I try to avoid using Creature Merchants.
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- Опубликовано: 8 фев 2025
- It's not a good financial decision, but who has money problems in Morrowind?
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What gender is Dagger-chan even? Does anyone know?
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The Japanese suffix Chan refers to unmarried women
The last name Chan refers to being related to acclaimed Martial Artist and actor Jackie Chan.
Choose carefully.
Fem-catboi obviously
Dagger-chan is the same gender as Vivec.
Wealth beyond measures, outlander.
My level 1 Breton on his first day on Vvardenfell when he beelines it to Ghorak Manor and talks to Creeper: "I have a feeling that you and I are about to become... VERY close."
I still can't believe that I got the mudcrab merchant to follow me ALL the way back to Balmora so I could have him in a more convenient location. It didn't work out so well, since he glitched into a staircase and eventually vanished.
lol reminds me of when I was a Child and moved Wolves from Solstheim to Vaardenfell and sometimes they would glitch, staying peaceful despite the Spell being over, so they became Pets :D
I remember on Xbox one time, I made a custom spell of fortify speed 75pts for 10 seconds , punched him, and had him chase me all the way to Bal Isra. Then I teleported away, and a few days later, he was just chilling at my stronghold lmao
I have nothing to add to this so here's your youtube engagement bonus comment for the day.
My Bosmer adopted Creeper and the alcoholic mudcrab and keeps them as pets at Rethan manor.
Disagree I like being rich in the game tbh.
Fair enough.
It's not that hard to be rich in Morrowind tho.
this doesnt even require creature merchants or mercantile levels
illusion's charm spells to use on vendors are sufficient, or you can just play as an imperial and use the daily power
a believable economy was never a strength of elder scrolls anyway
@@pacothemajesticI dunno, I'd say my favorite passtime is visiting developing nations, taking out massive loans for as much money as I can fit in my car, and then fucking off somewhere else, never to be seen in that country ever again.
To my knowledge, Daggerfall is the only video game that lets me digitally emulate my increasingly difficult hobby.
I'm creeping!
Agreed, the creature merchants make you too rich too easily. They quickly make gold in the game irrelevant, which takes away a whole aspect of gameplay (managing your finances). I don't think it's what the developers intended.
"Mercantile" has a hard C just so you know, it's not pronounced like "merchant".
Oh, thanks! I'll remember that!
Some mod in an OpenMW mod list I've been using straight up removes them which was a nice surprise. It's too easy to use certain things in morrowind as a crutch so it's good to find you just cannot use them at all even if you think its going to save time merchant shuffling with a high disposition merchant
I think my preference is just to make them less abusable. Still a pretty fun addition though - it would be a shame to completely lose them.
Maybe one fix would be to give them more money but have it never refresh. So it's a fun find and use a few times but not forever. And also, how are they going to refresh their supply of drakes?
@@monsieurdorgat6864 i've always had an idea for creeper/mudcrab, but i don't mod and don't know if it would be possible
but it'd be a cool balance feature if you couldn't buy back items from them, like if you sold your expensive glass weapon to them their shop inventory would just delete it immediately, keeping you from waiting a day for their gold to refresh and shuffling items around to get even more money
they'd still be really good merchants, but reserving the shuffle to only be for humanoid npcs would make mercantile skill more valuable
@@pacothemajestic That would be a good compromise too.
I never use the creature merchants; I end up with more money than I'll ever need just using enchanters as piggy banks.
Also with a mercantile higher than the merchant's level you basically can sell to them something at higher value and then buy it back at lower price.
There are many merchant with just 10 in mercantile. Just having it as a minor skill makes you better than them at being a merchant.
Basically if you join the mages guild in Balmora and do the first quests Ajira will be at 100 disposition. With just 15 mercantile you can now sell her anything at a little % more, then buy it back for a little % less. You could continue for infinite money, but also you can continue to train more mercantile.
Remember that mercantile XP is based on % increase(or decrease).
If you get 1 gold discount on a 10 gp item you have xp for a 10% discount
If you get 100 gold discount on a 10.000 transaction it's just a 1% discount, so you get less XP
For Creeper, I think I used to travel via mages guild.
Very well thought out opinion.
the only wrong way to play morrowind, is to not play morrowind at all
I use it depending of my carachter
its too tempting for me to
It's absolutely exploitative. But hard to resist the temptation. :P
Mudcrab is a bit out of the way. But Creeper?
I normally keep my Mark on the Vivec Mage's Guild guide for fast travel, so I can easily pop by Caldera and sell there.
