I find it really impressive that both AMD and Nvidia are showing off their performance modes, and they look this good. I would have just automatically used the quality setting
@@despairdx Garbage is a bit harsh - yeah it wasn't as good as we hoped, but it was a clear improvement over FSR2, especially the 3.1 version. Depending on the game, it was comparable to XeSS. (which is of course not enough, DLSS is the match to meet, but I still think you're being too harsh)
@@despairdx FSR is only "garbage" if you push it too hard. At reasonably high target resolutions (above 1440p) and higher framerates (above 60 fps) it looks pretty good in most games if you keep it at the quality setting. I played 50+ hours of Remnant 2 at 1728p 90 fps at FSR Quality and it looked absolutely fine. With FSR 3.1 specifically you can even pull it down to the balanced setting if you need to, but the performance setting still isn't really usable.
@@despairdx But it was still better than straight up lowering resolution and letting the monitor deal with the upscaling. That's the thing we left behind with CRT monitors, and it has annoyed me ever since. I used to create custom resolutions for every resolution divisible by 8 pixels in both directions, and then find the sweet spot between resolution and settings in each game. Now I just wish they would stop treating us like idiots and always implement a render scale slider. Presets, both for upscaling and settings, are for chumps.
The difference is insane to be able to notice through a camera recording a monitor uploaded on youtube and this is performance mode! Almost no shimmer and jitter in furs, shadows, transparent textures and edges even though the objects are moving. Really impressive!
And that, in my opinion, will be a big boon for gaming handhelds. Valve honestly shouldn't think of a Steam Deck replacement until RDNA4 or UDNA powered APUs come to life.
@@gewdvibesmeh used both on 3080 and while I always preferred dlss. It has its own problems, but when dlss 3 is 100% fsr 3 was 85%. Which is fine since it even supported older cards.
@@FenrirAlterim a 3080 owner too, and in 1080p dlss is soo much better in this resolution i really feel the change, dlaa and fsr native aa is the only one i think is kinda same
Nice to see the improvements on performance mode. I usually use quality because I have a 6900XT and it's powerful enough to not need all the extra frames so far.
holy crap this is a massive improvement, and this is on a camera record and youtube compression. This is actually day/night. the only thing thats missing is how much extra fps is there.
@@happybuggy1582 yeah, Nvidia is releasing the new cards with as much vram as 5 years ago too. But hey, I ain't shaming them, people are gonna buy because it's Nvidia. I'll just pick up the better card for the price, could be Intel, Amd or Nvidia I don't care.
It's better that they don't oversell and overhype FSR4 with a big sales pitch presentation. Just demo it, let the results and the reviewers tell the story.
They don't need to "oversell it". If they'd done this demo themselves instead of making Tim have to record off the monitor and upload through RUclips's BRUTAL compression, it would have been enough. Lisa Su needs to fire her marketing execs.
I know RnC was particularly bad for FSR3.x, and we still need to see how it behaves with other render approaches, but this bodes very very well already.
Tim needs FSR4 to get his fingerprints back after losing them by touching multiple graphics cards 'appropriately' throughout the day under Steve's strict instructions... CES 2025 is not ending without Tim touching each and every graphics card brought to the arena... I think the RX 9070 XT running inside this PC case is the last one....
AMD reportedly hiring Tim as it's Special Touching Officer who will personally touch all GPUs before sending to sales line... AMD also plans to certify all its 2025 and future GPUs as TimsTouched editions after Tim's Touch goes viral in CES 2025...
A company that embraces its faults, improves upon it and shows the result to the consumers in performance mode instead of trying to hide it? Color me impressed...
More like a company that knows it screwed the pooch by failing to embrace AI hardware for the 6 years its competitor did before and is trying their damnedest to offer something the least bit competitive now that they've exhausted what's possible with their software filter of an upscaler.
@@DBTHEPLUG Its not the same thing first of all. This is not producing 75% fake frames. On nvidia if i make an input on frames 2-5 im still stuck looking at frame 1 until frame 6... 4 non existent not responsive frames...
@DomenG33K Everyone was screaming rasterized performance before "fake frames" were even a thing, but go on. At first, dlss upscaling wasn't that great, so people shat on that. And now that dlss upscaling is great, they shit on the next thing. Some actually still shit on dlss upscaling and call it, and I quote, "a very blurry mess." I think they might've mixed up FSR with DLSS, still might be playing games with DLSS 1, or are using dlss (performance) at 1080p.
@@deathtoinfidelsdeusvult2184 You are forgetting how bad DLSS 2.0 was, it was so bad there was terrible ghosting everywhere, made everything blurry, completely removed some effects, and multiplied particle effects by adding way more fake ones. It was so bad that people were better off turning it off and just running at lower resolution or using FSR1 Ultra Quality mode.
Finally, I've been asking for this forever. This is the one thing AMD needed to get right. If they price it properly, this could dominate the segment. I don't care about MFG or raytracing.
yeah. I usually play ALL NATIVE 99% of the time. IF needed in the future, i will turn fsr/dlss on but i honestly dont like. Currently with a 6700xt which can do 90 to 95% of my gamming needs in 1080p. HOPE in the end of 2025 ill buy another AMD card. I REALLY like the software/adrenalin since rx480. Went to RTX 2060 but ARGH, terrible old software. I had a geforce mx 440 128bit back in 2002 and the driver interface and look sare ECXATLY THE SAME. I Went nuts when i realised that. Also, geforce experience is a pain in the ass, thankfully, its over now.
Sadly amd's competitiveness doesn't really matter. They've always had comparable offerings. In fact they'll be lucky to not lose market share to intel. 95% nvidia, 5% amd to 94.5% nvidia , 4% amd, 1.5% intel.
Because they’re still being wiped by Nvidia. Sadly they can’t do much about it, but releasing only a single GPU in the mid range, when Nvidia is selling several cards makes them at a disadvantage. Besides, FSR is likely not going to catch up now that Dlss 4 will launch with a different AI model for every aspect
Cyberpunk will not have a fs4 implementation on release. Do you remember how much time until fsr 3? Not even 3.1 and how bad it was that the mod was better.
@@nempk1817 Yeah, playing Cyberpunk on my Steam Deck, the official implementation of FSR 3 is essentially FSR 2.2+Framegen and a bad implementation at that. Terrible frametimes. The mod is so much better, smooth frametimes and holds 60 most of the time.
@@quantum5661 Nvidia is worth 6x what AMD is. AMD had to sideline Radeon in order to have a Ryzen moment, allocating most of it's resources to CPUs. It's not a given that they can constantly pull off magic, especially if customers don't buy them anyway.
@@quantum5661 They can stay a step behind Nvidia if they just figure out their pricing. This gen could have solid RT and access to a great upscaler. If they get the pricing right, i'd happily buy a 9070XT over the Nvidia equivalent with its focus on fake frames
Probably can but that would hurt the sales of the 9000 series. The 7000 series (at least the top line models) probably have support for the used methods. I would expect a backport after sales have stabelised if it is possible.
It's because the "AI cores" are a joke, and so the upscaling would have to run on the shader cores, which would eat into rasterization performance massively
I think this is nothing to do with FSR4... It is after Tim 'appropriately' Touched the RX 9070 XT.... I expect a long queue outside Tim's office with Graphics cards waiting to receive 'Tim's Touch' after CES 2025....
Our Special Agents indicated that Tim's Touch works better than NVIDIA's HairWorks.... Also rumours indicate that AMD cut short it's GPU announcements not because NVIDIA RTX 50 launch but to observe impact of Tim's Touch on GPUs....
@@MVPMTKING The good news is that they've all been given this treatment. AMD has actually had him at the end of the production line to bless each die directly on the silicon for maximum effect. XT stands for eXtra Tim now.
The damned confetti! It's genuinely hard to capture differences via a camera at these events but that's such a wildly stark difference. Super impressive.
I know it *should* be hard to tell and it's far too early until HU does official reviews/benchmarks, but it looks like a pretty darn good improvement so far. Let's hope it holds up to the final product.
Ratchet was kind of worst case scenario for FSR overall, there is also that dark planet with puddles that get some crazy action, if that is fixed, then i think we can say FSR 4 is on parity with DLSS, because i can't say that there's that much more to do especially after i was at my friends place recently and he was playing Witcher 3, he had some gambeson/padded jacket and damn it was ugly on DLSS, every stitch was flickering on 4070TIS
Yup, it actually looks to be competitive with DLSS now. Whether it's better or worse we don't know, perhaps a mix of the two, but it's nice to see such improvement. It's a shame that it probably won't be compatible with older gen AMD, but it's nonetheless good to see them improve their hardware and software up to this point.
