BATTLE HYMN - Mission 2 - HIT AND RUN - Episode 4 - STRAFED!!

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  • Опубликовано: 3 фев 2025

Комментарии • 5

  • @aaronsibley39
    @aaronsibley39  28 дней назад

    Will investigate next time I get the game to the table

  • @billdurrant9085
    @billdurrant9085 Месяц назад +2

    Okay I am writing this as I watch along so you may rectify later:
    1. I don't normally have SMGs - their enhanced INC/KIA results are not worth it when you take into account their cost and ammo depletion
    2. The only downside of a tank opening/closing seems to be it takes their whole action to do so
    3. I only have Ambush but @25.00 I think you have this wrong. German actions are done sequentially so the first applicable action is drive slowly - do this then see if the vehicle has any points remaining, then see if it can do action 2, then 3 and so forth. Thus, firing its MG should only be considered once it has completed its drive slowly (first) action

    • @aaronsibley39
      @aaronsibley39  28 дней назад

      Thanks Bill. I will do that for a tank from now on.

  • @billdurrant9085
    @billdurrant9085 Месяц назад +2

    @54.30 and maybe before - Soldier U is either prone or crouched in foxhole - he has no enemy in LOS so should follow the action for "if soldier has no enemy in LOS"?