Your TV or phone has a better chance of displaying HDR than your PC's monitor does, but IF you have a mouse cursor, move it over the brightest parts of the video and be amazed at how dark the white of the cursor looks!
Watching on a S20 FE. It makes the whole screen colors look duller but the video looks right, except that I need to up the brightness a lot to see anything, and then get blinded when I go back to SDR. There were parts where white backgrounds looked with low brightness, 5:00. Is that normal? It looks fine on the thumbnail when dragging the timeline
yea HDR playback on my 1+ 9 Pro looks like garbage as well. shadows are lifted and blacks are crushed. proper tonemapping seems to be rare on Android phones
@@LetrixAR same thing on my OnePlus 7T when HDR video is playing the color vibrance goes down, it will be good if it didn't do that but I guess it does this to maintain some color accuracy I suppose 🤔
@@hellterminator Probably don't use the ALT, so just Win+PrtScr. Can't test it, but the alt in the shortcut normally makes it capture only the current screen (as in Alt+PrtScr vs just PrtScr).
As a video game graphics developer, I feel like the main problem with HDR is that there are so many random standards of doing it and no one seems to be trying to solve this mess. There needs to be some sort of forced standardization (like eu forcing usb-c) for the feature to get more mainstream if you ask me.
There is a standard for HDR movies though, peak brightness never exceeds 1000 nits. And sure, there are different formats, but it's basically with "dynamic contrast" and "adaptive gama". Now video games, on the other hand...
@@mariozenarju6461 There are literally four HDR standards for movies, HLG, HDR10, HDR10+ and Dolby Vision, with Dolby Vision allowing up to 10.000 nits (which is rarely used, but it IS used in some movies)
Ideally, HDR10 and 10+ would be the standard. They have decent backwards compatibility and are open standards with widely available tooling. AFAIK FFMPEG still can't do anything with DV.
It's probably been said many times, but it's really nice that you make your videos in 4k (even for someone with a 1080p monitor) since then yt doesn't just look like a blobby mess, a result of low bit rate.
@@phantasmFES Honestly, I don't understand why more channels don't do what LTT used to do back in the day before actually switching their production pipeline to 4k: Do all the shooting and editing in 1080p and then upscale it (plain old bicubic, no fancy AI or anything) to 4k for the RUclips upload just to get the higher bitrate. Due to RUclips's aggressive compression you can't tell the difference between a good 1080p source upscaled to 4k and native 4k.
@@hellterminator They probably just don't know about it or don't think it's worth the longer render times. I render my videos at 4k 50 mbps even though my monitor is 1080p
I think LTT covered HDR issues with RUclips. If I remember correctly they wanted to switch, but because how bad the YT HDR->SDR converter worked it meant that majority of people will get worse picture quality if they don't have HDR screens (or on cheap HDR). I had a laptop with HDR, but it's max brightness was about 400, some games did look better, but for others it was such a mess and looked much worse. Since then I just disabled it and never looked back. Not even mentioning how brightness constantly was changing depending how many white pixel you had on a screen, certainly windows is terrible at it.
The problem with hdr is it need full array local dimming, period. It may not be in spec but edge lit panel will never work, since it's not in the spec, which lead to all of these fake hdr 400 screen that only satisfy one aspect of it which is brightness
HDR content will probably take off more as OLED screens become more available and affordable, especially for computer monitors, but when micro-led (NOT MINI-LED) comes out, we will likely see a second and larger resurgance of HDR content, as microLED is basically oled but better and has no/minimal burn in issues.
HDR fixes the hideous color banding in the darkest shades and shadows. I hate videos without HDR now, because I notice the banding every time and it bothers me to no end. That's why I greatly appreciate your efforts! :)
@@AngryApple Apparently I am getting the terminology wrong, because of what I see: All my "non HDR" monitors report 8bit. My only "HDR" monitor reports 10bit and the thing starts working only when I enable HDR in Windows settings first. RUclips only works correctly when I choose the HDR setting only in Chrome (Firefox doesn't work). I searched 10bit video on RUclips and watched a bunch of videos again and the only ones fixed are these with the HDR setting - even videos which were described as "10bit" if they didn't have the HDR setting they weren't fixed. Maybe RUclips sees a 10bit video and then puts the HDR setting there on all of them? I don't know...
@@zloboslav_ RUclips only supports 10bit with HDR metadata but not the deep color spec that you can also get with 10bit. Instead of using 10bit to increase the max luminance you can use 10bit for more color steps.
Banding is a software issue though... I have an SDR display and can visibly see banding on sky and gradients using "standard" rendering techniques, HOWEVER, just add a little noise (+/-0.5 of 255), and banding won't be visible any more.
5:04 YES! someone mentions it! for some reason when i printscreen or use snipping tool on certain applications such as overwatch the whole screen will have a pale white fog on it making it look very weird.. Must be some sort of issue with snipping tool or printscreen only being able to capture sdr images and it freaks out when given hdr content as it is not built for it
It's incredible how easy it is for phones to deal with HDR. I watched this in full proper HDR on my phone's OLED screen. Didn't have to do anything. It just displayed it that way.
I don’t have an HDR monitor but I do have an HDR TV (640nits) but it feels more like 500 when calibrating with windows. I’m glad that you chose this path as I remember watching your old SDK videos and being like ughhhh I wish I could read the text more easily. Keep up the good work!
I think it's great, seeing your fascination with new technology and how you approach it in a playful, sandboxy sorta way. HDR looks great, its super fiddly, one day I hope it is a feature that is always on, and we can simply forget about it unless you want to deep dive into monitor performance.
Yep, even switching to HDR on my monitor (which I don't tend to use because of various issues with SD content) the white text isn't completely white. Whiter than it was before turning it on, but still kind of grey. But when it looks good, it does indeed look good. (only 30 seconds into the video so far)
EDIT: Perhaps it's the next step on monitor evolution, but there needs to be an option for people on RUclips to watch it either in SDR or HDR, even if the SDR is faked, in order to not look washed out like it probably does for many people HDR might be a cool novelty feature for personal use, but working in design or content creation, you have to use what most people use in order to appear consistent for the most people. And this video for me has a lot of dull colors. Yes its an SDR but I don't think HDR gameplay videos will, if ever, be the norm for making youtube videos. Its a novelty much like 360 videos
HDR isn't a novelty much like 360 videos, it's a standard designed to replace SDR in full. SDR suffers greatly from it's legacy of being designed around physical aspects CRT technology, which haven't been relevant for a while now. We really should have switched to HDR more than 10 years ago, as every monitor produced in the last decade surpases the capabilites of SDR, and would benefit from using HDR standard rather than being artificially limited by the ancient SDR standard.