@@leonro RDNA 3 has AI stuff, so it should be RDNA 3 compatibile, nothing else tho, RDNA 3 will probably come few months later... but still it should have FSR 3.1 for older ones like XeSS has dp4a and other one, so anything with FSR 4 should at least give you 3.1
@1:39 When the video discusses the difference in quality of the spinning material inside the confetti cannon, I personally noticed a bigger difference in quality from the crowd in the background directly above the confetti cannon.
@@Shahzad12357FSR 4 is only available in the high end 9000 series cards. 9070 and 9070xt only. No other cards in the 9000 series will have FSR 4 support so there is no way any older cards will have that support either.
That is the big question, AI performance on Linux is quite good at least on high tier RDNA3, so it would be very surprising and very disappointing if not compatible.
The big problem is that RX7000 ai cores are not true ai cores. They are AI accelerators which are basically normal shader cores with extra instructions to run WMMA calculations faster. It is still FAR weaker than a true AI core like Nvidia's Tensor. Even RTX20 Turing's AI cores are stronger which is why RX7000 cant really run a full Fsr4 featureset
RDNA 3 does not feature dedicated AI cores akin to NVIDIA's Tensor Cores or AMD's Matrix Cores found in the CDNA architecture. Instead, it enhances AI inference performance through Wave Matrix Multiply-Accumulate (WMMA) instructions, which operate on existing FP16 execution units. This approach improves efficiency in AI tasks without the need for specialised hardware. In contrast, AMD's RDNA 3.5 architecture, integrated into products like the Ryzen AI 300 series, includes dedicated AI hardware. These processors feature an XDNA 2 NPU AI engine capable of delivering up to 50 TOPS (trillions of operations per second) for AI inference processing. Therefore, while RDNA 3 lacks dedicated AI cores, it employs WMMA instructions to boost AI performance. Subsequent architectures, such as RDNA 3.5, incorporate dedicated AI hardware to further enhance AI capabilities.
Indeed.I love that game 1200 hours playing also Ranked 200 on top 500 world tour.I had rx 6600 I changed to rtx 4060 cause fsr 2 bad in the Finals...I hope they will add Fsr 3.1 or 4...Then welcome Back AMD.
In most FPS games, FSR 2 is preferred as it has less overhead. For older cards, newer versions often perform worse than native. (GTX 1070 @ 1440p for example)
No it won't, some issues are inherent in the upscaling method, like blurring behind the moving 3D model. Regardless, the unobstructed surfaces look really good in FSR4 and I am glad AMD is making improvements.
The problem is upscaling works better when it's going on a higher resolution to a 4k so most people agree that upscaling to 4k the image has less problems, so then what happens when you try to upscale from a far lower image to 1080-1440p which already has far less details. Well your image comes with problems because it had less info to work with. The only thing we can hope for is that fsr4 and dlss4 now fixes these problems for the lower end of upscaling because when i was upscaling to 1440p it could never do lines correctly e.g. a power line, it would look jagged as hell no matter the setting i put it at.
Honestly a lot of the titles I play are using FSR over DLSS, or many cases that use both. I'm unsure how DLSS 4 will go with the multi frame generation, but AMD have done a great job on this technology and I expect to see it as an update to many of the FSR 3.1 games I play. I really wish they'd push out a great GPU though, hopefully their CPU team is holding the fort down well this year but it's looking like if I want a GPU upgrade I will have to go with Nvidia
@@Ollay245 Their marketing claims were that FSR4 has better image quality and faster frame generation. The image quality claim appears to be true. Let's hope frame gen gets a decent bump too.
Can't wait to see what you reckon when you've had a proper chance to really put it under the microscope, but damn that really does look like a massive improvement.
The problem that i see is game support. If FSR 4 only works on the 9000 series, how many developers are gonna bother implementing it and optimizing for it. Better to focus on FSR 3 and DLSS. That's part of the reason why i hope this new AI FSR works on the 7000 series and maaaaaaybe 6000 although that's unlikely.
The thing is that if a dev implements FSR 3.1, it’s literally only takes adding the FSR 4 DLL and boom, the game supports FSR 4. Though there is the different problem of any game using FSR 3 and below, it won’t be as easy to add (or swap as a user) because they didn’t use standard DLL files until 3.1.
If game is released on PS5/Pro it will have PSSR and as an extension easier way to implement FSR4. Also as it's similar to dlss it might be easier for devs too
@@Jiffy360 it's not that easy tho. Yeah game devs might be able to convert from FSR 3.1 to FSR 4 in an afternoon, but it takes effort to fix things. There might be ghosting here, pixelation there, double rendering there, because the depth buffer is incorrect, the optical flow is inverted, the UI isn't masked properly, or any number of issues. So even if they implemented FSR 4, they're gonna naturally make sure that DLSS or FSR 3.1 works well before they fine tune FSR 4. Simply because the vast majority of their customers will never be able to use FSR 4 anyway.
According to that AMD slide promoting FSR4, it apparently only needs FSR3.1 built in to work, so maybe that means there is no need to update it from the developer side. Who knows how they're going to do it, but that more or less solves the adoption problem.
The biggest point is the upscaling of lower resolutions, such as 720p>1080p, which helps everyone play heavy games, some even with the processor's integrated video. With good quality..
Should have tried if you could have enable the overlay performance metric with the default ctlr+shift+o shortcut. To me it has to work at the driver level so it can be used at every game. Otherwise I will disregard the performance advantage it could have compared to native resolution
Haven't watched one of these comparisons in a while, I think the last one might have been about FSR2? Not sure I ever watched anything about FSR3. But anyway, this is the first time you've pointed out artifacts or differences between images where I could actually see what you were talking about. The glowing ring, then the fur on Ratchet. And that through a camera on a show floor! Of course sometimes I still don't see what you're talking about. The green thing, the confetti, the crowd. All looks the same to me. And of course I would never notice any of these in motion actually playing the game. These are generally super nitpicky items that you only see on high zoom picking apart the image pixel by pixel. It's good that FSR is getting to the point where even someone as unreasonably critical as you is starting to warm up to the technology.
ya, but that only put them in line with the old DLSS... DLSS 4 bring a true DLSS 3.0 moment with the DLSS transformers and it will actually work on RTX20 cards. i think FSR4 will not work on 5000/6000, i hope it will work on 7000 at least, at least not at its full form ( maybe they will do 2 version like intel)
@@war_fiq499 yes it is, look at the presentation. only the X3/4 MFG limited to RTX50 only X2 FG limited to RTX40 and RTX50 all the rest will work on RTX20 and up
@@war_fiq499 Do you even read the official page about DLSS 4? only frame gen not working for RTX 3000 and below. The upscaling does. Go research first before LOL at people. Kinda sad really
This is the most exciting announcement from CES this year for me. If FSR 4 is this good consistently then that's one reason to buy Nvidia over AMD that's made a bit less relevant. Also I'm pretty sure I heard there's improvements to h.264 on AMD cards which is exciting to me personally. If the model that's competing with the 5070 has 16GB of VRAM and comparable performance I might go AMD for the first time.
@justinhogue9861 Really it looks like they have a good shot of getting me this generation. My main thing I'll be looking at in reviews beyond generally price to performance compared to Nvidia is RT performance . I do care about ray tracing so it's important to me that it's at least like passable.
@@kanakabp TBF frame gen still feels like total ass unless it's at a frame rate where you don't really need it anymore :D 60fps base frame rate frame gen on feels noticeably more laggy then frame gen off
Its valid criticism if it is about frame gen though lets be honest. It is only good in single player games, and at a base frame rate where you do not really need frame gen. 60 fps with lower latency is a better experience in such a game, than 120-240 fps with high latency.
@@TheCreator919 FSR 3.1 can be good if implemented properly, you can see it in Ghost of Tsushima and even Silent Hill 2 remake. But Ratchet and Clank has a horrible implementation of it. And Idk who "Ya'll" are lol.
@@TheCreator919 fanboys were. Most people weren't. However, now that FSR is actually a serious upscaler, it seems ok. Still worse than DLSS and probably XeSS, but usable. Imagine that, all AMD had to do was implement machine learning. They could have and should have done this five years ago and maybe they'd have more than 10% market share today.
What's bizarre to me is that given the amount that AMD banged on about AI in their broadcast, they neglected to show an actually impressive and useful application of it, in FSR4. That's baffling.
They are still "cooking the strategy" for this launch. We will know everything in 6 days. They're timing this to be announced JUST before Nvidia launches so reviewers are more inclined to say "but hold of with purchases until we have reviewed AMD's offerings".