They're there in the base game. Elder Scrolls is the kind of setting where a scamp or a mudcrab can trade with thousands of Septims in their pocket and it's just another Tuesday.
Just blame it on Oblivion-related b*llshit and most people in setting would probably nod with understanding.
Creeper is not so offset from mai routes
If you mark near him you will kill two birds
First, you will sell excess inventory to lighten your burden
Second, from Creeper you can "fast travel" to 4 locations in several clicks using interventions (Balmora+Moonmoth or Buckmoth+AldRuhn)
Liked and subbed-well-earned, sir.
> Level 1
> 1,000 HP
Test character.
I dig it. Prioritizing gameplay and enjoyment over results. At the end of the day, it’s all funny money in a fictional world.
Well said. I hope Bethesda take the lessons of BG3 and look to Morrowind for some of the mechanics and complexity people like.
I eventually stopped using these merchants due to it becoming cheap and uninteresting. What I find more fun is getting some high value items, then trying to figure out how to get the maximum liquid capital out of it. This usually involved going to a merchant and selling the High Valued items and using the additional credit to buy additional stock to sell off.
"Enchanters are overpowered in more ways then one."
Imperatia crashout at the end 😭😭😭
I use security for the same reasons. I like using it.
I used creeper in my first couple of playthroughs decades ago, and never bothered to find the mudcrab merchant, I know it existing just from the wiki. I don't use them because it'd be too easy, the economy of Morrowind is already broken
you can use mark recall in blamora or caldera, then use mages guild to travel to other places.
I also use mods with regulated prices and stats, its more expensive and realistic. You also cant eaasy steal stuff, you must buy equipment, But there are still creeps for selling :)
im thinking of adding creeper only as a quest from sheogorath in my mod, and mudcrab could be somewhere very far or deleted, its such a hassle to go to the crab either way..
Enclave music, eh?
Somewhat disagree, but mostly because going to Mournhold for a trader with a comparable gold pool is even more out of the way than going to Caldera for me. Unless I already owned 5-digit septims, I'd still try to sell off items with high base price to the Creeper since most merchants aren't able to afford those.
Last playthrough I've decided to not use creature merchants at all, because I've always seen them as more of an easter egg than a game mechanic you're supposed to be actively using. Amusingly enough I've also been playing as a personality-centric build and at some point when your stats are high enough, NPC-s are actually buying your stuff for more than it's worth and selling it for less than it's worth, making them better than creatures.
For me, it’s moreso that loot after a certain quality simply becomes too expensive for any merchants to buy unless you mod every single merchant to have more gold which is a different kind of tedium all on its own. I simply sell loot to regular merchants until I need to sell something that none of them will be able to buy at thats close enough to their value. My visits to Creeper are rare because I don’t need to sit there and wait for the gold to reset, I just come back every now and then.
The real exploit is getting the SUPPLY of things to sell to them that allows for the ridiculous stuff to happen. Caldera is an annoying place to try to backtrack to and I’d rather use my Mark for better places.
One of my fav exploits in Morrowind is decent lvl Mercantile - by an Iron Dagger, and then through few exchanges of buy'n'sell get whole merchants gold. Its tedious but hilarious at the same time.
I just use mods that give merchants more gold and stay away from creature merchants.
They're just too good. I have a mod that removes all gold from their inventory because although I hate the way they break the economy, they're too good for my self-control to go a whole playthrough without using them.
I don't think that R34 art for Morrowind's starting dagger exists.
At least I couldn't find any when doing... research for a project of mine.
In unmodded morrowind they are the only one to who you can sell your treasures, that cost 2000 or 3000 gold per item. I used creature merchants not because of abuse, because i cant sell my items to anyone except them.
My personal annoyance with the creature merchants was not just that they offer amazing deals, even for characters with no mercantile, but that there are very few other merchants with even slightly comparable amounts of gold. I personally use a mod which increases the gold held by all merchants except the creature merchants by x10 (including modded merchants) and reduces the creature merchants to have like, 100 gold each. It gives me an incentive to actually level up my mercantile but doesn't leave me selling a glass sword for 1/10th of its value simply because not a single merchant in all of Morrowind can afford it.
Well, there's Mournhold merchants but I guess that's too out of the way most of the time.
@@Imperatia Doing that also has the same breaking the normal cycle of gameplay problem as the creature merchants do: I prefer to be able to just go to a local merchant rather than having to teleport to the one person who might be able to afford something.