I completely disagree with the statement that it's a novelty like 360 videos. Because HDR and 360 videos are not even the same. HDR has some backwards compatibility with SDR although RUclips is bad at tonemapping while I don't think there's a way to view 360 videos as a normal video. You would've been better off comparing HDR to 120 FPS videos
@@mariokotlar303 Exactly. SDR is basically ancient technology, made for CRT displays which couldn't even get to the standard brightness of modern displays. Our current SDR is completely overblown and oversaturated due to being overly bright for SDR.
I can clearly see a HUGE difference on HDR content because I have a 1600nits screen: the MacBook Pro 16". I tend to favor HDR creators. It's so huge that it's impossible not to notice it, and the quality gain is immense! I love that you're making HDR videos now and I wish the whole RUclips started doing that. After all, anyone with an iPhone has 4K Dolby Vision HDR video out of the box (it records at 60FPS, just so you know), why not render it as HDR instead of tone mapping it back to SDR?
At 3:57, as of Vegas Pro 17 or so, they have had proper HDR editing with preview. I can see it in your window, the HDR button is there next to the preview quality option. Have a look into that if you're interested.
In regards to your issues with HDR footage in Vegas, I highly, highly recommend DaVinci Resolve. It's already well worth switching to, but if you do some research on colour management then it'll really pay off.
Shadowplay feels like it's on life support. There's still the double cursor bug which was introduced to fix another bug, but most importantly it still records in H. 264 with no options to record in either HEVC or AV1 with the RTX 4000 series GPUs. It's also criminal how in 2023 you can't set the replay buffer to RAM so instead it constantly writes to disk, and by constantly I mean if you have Instant Replay on. AMD at least allows this, but on the other side of the coin AMD doesn't have HDR recording with Relive. OBS is still the way to go it seems :(
Only from this video I've learned that the GH6 is already there. A couple years back when I was checking there's been nothing but speculation yet. Cool!
Watched this on my macbook, and was surprised how blinding some of the stuff is. Don’t really do hdr on windows, so it was a welcome surprise, now I get why people like it
One weird downside with watching hdr content on my phone is that it actually desaturates and makes the entire screen darker. I can also see the content in non hdr mode if I bring up the volume change control, for some reason it disables hdr. So yeah, desktops aren't the only systems with weird HDR support.
What personally really impressed me was seeing the flashing light around 3:02 on my HDR phone screen especially after I compared it to my PCs display (which is decent as it is a color optimized creative monitor, but not as fancy as OLED with HDR 😅)
About screenshots - ShareX screenshots look normal as long as the content is in SDR. As soon as you try taking a screenshot of something HDR, it gets washed out, which you can see in the preview too. So, SDR content in HDR mode is fine, but as soon as something uses HDR, like a lot of websites, including Wikipedia for some reason, things will look wrong. There was some attempt to implement HDR tonemapping to ShareX, but the developer doesn't have a HDR screen to test on. Oh, Steam takes pretty good screenshots of HDR content though. Also, I had no idea HDR recording worked with ShadowPlay at all, I almost considered using the Windows Game DVR
I got the phone I'm currently using, in 2019. OLED, supports hdr. I was excited to finally have a device that supports it. I might have seen a whopping two digital foundry videos in hdr, before they stopped mastering their content that way. And I forgot about this function for like three years. Nobody I watched made hdr content. When I watch some demos or hdr showcases, or that one hdr video of yours if the seashore, i see some benefit. It's clearly better, yet only just better. But if you're going to start putting out hdr content, I'm gonna wait until I can watch it on my phone, to at least see it right. I'm in the market to buy a TV, and you can't buy any nowadays, that isn't at least 400 nit HDR'nt. So hey, maybe I'll finally have a proper hdr supporting big screen.
Will be rewatching this on my actually decent HDR laptop to see the difference :) very cool for you to be producing HDR videos, I agree that it's not something that's quite mature in the gaming market yet but something that I'm excited to see moving forward.
While I love HDR when it works, it's so hard to get it working tho... I have an HDR monitor, but I can't use it because on Linux there is zero support for it. I once booted up my windows partition just to try it out and it was nice and all, but I quicly ran into the problem of 99% of the stuff I use not supporting it, and it also made some webpages look weird. Like, every video on YT that isn't in HDR looked terrible. In all honesty, HDR is great and all, but if given the choice between an HDR monitor or a HDR-less OLED monitor, I'd go with OLED in a heartbeat. Still I appreciate you pushing HDR content on youtube, this is the sort of stuff we need to normalize HDR and hopefully make it more widespread.
Absolutely love that you're switching to HDR. I work professionally with HDR, and as a fan of your channel I'm willing to provide assistance if you have any questions about HDR production. One issue I see in this video for example is that your cat clip at the end is overexposed in-camera and also graded at a luminance that's too high. My advice for now is that you'll have to figure out a way to see what you're doing, since as you said Vegas isn't previewing HDR correctly. I personally use decklink card with Davinci Resolve in order to see what I'm doing, but I hear that Adobe Premiere supports HDR preview without decklink so you might want to consider that.
Can confirm, adobe displays hdr, but its not really 100% correct, even when I’m using an OLED monitor. Something is still off in the colour management process. Best option is deck link mini monitor or something similar
I found I could make a calibration with a colorimeter, DisplayCal, and MadVR; then installing it in windows color correction as an advanced color profile works great. Apparently, windows will use the profile to transform SDR content to HDR. As for capturing from an HDR display, I'm not sure as I haven't done much recording. I did find OBS has a color profile built in.
Thing with producing 4k content now... will it really pay off when real-time upscaling is progressing so fast? Bar specific occasions people barely notice the quality anyway, for example Dunkey still captures in 720p but renders the project in 1080p and no one notices/cares as long as the option to switch to "HD" is there.
I expect video upscaling to get insanely good, but I'd still like to provide upscaling with the best base image I can. Encoding standards like HEVC and AV1 are good enough to store high resolution content at acceptable filesizes, and I'd rather upscaling was used for manageable stuff like to add clarity to foliage and to clear up compression artifacts than to assume it's going to magically know how to upscale blobby faces and indecipherable writing.
My biggest issue with HDR on PC is the fact that using it is kind of a pain. There's youtube, but as Linus ranted about a few months ago, HDR content on youtube doesn't use all of the metadata it can, resulting in a relatively poor viewing experience. Along with that, some games just ignore the HDR setup I go through in windows. Microsoft Flight Simulator is a good example. It completely ignores windows HDR setup, which would be fine if it had its own HDR adjustment sliders, but... it doesn't? So on both Xbox and PC, depending on your display, highilghts are massively overblown. It's giving highlights in excess of 1000 or even 10,000 nits, when my display can only really handle 600. I know HDR600 isn't "proper" hdr, but it's still a significant step up from SDR. But by far the biggest issue is watching content in HDR. RUclips has HDR content avaliable free, but it's not perfect. Netflix only allows you to watch HDR on your pc if you've got their most expensive plan, but Disney+ and Prime Video simply flat-out refuse to allow HDR on pc. It's stupid. Idk if windows movies and tv really supports it; but I know plex does.