Seems like AMD again has a good product, but by not talking about it even though everyone expected it, their marketing team managed to introduce confusion and doubt into 9070/XT lineup. Along with their SW for RDNA4 as well...
But everyone is talking. And that's the best marketing there is. According to MLID the current projected announcement date for "everything" is the 15th.
AMD's problem is when they do hype up a product, it always end bad for them because allot of people somehow have unrealistic expectations of AMD.. they better of just releasing it without to much hassle and hype imo
The part I like the most about fsr4 is that like in real life not everything has to be sharp, the edges in no movie or anything in the video industry are highly outlined to the limit, there is always a kind of blur between the lines of objects and fs4 seems to get it
ghosting has always been my issue with upscaling, with both dlss and fsr, so seeing this huge of an improvement in FSR4 really is making me want to swap to red. Hopefully once the cards are out the the price to performance makes sense for the cards
@Groovy-Train DLSS4 will work on 6 year old RTX 2060s and with ray reconstruction, just without FG or MFG. FSR4 will work for the 600 people that actually buy RDNA4.
@Groovy-TrainDLSS upscaling works for all Nvidia RTX cards (aside from FG). Plus we can use FSR/FSR-FG and XeSS. AMD users are actually getting shafted.
Not necessarily. In at least one video AMD engineers disclosed that they’ll be looking at 7000-series and earlier cards after they have it reasonably well-sorted on RDNA4. I’m not surprised at all if they get it on 7000-series cards, it’s the “and earlier” that really surprised me. I’m skeptical it happens and if it does my guess is 6000-series ends up the earliest cards to get it.
With all the new rumors now showing Amd having a monster on their hands with Rdna 4, we may finally have the great generation we were hoping for. The fact that Fsr 4 looks so promising on top of the already awesome performance and price improvements that Rdna 4 seems lined up to deliver, is amazing.
I think you are going to love nvidia 4x frame gen then, if your base fps is high enough it should give a really nice presentation for those 240hz monitors
Meanwhile same type of person in nvidia comment section: "I exclusively play games without any upscaling for whatever reason. No actually, upscaling looks super duper blurry or whatever, so whatever you guys did with the ai stuff doesn't count as real performance. These are fake frames, bye."
@@saiyaman9000double the latency though. FG is only viable in single player games, where no one ever gave much shit about playing much more than 60 fps in the first place.
For people asking, no you can't get FSR4 to earlier cards because it's an hardware based technology that needs specific hardware implementations to be the most efficient if you want to match DLSS at least. We can get an FSR3.1 update tho but very unlikely
And for people to remember. FSR4 is 100% reliable on the game makers to add it into the game. With a market-share of what 10%? PSSR and DLSS. On AMD's own website. A little over 150 games has FSR 3.1. And in that list we have truly bangers of games like: Domino Simulator, House Flipper 2, Shredders, Sherlock Holmes Chapter One, Raji An Ancient Epic... Very popular must play games.... On AMD's list of FSR 3.1 games? I recognize 47, to at most 50 games. Notable highlights are: HOT WHEELS UNLEASHED, EVE Online, The Elder Scrolls Online, Back 4 Blood, Myst, Quake II RTX, Do Something, Cybermere. Black 4 Blood has FSR 3.1... EVE Online... Scrolls Online... Myst? Why on earth would a 1993 released game need FSR 3.1. Myst, uses a pretty non-standard resolution of 544x332 pixles. The game play you static images and some animated Gifs at less then 480p...
@@TheDiner50 Oh no you missed the Myst 2021 remake.. That's actually a rerelease that's visually stunning like the original was at it's time so there is definetely a need for it in that game. Would recommend
First backwards socket support wasn't supported for Ryzen 3000. Then it was. First SAM/ReBAR was Ryzen 5000 + 500 series chipset exclusive. Then it wasn't. First AMFM was RDNA3 exclusive. Then it wasn't. Now FSR4 is "RDNA4 exclusive". But FSR is open source, so AMD know they can't keep it a secret if it can run on RDNA3, at least in some fallback mode like XeSS in DP4a mode. So... as always: This is AMD. They suck at marketing at the most fundamental level, but always come good in the end.
I have been computing since 1979, and AMD is one of my favorite tech companies. They have taken on giants and scored, and every processor and what not I have had (486's and up) of theirs just works until it's just way too outdated to mess with anymore. I have had a few intel processors or else the motherboard with the required chip set. It may just be from running everything on the very edge, which It looks like AMD is less concerned about in favor of stability. I run Arch Linux with KDE on an Athlon phenom II system in my front office, and it's still snappy enough for all the office related, web browsing stuff, and whatever. I have a more recent I7 system as a NAS (also Arch and KDE), and also have my higher end Ryzen system (Yep, Arch Linux and KDE) for the more serious stuff like graphics processing CAD, and the wicked awesome fractal imaging program Mandelbulber 2, which will tax the F out of a 32 core processor for hours (possibly weeks) just to make a perfectly rendered cross combined fractal image with all of the many, fog, refraction, reflection, lighting, and other environmental stuff one could use! Animating a 10 minute fly through fractal video may require super computer rental!
You know your 3070 will be able to run DLSS4 right? And with its transformer based model it will blow FSR4 out of the water. Never bet on AMD they will always be behind.
@@rubenbordea wrong. all DLSS 4 image enhancements work on RTX 2000, 3000 & 4000. Frame Generation is only for RTX 4000. & multi frame generation is only for 5000. but he's right. RTX 3070 will benefit those improvement.
@@cajampa 3080 and up are the only good cards from that generation, anything lower (including 3070Ti) was dogwater. (Unless you play at 1080p, and that's not really worth mentioning in high end gaming context)
@@cajampa It's just that everyone in their right mind would rather move away from Nvidia as they are now. Me? No, I'm not in my right mind, I have a RTX4080. But Maybe in 2027-2030, when I need a new GPU, I'm probably rather going for AMD or Intel.
This looks awesome! I hope it isn't slow to implement into games like fsr3 was. Let's hope AMD can work out some backroom deals to get fsr4 into more games quickly.
lol, it ain't gonna perform like 7900xt, maybe like 7900gre and the price will be 500-550 dollars msrp + scalpers tax, which will make it 700 dollars, and for us in europe the price after launch will be 800 euros :D
I won't be gaming on 4k until I can run games natively at 100-120 fps minimum, medium settings, but it's cool that they are improving these technologies relatively quickly.
But just... IF you buy the "new" and SLOWER RX 9700 compared to the RX 7900 XTX, which is already slower than the RTX 4080... nice move, AMD! 🤮 So, AMD’s "new" (still nonexistent) TOP model ends up being slower than the mid-range card from the PREVIOUS generation of their competitors. 🤦♂ In other words, you get to enjoy "new" technology… but only on a slower card! 👏 That is truly a gamechanger! 🤣
Two things can be true. Upscaling tech can get you an extra bit of sauce out of a game that’s already running “ok” but not as nice as you’d like. It also has become a crutch of some AAA developers. We live in a whole ass fucking society, man. Very very few things are actually mutually exclusive.
I'm on a 7900XTX. So to get access to AMD's latest features I need to downgrade to a card that comes with less memory and at best can match a 7900XT. I understand they don't want to compete with Nvidia in the high-end for this generation but that leaves people on 7900XTX with no upgrade path.
Be honest with yourself. Do you really need to upgrade with a 7900XTX? I have a 6900XT and I don't plan on upgrading. I can play all the games that I want on a good quality. Maybe next generation will have a good price to performance-upgrade ratio. With a 7900XTX I would assume you can wait for a few more generations as well.
It all looks good but if fsr4 only works with rdna4 then it will not be as impactful as it hopes to be. Amd must provide support till rx 6000 and nvidia rtx 2000 to make fsr4 a killer alternative.
If those cards don't have the hardware to support FSR4, then they wont get it. Simples. Nvidia do it every time with their latest generation of cards and claim that the hardware is only available on the newest series. No-one seems to care about that though.
@Groovy-Train lets take the case of freesync. Amd made it disruptive enough that gsync is almost non-existent. The goal of FSR was the same originally, now with the shift to proprietary hardware they are failing on their own target.
It's almost like there were genuine hardware reasons for DLSS not to be supported on cards older than the 20 series and you can't just "wishful thinking" your way to make CNN tech work on hardware without AI cores.
It requires dedicated hardware, we’ve yet to see how it stacks up to DLSS let alone the new transformer model though. Good to see AMD making progress though, this was a necessary step
Honestly if i don’t see FSR 4 on my 7900xtx i will jump to Nvidia and get a 50 series card What’s the point of AI accelerators on my card if you won’t put them to use AMD !!
