I actually think it is a pretty cool system, I just wish we had some information about what was actually happening. Maybe soon! Thanks for watching, don't forget to sub, like, and comment if you appreciate the work!
appreciate you man just wish you had some sort of backup game bc at rate cod is going you'll either not want anything to do with it or everyone else will be done with the game
I am starting to believe that lack of information and numbers inside the game is a deliberate choice to force community to search for answers themselves and thus increase their investment and involvement into the game, thanks for your work
Personally I think it just complicates the game more than necessary. And you can't even save a gun class in this game which makes it ridiculously inconvenient to experiment.
I admire your positive outlook lol. No chance infinity ward gives us information on how tuning works. They hide all of the guns stats behind inaccurate Stat bars. They add hidden stats to attachments, thry are one of the least transparent devs ive ever seen.
Jev gave you a shout in his recent video about how good you are at what you do. I don't play Warzone but I found this pretty informative and pretty fucking impressive. Like holy shit.
You're such a fucking legend man. The way you analyse this stuff is really unique in this space and provides genuinely useful information for the community. Thanks Tony.
Massive respect. Your videos are the best and most informative in this space, bar none. No BS, endless detail, commitment to rigour, can't get any better than that. Thanks for all the hard work!
This is what I’ve been telling my buddies. I generally find that you want to move the slider to like 70-90% of the desired direction, and I mostly tune using the visual map. It is frustrating that I have no idea if that visual map actually maps onto the reality of the gun stats. CoD has been notorious about lying with the visual stat bars lmao. But until people like you and data miners get down to the nitty gritty of it, it’s all I have to go on. It’s good to know that your findings support that I’ve been on the right track.
You can see it in the map if you move the slider at a certain point you will see the other stats start moving slightly. But they should really give us a % on the stats. Also the blueprints give a hint that it isn't as simple as max slider. Instead they are Expert tuned
idk if you’ve ever seen cod mobile’s stat screen or not but i wish they’d just do that. they have all the ads times, exact damage numbers with drop off ranges, and even a picture of a dummy that shows you each weapons multipliers for different parts of the body. it’s a shame that triple a titles can’t get that kinda love Edit: forgot to mention you can actually compare multiple guns with attachments as well all on the same screen
Correct, the lack of data kills me. Why can't the developers just provide the raw data for the game adjusters, if you are going to get so intricate with the amount of detail in the customization department, then SHOW ME HOW IT WORKS!
Thank god you out this video out today! This morning I was re-tuning my attachments on the Lachmann 556 and saw a strange pattern while tuning the 15.9” RAPP barrel - The slider moves between ADS and Damage Range, however, if you watch the values depicted you realize that when you slide between -0.20 and -0.26 towards better ADS there’s actually point where your ADS gets worse rather than better in the handling category despite what the slider target is telling you is supposed to happen. Thought I was losing my mind for a minute there. Lol Love the videos! Thanks again for making me realize I’m not insane!
Noticed this with recoil control and stabilization. On some attachments especially barrels the recoil can be worse if you decide to trade aim walking for more recoil stabilization.
once again, can't help but thank you for the efforts put in! I would never go that far into testing myself, but I'm very grateful that I can still benefit from such testing through you. A Million thank you brother
I love the tuning idea. As you said, I wish they had been a bit more transparent about what was actually being changed and how much. I do appreciate you doing the testing to show the differences in stock vs. tuned for ADS Move speed etc. Doesn't seem like they'll be OP but I do like the ability to make them slightly better for each person's play style.
@@AzzurroWolf Your sarcasm is pretty funny, just because they are huge doesn't mean they dont cut corners like Walmart and Amazon, Apple and Tesla. They release a game that's 50% done then let youtubers and players find the bugs. Why because they can pay for a semi complete game with great marketing and players will still pay for it until laws prohibite them from doing it. You just have to learn how corporate America thinks now. The shareholders *Microsoft* well - just understand that they will continue to keep doing this forever.
I'd love to see a "TrueGameData Tuned" stamp on some weapon builds. I would definitely try those out since I know you've gone through the trouble of proving its tuned as best as possible!
as cool as that'd be think about it. to get the peak performance you'd have to get the 5 attachments up and do minor adjustments to only slider at a time, then go back and to minor tweaks from the start and repeat the process. but still love the depth of the builds now, clean break away from cookie cutter builds.
I was suspecting something along these lines but you quantified it. I noticed how certain things would wiggle when tuning, I think you have tapped into how to properly tune an attachment. Amazing work as always man!