@@ssteel I've got an oddessy g7. While no OLED, it does handle shadows pretty well, and when HDR is set up properly, it is stunning. Besides, OLED HDR600 is "Vesa TrueBlack 600" or something
AHaha I got an HDR monitor about a month ago (M27T20) and i'm also a content creator (not on this account obviously). This video is a perfect summary of how it is to cosume, and create hdr content as of rght now. This should video should be watch by everyone considering an hdr monitor rn. And yeah recording in hdr is so annoying, sometimes. I really which there was a simple way to convert HDR to SDR, I feel like it should be possible, but never managed to do it in davinic resolve. Also yeah, 5:27 those transitions are horrible, actually hurting your eyes when you're not prepared lmao.
I have a HDR capable display. But I've made sure to keep it disabled because of all the other problems it comes with. Having to switch it on and off depending on what im doing because of how poorly it works isn't fun, so i just don't use it at all.
I'm pretty sure this is just a me thing but HDR on RUclips changes how the colors are displayed on my phone and now everything becomes slightly orangey pinkish sort of color
@Alex Tanasa same thing on my OnePlus 7T when HDR video is playing the color vibrance goes down, it will be good if it didn't do that but I guess it does this to maintain some color accuracy I suppose 🤔
Something I've noticed about Apple's desktop implementation is that it's rather fiddly, at least within the confines of a web browser. It seems when HDR is active, the "normal" whites on the screen become darker and some flickering can occur (which I believe is due to the delay in local dimming zones on my MacBook Pro). However, my experience filming proper video in HDR and then viewing it in Premiere Pro and Resolve is that it can be great... if SDR tone-mapping stops being so bad.
back in the quake 1 era, i used to crank gamma WAY up. it made the game look absolutely gorgeous. High contrast scenes with deep, smooth shadows, and bright highlights. much more immersive than the grayish brown wash that most people used. it was basically "auto HDR" in the 90's. now, both my consoles and my pc are on OLED tvs. but i don't use HDR on my pc, merely because support for it is terrible and a hassle. i don't want my desktop to be in HDR, just the games, and windows 10 makes a mess of that. so i'd rather leave everything in SDR and turn it on only for the odd content that calls for it, like this. i'm actually a bit salty my tv doesn't let me push gamma above 2.4. i wanted to use 2.6 gamma without tampering with color profiles on windows
It's amazing how bad it is on Windows. On macOS, it "just works", like it does on your phone. Final Cut also displays HDR content properly, although I don't do much video editing so it may have issues that I haven't run into.
I'm just waiting for 5120x2160 high refresh rate hdr monitors to come out. Buying a 1440p monitor nowadays seems like such a waste but i love the ultrawide formfactor
I'm using a couple of SDR monitors that are stuck at 60/75hz, always been interested in HDR as the next way of improving picture quality but I'm fine with waiting for HDR and >120hz refresh rate technology to become more established and even cheaper than it's slowly trending towards being
Makes sure your cables are actually capable of carrying the hdr signal in higher framerates. It's A LOT of data to transfer quickly and hdmi/displayport cable standards are a mess. Only recently I have found out that cheaper hdmi's can't carry proper 4k in high framerates
I finally bothered to calibrate my monitor recently so SDR content still looks normal when HDR is enabled. And I haven't turned windows its HDR off since, SDR looks as it should and HDR pushes it further. This has been my experience with a lot of monitors, where in HDR they really mess up and "wash out" how SDR is shown. Even though SDR should look identical to when HDR is turned off.
How did you calibrate it? Using color profiles on windows 10 is notoriously horrible in my experience and using a i1Display Pro to calibrate a monitor with HDR on resulted in very weird and unnatural colours
Did you calibrate with a colorimeter or by eye? The reason you think SDR looks washed out in an HDR container could be because it was oversaturated outside of it
My monitor has the issue that if it doesn't receive an HDR signal (like when turning on HDR in Windows), the brightness is noticable less for SDR aswell with no option to increase it.
Yea I watched parts of the video on my phone now and there it looks good, I thought you've set the word document to gray to make a point, but nope, on mobile it actually looks white.
Yeah RUclips's tonemapping is probably preserving detail at the expense of brightness, so it's not quite a true representation of what the game would look like in SDR.
That's because of RUclips tonemapping. SDR people obviously can't see HDR videos so RUclips has to tonemap the video to SDR for you folks to be able to watch. See, the problem is that RUclips's tonemapping is horrendous, resulting in discoloration of the SDR footage. There is apparently a workaround to implement your own SDR tonemap thingie but it's tedious. And some HDR things are not the same, such as PQ and HLG. I think HLG is better for SDR people. In short, RUclips in HDR is amazing, but the SDR version of the HDR video is usually god awful. In addition to that fact, a lot of you have SDR displays or are not using HDR. This led to people with HDR equipment not uploading in HDR, such as Linus Tech Tips, which is sad and that's why I appreciate kliksphilip uploading his videos in HDR.
I have HDR turned off on my monitors (Samsung decided turning on HDR should disable almost all video settings and force a horrible color profile) This video looked like it had a constant 80% brightness filter. Not great.
Yeah I had another HDR video planned investigating the different ways of depicting HDR, but I feel I don't understand it well enough myself to do! Half Life's 'HDR' is more like a sliding SDR display going up and down the much larger HDR of brightnesses, depending on how bright the scene is
One of the thing I’ve noted with an HDR display is while it does look better for most games it’s not that much better even with HDR options built in. I think that largely has to do with the simple fact that all of the information presented to the user should work on a regular SDR display and most people don’t have HDR displays so optimizations are not perfect. For now with gaming I think it needs more time and adoption to really get cooking because the advantages it could really bring aren’t truly available now
I absolutely HATE HDR. I notice it most frequently on my phone while scrolling through Instagram or watching RUclips in bed at night when suddenly my screen ramps up to the brightness of a million suns and blinds me so much that I can't fall asleep for another hour or two. Unless there is a toggle on all my devices that lets me turn this feature off permanently I am not really happy to see you introduce this to your videos. Though I suppose I am in the vast minority here...
