I really like the setup for this campaign; having elaborate politicking and economics ("trade route" that's actually a smuggling route, and players co-opting the smuggling route, etc.) be the background for adventuring is really cool, and they still get a Drakkenheim-like ruined city filled with warring factions to explore. Really neat!
Just wanted to say thanks for putting these out. These session preps are the best thing to get my brain into D&D mode. I don't always take the things you're using in your campaign, but they always inspire me to think more in depth about aspects of my own campaign. I love that. So thank you.
Hi, Mike! Whenever someone asks me for a recommendation of RPG content creators, your name is the first that comes to mind. I'm a supporter of your work on Patreon, and I’m genuinely glad to have access to your session prep notes (gold, really, when you struggle prepping your own sessions...) and random generators! I’ve been wondering (and I know I should have asked this during the monthly Q&A…) how you integrate Secrets & Clues into your descriptions during a session. I can easily imagine scenarios like characters exploring a dungeon and overhearing a conversation or a foe letting important information slip during combat. However, in my own games, I sometimes feel pressured to deliver as many secrets and clues as possible as quickly as I can. This often leads me to rely on a single NPC or encounter to dump a lot of information, simply out of a sense of urgency to move things along... Do you have any advice or techniques for spreading out Secrets & Clues more... organically? throughout a session? I’d love to hear your thoughts on this. Thanks so much for all your incredible work! Especially, I really love your session prep videos! Mythical stuff.
These videos are so valuable! To be able to watch someone else prep their game really solidifies how to do it well.
I’m so glad you like them!
I really like the setup for this campaign; having elaborate politicking and economics ("trade route" that's actually a smuggling route, and players co-opting the smuggling route, etc.) be the background for adventuring is really cool, and they still get a Drakkenheim-like ruined city filled with warring factions to explore. Really neat!
"The giant sea horses will kick the crap out of you." That should be available as a t-shirt on the Sly Flourish website. 😂
Fantastic, Mike. Cheers
Just wanted to say thanks for putting these out. These session preps are the best thing to get my brain into D&D mode.
I don't always take the things you're using in your campaign, but they always inspire me to think more in depth about aspects of my own campaign. I love that. So thank you.
Hi, Mike!
Whenever someone asks me for a recommendation of RPG content creators, your name is the first that comes to mind. I'm a supporter of your work on Patreon, and I’m genuinely glad to have access to your session prep notes (gold, really, when you struggle prepping your own sessions...) and random generators!
I’ve been wondering (and I know I should have asked this during the monthly Q&A…) how you integrate Secrets & Clues into your descriptions during a session. I can easily imagine scenarios like characters exploring a dungeon and overhearing a conversation or a foe letting important information slip during combat. However, in my own games, I sometimes feel pressured to deliver as many secrets and clues as possible as quickly as I can. This often leads me to rely on a single NPC or encounter to dump a lot of information, simply out of a sense of urgency to move things along...
Do you have any advice or techniques for spreading out Secrets & Clues more... organically? throughout a session? I’d love to hear your thoughts on this.
Thanks so much for all your incredible work! Especially, I really love your session prep videos! Mythical stuff.