Nvidia tech has alway required the newest gen of GPU. RTX 3000 GPUs cant do DLSS frame gen, RTX 4000 wont do the newest multigen frame gen. Thats supposedly one reason why DLSS was better than FSR: Because it relied on the newest GPU tech and didnt care about compatability. So you can thank Nvidia for 'forcing' AMD to do the same.
@@Codyslx Fair point. Thats just an upgrade to older DLSS tech tho. Nvidia GPUs had tensor cores since the RTX 2000s, I think AMD has a real equivalent only with the 9000 series.
Tim I know that you are swayed more towards Nvidia than Radeon, ever so little or even ever so much. But in this instance after viewing FSR4 do you believe it is at par or even better than FSR3. For me I wish that to be the case. When it comes to pricing then that is where Radeon could be in trouble. The consensus still maintains that Radeon MUST BE a lot cheaper than the Nvidia equivalent. Well, we all know what happens when a shark smells blood and that is exactly what Nvidia is. Assuming Radeon price the 9070 at $335 and the 9070XT at $435, we all know Nvidia will do as a predator even though they have such an enormous lead across the world in product ownership. They will of course match or even undermine Radeon with a price match or perhaps a slightly lower price.
You know it's a big improvement when you can tell the difference through a camera recording the monitor at a distance PLUS the RUclips compression
immediately noticed all the confetti ghosting was gone. not bad amd, not bad.
Assuming both monitors are calibrated so they can show equal colours and not completely different than each other.
And watching on a 7" phone screen 😂😂😂
I find it really impressive that both AMD and Nvidia are showing off their performance modes, and they look this good. I would have just automatically used the quality setting
@@blairowens8912 but the marketing is jus meh they rlly need to lock-in on marketing lol
Being able to tell the difference without having actual footage or being in person is very telling, this is huge for AMD
yea fsr 3 was just straight up garbage... same as unplayable PSSR upon release in few games
@@despairdx Garbage is a bit harsh - yeah it wasn't as good as we hoped, but it was a clear improvement over FSR2, especially the 3.1 version. Depending on the game, it was comparable to XeSS. (which is of course not enough, DLSS is the match to meet, but I still think you're being too harsh)
@@despairdx FSR is only "garbage" if you push it too hard. At reasonably high target resolutions (above 1440p) and higher framerates (above 60 fps) it looks pretty good in most games if you keep it at the quality setting. I played 50+ hours of Remnant 2 at 1728p 90 fps at FSR Quality and it looked absolutely fine.
With FSR 3.1 specifically you can even pull it down to the balanced setting if you need to, but the performance setting still isn't really usable.
@@despairdx But it was still better than straight up lowering resolution and letting the monitor deal with the upscaling. That's the thing we left behind with CRT monitors, and it has annoyed me ever since. I used to create custom resolutions for every resolution divisible by 8 pixels in both directions, and then find the sweet spot between resolution and settings in each game. Now I just wish they would stop treating us like idiots and always implement a render scale slider. Presets, both for upscaling and settings, are for chumps.
Huge for console owners as well.
The difference is insane to be able to notice through a camera recording a monitor uploaded on youtube and this is performance mode! Almost no shimmer and jitter in furs, shadows, transparent textures and edges even though the objects are moving. Really impressive!
And that, in my opinion, will be a big boon for gaming handhelds. Valve honestly shouldn't think of a Steam Deck replacement until RDNA4 or UDNA powered APUs come to life.
the visual quality is actually WAY better than fsr3
The power of machine learning
Not a high bar to cross when FSR was always trash fire compared to XeSS and DLSS
@@gewdvibesmeh used both on 3080 and while I always preferred dlss. It has its own problems, but when dlss 3 is 100% fsr 3 was 85%. Which is fine since it even supported older cards.
@@FenrirAlterim a 3080 owner too, and in 1080p dlss is soo much better in this resolution i really feel the change, dlaa and fsr native aa is the only one i think is kinda same
Nice to see the improvements on performance mode. I usually use quality because I have a 6900XT and it's powerful enough to not need all the extra frames so far.
holy crap this is a massive improvement, and this is on a camera record and youtube compression. This is actually day/night. the only thing thats missing is how much extra fps is there.
E se eles conseguiram reduzir significativamente o inputlag para jogos competitivos (espero algo em torno de 14ms para Cod Warzone)
@@brunobsouzac Parceiro, por que tu tá falando português no Hardware Unboxed?
@@ceejayszee estava em tantos vídeos de canais diferentes que acabei confundindo as línguas 🥲
@@brunobsouzac kkk acontece
@@ceejayszee Isso é uma boa pergunta.
FSR4 is actually looking pretty neat
Almost matching the quality of DLSS that was released 5 years ago
@@happybuggy1582 yeah, Nvidia is releasing the new cards with as much vram as 5 years ago too. But hey, I ain't shaming them, people are gonna buy because it's Nvidia. I'll just pick up the better card for the price, could be Intel, Amd or Nvidia I don't care.
It's better that they don't oversell and overhype FSR4 with a big sales pitch presentation. Just demo it, let the results and the reviewers tell the story.
yep, we all want spend our real money on every upscaler of fakey frames and free samples with listed games for all the of them😅
They don't need to "oversell it". If they'd done this demo themselves instead of making Tim have to record off the monitor and upload through RUclips's BRUTAL compression, it would have been enough.
Lisa Su needs to fire her marketing execs.
@@henryviiifake8244 no marketing. Just great products
FSR4 is coming! To 1 game every few months because Everyone else is busy optimizing for DLSS
The fact that its not arbitrarily locked down like Nvidia does it with DLSS and framegen, is good enough for me.
For a hands-on video by Tim, I’d expect more caressing
Yeah, I agree. Tim's a very handy guy.
@@Aelendris what's the context?
@@XashA12Musk Yesterday's hands on video about the RTX 5000 series.
@@XashA12MuskTim can't stop groping hardware on video. Gonna get me tooed by AIs in a few years.
Holy moly, this is really improvement. Finally FSR up to the task? My main concern is blur from taa and input lag.
Woah the confetti falling down looks way better :O there's no more weird artifacting/trailing left behind as it falls
I know RnC was particularly bad for FSR3.x, and we still need to see how it behaves with other render approaches, but this bodes very very well already.
Rift Apart's opening segment is just such a good benchmark for upscalers because it has so many difficult to resolve issues.
каких конфети, ты на дорожку посмотри красную, разница на глаза, сразу увидишь.
Tim needs FSR4 to get his fingerprints back after losing them by touching multiple graphics cards 'appropriately' throughout the day under Steve's strict instructions...
CES 2025 is not ending without Tim touching each and every graphics card brought to the arena... I think the RX 9070 XT running inside this PC case is the last one....
*losing*
@@snakebebop thanks 🙂
Huh
AMD reportedly hiring Tim as it's Special Touching Officer who will personally touch all GPUs before sending to sales line... AMD also plans to certify all its 2025 and future GPUs as TimsTouched editions after Tim's Touch goes viral in CES 2025...
also the 5090 founders edition, no? unless that was in a diff video i havent seen yet.
A company that embraces its faults, improves upon it and shows the result to the consumers in performance mode instead of trying to hide it? Color me impressed...
More like a company that knows it screwed the pooch by failing to embrace AI hardware for the 6 years its competitor did before and is trying their damnedest to offer something the least bit competitive now that they've exhausted what's possible with their software filter of an upscaler.
@@ALmaN11223344regardless if this works bravo
the confetti looks solid.
No idea how that matters. Everyone was screaming rasterized performance but are praising AI upscaling when AMD does it.
@@DBTHEPLUG Its not the same thing first of all. This is not producing 75% fake frames. On nvidia if i make an input on frames 2-5 im still stuck looking at frame 1 until frame 6... 4 non existent not responsive frames...
@DomenG33K Everyone was screaming rasterized performance before "fake frames" were even a thing, but go on.
At first, dlss upscaling wasn't that great, so people shat on that. And now that dlss upscaling is great, they shit on the next thing.
Some actually still shit on dlss upscaling and call it, and I quote, "a very blurry mess."
I think they might've mixed up FSR with DLSS, still might be playing games with DLSS 1, or are using dlss (performance) at 1080p.
@@DomenG33K people acting like dlss 2 doesn't exist. AMD is just late that it took them in 2025 just to compete dlss 2 lol
@@deathtoinfidelsdeusvult2184 You are forgetting how bad DLSS 2.0 was, it was so bad there was terrible ghosting everywhere, made everything blurry, completely removed some effects, and multiplied particle effects by adding way more fake ones. It was so bad that people were better off turning it off and just running at lower resolution or using FSR1 Ultra Quality mode.