Main issue is people not quantifying visual difference between HQ img and LQ. Darks can be darker without crushing the blacks (Making grays too dark). Then at same time making bright brighter without washing out brighter grays or bleeds light into the dark areas of the image/screen. Currently not impressed by costs and features of monitors. I am running a TN 60hz 1920x1080 display and will eventually upgrade to oled unless another tech supersedes it.
If only windows knew how to handle HDR without looking garbage outside of specific hdr programs Unless I'm exceptionally stupid turning hdr on in windows makes everything look worse
Microsoft and RUclips and other software makers can't decide on how HDR is supposed to work on PC, so I'm keeping the setting off for the moment. Plus HDR 400 isn't real HDR anyway.
The thing that's wrong with the print screen button is that it's incapable of capturing hdr content due to its limited 8-bit image buffer. You need a 10-bit buffer to capture the large increase of color ranges and brightness ranges. Otherwise, all the content in the HDR range is cropped at the max 8-bit values. You can see this effect happen on the luminace map.
i think the HDR effect is cool, but in competitiv games i like having not flashy whites in super dark blacks, but everything else it's very cool and enjoyable. is there something like Color HDR for better color contrast, i don't think so because we have different things for colors but is there?
@@kliksphilip Probably placebo from my experience. Most HDR screens you can get are still 8bit. Maybe the color differences are easier to spot when the overall brightness levels are wider?
@@jakubhejna6301 it's not placebo. Since the luminance curve is separate from the colours in HDR, you don't have to mute the colours to get darker tones.
davinci resolve seems to be "BEST" at HDR right now especially with scopes waveform scopes turned on but as for viewing HDR in real time while editing it blackmagic design makes us get those 4k mini output PCIE cards and even then you're forced to use an HDR monitor for just viewing
Uploading this video in hdr and sdr will make comparison even better. If viewers couldnt able to distinguish, then they dont have hdr display ( some displays like mine do play hdr videos like can able to see the difference betweeen hdr vs sdr videos, even thought it dont have proper hdr support)
Another issue you could point out is how many games have black level raise issues with HDR on and completely butchers the image. I feel all games should utilize Windows HDR Calibration settings.
Problem with HDR videos is that there's no SDR option for those with normal screens. The video just looks dark and grey. Some videos, like the one LTT did, look dark and yellow.
Rocking one of the first ROG Swift monitors: PG278Q but been looking for an upgrade since TN panel is now rather outdated technology by today standards. For past 2 years I have been waiting for: (AOC AG274QGM / MSI MEG 271Q Mini LED / ViewSonic LITE XG272G) they were announced way back in 2021 with release date set to 2022 Q3 but then they never got released. It is still mistery to me. I still feel like 4K is not really there yet, unless person is using 4090. QHD is still way to go in my opinion. PS. compared the video on macbook pro 2021 and the PG278Q I must admit, those shades of purple did blow my mind a bit. PPS. while comparing my gpu driver crashed on desktop (4080), so overall there is a lot more room for improvement
The video seems to take "normal" white and turn it into grey on my screen, so the colours look very strange and the website/PDF stuff near 1:00 looks really wrong because the background is a horrible grey instead of white. I'm not sure what causes this, but it makes it a lot less enjoyable to watch the video.
I watched this on 3 display and I'm not a fan of how the HDR looks in this video. I watched on a SDR gaming monitor, iPhone 12 and Samsung S9. Both phones looked obviously "HDR" but the highlights looked a bit blown out and the saturation seemed rather unrealistically extreme. I think this look is fine for animated content but for video footage I think a more natural and less exagurated look is better. Now I don't know how it looked on your monitor or if this style of tone mapping was intended but I would rather watch a good SDR video in 2023 still.
Personally for me I don't think I'd enjoy HDR, cuz' I need my monitor's brightness to be extremely low for it not to hurt my eyes. Right now, my monitor's brightness is set at 2 out of a 100 and I still find it too bright sometimes. I also can't look at the screen in the dark, the room's lightbulb needs to be switched on.
Your TV or phone has a better chance of displaying HDR than your PC's monitor does, but IF you have a mouse cursor, move it over the brightest parts of the video and be amazed at how dark the white of the cursor looks!
Im just waiting on destruction Darius RTX on update 😊
I've got an HDR monitor and two SDR monitors. Moving this video back and forth between them made the difference extremely noticeable!
Watching on a S20 FE.
It makes the whole screen colors look duller but the video looks right, except that I need to up the brightness a lot to see anything, and then get blinded when I go back to SDR.
There were parts where white backgrounds looked with low brightness, 5:00. Is that normal? It looks fine on the thumbnail when dragging the timeline
yea HDR playback on my 1+ 9 Pro looks like garbage as well. shadows are lifted and blacks are crushed. proper tonemapping seems to be rare on Android phones
@@LetrixAR same thing on my OnePlus 7T when HDR video is playing the color vibrance goes down, it will be good if it didn't do that but I guess it does this to maintain some color accuracy I suppose 🤔
For print-screening with HDR - Win+Alt+PrtScr saves both HDR (.jxr) and tonemapped-SDR screenshots (.png) using the Windows Game Bar.
Thanks! Will give that a go
Hm, that seems to only capture the active window. Which, admittedly, usually is what I want. But is there a way to do it for a full screen capture?
Yeah, I used to just print screen or F12 for steam while taking HDR pics, but they're foggy and ugly, but Game Bar makes proper pictures
the windows gamebar has so many cool features they just never tell you about lmao
@@hellterminator Probably don't use the ALT, so just Win+PrtScr.
Can't test it, but the alt in the shortcut normally makes it capture only the current screen (as in Alt+PrtScr vs just PrtScr).
As a video game graphics developer, I feel like the main problem with HDR is that there are so many random standards of doing it and no one seems to be trying to solve this mess. There needs to be some sort of forced standardization (like eu forcing usb-c) for the feature to get more mainstream if you ask me.
There is a standard for HDR movies though, peak brightness never exceeds 1000 nits. And sure, there are different formats, but it's basically with "dynamic contrast" and "adaptive gama". Now video games, on the other hand...
@@mariozenarju6461 There are literally four HDR standards for movies, HLG, HDR10, HDR10+ and Dolby Vision, with Dolby Vision allowing up to 10.000 nits (which is rarely used, but it IS used in some movies)
Do we really have to? Just pick the one you like best and use it
@@Benethor DV is a dozen different standards pretending to be only one. Seriously, look at all the profiles on the wikipedia article
Ideally, HDR10 and 10+ would be the standard. They have decent backwards compatibility and are open standards with widely available tooling. AFAIK FFMPEG still can't do anything with DV.
