

    Imagine grapple skate in slug shotty to the dome empty eager edge swipe away. If servers stay up thats the type of stuff you will have to do to compete as the meta develops and players get better LMAO

    • @Pandemoniyum
      @Pandemoniyum  2 дня назад +1

      @@Hofey clip farming begins B)

    • @Hofey
      @Hofey 2 дня назад +2

      @ exactly what I was thinking

  • @Obliter8ed
    @Obliter8ed 2 дня назад +2

    so now we got strandskate

  • @Amadeo-f6i
    @Amadeo-f6i 2 дня назад +2

    Watch this get patched before the extra charge reset on respawn

  • @KRSwop1
    @KRSwop1 2 дня назад +2

    The most anticlimactic “movement tech” ever 🤣

    • @Pandemoniyum
      @Pandemoniyum  2 дня назад +2

      @@KRSwop1 it really ain’t, grapple skating has crazy potential, and off yesterdays trials games alone glaive skating netted me some nasty clips. All about how the player utilizes them

    • @KRSwop1
      @KRSwop1 День назад

      @ it’s the movement equivalent of a strafe jump with extra inputs involved. There is no cool down on jump, so I don’t understand the gain from “grapple skating”. If there is a benefit over just jumping, I didn’t get that from the clips, but open to hearing why you think otherwise.

    • @Pandemoniyum
      @Pandemoniyum  День назад

      @ well for starters, it can be done at any momentum to instantly carry and change that momentum to any direction. This means you don’t lose speed, you’ll notice if you’re goin super fast and then immediately try and strafe jump backwards or too far to the left or right you lose some momentum. Secondly it’s instant, can be used to hop ledges. It also allows you to do a more exaggerated strafe jump peak, where you jump and expose yourself to shoot, then strafe back to cover. Headbounces also carry the momentum of the slide cancels extra momentum if you get the timing down. Plus it’s just instant acceleration, doing that mid close quarters fight is crazy, suddenly just instantly accelerating in any direction without the need to sprint

  • @roma_nova83
    @roma_nova83 2 дня назад +2

    Why do people who play pvp only always change guns while running?

    • @Pandemoniyum
      @Pandemoniyum  2 дня назад

      @@roma_nova83 it’s just habit to fidget, from my time in apex legends, heirloom swapping for extra speed. In actual pvp tho I don’t, lest I be caught with the wrong weapon out lmao

  • @Brewed.tea.
    @Brewed.tea. 2 дня назад +2

    How do I grapple skate

    • @Pandemoniyum
      @Pandemoniyum  2 дня назад

      @Brewed.tea. slide, grenade button (while grapple nade is equipped), jump, all at the same time

  • @choarahloux9983
    @choarahloux9983 2 дня назад +3

    you sound like dantes with a really high pitch voice

    • @Pandemoniyum
      @Pandemoniyum  2 дня назад

      @@choarahloux9983 you may or may not be surprised to hear I get that a lot lmao

  • @kenswitz4358
    @kenswitz4358 Час назад +1

    Lol, OP of pinned comment stopped responding to the guy he was attacking. Cowardice.
    Anyway, thanks for the tip! Guess I'm using a glaive a little more then

    • @Pandemoniyum
      @Pandemoniyum  Час назад

      @@kenswitz4358 Internet in a nutshell haha. And happy to help, glaives are great as long as you have a good one, give it a whirl

  • @phillipmcveigh2020
    @phillipmcveigh2020 22 часа назад +2

    Only on pc?

    • @Pandemoniyum
      @Pandemoniyum  21 час назад

      @@phillipmcveigh2020 works on all consoles/systems, all input devices!

    • @phillipmcveigh2020
      @phillipmcveigh2020 19 часов назад +2

      @ how do you setup your key bindings for console?

    • @Pandemoniyum
      @Pandemoniyum  19 часов назад

      @ should just be through settings, set it to custom and have at it

  • @kaifajdiga4667
    @kaifajdiga4667 День назад +1

    as much as i abuse snapskating on the lock i think this and snapskating should be patched out of the game 100%, they're specifically good in pvp and create unhealthy playstyles for the game with no drawbacks whatsoever.