Man you do great work. i was tuning and noticing the sliders and the top graph moving back and forth as well. i am i sub and i gladly pay for TGD its awesome. I cant say enough good things about what you do for everyone. Thank you Tony.
Wow! Some intense information! Thank you! I had to watch it multiple times to understand any of it lol, some great work you put into this for us! I agree they need to come out and make a in-depth video on it
Tony amazing work as always, hope to see you involved more this year than ever. They better have you on speed dial for cod events finally! You deserve it!
I had noticed how the graph moved - sometimes it would make a huge jump, then small ones, even getting worse sometimes. The way I tune is I move the slider in the direction I want and see if there's a big jump at some point. If there are no more big jumps, I try to leave it just past the big jump so as to not affect the other stats too much. Once in a while, you get a big increase in one area and big decrease in another (usually recoil/ADS) and you just have to make the choice. Also helpful to go to the firing range after each tune to see if there's any noticeable difference.
The thing is, you'd have to do this for every attachment first, tuning one attachment at a time does not make a noticeable difference most of the time. You can barely notice changes around 5-10%.
Thanks for doing all the dirty work to help all of us all out. Thank you Tony! When I was tuning I was finding the sweet spots, don't go all the way to the end of the slider. Watch and see where the stats more, sometimes .17 or .26 was better than the end. Gonna be some sneaky tweaks to find the best stats
Man IW just love their hidden stats, I noticed this with the graphs as well but wasn't sure if it was a quirk of the game display or genuinely reflective of measurable difference. Thanks for all the hard work you did to confirm that because I wouldn't even know where to start to figure most of that out
@@taywazo the guns are decently balanced in this game though I feel like I can use anything and do at least decent unless I'm in one of those Saturday night lobbies lol
@@taywazo All this does is obscure the information from casual players. Eventually the values will be data mined and then you'll need to go to 3rd party sites to see what is really happening.
@@kenet362 If the numbers were built right into the game and displayed as you made your changes it would be impossible to avoid. Casuals might not come up with meta builds, but they could at least make informed choices. We already know the bar graphs from IW are worthless.
I started following your channel 2 years ago to figure out the best attachments in warzone, I’m an engineering student currently taking my experimentation class so now I click on your videos to see the amount of effort you put into collecting and analyzing the data 😂
Yeah. I like information easily explained. But warzone somehow thinks a wall of silence with no real explanations works best for everyone while they not even know how sliders should work. ^^
Wow some crazy findings! Thanks for all the hard work you do. One take away I have is I think it's cool that the in-game visual representation for tuning is actually somewhat accurate in representing how it doesn't change linearly, even if it doesn't present all the information in the clear fashion we want it. Should provide a good starting point for optimizing tunes.
AMAZING video. For a guy who does a lot of gun builds on my channel this info is so crucial so thank you so much. I noticed from day 1 that, by looking at the graph, you can tell some funny stuff happens as you move the sliders and they didn't appear to be linear. But as it's COD I wasn't sure if these were actually real effects taking place, now we know. Thanks man. I'll give credit this video/TGD when referencing it my content as always. I think it's a good system, leaves a lot of playing around and really gives emphasis to those spending the time to tune properly.
That why there is a comment section - also ... if you mid max the tune with a perk to increase the gun, the more its pretty solid ! Try the MCPR-300 Mid Maxed - then have focused ! You'll thank me later ! 👍
The aim sway makes perfect sense. As having the ripper grip is always going to give you better sway control than not having one. So although you're tuning away some of the extra sway control it will never be less than the default gun.
No it doesn't, Tony's base here is the attachment with no tuning (so it already has the improved aim stability as the reference point). Sliding the tuner to 'less aim stability' gives you more aiming stability than the default attachment, which is the thing that's nonsensical. In this current system you're not tuning away any of your extra stability, you're gaining more
Wow, amazing revelation. Insane how the stats bars have always sort of "lied" in previous CoDs, but the tuning graphic might actually be more visually accurate. You're a king for finding this out.
I've heard a lot of talk about how guns are better naked. I wonder how much of an impact tuning to negate negatives would have vs tuning for strengths/no attachment. Appreciate the content Tone!
I honestly cant use the weapons without a sight, for me it's a must. but u hear the same thing... you don't need all 5 slots used to make it a very competitive weapon
@@mdv69 for sure, but my thought is if you take an attachment and focus on tuning to scale back the negatives, while potentially getting less of a benefit that attachment would normally offer, do you end up with better stats than no attachment? Or if I want better ads, am I better off focusing on attachments that don't hurt my ads and tuning to be snappier than taking ads attachments cause I'll have less negatives?