It's probably been said many times, but it's really nice that you make your videos in 4k (even for someone with a 1080p monitor) since then yt doesn't just look like a blobby mess, a result of low bit rate.
its sad that it got to this, now i need 4k vids in youtube to match the 1080p quality of back then lol
@@phantasmFES fr
@@phantasmFES Honestly, I don't understand why more channels don't do what LTT used to do back in the day before actually switching their production pipeline to 4k: Do all the shooting and editing in 1080p and then upscale it (plain old bicubic, no fancy AI or anything) to 4k for the RUclips upload just to get the higher bitrate. Due to RUclips's aggressive compression you can't tell the difference between a good 1080p source upscaled to 4k and native 4k.
@@hellterminator yeah i did it the other day uploading a music video because it was noticeable, and the source content is dvd quality 💀💀
@@hellterminator They probably just don't know about it or don't think it's worth the longer render times. I render my videos at 4k 50 mbps even though my monitor is 1080p
I think LTT covered HDR issues with RUclips. If I remember correctly they wanted to switch, but because how bad the YT HDR->SDR converter worked it meant that majority of people will get worse picture quality if they don't have HDR screens (or on cheap HDR).
I had a laptop with HDR, but it's max brightness was about 400, some games did look better, but for others it was such a mess and looked much worse. Since then I just disabled it and never looked back. Not even mentioning how brightness constantly was changing depending how many white pixel you had on a screen, certainly windows is terrible at it.
The problem with hdr is it need full array local dimming, period. It may not be in spec but edge lit panel will never work, since it's not in the spec, which lead to all of these fake hdr 400 screen that only satisfy one aspect of it which is brightness
HDR content will probably take off more as OLED screens become more available and affordable, especially for computer monitors, but when micro-led (NOT MINI-LED) comes out, we will likely see a second and larger resurgance of HDR content, as microLED is basically oled but better and has no/minimal burn in issues.
Use OBS instead of shadowplay and you won't have any more issues with recording HDR. I had the same issues you described until I switched.
OBS always works😂
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Just give us more HDR Fluffykins content
HDR fixes the hideous color banding in the darkest shades and shadows. I hate videos without HDR now, because I notice the banding every time and it bothers me to no end. That's why I greatly appreciate your efforts! :)
doesnt need to be HDR, just 10bit would be efficient
@@AngryApple Apparently I am getting the terminology wrong, because of what I see:
All my "non HDR" monitors report 8bit.
My only "HDR" monitor reports 10bit and the thing starts working only when I enable HDR in Windows settings first.
RUclips only works correctly when I choose the HDR setting only in Chrome (Firefox doesn't work).
I searched 10bit video on RUclips and watched a bunch of videos again and the only ones fixed are these with the HDR setting - even videos which were described as "10bit" if they didn't have the HDR setting they weren't fixed.
Maybe RUclips sees a 10bit video and then puts the HDR setting there on all of them?
I don't know...
@@zloboslav_ RUclips only supports 10bit with HDR metadata but not the deep color spec that you can also get with 10bit.
Instead of using 10bit to increase the max luminance you can use 10bit for more color steps.
@@AngryApple I understand, thanks :)
Banding is a software issue though... I have an SDR display and can visibly see banding on sky and gradients using "standard" rendering techniques, HOWEVER, just add a little noise (+/-0.5 of 255), and banding won't be visible any more.
Ok so I just learned that my MacBook Pro has hdr support because I just got flashbanged by your video
5:04 YES! someone mentions it! for some reason when i printscreen or use snipping tool on certain applications such as overwatch the whole screen will have a pale white fog on it making it look very weird.. Must be some sort of issue with snipping tool or printscreen only being able to capture sdr images and it freaks out when given hdr content as it is not built for it
I've been dying for more content creators to upload in HDR now that I finally have the hardware to view it. Thanks for leading the way!
It's incredible how easy it is for phones to deal with HDR. I watched this in full proper HDR on my phone's OLED screen. Didn't have to do anything. It just displayed it that way.
Its weird that such great and decades old visual feature is still not being properly implemented and used in most cases
In my eye proper HDR in games is a bigger upgrade than RT
I agree. I have a cheapo 450 nits "HDR enabled" monitor and cyberpunk 2077 looks much more alive than tweaking any other graphic settings.
@@KaiSoDaM nah rt in Cyberpunk its the best rt out there
I don’t have an HDR monitor but I do have an HDR TV (640nits) but it feels more like 500 when calibrating with windows.
I’m glad that you chose this path as I remember watching your old SDK videos and being like ughhhh I wish I could read the text more easily.
Keep up the good work!
I knew about HDR because of the Source engine but this explanation of Philip has solved all my queries in that regard.
I think it's great, seeing your fascination with new technology and how you approach it in a playful, sandboxy sorta way. HDR looks great, its super fiddly, one day I hope it is a feature that is always on, and we can simply forget about it unless you want to deep dive into monitor performance.
Yep, even switching to HDR on my monitor (which I don't tend to use because of various issues with SD content) the white text isn't completely white. Whiter than it was before turning it on, but still kind of grey. But when it looks good, it does indeed look good. (only 30 seconds into the video so far)
I watched one of your videos yesterday and noticed the HDR immediately when watched on my LG C1 OLED. Looks so much better ❤
Fluffykins ❤️ Is it just me or was this vid narrated faster then usual? Great vid
EDIT: Perhaps it's the next step on monitor evolution, but there needs to be an option for people on RUclips to watch it either in SDR or HDR, even if the SDR is faked, in order to not look washed out like it probably does for many people
HDR might be a cool novelty feature for personal use, but working in design or content creation, you have to use what most people use in order to appear consistent for the most people. And this video for me has a lot of dull colors. Yes its an SDR but I don't think HDR gameplay videos will, if ever, be the norm for making youtube videos. Its a novelty much like 360 videos
There are many many many more users of HDR than 360 videos.
You cant find a midrange or above TV without atleast 900 nit HDR.
HDR isn't a novelty much like 360 videos, it's a standard designed to replace SDR in full. SDR suffers greatly from it's legacy of being designed around physical aspects CRT technology, which haven't been relevant for a while now. We really should have switched to HDR more than 10 years ago, as every monitor produced in the last decade surpases the capabilites of SDR, and would benefit from using HDR standard rather than being artificially limited by the ancient SDR standard.
I completely disagree with the statement that it's a novelty like 360 videos. Because HDR and 360 videos are not even the same. HDR has some backwards compatibility with SDR although RUclips is bad at tonemapping while I don't think there's a way to view 360 videos as a normal video. You would've been better off comparing HDR to 120 FPS videos
@@mariokotlar303 Exactly. SDR is basically ancient technology, made for CRT displays which couldn't even get to the standard brightness of modern displays. Our current SDR is completely overblown and oversaturated due to being overly bright for SDR.