3:20 THAT IS 1080p TO 4K? That looks crazy good.
Fsr4 performance
Exactly. So I wish the "upscaling is bad" crowd will finally be converted.
@@OrangeGenerator We still have to see how it works in motion but honestly this is very good progress.
Upscaling to 4k is basically free frames, playing at native 4k is worthless
@@OrangeGeneratorI might be converted if they keep making upgrades of this level. 3.1 looks like absolute garbage and I'd rather play at native 1080.
Finally, I've been asking for this forever. This is the one thing AMD needed to get right. If they price it properly, this could dominate the segment. I don't care about MFG or raytracing.
yeah mfg not a sell for me lol
@@citrussockawn2245 But RT is.
yeah. I usually play ALL NATIVE 99% of the time. IF needed in the future, i will turn fsr/dlss on but i honestly dont like.
Currently with a 6700xt which can do 90 to 95% of my gamming needs in 1080p.
HOPE in the end of 2025 ill buy another AMD card. I REALLY like the software/adrenalin since rx480. Went to RTX 2060 but ARGH, terrible old software.
I had a geforce mx 440 128bit back in 2002 and the driver interface and look sare ECXATLY THE SAME. I Went nuts when i realised that.
Also, geforce experience is a pain in the ass, thankfully, its over now.
Nah. AMD will never 'dominate' any GPU market.
Sadly amd's competitiveness doesn't really matter. They've always had comparable offerings. In fact they'll be lucky to not lose market share to intel.
95% nvidia, 5% amd to 94.5% nvidia , 4% amd, 1.5% intel.
Why AMD is silent on FSR 4 when it's looking impressive
Picking their spot, lets be honets now its all about Nvidia ...
Because they’re still being wiped by Nvidia. Sadly they can’t do much about it, but releasing only a single GPU in the mid range, when Nvidia is selling several cards makes them at a disadvantage. Besides, FSR is likely not going to catch up now that Dlss 4 will launch with a different AI model for every aspect
@@Sumire9287 dlss 3 was looking decent enough already this may have catched it, completely usable.
Because AMD Marketing team is a joke, they don't know how to do their jobs.
The marketing team for RADEON is trash ... the engineering team clearly has potential.
The carpet glitch is the reason why I gave up on FSR for CP2077, the bushes look like grainy crap.
Presumably it'll get FSR 4 which is great
Cyberpunk will not have a fs4 implementation on release. Do you remember how much time until fsr 3? Not even 3.1 and how bad it was that the mod was better.
@@nempk1817 Yeah, playing Cyberpunk on my Steam Deck, the official implementation of FSR 3 is essentially FSR 2.2+Framegen and a bad implementation at that. Terrible frametimes. The mod is so much better, smooth frametimes and holds 60 most of the time.
Big compliments to the camera work for capturing the comparisons so well!
I hope it does well. We do need AMD to pull a win for once.
amd needs to actually get their shit together instead of being a step and a half behind nvidia at all times, they need a ryzen moment.
@@quantum5661 UDNA is probably the moment they're aiming for that. Still at least a year away for that and likely 2...
@@quantum5661 Nvidia is worth 6x what AMD is. AMD had to sideline Radeon in order to have a Ryzen moment, allocating most of it's resources to CPUs. It's not a given that they can constantly pull off magic, especially if customers don't buy them anyway.
@@quantum5661 They can stay a step behind Nvidia if they just figure out their pricing. This gen could have solid RT and access to a great upscaler. If they get the pricing right, i'd happily buy a 9070XT over the Nvidia equivalent with its focus on fake frames
Everyone is excited for January 30th, while, I at least, have no idea about anything when it comes to AMD's cards, their features or release date
Hopefully they finally do an official briefing...
at CES they said there will be more in Q1 2025. they waited for Nvidia CES.
Nah!
Tims or Steves brieffing is better 100 to 1!
This is the first time in a RUclips video that I was really able to see things like ghosting and less definition. Excellent demonstration.
That's a HUGE improvement during motion, even through a camcorder on compressed youtube video. I'm impressed.
I find it hard to believe that FSR 4 won't work with 7900 XTX which I have, but anyway, the improvement looks quite impressive
Probably can but that would hurt the sales of the 9000 series. The 7000 series (at least the top line models) probably have support for the used methods. I would expect a backport after sales have stabelised if it is possible.
It isn't very hard to believe when you consider that FSR4 requires hardware that the 7000 series doesn't have.
It's because the "AI cores" are a joke, and so the upscaling would have to run on the shader cores, which would eat into rasterization performance massively
@@NoNameForNoneAMD needs to price these new cards way better than 7000 series or they'll just keep losing market share
@@Batman-bh6vwExcept up to this point, fsr has been open source on which any one could use it.
0:56 My God. They've developed the ability to make things move COUNTERclockwise!
7:04 bruh the teacher left the cursor visible on screen
bruh moment
😂
I think this is nothing to do with FSR4... It is after Tim 'appropriately' Touched the RX 9070 XT.... I expect a long queue outside Tim's office with Graphics cards waiting to receive 'Tim's Touch' after CES 2025....
@@birlalovesyou Yeah that was clearly native rendering. The GPU was just trying extra hard because Tim had it all worked up.
Hopefully, scalpers dont get their paws on the rx 9070 xt TimTouched editions.
Our Special Agents indicated that Tim's Touch works better than NVIDIA's HairWorks.... Also rumours indicate that AMD cut short it's GPU announcements not because NVIDIA RTX 50 launch but to observe impact of Tim's Touch on GPUs....
so funny we need more of these comments literally laughing my dick off
@@MVPMTKING The good news is that they've all been given this treatment. AMD has actually had him at the end of the production line to bless each die directly on the silicon for maximum effect. XT stands for eXtra Tim now.
The damned confetti! It's genuinely hard to capture differences via a camera at these events but that's such a wildly stark difference. Super impressive.
I know it *should* be hard to tell and it's far too early until HU does official reviews/benchmarks, but it looks like a pretty darn good improvement so far.
Let's hope it holds up to the final product.
Let's hope they're not actually showing a native image🥶
Ratchet was kind of worst case scenario for FSR overall, there is also that dark planet with puddles that get some crazy action, if that is fixed, then i think we can say FSR 4 is on parity with DLSS, because i can't say that there's that much more to do
especially after i was at my friends place recently and he was playing Witcher 3, he had some gambeson/padded jacket and damn it was ugly on DLSS, every stitch was flickering on 4070TIS
Yup, it actually looks to be competitive with DLSS now. Whether it's better or worse we don't know, perhaps a mix of the two, but it's nice to see such improvement. It's a shame that it probably won't be compatible with older gen AMD, but it's nonetheless good to see them improve their hardware and software up to this point.
@@leonro RDNA 3 has AI stuff, so it should be RDNA 3 compatibile, nothing else tho, RDNA 3 will probably come few months later... but still it should have FSR 3.1 for older ones like XeSS has dp4a and other one, so anything with FSR 4 should at least give you 3.1
@@1Grainer1 It's RX9000 graphics cards and newer that're required for this.
@1:39 When the video discusses the difference in quality of the spinning material inside the confetti cannon, I personally noticed a bigger difference in quality from the crowd in the background directly above the confetti cannon.
Thank you, Steve, for sending Tim to CES, such an amazing content.
Why is AMD so silent about all these things?
AI, AI brought Nvidia from a 1 trillion dollar company to a 3 trillion dollar one, so yea, thats the money maker rn
waiting the Nvidia move, with that done, I'm sure they will announce the GPUs (and prices) and FSR4 soon
Because they wouldn't want to be overshadowed by nvidia.
According to MLID's leaked, AMD is planning to announce all these on 15th January
Because it will only work on two of their new cards that are about as powerful as their last gen cards.
Wait, that actually looks pretty good. Despite the extremely crude setup, I can tell the difference right away.
Looks really impressive, especially the confetti over the crowds. Great job AMD.
Actually looks pretty decent. I could see the difference right away
fsr 4 compared to fsr 3.1 actually looks like an impressive uplift in upscaling this time, props to amd for putting so much effort into it
The red carpet on FSR 3.1 looks shimmering, meanwhile it’s very stable on FSR 4. Great improvement!
Hope they launch fsr 4 in 7000 series as well
probably not, the AI cores in the 7000 series are pretty underpowered
Clueless
@@flamingscar5263 they can lunch a less powerful version like intel did
Pretty sure they confirmed it's a 9000 series exclusive which makes sense since it's hardware based now.