They aren't better naked. Mobility is better naked. They went a little overboard with mobility penalties for attachments. I set up the AK ripoff for recoil control without tuning, and it was basically a laser, but you had no real ads movement, and all movement is penalized. Great if you want to camp and peek out windows all match, not so great if you are not in a building or on a rooftop. I mean, I don't want realism, but it is a complete fantasy world to have attachments give such high penalties. Also, ads speed is an issue as well when using recoil control attachments. So you basically choose between having attachments to make it easier to hit the target or not having more attachments to have decent ads time and movement ability. My setup had a longer ads time than most snipers lol. Also the whole leveling and unlocking gunsmith system is annoying as heck and time consuming. They actually managed to make it more annoying than leveling the new Meta gun in wz after vanguard dropped.
Tuning makes them kill faster. I know people say that's not true but if I tune a mp5 nd use one with no attachments guess what one is better. The tuned one kills in like a bullet less
@@stompingpeak2043 did u tried on the shooting range aiming for upperchest and doing shots ? cause it may be only in your head because u changed it and hope for something xd
Until you remember that you can't save classes in this game so you have re-tune your gun every single time you make a class 🤦♂️ I don't even have time to bother with tuning sometimes I only have an hour to play and don't feel like spending 10% of that time on bullshit
@@pricklycats facts and not even that, even now and then the gun feels like they tweak with it. As if the game has weird mechanics as always, and noticed that guns naked or just with the 3 attachments lost people like: red dot, suppressor, forge grip
Come on dude. Why is IW so stubborn lmao. No actual data values and now there's also hidden data values too. A free to play mobile game has the quality of life features that we want in our $100+ AAA produced game.
I wish they gave us all the stats for the attachments like they did in Cold War and vanguard. It was cool how you could look at the numbers and see exactly what each attachment was affecting and by how much
It’s so dope to see what this looked like back in the day and see what your process is like now and more importantly, how it’s being received by consumers. You’ve got guys that don’t even play WZ out here watching the videos because the work is so fucking impressive for anybody who likes data and analysis. I’m out here sweating WZ but this type of recognition is even more awesome to see than the answers we’re getting. Appreciate you Tony. Y’all go gold sub TGD
Doesn`t it make sense to be this way? i mean, if you put an attachment that has "reduce aim sway + ADS for example, it will help the gun with those 2 stats no matter where you drag the tuning bar. it just makes one stat better depending where you drag it. My 2 cents. cool video and the sway nr. are amazing! very clever
Just subscribed brother! Everyone has some type of data videos these days, but this one was definitely unique! Appreciate the work my good sir... you the real MVP!
Awesome work! This really drives the point that they need to provide the information on what is actually happening when you put on attachments because there's no way a regular player will understand all of this just through normal gameplay.
Let's talk data. I've dabbled a good bit tuning attachments and noticed what you pointed out regarding nonlinearity. Since we can't save blueprints yet, I've been writing down tunes for some guns in a little notebook and can share some of that data for you to test against weapons with the same attachments non-tuned.
I've been tuning my weapons by taking the slider towards the stat that I want until the graph spikes for that stat, but before it takes away from the other stat. lt seems to have led to some pretty good builds for me
Someone else mentioned it, but I’m also here from Jev’s video. I had no idea how much more intricately detailed these breakdowns would be vs. ace or another in depth cod creator. This shit is deep DEEP. Seriously impressive, my guy. Easy sub from me
Weapon tuning is confusing on purpose to make them more money. How you say? They are leaving the Weapon Tuning a mystery so they can make superior Blueprints tuned with their developer knowledge, and then sell them in the store or stick them on the battlepass. Notice how all the battlepass/blueprint weapons are "Pro Tuned", but you can't examine the tuning? Yeah, they're hiding that info on purpose so you can't see the tuning sliders and then re-create that weapon tune without paying for the blueprint or the battlepass. If you want the tune, pull out your wallet and buy it. Just another way to monetize every aspect of your Call of Duty experience.
Am actually glad that I was doing this before you mentioned it because I see the graph change as I move the slider and most of the time some putting it at a certain point would have the graph have a better change than just moving it all the way to the side.
I couldn't wait for you to drop this video I tried to explain to my friends how maxing out the slider didn't always give the best stat on the built in graph!
Thanks man really appreciate how much you put in to get this kind of information, given the inconclusiveness of today's topic Q + A haha. Take it easy!
Absolutely insane amount of patience and work bro... I wish everyone understood the complexity of the tests you're performing. You NEED to be paid significantly for this kind of work. You are basically reverse engineering what a team of expert game developers created with no map or key... Insane! Keep it up if you can but if you can't I TOTALLY feel you!