I can clearly see a HUGE difference on HDR content because I have a 1600nits screen: the MacBook Pro 16". I tend to favor HDR creators. It's so huge that it's impossible not to notice it, and the quality gain is immense! I love that you're making HDR videos now and I wish the whole RUclips started doing that.
After all, anyone with an iPhone has 4K Dolby Vision HDR video out of the box (it records at 60FPS, just so you know), why not render it as HDR instead of tone mapping it back to SDR?
5:40 omg the kliksphilip flare irl
Also editing in HDR is also a nightmare since the software is incredibly unstable for the format.
At 3:57, as of Vegas Pro 17 or so, they have had proper HDR editing with preview. I can see it in your window, the HDR button is there next to the preview quality option. Have a look into that if you're interested.
Please make all possible content in HDR. The Fluffikins clip at the end was the best looking cat video I've ever seen.
Am I the only who, still, when hearing "HDR" instrinctively thinks of "HD Ready" aka 720p?
that purple was overwhelming, I've never seen that much HDR purple on my screen at once
In regards to your issues with HDR footage in Vegas, I highly, highly recommend DaVinci Resolve. It's already well worth switching to, but if you do some research on colour management then it'll really pay off.
And unlike Vegas, once you've got the Studio license, any future updates are free!
Shadowplay feels like it's on life support. There's still the double cursor bug which was introduced to fix another bug, but most importantly it still records in H. 264 with no options to record in either HEVC or AV1 with the RTX 4000 series GPUs. It's also criminal how in 2023 you can't set the replay buffer to RAM so instead it constantly writes to disk, and by constantly I mean if you have Instant Replay on.
AMD at least allows this, but on the other side of the coin AMD doesn't have HDR recording with Relive. OBS is still the way to go it seems :(
this is undoubtably your best thumbnail ever
Only from this video I've learned that the GH6 is already there. A couple years back when I was checking there's been nothing but speculation yet. Cool!
Watched this on my macbook, and was surprised how blinding some of the stuff is. Don’t really do hdr on windows, so it was a welcome surprise, now I get why people like it
One weird downside with watching hdr content on my phone is that it actually desaturates and makes the entire screen darker. I can also see the content in non hdr mode if I bring up the volume change control, for some reason it disables hdr. So yeah, desktops aren't the only systems with weird HDR support.
Ah so it's only hdr in full screen mode. Shame it's such a borked technology
What personally really impressed me was seeing the flashing light around 3:02 on my HDR phone screen especially after I compared it to my PCs display (which is decent as it is a color optimized creative monitor, but not as fancy as OLED with HDR 😅)
About screenshots - ShareX screenshots look normal as long as the content is in SDR. As soon as you try taking a screenshot of something HDR, it gets washed out, which you can see in the preview too. So, SDR content in HDR mode is fine, but as soon as something uses HDR, like a lot of websites, including Wikipedia for some reason, things will look wrong.
There was some attempt to implement HDR tonemapping to ShareX, but the developer doesn't have a HDR screen to test on.
Oh, Steam takes pretty good screenshots of HDR content though.
Also, I had no idea HDR recording worked with ShadowPlay at all, I almost considered using the Windows Game DVR
You'll need a newer geforce series of card to do it. I can even record in shadowplay in 8k using av1!
OBS actually supports hdr now, I think.
*Cries in Wayland*
...but not much longer
I got the phone I'm currently using, in 2019. OLED, supports hdr. I was excited to finally have a device that supports it. I might have seen a whopping two digital foundry videos in hdr, before they stopped mastering their content that way. And I forgot about this function for like three years. Nobody I watched made hdr content.
When I watch some demos or hdr showcases, or that one hdr video of yours if the seashore, i see some benefit. It's clearly better, yet only just better.
But if you're going to start putting out hdr content, I'm gonna wait until I can watch it on my phone, to at least see it right.
I'm in the market to buy a TV, and you can't buy any nowadays, that isn't at least 400 nit HDR'nt. So hey, maybe I'll finally have a proper hdr supporting big screen.
Another spot on thumbnail, keep them coming!
Will be rewatching this on my actually decent HDR laptop to see the difference :) very cool for you to be producing HDR videos, I agree that it's not something that's quite mature in the gaming market yet but something that I'm excited to see moving forward.
While I love HDR when it works, it's so hard to get it working tho... I have an HDR monitor, but I can't use it because on Linux there is zero support for it. I once booted up my windows partition just to try it out and it was nice and all, but I quicly ran into the problem of 99% of the stuff I use not supporting it, and it also made some webpages look weird. Like, every video on YT that isn't in HDR looked terrible.
In all honesty, HDR is great and all, but if given the choice between an HDR monitor or a HDR-less OLED monitor, I'd go with OLED in a heartbeat. Still I appreciate you pushing HDR content on youtube, this is the sort of stuff we need to normalize HDR and hopefully make it more widespread.
Absolutely love that you're switching to HDR. I work professionally with HDR, and as a fan of your channel I'm willing to provide assistance if you have any questions about HDR production. One issue I see in this video for example is that your cat clip at the end is overexposed in-camera and also graded at a luminance that's too high. My advice for now is that you'll have to figure out a way to see what you're doing, since as you said Vegas isn't previewing HDR correctly. I personally use decklink card with Davinci Resolve in order to see what I'm doing, but I hear that Adobe Premiere supports HDR preview without decklink so you might want to consider that.
Can confirm, adobe displays hdr, but its not really 100% correct, even when I’m using an OLED monitor. Something is still off in the colour management process. Best option is deck link mini monitor or something similar
I found I could make a calibration with a colorimeter, DisplayCal, and MadVR; then installing it in windows color correction as an advanced color profile works great. Apparently, windows will use the profile to transform SDR content to HDR. As for capturing from an HDR display, I'm not sure as I haven't done much recording. I did find OBS has a color profile built in.
Thing with producing 4k content now... will it really pay off when real-time upscaling is progressing so fast? Bar specific occasions people barely notice the quality anyway, for example Dunkey still captures in 720p but renders the project in 1080p and no one notices/cares as long as the option to switch to "HD" is there.
I expect video upscaling to get insanely good, but I'd still like to provide upscaling with the best base image I can. Encoding standards like HEVC and AV1 are good enough to store high resolution content at acceptable filesizes, and I'd rather upscaling was used for manageable stuff like to add clarity to foliage and to clear up compression artifacts than to assume it's going to magically know how to upscale blobby faces and indecipherable writing.