    • @Pandemoniyum
      @Pandemoniyum  День назад +1

      @@kaifajdiga4667 I mean, humbly disagree. Tech is tech, I think separating the good from the great with movement tech is what allows for a skill gap that is both high cieling and fun to master. I come from apex legends, one that prides itself on its movement interactions, so at least coming from a player with that background I think all movement tech has a place in the game. Everyone can learn it, and it’s not even that hard to do, on top of controller being a very strong input within the game. Genuinely don’t see issues with slide cancel tech, even the more intense version with an Icarus dash combo, especially considering the major desync you get with some weapons when accelerating that quickly

    • @kaifajdiga4667
      @kaifajdiga4667 День назад +1

      @@Pandemoniyum i mean i use it myself, it's definitely not hard to do but it creates an environment in the sandbox where certain weapon types can get extreme value where they aren't supposed to is my main concern with it. I personally love flying around the map at mach speed but in doing so allows the user to do way more things with weapons than intended. That being said I'm still going to abuse it, I just don't think it has a place in the sandbox.

    • @Pandemoniyum
      @Pandemoniyum  День назад +1

      @ I mean isn’t that the case with literally any movement in the game? Certain abilities allow for certain weapons to be stronger than others for their given use cases. Strand grapple grenades make dive weapons stronger, floatlock allows for high damage weapons like 120’s and scouts to really shine by getting unorthodox angles. Lion rampart titan makes bow combos on it very lethal, final warning on dawnblade, smgs on Titan with thruster along with just shoulder charge tech. Certain movement is just better with certain weapons, that’s game wide

    • @kaifajdiga4667
      @kaifajdiga4667 День назад +1

      @@Pandemoniyum majority of the things you mentioned require an ability, everything except lion rampants. Which is a cost for a reward. Snapskating and other exploit movements require no cost for all the reward except it's even better than everything you mentioned... with that in mind I feel like it's valid that exploit movement needs to be patched.

    • @Pandemoniyum
      @Pandemoniyum  День назад +1

      @ I think we are really overhyping the slide cancel tech dude. OTHER than snapskating + Icarus dash, standard slide cancel tech like glaive skating and grapple skating, don’t really have much to properly combo into. The things I’ve found and am testing right now require like, frame perfect timing, it’s insanity. So in the wild, you’ll never fight that, just slide cancelling at base. Slide cancelling is strong yes but, I choose to look at it like more of a separate movement ability akin to a jump (I mean it quite literally is a jump out of your slide), since every class can do it now I see no reason to have it removed. It’s tech everyone can learn, and it’s tech you need to be mindful of when choosing your abilities and subclasses. You give up using that ability cooldown when utilizing this tech, so to me that’s cost enough. Use the ability, and boom, no more movement tech. They’re kept in check because of that, it’s all about give and take. Any decent mnk player should have no problems reacting to a sudden direction change from base slide cancelling too, and hell barely any players actually even utilize it to suddenly 180 mid fight. Legit only ever see people using it to fly forward. I really don’t think it’s an issue at all

  • @ilrvwylol
    @ilrvwylol 2 дня назад +2

    ive been using this for months dont leak the tech 💔💔

    • @Pandemoniyum
      @Pandemoniyum  2 дня назад +1

      @@ilrvwylol techs gotta spread, we don’t Gatekeep round here 🗣‼️
      Also I promise you, the average Jim will not care lmao. Pulse rifle dads will forever exist

  • @imZangya
    @imZangya 2 дня назад +1

    This is just melee cancelling.
    Snapskating happens when you combine an Icarus Dash with it.

    • @Pandemoniyum
      @Pandemoniyum  2 дня назад

      @@imZangya titles more so for engagement, but yes it is a slide cancel (not a melee cancel except for the glaive, you’re Grenade cancelling with grapple). Snapskating is just the most recognized term when it comes to movement, so it helps with understanding what the videos about for people clicking in

    • @imZangya
      @imZangya 2 дня назад +1

      @Pandemoniyum
      Ah, okay. Makes sense.
      I realized my comment looked a little...arrogant.
      Didn't mean to seem that way, I was trying to help. 😭
      Regardless, good video bro!

    • @Pandemoniyum
      @Pandemoniyum  2 дня назад +1

      @ no not arrogant at all! Just clarifying why I used certain terminology, nothin more and nothin less, you’re fine dude. Glad you liked the vid tho!