Haven't had to use much matlab since school, been doing stress work in aerospace (finite element stuff). Respect dude, brings me back and you are way better at it haha
thanks for all the hard work you put into your videos gonna be difficult to get perfect tuning , but this helped alot to understand how it works. much love
Terrific video. The most important part of this video was when you actually showed, that adding 100% of the tune value, does not take into account the curve value added to the slider (as it's tuned)! Liked, Subscribed.
TGD is such an underrated channel. Same as the work that it's put together from Tony to present all this true game data. Really hope that at some point people will not just appreciate the work but also the quality of info he shares. Really hope the channel gets more attention. Thanks for the info Tony!
thank you for making this video. I was so confused at first. I figured out alot of this just by playing. lots of time in shooting range. but basically sliding it all the way isn't the best choice. I did all this through feel and shooting and shooting but weapon tuning is pretty complex. thanks again it was good to see some numbers even if I didnt understand them.
You must have a background in signal processing/control theory, it’s really funny seeing someone do matlab signal analysis on call of duty. Keep up the great work man
great job on the video, im sure this stuff takes A LOT of time. thank you for taking time out of your day to bring this great information to all of us.
the only channel that makes me write a comment just to help it out in however small way i can, because tony deserves it with all the work he is putting in.
I actually think it is a pretty cool system, I just wish we had some information about what was actually happening. Maybe soon! Thanks for watching, don't forget to sub, like, and comment if you appreciate the work!
appreciate you man just wish you had some sort of backup game bc at rate cod is going you'll either not want anything to do with it or everyone else will be done with the game
I wouldn't hold your breath. This is Infinity Ward..
I am starting to believe that lack of information and numbers inside the game is a deliberate choice to force community to search for answers themselves and thus increase their investment and involvement into the game, thanks for your work
Personally I think it just complicates the game more than necessary. And you can't even save a gun class in this game which makes it ridiculously inconvenient to experiment.
I admire your positive outlook lol. No chance infinity ward gives us information on how tuning works. They hide all of the guns stats behind inaccurate Stat bars. They add hidden stats to attachments, thry are one of the least transparent devs ive ever seen.
Busting out matlab to analyze complicated weapon reticle behavior in a video game makes my engineering heart very happy
Always nice to see a fellow guardian in the comments section
Arent you supposed to be abusing the next Destiny 2 Meta or going AGAINST it?
FAST FOURIER TRANSFORM LETS GOOO
GUARDIAN! Glad to see you in TGDs comments! Real recognize real!
I feel the same way
Jev gave you a shout in his recent video about how good you are at what you do. I don't play Warzone but I found this pretty informative and pretty fucking impressive. Like holy shit.
You're such a fucking legend man. The way you analyse this stuff is really unique in this space and provides genuinely useful information for the community. Thanks Tony.
@@Dan_Yerlll Amen. Jgod uses TGD to make his videos. can’t even compare the 2.
Really appreciate the complicated and time consuming work you put in to make these videos. Keep it up bro
Massive respect. Your videos are the best and most informative in this space, bar none. No BS, endless detail, commitment to rigour, can't get any better than that. Thanks for all the hard work!
This is what I’ve been telling my buddies. I generally find that you want to move the slider to like 70-90% of the desired direction, and I mostly tune using the visual map. It is frustrating that I have no idea if that visual map actually maps onto the reality of the gun stats. CoD has been notorious about lying with the visual stat bars lmao. But until people like you and data miners get down to the nitty gritty of it, it’s all I have to go on. It’s good to know that your findings support that I’ve been on the right track.
Yeah, I've noticed the tuning sweet spots for most attachments tend to be within ~25-30% of the ends or ~15% within the center.
You can see it in the map if you move the slider at a certain point you will see the other stats start moving slightly. But they should really give us a % on the stats. Also the blueprints give a hint that it isn't as simple as max slider. Instead they are Expert tuned
Honestly, I have no clue why they didn’t keep cold wars way of doing it with actual stats and stat changes
idk if you’ve ever seen cod mobile’s stat screen or not but i wish they’d just do that. they have all the ads times, exact damage numbers with drop off ranges, and even a picture of a dummy that shows you each weapons multipliers for different parts of the body. it’s a shame that triple a titles can’t get that kinda love
Edit: forgot to mention you can actually compare multiple guns with attachments as well all on the same screen
Correct, the lack of data kills me. Why can't the developers just provide the raw data for the game adjusters, if you are going to get so intricate with the amount of detail in the customization department, then SHOW ME HOW IT WORKS!