I am here just due to the cat thumbnail
My biggest issue with HDR on PC is the fact that using it is kind of a pain. There's youtube, but as Linus ranted about a few months ago, HDR content on youtube doesn't use all of the metadata it can, resulting in a relatively poor viewing experience. Along with that, some games just ignore the HDR setup I go through in windows. Microsoft Flight Simulator is a good example. It completely ignores windows HDR setup, which would be fine if it had its own HDR adjustment sliders, but... it doesn't? So on both Xbox and PC, depending on your display, highilghts are massively overblown. It's giving highlights in excess of 1000 or even 10,000 nits, when my display can only really handle 600. I know HDR600 isn't "proper" hdr, but it's still a significant step up from SDR.
But by far the biggest issue is watching content in HDR. RUclips has HDR content avaliable free, but it's not perfect. Netflix only allows you to watch HDR on your pc if you've got their most expensive plan, but Disney+ and Prime Video simply flat-out refuse to allow HDR on pc. It's stupid. Idk if windows movies and tv really supports it; but I know plex does.
HDR 600 would be proper HDR if it's OLED
@@ssteel I've got an oddessy g7. While no OLED, it does handle shadows pretty well, and when HDR is set up properly, it is stunning. Besides, OLED HDR600 is "Vesa TrueBlack 600" or something
AHaha I got an HDR monitor about a month ago (M27T20) and i'm also a content creator (not on this account obviously). This video is a perfect summary of how it is to cosume, and create hdr content as of rght now. This should video should be watch by everyone considering an hdr monitor rn. And yeah recording in hdr is so annoying, sometimes. I really which there was a simple way to convert HDR to SDR, I feel like it should be possible, but never managed to do it in davinic resolve.
Also yeah, 5:27 those transitions are horrible, actually hurting your eyes when you're not prepared lmao.
Pretty colorblind here. Gotta say, sounds pretty cool.
I have a HDR capable display. But I've made sure to keep it disabled because of all the other problems it comes with. Having to switch it on and off depending on what im doing because of how poorly it works isn't fun, so i just don't use it at all.
Can't wait for the 8bit vs 10bit video!
I'm pretty sure this is just a me thing but HDR on RUclips changes how the colors are displayed on my phone and now everything becomes slightly orangey pinkish sort of color
@Alex Tanasa same thing on my OnePlus 7T when HDR video is playing the color vibrance goes down, it will be good if it didn't do that but I guess it does this to maintain some color accuracy I suppose 🤔
Something I've noticed about Apple's desktop implementation is that it's rather fiddly, at least within the confines of a web browser. It seems when HDR is active, the "normal" whites on the screen become darker and some flickering can occur (which I believe is due to the delay in local dimming zones on my MacBook Pro). However, my experience filming proper video in HDR and then viewing it in Premiere Pro and Resolve is that it can be great... if SDR tone-mapping stops being so bad.
back in the quake 1 era, i used to crank gamma WAY up. it made the game look absolutely gorgeous. High contrast scenes with deep, smooth shadows, and bright highlights. much more immersive than the grayish brown wash that most people used. it was basically "auto HDR" in the 90's.
now, both my consoles and my pc are on OLED tvs. but i don't use HDR on my pc, merely because support for it is terrible and a hassle. i don't want my desktop to be in HDR, just the games, and windows 10 makes a mess of that. so i'd rather leave everything in SDR and turn it on only for the odd content that calls for it, like this. i'm actually a bit salty my tv doesn't let me push gamma above 2.4. i wanted to use 2.6 gamma without tampering with color profiles on windows
It's amazing how bad it is on Windows. On macOS, it "just works", like it does on your phone. Final Cut also displays HDR content properly, although I don't do much video editing so it may have issues that I haven't run into.
And Linux dosn't support hdr at all
I'm just waiting for 5120x2160 high refresh rate hdr monitors to come out. Buying a 1440p monitor nowadays seems like such a waste but i love the ultrawide formfactor
Never had an HDR device that worked properly, reds are always completely blown out somehow
I'm using a couple of SDR monitors that are stuck at 60/75hz, always been interested in HDR as the next way of improving picture quality but I'm fine with waiting for HDR and >120hz refresh rate technology to become more established and even cheaper than it's slowly trending towards being
Makes sure your cables are actually capable of carrying the hdr signal in higher framerates. It's A LOT of data to transfer quickly and hdmi/displayport cable standards are a mess. Only recently I have found out that cheaper hdmi's can't carry proper 4k in high framerates
4:59 alt-f1 lets you save .JXR HDR screenshots with geforce experience. I don't know what makes them proper or not, but seems right to me.
I wouldn't have clicked on this but it had a cat on the thumbnail
firefox is so behind in HDR I am starting to wonder if they have run out of money or misusing funds
This is one of the main reasons why I stopped using Firefox. They are 7 years late to the HDR party.
I finally bothered to calibrate my monitor recently so SDR content still looks normal when HDR is enabled. And I haven't turned windows its HDR off since, SDR looks as it should and HDR pushes it further.
This has been my experience with a lot of monitors, where in HDR they really mess up and "wash out" how SDR is shown. Even though SDR should look identical to when HDR is turned off.
How did you calibrate it?
Using color profiles on windows 10 is notoriously horrible in my experience and using a i1Display Pro to calibrate a monitor with HDR on resulted in very weird and unnatural colours
Did you calibrate with a colorimeter or by eye?
The reason you think SDR looks washed out in an HDR container could be because it was oversaturated outside of it
My monitor has the issue that if it doesn't receive an HDR signal (like when turning on HDR in Windows), the brightness is noticable less for SDR aswell with no option to increase it.
For me with an SDR monitor almost the entire video looked like I turned the brightness of my monitor down to 75% or so.
I guess it looks like what you are describing at 3:58
Yea I watched parts of the video on my phone now and there it looks good,
I thought you've set the word document to gray to make a point, but nope, on mobile it actually looks white.
Are you in HDR mode in Windows? Cause youtube should tonemap it down to SDR for us normies.
Yeah RUclips's tonemapping is probably preserving detail at the expense of brightness, so it's not quite a true representation of what the game would look like in SDR.
That's because of RUclips tonemapping. SDR people obviously can't see HDR videos so RUclips has to tonemap the video to SDR for you folks to be able to watch. See, the problem is that RUclips's tonemapping is horrendous, resulting in discoloration of the SDR footage. There is apparently a workaround to implement your own SDR tonemap thingie but it's tedious. And some HDR things are not the same, such as PQ and HLG. I think HLG is better for SDR people. In short, RUclips in HDR is amazing, but the SDR version of the HDR video is usually god awful. In addition to that fact, a lot of you have SDR displays or are not using HDR. This led to people with HDR equipment not uploading in HDR, such as Linus Tech Tips, which is sad and that's why I appreciate kliksphilip uploading his videos in HDR.
Watching on a good bright OLED, this looks amazing. I hope HDR adoption increases to the point everything can be in HDR.
