Okay I am writing this as I watch along so you may rectify later: 1. I don't normally have SMGs - their enhanced INC/KIA results are not worth it when you take into account their cost and ammo depletion 2. The only downside of a tank opening/closing seems to be it takes their whole action to do so 3. I only have Ambush but @25.00 I think you have this wrong. German actions are done sequentially so the first applicable action is drive slowly - do this then see if the vehicle has any points remaining, then see if it can do action 2, then 3 and so forth. Thus, firing its MG should only be considered once it has completed its drive slowly (first) action
@54.30 and maybe before - Soldier U is either prone or crouched in foxhole - he has no enemy in LOS so should follow the action for "if soldier has no enemy in LOS"?
Will investigate next time I get the game to the table
Okay I am writing this as I watch along so you may rectify later:
1. I don't normally have SMGs - their enhanced INC/KIA results are not worth it when you take into account their cost and ammo depletion
2. The only downside of a tank opening/closing seems to be it takes their whole action to do so
3. I only have Ambush but @25.00 I think you have this wrong. German actions are done sequentially so the first applicable action is drive slowly - do this then see if the vehicle has any points remaining, then see if it can do action 2, then 3 and so forth. Thus, firing its MG should only be considered once it has completed its drive slowly (first) action
Thanks Bill. I will do that for a tank from now on.
@54.30 and maybe before - Soldier U is either prone or crouched in foxhole - he has no enemy in LOS so should follow the action for "if soldier has no enemy in LOS"?
Ahh moment!