Thank god you out this video out today! This morning I was re-tuning my attachments on the Lachmann 556 and saw a strange pattern while tuning the 15.9” RAPP barrel - The slider moves between ADS and Damage Range, however, if you watch the values depicted you realize that when you slide between -0.20 and -0.26 towards better ADS there’s actually point where your ADS gets worse rather than better in the handling category despite what the slider target is telling you is supposed to happen. Thought I was losing my mind for a minute there. Lol
Love the videos! Thanks again for making me realize I’m not insane!
Noticed this with recoil control and stabilization. On some attachments especially barrels the recoil can be worse if you decide to trade aim walking for more recoil stabilization.
once again, can't help but thank you for the efforts put in! I would never go that far into testing myself, but I'm very grateful that I can still benefit from such testing through you. A Million thank you brother
I love the tuning idea. As you said, I wish they had been a bit more transparent about what was actually being changed and how much. I do appreciate you doing the testing to show the differences in stock vs. tuned for ADS Move speed etc. Doesn't seem like they'll be OP but I do like the ability to make them slightly better for each person's play style.
I think I speak for everyone when I say, You’re the CoD community’s Hero!!
He just helps the developers understand there job more. Reason why they released it - they cant do everything.
@@WeylandLabs LOL yeah, must be hard for a small indy company like Activision to do their jobs...
@@AzzurroWolf Your sarcasm is pretty funny, just because they are huge doesn't mean they dont cut corners like Walmart and Amazon, Apple and Tesla.
They release a game that's 50% done then let youtubers and players find the bugs.
Why because they can pay for a semi complete game with great marketing and players will still pay for it until laws prohibite them from doing it. You just have to learn how corporate America thinks now. The shareholders *Microsoft* well - just understand that they will continue to keep doing this forever.
I'd love to see a "TrueGameData Tuned" stamp on some weapon builds. I would definitely try those out since I know you've gone through the trouble of proving its tuned as best as possible!
Someday!
@@TrueGameData hopefully sooner than later my dude lol
@@TrueGameDatalet’s get it! I’d definitely try them out! I bet you could get the Doc and the other pro gamers using your builds
as cool as that'd be think about it. to get the peak performance you'd have to get the 5 attachments up and do minor adjustments to only slider at a time, then go back and to minor tweaks from the start and repeat the process. but still love the depth of the builds now, clean break away from cookie cutter builds.
Appreciate what you do for the community bro, it doesn't go unnoticed!
I'm in my 60's. A former combat Marine who plays "Invasion." This was wicked information and I appreciate your time. Thank you
thank you for your service, sir.
Here is your attention. Take it.
@@miralaubscher3717 And the c*nt speaks too. Fascinating.
I was suspecting something along these lines but you quantified it. I noticed how certain things would wiggle when tuning, I think you have tapped into how to properly tune an attachment. Amazing work as always man!
Man you do great work. i was tuning and noticing the sliders and the top graph moving back and forth as well. i am i sub and i gladly pay for TGD its awesome. I cant say enough good things about what you do for everyone. Thank you Tony.
Thanks for all the work you put in Tony. You the real G.
I can tell you enjoy figuring these things out Tony because It shows In these flawless results! Always appreciate ya man!🤝
Wow! Some intense information! Thank you! I had to watch it multiple times to understand any of it lol, some great work you put into this for us! I agree they need to come out and make a in-depth video on it
Tony amazing work as always, hope to see you involved more this year than ever. They better have you on speed dial for cod events finally! You deserve it!
Your hard work is greatly appreciated! Thank you so much for the information!
I had noticed how the graph moved - sometimes it would make a huge jump, then small ones, even getting worse sometimes. The way I tune is I move the slider in the direction I want and see if there's a big jump at some point. If there are no more big jumps, I try to leave it just past the big jump so as to not affect the other stats too much. Once in a while, you get a big increase in one area and big decrease in another (usually recoil/ADS) and you just have to make the choice. Also helpful to go to the firing range after each tune to see if there's any noticeable difference.
The thing is, you'd have to do this for every attachment first, tuning one attachment at a time does not make a noticeable difference most of the time. You can barely notice changes around 5-10%.
Incredible work man, it’s insane the amount of effort you put into all this testing. Much appreciated.
Thanks for doing all the dirty work to help all of us all out. Thank you Tony!