@@Shahzad12357FSR 4 is only available in the high end 9000 series cards. 9070 and 9070xt only. No other cards in the 9000 series will have FSR 4 support so there is no way any older cards will have that support either.
If fsr4 doesn't work on 7000 series, does that mean the AI cores on 7000 are just as garbage as fsr 3 and below?
That is the big question, AI performance on Linux is quite good at least on high tier RDNA3, so it would be very surprising and very disappointing if not compatible.
The big problem is that RX7000 ai cores are not true ai cores. They are AI accelerators which are basically normal shader cores with extra instructions to run WMMA calculations faster. It is still FAR weaker than a true AI core like Nvidia's Tensor. Even RTX20 Turing's AI cores are stronger which is why RX7000 cant really run a full Fsr4 featureset
AMD's AI cores might be.
RDNA 3 does not feature dedicated AI cores akin to NVIDIA's Tensor Cores or AMD's Matrix Cores found in the CDNA architecture. Instead, it enhances AI inference performance through Wave Matrix Multiply-Accumulate (WMMA) instructions, which operate on existing FP16 execution units. This approach improves efficiency in AI tasks without the need for specialised hardware.
In contrast, AMD's RDNA 3.5 architecture, integrated into products like the Ryzen AI 300 series, includes dedicated AI hardware. These processors feature an XDNA 2 NPU AI engine capable of delivering up to 50 TOPS (trillions of operations per second) for AI inference processing.
Therefore, while RDNA 3 lacks dedicated AI cores, it employs WMMA instructions to boost AI performance. Subsequent architectures, such as RDNA 3.5, incorporate dedicated AI hardware to further enhance AI capabilities.
@@pikaachoo3888XeSS works for without ANY accelerators, on a damn Nvidia 10 series
This video was excellent! More content like this please
The Finals Embark devs need to add FSR 3.1.3 upscaling. FSR2 is outdated
Indeed.I love that game 1200 hours playing also Ranked 200 on top 500 world tour.I had rx 6600 I changed to rtx 4060 cause fsr 2 bad in the Finals...I hope they will add Fsr 3.1 or 4...Then welcome Back AMD.
In most FPS games, FSR 2 is preferred as it has less overhead. For older cards, newer versions often perform worse than native. (GTX 1070 @ 1440p for example)
I really want it as a 1650m owner
The should add fsr4 as it releases
honestly from my experience xess is so much better than fsr currently so hopefully they go with that and not the lackluster fsr3.1
If this is 1080p to 4K on Performance mode, 1080p to 1440p on Quality mode will be virtually *perfect*
No it won't, some issues are inherent in the upscaling method, like blurring behind the moving 3D model. Regardless, the unobstructed surfaces look really good in FSR4 and I am glad AMD is making improvements.
The problem is upscaling works better when it's going on a higher resolution to a 4k so most people agree that upscaling to 4k the image has less problems, so then what happens when you try to upscale from a far lower image to 1080-1440p which already has far less details. Well your image comes with problems because it had less info to work with.
The only thing we can hope for is that fsr4 and dlss4 now fixes these problems for the lower end of upscaling because when i was upscaling to 1440p it could never do lines correctly e.g. a power line, it would look jagged as hell no matter the setting i put it at.
@@MrBl3kinot as good as native, but definetly worth using if you are not achieving your desired framerate
@lucazani2730 I know, I am using upscaling of one kind of another in almost every scenario. Just pointing out facts.
Im excited but like, lets calm down its still upscaling lmao
This video really presents the improvement well. Nicely done, and thank you!
AMD needs to get FSR4 into as many games as possible ASAP
Honestly a lot of the titles I play are using FSR over DLSS, or many cases that use both. I'm unsure how DLSS 4 will go with the multi frame generation, but AMD have done a great job on this technology and I expect to see it as an update to many of the FSR 3.1 games I play.
I really wish they'd push out a great GPU though, hopefully their CPU team is holding the fort down well this year but it's looking like if I want a GPU upgrade I will have to go with Nvidia
@@Ollay245 Their marketing claims were that FSR4 has better image quality and faster frame generation. The image quality claim appears to be true. Let's hope frame gen gets a decent bump too.
Can't wait to see what you reckon when you've had a proper chance to really put it under the microscope, but damn that really does look like a massive improvement.
Hey congrats to a million subscribers! Love your dedication to the craft.
The problem that i see is game support.
If FSR 4 only works on the 9000 series, how many developers are gonna bother implementing it and optimizing for it. Better to focus on FSR 3 and DLSS.
That's part of the reason why i hope this new AI FSR works on the 7000 series and maaaaaaybe 6000 although that's unlikely.
The thing is that if a dev implements FSR 3.1, it’s literally only takes adding the FSR 4 DLL and boom, the game supports FSR 4. Though there is the different problem of any game using FSR 3 and below, it won’t be as easy to add (or swap as a user) because they didn’t use standard DLL files until 3.1.
@@Jiffy360 there will be only one version of dll file.
If game is released on PS5/Pro it will have PSSR and as an extension easier way to implement FSR4. Also as it's similar to dlss it might be easier for devs too
@@Jiffy360 it's not that easy tho. Yeah game devs might be able to convert from FSR 3.1 to FSR 4 in an afternoon, but it takes effort to fix things.
There might be ghosting here, pixelation there, double rendering there, because the depth buffer is incorrect, the optical flow is inverted, the UI isn't masked properly, or any number of issues.
So even if they implemented FSR 4, they're gonna naturally make sure that DLSS or FSR 3.1 works well before they fine tune FSR 4. Simply because the vast majority of their customers will never be able to use FSR 4 anyway.
According to that AMD slide promoting FSR4, it apparently only needs FSR3.1 built in to work, so maybe that means there is no need to update it from the developer side. Who knows how they're going to do it, but that more or less solves the adoption problem.
Kind of insane how they spent no time at all talking about this considering how good it looks. But it's AMD I guess
They are doing another media briefing on the 15th Jan for FSR4 / RDNA 4.
@@paul2609 Will it be cheaper to them to do it on 15th? xD
@@GreyDeathVaccine Apparently, they only had 40 minutes to deliver the presentation
The biggest point is the upscaling of lower resolutions, such as 720p>1080p, which helps everyone play heavy games, some even with the processor's integrated video. With good quality..
Should have tried if you could have enable the overlay performance metric with the default ctlr+shift+o shortcut.
To me it has to work at the driver level so it can be used at every game. Otherwise I will disregard the performance advantage it could have compared to native resolution
looks pretty decent with the examples seen so far
Haven't watched one of these comparisons in a while, I think the last one might have been about FSR2? Not sure I ever watched anything about FSR3. But anyway, this is the first time you've pointed out artifacts or differences between images where I could actually see what you were talking about. The glowing ring, then the fur on Ratchet. And that through a camera on a show floor!
Of course sometimes I still don't see what you're talking about. The green thing, the confetti, the crowd. All looks the same to me.
And of course I would never notice any of these in motion actually playing the game. These are generally super nitpicky items that you only see on high zoom picking apart the image pixel by pixel.
It's good that FSR is getting to the point where even someone as unreasonably critical as you is starting to warm up to the technology.
Watching this at 480p and can actually see the improvements
That’s a remarkable improvement to be honest
ya, but that only put them in line with the old DLSS...
DLSS 4 bring a true DLSS 3.0 moment with the DLSS transformers and it will actually work on RTX20 cards.
i think FSR4 will not work on 5000/6000, i hope it will work on 7000 at least, at least not at its full form ( maybe they will do 2 version like intel)
@@gametime4316 Nvidia allow new DLSS transformer work in RTX20...LOL no
@@war_fiq499 yes it is, look at the presentation.
only the X3/4 MFG limited to RTX50
only X2 FG limited to RTX40 and RTX50
all the rest will work on RTX20 and up
@@war_fiq499 Do you even read the official page about DLSS 4? only frame gen not working for RTX 3000 and below. The upscaling does. Go research first before LOL at people. Kinda sad really
@@kjjhsdh Yeah like how 5070 = 4090. They know for the lies..let's we see it than we believe...
TY for all the great content. You guys have become my go to tech channel.
This is the most exciting announcement from CES this year for me. If FSR 4 is this good consistently then that's one reason to buy Nvidia over AMD that's made a bit less relevant. Also I'm pretty sure I heard there's improvements to h.264 on AMD cards which is exciting to me personally. If the model that's competing with the 5070 has 16GB of VRAM and comparable performance I might go AMD for the first time.