When i first time complete Morrowind i even didn't knew about them :)
And i just once seen MCrab and never sold him anything.
So it's not a big deal to just not use them. Morrowind any way allow you to collect a lot of gold by just playing it with out gameplay exploits
They're handy if you don't bother working on the more marketable skills, like alchemy
I dont use them either, i use a enchanted item fortify mercantile 100 for 2s to sell at twice the price
Tbh, mercantile has always seemed like a useless skill to me anyway. I'm sure someone sees the value in it, but I collect so much loot as it is (hoarder) that I never have money issues anyway.
I only ever make a trip out to the Mudcrab Merchant when I have daedric gear to sell anyway. It's just worth so much and no other merchant carries enough gold to pay anywhere near it's actual worth...
how is Creeper out of the way when guild guides exist?
I use Ghorak Manner as my base most of the time; it's one of the most convienient locations in the game. It has a Mage's Guild and intervention spells will easily get you to Balmora and Ald'ruhn. I normally have mark cast in front of the Creeper and use the crates behind him to store items I want to keep until later. I'll leave at least one enemy body in whatever location I'm currently questing in, put loot on the body as I clear it out, then pick everything up and cast recall without having to worry about over encumberance. Creeper buys most of the heavier items in the game like weapons, armor, and clutter. I keep armorer hammers and alchemy equipment in the crates to repair items and convert ingredients into potions I can either use or sell and I usually keep lockpicks and probes for later use since they don't take up a lot of space in crates. I basically just have to sell light sources, books, and clothes to other merchants and will usually sell gems and 100+ gold ingredients too instead of saving them for potion making.
@roguenine9LU why waste a Mark on a place that was both Propylon chambers and a Mages guild for fast travel
You must be rich in morrowind in order to train your skills and improve your stats without grinding for days especially combat and stealth skills
I never use the creature merchants either, you can make more gold with a high mercantile skill and the Mournhold merchants, not to menti9n selling artifacts that don't suit your playstyle to the museum
I mean, creeper is okay, since he is a daedra lord. And besides where am I supposed to sell all the ebony and dawdric gear I have 0 need of since I run a mwdium armor guy...
How did you know about my dagger chan art?
Creature merchants take pretty much all the fun out of morrowind. You sell some daedric gear, wait 24 hours, sell more, buy training in such a way all your attributes are raised to 100 plus in no time. All your skills are at 100 in no time. You're level 30 plus. Nothing in the game can challenge you even on max difficulty. I know this is a me problem but it's such an unfun way to play.
I agree, taking advantage of the critter merchants and some/most of the other exploits makes the game less fun for me. No disrespect intended for people who enjoy it, that stuff just isn't for me.
I go to creeper bc i dont know of any other merchant that buys a glass dagger at 4000 gold, tell me where but there are not many merchants with that much gold
same here tbh
This is the best way to use them.
If there's a merchant who is a trainer, and you check their inventory first the gold from training goes into their inventory. So you can spend 2k on training with the Armourer in the Balmora fighters guild (as one random example) and he'll have 4k to buy the glass dagger. Not quite the same, but it's how I frequently offload some of that more expensive stuff, and he also has armour skills for Endurance raising on a light/unarmoured character.
@@Sletchman Just use mod that multiplies merchant gold. No abuse, normal gameplay, everyone is happy.
@ Nothing I described is abuse or not normal gameplay. If anything it makes more sense - you're increasing the merchants cashflow through purchasing training which lets them buy more expensive items. No different then using the credit from a big sale to buy other items of their stock. If anything is "abuse" it's straight up cheating more gold into the economy through mods, oh and doing that is definitely not "normal gameplay", unlike what I described. At that point just console infinite gold and be done with it - which is fine, if that's what makes you happy, it's just a game after all.
hey pal, could you share your modlist? I like your hud and how your game looks.
Here: morrowindwalktroughs.wordpress.com/2025/02/05/current-morrowind-modlist-5-02-25/
Yeah this was worth the 4 minute youtube video in 2025
Just random rude comment.
Creature merchant is the only way I can get full 100 stats in less than 1 week of gameplay. I once didn’t know about the creature merchant, and I maxed out my stats in 3-4 weeks
I wouldn't mind if he was a redguard. I like how every redguard character hates me. And I HATE redguards back. Cotton picking redguard ni
Hay man I just got a computer is there any way you can make a video about how to download these patches and get them to run? Please also how is your carry weight 5000 like wtaf...lol
It's my test character, I messed around with his stats a bunch.
I really don't care man
I think you do care
I'm creeping!