When I was tuning I was finding the sweet spots, don't go all the way to the end of the slider. Watch and see where the stats more, sometimes .17 or .26 was better than the end. Gonna be some sneaky tweaks to find the best stats
Where stats move* 😁
Man IW just love their hidden stats, I noticed this with the graphs as well but wasn't sure if it was a quirk of the game display or genuinely reflective of measurable difference. Thanks for all the hard work you did to confirm that because I wouldn't even know where to start to figure most of that out
I like it. Makes it harder to figure out a meta therefore causes way more guns to be used
@@taywazo the guns are decently balanced in this game though I feel like I can use anything and do at least decent unless I'm in one of those Saturday night lobbies lol
@@taywazo All this does is obscure the information from casual players. Eventually the values will be data mined and then you'll need to go to 3rd party sites to see what is really happening.
@@kinmaul160Casuals are the absolute last people that would be looking for proper stats
@@kenet362 If the numbers were built right into the game and displayed as you made your changes it would be impossible to avoid. Casuals might not come up with meta builds, but they could at least make informed choices. We already know the bar graphs from IW are worthless.
I started following your channel 2 years ago to figure out the best attachments in warzone, I’m an engineering student currently taking my experimentation class so now I click on your videos to see the amount of effort you put into collecting and analyzing the data 😂
Yeah. I like information easily explained. But warzone somehow thinks a wall of silence with no real explanations works best for everyone while they not even know how sliders should work. ^^
Wow some crazy findings! Thanks for all the hard work you do. One take away I have is I think it's cool that the in-game visual representation for tuning is actually somewhat accurate in representing how it doesn't change linearly, even if it doesn't present all the information in the clear fashion we want it. Should provide a good starting point for optimizing tunes.
AMAZING video. For a guy who does a lot of gun builds on my channel this info is so crucial so thank you so much. I noticed from day 1 that, by looking at the graph, you can tell some funny stuff happens as you move the sliders and they didn't appear to be linear. But as it's COD I wasn't sure if these were actually real effects taking place, now we know. Thanks man. I'll give credit this video/TGD when referencing it my content as always. I think it's a good system, leaves a lot of playing around and really gives emphasis to those spending the time to tune properly.
walking speed includes both. certain attachments say "hip walking speed" or "aim walking speed"
Thats actually a good point. Didnt even think of it that way.
That why there is a comment section - also ... if you mid max the tune with a perk to increase the gun, the more its pretty solid ! Try the MCPR-300 Mid Maxed - then have focused !
You'll thank me later ! 👍
The aim sway makes perfect sense. As having the ripper grip is always going to give you better sway control than not having one. So although you're tuning away some of the extra sway control it will never be less than the default gun.
No it doesn't, Tony's base here is the attachment with no tuning (so it already has the improved aim stability as the reference point). Sliding the tuner to 'less aim stability' gives you more aiming stability than the default attachment, which is the thing that's nonsensical. In this current system you're not tuning away any of your extra stability, you're gaining more
Read about tuning having a sweet point somewhere in the youtube comments, now we finally have confirmation from the G. Thanks for all your work
Wow, amazing revelation. Insane how the stats bars have always sort of "lied" in previous CoDs, but the tuning graphic might actually be more visually accurate. You're a king for finding this out.
I've heard a lot of talk about how guns are better naked. I wonder how much of an impact tuning to negate negatives would have vs tuning for strengths/no attachment. Appreciate the content Tone!
I honestly cant use the weapons without a sight, for me it's a must. but u hear the same thing... you don't need all 5 slots used to make it a very competitive weapon
@@mdv69 for sure, but my thought is if you take an attachment and focus on tuning to scale back the negatives, while potentially getting less of a benefit that attachment would normally offer, do you end up with better stats than no attachment? Or if I want better ads, am I better off focusing on attachments that don't hurt my ads and tuning to be snappier than taking ads attachments cause I'll have less negatives?
They aren't better naked. Mobility is better naked. They went a little overboard with mobility penalties for attachments. I set up the AK ripoff for recoil control without tuning, and it was basically a laser, but you had no real ads movement, and all movement is penalized. Great if you want to camp and peek out windows all match, not so great if you are not in a building or on a rooftop.
I mean, I don't want realism, but it is a complete fantasy world to have attachments give such high penalties. Also, ads speed is an issue as well when using recoil control attachments.
So you basically choose between having attachments to make it easier to hit the target or not having more attachments to have decent ads time and movement ability. My setup had a longer ads time than most snipers lol. Also the whole leveling and unlocking gunsmith system is annoying as heck and time consuming. They actually managed to make it more annoying than leveling the new Meta gun in wz after vanguard dropped.