  • @Reptilian8553
    @Reptilian8553 2 дня назад +1

    Tell me about it I got 2000 kills whit my unexpected resurgence trials glave they are amazing

  • @VAVORiAL
    @VAVORiAL 2 дня назад +1

    Unfortunate that strand warlock and titan are pretty bad

    • @Pandemoniyum
      @Pandemoniyum  2 дня назад

      @@VAVORiAL strand warlock is VERY strong, specifically for weavewalk. In this ability heavy meta, it’s one of the only hard counters. I promise you, I’ve fought good teams with one, there’s almost zero counterplay

    • @VAVORiAL
      @VAVORiAL 2 дня назад

      @Pandemoniyum
      That's fair. Personally though I think Weavewalk is the only good thing about it and you really need to build into that. That to me, is just not enough

  • @ChoklittRockett
    @ChoklittRockett 2 дня назад +1

    Bro I played you last night in trials. Bow and glaive I wanted to shoot myself

    • @Pandemoniyum
      @Pandemoniyum  2 дня назад

      @@ChoklittRockett we do a lil trolling

  • @Dee_Snutz
    @Dee_Snutz 2 дня назад +2

    I matched you yesterday this build was aids

    • @Pandemoniyum
      @Pandemoniyum  2 дня назад

      @@Dee_Snutz I go nyoom B)

    • @Dee_Snutz
      @Dee_Snutz 2 дня назад +1

      @@Pandemoniyum yeah I matched u yesterday night we were both Solos. We beat u but u were bagging the hell out of the duo on my team cause y’all did almost pull it back

    • @Pandemoniyum
      @Pandemoniyum  2 дня назад

      @ bro last night was SO frustrating. I was genuinely going the distance, probably one of my best nights pvp wise. If I bagged you it was either because you were on coldsnap spam or a prism titan player, if not then apologies, I was goin thru the ringer

    • @Dee_Snutz
      @Dee_Snutz 2 дня назад +1

      @ nah I was a warlock you didn’t bag me. The duo on my team got carried a round that I had to 3v1 yall and he started to melee your body. That’s why so I can’t blame u. But the bow/glaive was genuinely horrible to play against. GG nonetheless

  • @lilkobold9455
    @lilkobold9455 2 дня назад +1

    neat

  • @eyezic_
    @eyezic_ 2 дня назад +1

    blink?

    • @Pandemoniyum
      @Pandemoniyum  2 дня назад +2

      @@eyezic_ this does combo into blink! I have a snapblink video coming out later this week

  • @donik4551
    @donik4551 3 дня назад +1

    Destiny 2 really needs a overall change in movement possibilities. You really just can jump, fly or double jump, crouch, walk and run. You can slide but this isnt even really slding, it is a fixed animation where the momentum is automatically killed, cause sliding has there no relation of how much momentum you need to perform a slide it also dosent give you more momentum, it dosent even work with a jump after that. It is very short and absolutley useless. Take severed steel for an example, very fast paced, you can do literally everything, but destroying the field is to much for d2. I know the engine is technically 20 years old but it is still possible. Yes... D2 sucks with movement.
    Edit: D2 movement is really depending on class.

    • @Pandemoniyum
      @Pandemoniyum  3 дня назад +1

      @donik4551 eh like, Destiny 2 has its own unique movement, I wouldn’t say it’s bad per day, it fits the pacing of the game and how engagements are handled. To me at least, d2 has some of the most fluid gunplay out there, aside from maybe the titanfall series. I really like it personally, just requires some getting used to, there’s lots of little tricks that making moving in d2 that much more fluid

    • @donik4551
      @donik4551 3 дня назад

      @@Pandemoniyum Everyone has a different opinion. It doesn't necessarily have to be faster pacing, it's enough if it's presented differently. It would be more fun in my opinion. For example less limitations on movement on class, but this changes also how the game is played based on the class. D2 is just designed for this pacing it has.

    • @donik4551
      @donik4551 3 дня назад

      @@Pandemoniyum In my opinion, the game in terms of movement is in such a gray area, very good but more focused on speed, less on dodging, if then very specific, but largely dependent on weapons and abillitys.

    • @pavisposang5006
      @pavisposang5006 2 дня назад +1

      I think it has more to do with ability efficiency, imagine if you had to get a certain speed to achieve a certain distance due to required momentum. Slide abilities would be much less versatile and more difficult to use resulting in a huge nerf essentially to multiple abilities

    • @donik4551
      @donik4551 2 дня назад

      @@pavisposang5006 so you mean if sliding were ''better''? and if sliding is actually ''sliding'' in d2 it is more like an buff, cause momentum is then captured and is always continue. But now its just killing the momentum.

  • @Cryowrld
    @Cryowrld День назад +1

    @bakbanb come 1v1