Annoyingly this video was not recommended to me. Great video!
I’m just happy to have some HDR content to actually take advantage of the my HDR devices.
I have HDR turned off on my monitors (Samsung decided turning on HDR should disable almost all video settings and force a horrible color profile)
This video looked like it had a constant 80% brightness filter. Not great.
I always thought half life 2 era HDR looked pretty great
It's not real hdr though
Aren’t those just bloom and autoexposure simulations
Yeah I had another HDR video planned investigating the different ways of depicting HDR, but I feel I don't understand it well enough myself to do! Half Life's 'HDR' is more like a sliding SDR display going up and down the much larger HDR of brightnesses, depending on how bright the scene is
From the cut feature of HDR during HL2 development or after Lost Coast
One of the thing I’ve noted with an HDR display is while it does look better for most games it’s not that much better even with HDR options built in. I think that largely has to do with the simple fact that all of the information presented to the user should work on a regular SDR display and most people don’t have HDR displays so optimizations are not perfect. For now with gaming I think it needs more time and adoption to really get cooking because the advantages it could really bring aren’t truly available now
I absolutely HATE HDR. I notice it most frequently on my phone while scrolling through Instagram or watching RUclips in bed at night when suddenly my screen ramps up to the brightness of a million suns and blinds me so much that I can't fall asleep for another hour or two. Unless there is a toggle on all my devices that lets me turn this feature off permanently I am not really happy to see you introduce this to your videos. Though I suppose I am in the vast minority here...
🤚
Main issue is people not quantifying visual difference between HQ img and LQ. Darks can be darker without crushing the blacks (Making grays too dark). Then at same time making bright brighter without washing out brighter grays or bleeds light into the dark areas of the image/screen. Currently not impressed by costs and features of monitors. I am running a TN 60hz 1920x1080 display and will eventually upgrade to oled unless another tech supersedes it.
thank you Philip! now I can finally use my phone screen for something besides SDR content~
Most my YT is consumed lying in bed on the only OLED screen I own, the one in my phone ;-)
Bring on the HDR!
If only windows knew how to handle HDR without looking garbage outside of specific hdr programs
Unless I'm exceptionally stupid turning hdr on in windows makes everything look worse
Microsoft and RUclips and other software makers can't decide on how HDR is supposed to work on PC, so I'm keeping the setting off for the moment. Plus HDR 400 isn't real HDR anyway.
The thing that's wrong with the print screen button is that it's incapable of capturing hdr content due to its limited 8-bit image buffer. You need a 10-bit buffer to capture the large increase of color ranges and brightness ranges. Otherwise, all the content in the HDR range is cropped at the max 8-bit values. You can see this effect happen on the luminace map.
is it just me or is there something really goofy about the way the star wars guy takes off in a realistic full sprint everywhere he goes.
i think the HDR effect is cool, but in competitiv games i like having not flashy whites in super dark blacks, but everything else it's very cool and enjoyable.
is there something like Color HDR for better color contrast, i don't think so because we have different things for colors but is there?
I think HDR is for better colours as well
@@kliksphilip Probably placebo from my experience. Most HDR screens you can get are still 8bit. Maybe the color differences are easier to spot when the overall brightness levels are wider?
@@jakubhejna6301 it's not placebo. Since the luminance curve is separate from the colours in HDR, you don't have to mute the colours to get darker tones.
Your video quality is always amazing, could you let me know your Vegas reeder setting?
davinci resolve seems to be "BEST" at HDR right now
especially with scopes waveform scopes turned on
but as for viewing HDR in real time while editing it blackmagic design makes us get those 4k mini output PCIE cards
and even then you're forced to use an HDR monitor for just viewing
Finally hdr cat videos
didnt even realise this channel existed
This is the first video on RUclips I've noticed my tv switch to HDR mode on
Me watching with a non HDR monitor: *Interesting*
Uploading this video in hdr and sdr will make comparison even better. If viewers couldnt able to distinguish, then they dont have hdr display ( some displays like mine do play hdr videos like can able to see the difference betweeen hdr vs sdr videos, even thought it dont have proper hdr support)
I recently switched to an HDR gaming monitor and imo it’s totally worth it.
Me watching in 360P: wonderful
All i've noticed is that I get eye strain quicker when I have HDR on.
Another issue you could point out is how many games have black level raise issues with HDR on and completely butchers the image.
I feel all games should utilize Windows HDR Calibration settings.
Problem with HDR videos is that there's no SDR option for those with normal screens. The video just looks dark and grey. Some videos, like the one LTT did, look dark and yellow.
I enjoyed watching this on my new LG C2 42" OLED TV
I finally bought a hdr screen and... broke it while shipping yeah. I will get a replacement in next week and watch this again.
Rocking one of the first ROG Swift monitors: PG278Q but been looking for an upgrade since TN panel is now rather outdated technology by today standards.
For past 2 years I have been waiting for: (AOC AG274QGM / MSI MEG 271Q Mini LED / ViewSonic LITE XG272G) they were announced way back in 2021 with release date set to 2022 Q3 but then they never got released. It is still mistery to me.
I still feel like 4K is not really there yet, unless person is using 4090. QHD is still way to go in my opinion.
PS. compared the video on macbook pro 2021 and the PG278Q I must admit, those shades of purple did blow my mind a bit.
PPS. while comparing my gpu driver crashed on desktop (4080), so overall there is a lot more room for improvement
Tbh the best HDR results are only possible on an OLED screen which are still not very common in the PC market for some reason
The insane lack of support, clear standards and marketing BS have completely destroyed my joy of HDR.
Happy one creator is making the move here. I feel starved for good HDR content on RUclips.
The video seems to take "normal" white and turn it into grey on my screen, so the colours look very strange and the website/PDF stuff near 1:00 looks really wrong because the background is a horrible grey instead of white. I'm not sure what causes this, but it makes it a lot less enjoyable to watch the video.
I watched this on 3 display and I'm not a fan of how the HDR looks in this video. I watched on a SDR gaming monitor, iPhone 12 and Samsung S9. Both phones looked obviously "HDR" but the highlights looked a bit blown out and the saturation seemed rather unrealistically extreme. I think this look is fine for animated content but for video footage I think a more natural and less exagurated look is better. Now I don't know how it looked on your monitor or if this style of tone mapping was intended but I would rather watch a good SDR video in 2023 still.
Personally for me I don't think I'd enjoy HDR, cuz' I need my monitor's brightness to be extremely low for it not to hurt my eyes. Right now, my monitor's brightness is set at 2 out of a 100 and I still find it too bright sometimes. I also can't look at the screen in the dark, the room's lightbulb needs to be switched on.