Tuning makes them kill faster. I know people say that's not true but if I tune a mp5 nd use one with no attachments guess what one is better. The tuned one kills in like a bullet less
@@stompingpeak2043 did u tried on the shooting range aiming for upperchest and doing shots ? cause it may be only in your head because u changed it and hope for something xd
Suddenly 10 attachments doesn't seem like such a big deal.
Until you remember that you can't save classes in this game so you have re-tune your gun every single time you make a class 🤦♂️ I don't even have time to bother with tuning sometimes I only have an hour to play and don't feel like spending 10% of that time on bullshit
@@pricklycats if you have an hour to play, and you have 10 custom classes, you need to tune them once to keep you busy for at least a week or two.
@@pricklycats Yeah it's super frustrating. I can't believe they overlooked such a basic feature that was present in the previous modern warfare
@@th1rt3nth i think he was in agreement with you
@@pricklycats facts and not even that, even now and then the gun feels like they tweak with it. As if the game has weird mechanics as always, and noticed that guns naked or just with the 3 attachments lost people like: red dot, suppressor, forge grip
Liked, subbed and commented for algorithm. The amount of work and commitment put into this is superbly shown!
Bro, this is badass man!!! Thank you for taking the time breaking down this system! You got a sub and keep it going. Bless🤙🏾
Come on dude. Why is IW so stubborn lmao. No actual data values and now there's also hidden data values too. A free to play mobile game has the quality of life features that we want in our $100+ AAA produced game.
They just don't want people telling people the one gun to use out of the 50 in the game kinda takes away from the game
Was trying to make a gun earlier and I had like 4 attachments that did the exact same thing. I'm so confused in this gunsmith 😂
The game is 60 dollars and other than a few stability problems offers several ways to play.
Your parents didn’t discipline you did they
It was the same way in mw19 tbh
@@eclark9965 62IQ
I wish they gave us all the stats for the attachments like they did in Cold War and vanguard. It was cool how you could look at the numbers and see exactly what each attachment was affecting and by how much
Thanks for your efforts Tony. I can imagine testing with this new tuning function is way more involved than just comparing different attachments.
It’s so dope to see what this looked like back in the day and see what your process is like now and more importantly, how it’s being received by consumers. You’ve got guys that don’t even play WZ out here watching the videos because the work is so fucking impressive for anybody who likes data and analysis. I’m out here sweating WZ but this type of recognition is even more awesome to see than the answers we’re getting. Appreciate you Tony. Y’all go gold sub TGD
Tuning. = The negative is worse than the positive.
Doesn`t it make sense to be this way? i mean, if you put an attachment that has "reduce aim sway + ADS for example, it will help the gun with those 2 stats no matter where you drag the tuning bar. it just makes one stat better depending where you drag it. My 2 cents.
cool video and the sway nr. are amazing! very clever
its not ''no attachment vs tuned attachment" its "attachment not tuned vs attachment tuned" thats what I got
Just subscribed brother! Everyone has some type of data videos these days, but this one was definitely unique! Appreciate the work my good sir... you the real MVP!
Awesome work! This really drives the point that they need to provide the information on what is actually happening when you put on attachments because there's no way a regular player will understand all of this just through normal gameplay.
Let's talk data. I've dabbled a good bit tuning attachments and noticed what you pointed out regarding nonlinearity.
Since we can't save blueprints yet, I've been writing down tunes for some guns in a little notebook and can share some of that data for you to test against weapons with the same attachments non-tuned.
I've been tuning my weapons by taking the slider towards the stat that I want until the graph spikes for that stat, but before it takes away from the other stat. lt seems to have led to some pretty good builds for me
I've been waiting for your video on this. Thank you so much for everything you add to the game.
Someone else mentioned it, but I’m also here from Jev’s video. I had no idea how much more intricately detailed these breakdowns would be vs. ace or another in depth cod creator. This shit is deep DEEP. Seriously impressive, my guy. Easy sub from me
TTK is so fast, tuning seems a bit senseless xD
Weapon tuning is confusing on purpose to make them more money. How you say? They are leaving the Weapon Tuning a mystery so they can make superior Blueprints tuned with their developer knowledge, and then sell them in the store or stick them on the battlepass. Notice how all the battlepass/blueprint weapons are "Pro Tuned", but you can't examine the tuning? Yeah, they're hiding that info on purpose so you can't see the tuning sliders and then re-create that weapon tune without paying for the blueprint or the battlepass. If you want the tune, pull out your wallet and buy it. Just another way to monetize every aspect of your Call of Duty experience.
grateful that someone went through and did the work for these numbers. thankyou for that! Impressive work
Am actually glad that I was doing this before you mentioned it because I see the graph change as I move the slider and most of the time some putting it at a certain point would have the graph have a better change than just moving it all the way to the side.