Would be good for prices if we had competition. Nvidia is so hard to compete against. AMD is in a difficult situation right now.
@justinhogue9861 Really it looks like they have a good shot of getting me this generation. My main thing I'll be looking at in reviews beyond generally price to performance compared to Nvidia is RT performance . I do care about ray tracing so it's important to me that it's at least like passable.
2:18 WTF was that?
the camera trying to autofocus
Wow, that's a HUGE improvement!
where are all the people who saying "i'm not interested in any fake blurry mess pixel, i need raw performance"?
They reserve the outrage for Nvidia
@@gingerbread6967 lol yeah 🤣🤣so for them is amd good, nvidia bad. just like when amd launch FSR FG, suddenly very few people hate the fAke Frames.
Because nvidia was pushing this crap for a while but AMD is still catching up. Competition becoming more even is a good thing for consumers.
@@kanakabp TBF frame gen still feels like total ass unless it's at a frame rate where you don't really need it anymore :D 60fps base frame rate frame gen on feels noticeably more laggy then frame gen off
Its valid criticism if it is about frame gen though lets be honest. It is only good in single player games, and at a base frame rate where you do not really need frame gen. 60 fps with lower latency is a better experience in such a game, than 120-240 fps with high latency.
08:13 is a clear example of how bad FSR 3.1 is and the improvement of FSR 4.
Y’all were praising 3.1 just 5 months ago
@@TheCreator919 FSR 3.1 can be good if implemented properly, you can see it in Ghost of Tsushima and even Silent Hill 2 remake. But Ratchet and Clank has a horrible implementation of it. And Idk who "Ya'll" are lol.
@@NXDf7 silent hill 2 and ghost of tsushima is also bad. Alot of ghosting.
@@TheCreator919 fanboys were. Most people weren't. However, now that FSR is actually a serious upscaler, it seems ok. Still worse than DLSS and probably XeSS, but usable.
Imagine that, all AMD had to do was implement machine learning. They could have and should have done this five years ago and maybe they'd have more than 10% market share today.
@@TheCreator919 And poo pooing on dlss4 and multi fg just yesterday lol.
It really looks good. Great improvements.
What's bizarre to me is that given the amount that AMD banged on about AI in their broadcast, they neglected to show an actually impressive and useful application of it, in FSR4. That's baffling.
They are still "cooking the strategy" for this launch. We will know everything in 6 days. They're timing this to be announced JUST before Nvidia launches so reviewers are more inclined to say "but hold of with purchases until we have reviewed AMD's offerings".
Seems like AMD again has a good product, but by not talking about it even though everyone expected it, their marketing team managed to introduce confusion and doubt into 9070/XT lineup. Along with their SW for RDNA4 as well...
But everyone is talking. And that's the best marketing there is. According to MLID the current projected announcement date for "everything" is the 15th.
AMD's problem is when they do hype up a product, it always end bad for them because allot of people somehow have unrealistic expectations of AMD.. they better of just releasing it without to much hassle and hype imo
The part I like the most about fsr4 is that like in real life not everything has to be sharp, the edges in no movie or anything in the video industry are highly outlined to the limit, there is always a kind of blur between the lines of objects and fs4 seems to get it
They're playing catch up to DLSS just as DLSS is about to make another massive jump
A jump to even more fake frames 😂
@ yeah but even the older cards like mine are getting a visual upgrade to DLSS no?
@@kevinh4869 Yep!
@@seeibe DLSS is not only about framegen...
@@kevinh4869 What visual upgrades are there in the horizon for DLSS? I am not interested in generating frames or mults.
ghosting has always been my issue with upscaling, with both dlss and fsr, so seeing this huge of an improvement in FSR4 really is making me want to swap to red. Hopefully once the cards are out the the price to performance makes sense for the cards
night and day difference. nice work with the demo. well captured. 👍
Side by side comparisons like this are the best
looks good but will it even run on the 7000 series cards?
Wouldn't have high hopes foe that, cuz FSR is now Hardware based and not software based, so it needed some changes under the hood.
Great work Tim, especially considering the circumstances
FSR finally caught up the DLSS 3, But all you need is a new graphics card.
Like Nvidia every generation then. 😆
@Groovy-Train DLSS4 will work on 6 year old RTX 2060s and with ray reconstruction, just without FG or MFG. FSR4 will work for the 600 people that actually buy RDNA4.
@Groovy-TrainDLSS upscaling works for all Nvidia RTX cards (aside from FG).
Plus we can use FSR/FSR-FG and XeSS.
AMD users are actually getting shafted.
Not necessarily. In at least one video AMD engineers disclosed that they’ll be looking at 7000-series and earlier cards after they have it reasonably well-sorted on RDNA4. I’m not surprised at all if they get it on 7000-series cards, it’s the “and earlier” that really surprised me. I’m skeptical it happens and if it does my guess is 6000-series ends up the earliest cards to get it.
Thats what catching up means, Nvidia did it with the 2000 series (which btw were pretty bad card).
2:33 Did Tim really call Capitan Qwark an alien?
He has three fingers. He’s an alien.
Was gonna say the same thing 😂
With all the new rumors now showing Amd having a monster on their hands with Rdna 4, we may finally have the great generation we were hoping for. The fact that Fsr 4 looks so promising on top of the already awesome performance and price improvements that Rdna 4 seems lined up to deliver, is amazing.
always excited about upscalling technology, I value high framerate a lot even when playing slow pace games
I think you are going to love nvidia 4x frame gen then, if your base fps is high enough it should give a really nice presentation for those 240hz monitors
I thought you guys hated nvidia's fake frames
Meanwhile same type of person in nvidia comment section:
"I exclusively play games without any upscaling for whatever reason. No actually, upscaling looks super duper blurry or whatever, so whatever you guys did with the ai stuff doesn't count as real performance. These are fake frames, bye."
@@saiyaman9000double the latency though. FG is only viable in single player games, where no one ever gave much shit about playing much more than 60 fps in the first place.
@@nameless.0190 yea the original commenter said even in slow paced games so works really well for that I would say
I thought AMD was the monitor itself for a whole 4 minutes lol
I have to say that the improvement in disocclusion errors is pretty impressive!
For people asking, no you can't get FSR4 to earlier cards because it's an hardware based technology that needs specific hardware implementations to be the most efficient if you want to match DLSS at least. We can get an FSR3.1 update tho but very unlikely
@kador7182 exactly, these new cards have dedicated AI cores, which can run the AI models needed for temporal based upscaling.
And for people to remember. FSR4 is 100% reliable on the game makers to add it into the game. With a market-share of what 10%? PSSR and DLSS.
On AMD's own website. A little over 150 games has FSR 3.1. And in that list we have truly bangers of games like: Domino Simulator, House Flipper 2, Shredders, Sherlock Holmes Chapter One, Raji An Ancient Epic... Very popular must play games....
On AMD's list of FSR 3.1 games? I recognize 47, to at most 50 games. Notable highlights are: HOT WHEELS UNLEASHED, EVE Online, The Elder Scrolls Online, Back 4 Blood, Myst, Quake II RTX, Do Something, Cybermere.
Black 4 Blood has FSR 3.1... EVE Online... Scrolls Online... Myst? Why on earth would a 1993 released game need FSR 3.1. Myst, uses a pretty non-standard resolution of 544x332 pixles. The game play you static images and some animated Gifs at less then 480p...
@@TheDiner50 Oh no you missed the Myst 2021 remake.. That's actually a rerelease that's visually stunning like the original was at it's time so there is definetely a need for it in that game. Would recommend
Wonder what all the AI silicon on my 7900xtx will be used for if not FSR4
Utterly useless
They are there for marketing
You can use it right now. Just not for FSR, people do other thing with their GPU's.
Try some light llama model on it
I dont know how's ai support on amd card is like but most people buy amd purely for gaming tho
First backwards socket support wasn't supported for Ryzen 3000. Then it was. First SAM/ReBAR was Ryzen 5000 + 500 series chipset exclusive. Then it wasn't. First AMFM was RDNA3 exclusive. Then it wasn't. Now FSR4 is "RDNA4 exclusive". But FSR is open source, so AMD know they can't keep it a secret if it can run on RDNA3, at least in some fallback mode like XeSS in DP4a mode.
So... as always: This is AMD. They suck at marketing at the most fundamental level, but always come good in the end.
I have been computing since 1979, and AMD is one of my favorite tech companies. They have taken on giants and scored, and every processor and what not I have had (486's and up) of theirs just works until it's just way too outdated to mess with anymore. I have had a few intel processors or else the motherboard with the required chip set. It may just be from running everything on the very edge, which It looks like AMD is less concerned about in favor of stability.