Bro I love geeking out on this. Thanks for taking the time to discover these things and for putting out the content!
I couldn't wait for you to drop this video I tried to explain to my friends how maxing out the slider didn't always give the best stat on the built in graph!
Thanks man really appreciate how much you put in to get this kind of information, given the inconclusiveness of today's topic Q + A haha. Take it easy!
This is the kind of stuff that gets sickos like me going lol Thank you
Well done, know that the grind is appreciated!!
Absolutely insane amount of patience and work bro... I wish everyone understood the complexity of the tests you're performing. You NEED to be paid significantly for this kind of work. You are basically reverse engineering what a team of expert game developers created with no map or key... Insane! Keep it up if you can but if you can't I TOTALLY feel you!
Haven't had to use much matlab since school, been doing stress work in aerospace (finite element stuff). Respect dude, brings me back and you are way better at it haha
Love it. Appreciate all the work!
thanks for all the hard work you put into your videos
gonna be difficult to get perfect tuning , but this helped alot to understand how it works.
much love
Terrific video. The most important part of this video was when you actually showed, that adding 100% of the tune value, does not take into account the curve value added to the slider (as it's tuned)! Liked, Subscribed.
TGD is such an underrated channel. Same as the work that it's put together from Tony to present all this true game data. Really hope that at some point people will not just appreciate the work but also the quality of info he shares. Really hope the channel gets more attention. Thanks for the info Tony!
Goat, your testing methods are transcendent.. Dang bro! You did put you heart and soul indeed, as always
Love the soothing, calm voice explaining everything. Appreciate you not spasming over the mic and being precise
HA GAYE!
I really do appreciate your efforts man, it helps so much dude
Amazing super in depth video! Thanks for the info!
Amazing work mate, cograts!!!
Thanks for putting all this work into your content, i watch and subscribe your channels since Verdansk. Love from Zurich Switzerland
awesome work as usual
the work you put in is crazy and so appreciated. Cheers
You sir are a mad man tony and we all love it thank you so much. 10 years from now we gonna see TGD school of COD tuning :)
Thank u very much. That makes things easier to understand and I appreciate what you do.
I knew you would get to this sooner or later. Thanks for all your work!
This was crazy informative. Didn’t expect this big a of a breakdown when I clicked on your video.
thank you for making this video. I was so confused at first. I figured out alot of this just by playing. lots of time in shooting range. but basically sliding it all the way isn't the best choice. I did all this through feel and shooting and shooting but weapon tuning is pretty complex. thanks again it was good to see some numbers even if I didnt understand them.
Thank you for all the work you do to provide this information to the community!!!
Love the videos! So much helpful information
You just earned a sub brother! Thank you for the all the info and work you put into this video.
Omg. You are the GOAT. The details in your work👏🏾👏🏾👏🏾
The amount of work you actually put into these videos is insane 🤙✅you put in sooooo much work and I salute you 🔥keep doing the hard work
This is my 1st video I seen from you. Damn good work subed earned for sure.
Been looking for a video like this for a while. Earned my sub for sure
You must have a background in signal processing/control theory, it’s really funny seeing someone do matlab signal analysis on call of duty. Keep up the great work man
Amazing stuff as always 🙌 appreciate the work you put in, to make the game a little bit easier for me and the boys🤣👊
Dude, you are a godsend. Thanks for the work!
This was absolutely fascinating. Thank you
Incredible work, nice one 👍🏼
I really like that they added this type of stuff into the game and i was looking forward to your videos analyzing everything. Thanks for the hard work
Legend man thanks for the hard work an commitment! The community's got ur back!
great job on the video, im sure this stuff takes A LOT of time. thank you for taking time out of your day to bring this great information to all of us.
Amazing work!
U work so hard on this stuff ! Glad u understand it cuz I sure wouldn't know where to even start lmao. Thank bro !
Thank you for the things you do for us. I hope you are having fun doing it!
I saw the same thing as you,adjusted my LMG accordingly. Good job!
Dude, seriously thank you. We love u man.
I admire your work, BIG THANKS for your help.
Thanks for putting in the hard work for us Tony all of us appreciate!! You the 🐐🐐
Big thanks fot this detailed insight. I really appreciate it
Thanks man for all the hard work you put on this .
the only channel that makes me write a comment just to help it out in however small way i can, because tony deserves it with all the work he is putting in.