I run Arch Linux with KDE on an Athlon phenom II system in my front office, and it's still snappy enough for all the office related, web browsing stuff, and whatever. I have a more recent I7 system as a NAS (also Arch and KDE), and also have my higher end Ryzen system (Yep, Arch Linux and KDE) for the more serious stuff like graphics processing CAD, and the wicked awesome fractal imaging program Mandelbulber 2, which will tax the F out of a 32 core processor for hours (possibly weeks) just to make a perfectly rendered cross combined fractal image with all of the many, fog, refraction, reflection, lighting, and other environmental stuff one could use! Animating a 10 minute fly through fractal video may require super computer rental!
Now... AMD... For once in your goddamn marketing career... Don't overprice it, and you win by default.
The disrespect when he calls clank "the robot" at 5:22 lol
I thought the same thing but then I heard more closely and he said the rubber, he’s talking about ratchet’s cap 😅😅
That's a huge improvement. Hopefully it's similar in other games too.
The biggest question is can fsr 4 work for older rdna 3/2 or xbox series X using Dp4a or shader fallback?
Like intel xess
No, the closest thing to fsr 4 is pssr, which If I am gonna be honest might be the same thing.
intel xess hardware and xess software are two different versions. they look different. pretty much like FSR 3.1 vs hardware FSR 4.0
As someone who wants to jump from RTX 3070 to next AMD cards, this is absolutely VERY exciting.
You know your 3070 will be able to run DLSS4 right? And with its transformer based model it will blow FSR4 out of the water.
Never bet on AMD they will always be behind.
@@cajampa DLSS 4 its only for 50 series, what you think will be available its the improved DLSS FG for only 40 series not even 30's ...
@@rubenbordea wrong. all DLSS 4 image enhancements work on RTX 2000, 3000 & 4000. Frame Generation is only for RTX 4000. & multi frame generation is only for 5000. but he's right. RTX 3070 will benefit those improvement.
@@cajampa 3080 and up are the only good cards from that generation, anything lower (including 3070Ti) was dogwater. (Unless you play at 1080p, and that's not really worth mentioning in high end gaming context)
@@cajampa It's just that everyone in their right mind would rather move away from Nvidia as they are now. Me? No, I'm not in my right mind, I have a RTX4080. But Maybe in 2027-2030, when I need a new GPU, I'm probably rather going for AMD or Intel.
This looks awesome! I hope it isn't slow to implement into games like fsr3 was. Let's hope AMD can work out some backroom deals to get fsr4 into more games quickly.
AMD might have a chance here, assuming the 9070XT performs as well as the 7900XT / 4070 Ti and is priced at like $400.
lol, it ain't gonna perform like 7900xt, maybe like 7900gre and the price will be 500-550 dollars msrp + scalpers tax, which will make it 700 dollars, and for us in europe the price after launch will be 800 euros :D
@karolis455 if that be the case, as always, "AMD never misses an opportunity to miss an opportunity"
@@karolis455 No one will buy it for 550$
@@karolis455 $500+ price makes no sense at all. it would be ANOTHER missed opportunity for AMD to gain market share
Finally AMD can also stop to develop "brute force rendering". Let's just stop optimizing games alltogether /s
Thanks for the coverage, Tim&crew!
Yeah, lets just make all games crappy and force people to buy high end cards with AI that can play them, pure genious
Amazing vid Tim, thanks!
That is wildly better than 3.1! FSR4 may be AMD's killer app. They're not hyping RDNA4 but they're letting the performance do the talking
I won't be gaming on 4k until I can run games natively at 100-120 fps minimum, medium settings, but it's cool that they are improving these technologies relatively quickly.
Great CES coverage, thanks guys.
AMD fanboys: DLSS fake fps upscaling tech sucks. Prevents optimizations!
Also AMD fanboys: FSR4 is a gamechanger!
But just... IF you buy the "new" and SLOWER RX 9700 compared to the RX 7900 XTX, which is already slower than the RTX 4080... nice move, AMD! 🤮
So, AMD’s "new" (still nonexistent) TOP model ends up being slower than the mid-range card from the PREVIOUS generation of their competitors. 🤦♂
In other words, you get to enjoy "new" technology… but only on a slower card! 👏
That is truly a gamechanger! 🤣
lol
Its true, double standart 😅😂
Two things can be true. Upscaling tech can get you an extra bit of sauce out of a game that’s already running “ok” but not as nice as you’d like.
It also has become a crutch of some AAA developers.
We live in a whole ass fucking society, man. Very very few things are actually mutually exclusive.
I'm on a 7900XTX. So to get access to AMD's latest features I need to downgrade to a card that comes with less memory and at best can match a 7900XT.
I understand they don't want to compete with Nvidia in the high-end for this generation but that leaves people on 7900XTX with no upgrade path.
You can pay the Nvidia tax for it. You could've scored a 4070tisuper instead of your XTX in fact.
Let's wait and see. AMD did not announce anything meaningful yet
@@pdmerritt But the 4070 Ti Super is slower in raster, in fact the XTX often slightly beats the 4080S.
It will probs be added down the line. Besides how much fps are u getting at 4k right now without fsr?
Be honest with yourself. Do you really need to upgrade with a 7900XTX? I have a 6900XT and I don't plan on upgrading. I can play all the games that I want on a good quality. Maybe next generation will have a good price to performance-upgrade ratio. With a 7900XTX I would assume you can wait for a few more generations as well.
This is a huge improvement. The confetti looks great without all the ghosting trails.
It all looks good but if fsr4 only works with rdna4 then it will not be as impactful as it hopes to be. Amd must provide support till rx 6000 and nvidia rtx 2000 to make fsr4 a killer alternative.
If those cards don't have the hardware to support FSR4, then they wont get it. Simples. Nvidia do it every time with their latest generation of cards and claim that the hardware is only available on the newest series. No-one seems to care about that though.
@Groovy-Train lets take the case of freesync. Amd made it disruptive enough that gsync is almost non-existent. The goal of FSR was the same originally, now with the shift to proprietary hardware they are failing on their own target.
@Groovy-Train All th rtx cards are getting dlss 4 features though
It's almost like there were genuine hardware reasons for DLSS not to be supported on cards older than the 20 series and you can't just "wishful thinking" your way to make CNN tech work on hardware without AI cores.
@@Codyslx Because even rtx 2000 series have Ai cores, AMD Gpu's below 9000 series doesn't have Ai core only Ai accelerators
How insane would it be as an Nvidia user to actually choose FSR over DLSS. This might just happen with quality like this!
It won't be. FSR 4 will only work with rdna 4 cards.
It requires dedicated hardware, we’ve yet to see how it stacks up to DLSS let alone the new transformer model though. Good to see AMD making progress though, this was a necessary step
Lovely stuff! FSR 4 might be the one🔥
New wife vs old wife
Honestly if i don’t see FSR 4 on my 7900xtx i will jump to Nvidia and get a 50 series card
What’s the point of AI accelerators on my card if you won’t put them to use AMD !!
Stock value. They put AI on the box of their cards so that their stock price will go up.
You could make the same case with Nvidia, but no-one gives them a hard time for exclusive tech tied to the latest series of cards.
Nvidia tech has alway required the newest gen of GPU. RTX 3000 GPUs cant do DLSS frame gen, RTX 4000 wont do the newest multigen frame gen.
Thats supposedly one reason why DLSS was better than FSR: Because it relied on the newest GPU tech and didnt care about compatability. So you can thank Nvidia for 'forcing' AMD to do the same.
@@termitreter6545 rtx 4000 is still getting dlss 4 (the new upscaling algorithm), just not the multi frame gen.
@@Codyslx Fair point. Thats just an upgrade to older DLSS tech tho. Nvidia GPUs had tensor cores since the RTX 2000s, I think AMD has a real equivalent only with the 9000 series.
So looking forward to Tim's in depth study of this. It could strengthen AMD's case.
Tim I know that you are swayed more towards Nvidia than Radeon, ever so little or even ever so much. But in this instance after viewing FSR4 do you believe it is at par or even better than FSR3. For me I wish that to be the case. When it comes to pricing then that is where Radeon could be in trouble. The consensus still maintains that Radeon MUST BE a lot cheaper than the Nvidia equivalent. Well, we all know what happens when a shark smells blood and that is exactly what Nvidia is. Assuming Radeon price the 9070 at $335 and the 9070XT at $435, we all know Nvidia will do as a predator even though they have such an enormous lead across the world in product ownership. They will of course match or even undermine Radeon with a price match or perhaps a slightly lower price.