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Same. As a matter of fact, I'd argue Frey and Delsin have similar personalities and when i was playing this game I wanted to have Delsin Neon run throw this game with her as a co op.
I hate it when a game does "you have to play XX hours until it gets good" move. Early hours should be the most important factor for people sticking to the game.
It's the RPG mindset because in a good RPG the first couple of levels will always be slower Gameplay wise. But the things about those games that used to draw people in was they had really great opening stories to draw your attention to get past the lower levels into the fun stuff.
It's what annoys me about Days Gone. I absolutely love the game after you get to Iron Mike's, but you have to slog through that first part before the game truly starts to get really good
@@0potion It gets good later only works in traditional RPGs where most of the character kit gets unlocked as game progresses though. Doesnt really hit home for action RPGs.
one funny thing is that the team behind Forspoken approached Brandon Sanderson (a very famous fantasy writer) to see if he was interested in working with them. Offer that he had to say no to due to already being involved with another video game (Moonbreaker) and being busy with his own projects so in an alternative world the writing of the game or at least the construction of the world could have been so much better
I don't know how much his contribution would have fully shone through in a writer's room, but I think he would certainly have been a good compass for the rest of the team to consider and follow, likely having some knock-on effects, especially on the beginning. I know this is a matter of opinion as much as anything else, but I really do feel that Sanderson can really write a rock solid beginning, which would have guided people to the mid and end game where the writers already attached seem to be a little stronger.
Didn't know that. Have they approached him about Forspoken or possibly about Mistborn video game? Because I can easily see how Forspoken's gameplay could be easily modified to fit Mistborn lore.
@@MetastaticMaladieswhat? The only thing people have praised about forspoken is it's gameplay but if you mean what you do in the game instead of the combat system then I guess you're right
@@lancearnedo7837 I haven’t seen many praise the gameplay, but I’ve played it and it’s boring af. The skills are very limited and there’s little variation between them, not particularly fun to use either. The only fun thing about gameplay is the “parkour” but it gets old after a while. I thought there’d be more spells/skills based on the skill tree but it’s pretty lackluster. Also the enemies aren’t fun to fight either, except maybe the dragon.
Forspoken is one of those games where any positives it has are pushed out the window by having a badly written protagonist. Why would I want to engage with any of the potentially good gameplay if I can't stand the character I am going to be controlling for the entirety of it?
@@AzureRoxe You know it's bad when you're stepping into the shoes of Bubsy. They also had a speech slider, and they weren't even set at maximum by default.
@@hihihi1q23 Not generic. Obnoxious, entitled, selfish, and generally miserable. Most people aren't this bad. And if they are, I avoid them like the plague.
My favorite thing about this game is that, as someone who played Final Fantasy XV, they didn't even TRY to hide the fact they reused a ton of stuff from it. Many animations are taken straight from Noctis's moveset, it's also the other game that looks near identical to Forspoken and is also the only other Square Enix title with the same floaty movement and extremely flashy magic. Which REALLY begs the question of why the game requires a NASA supercomputer to run at times when it's so identical to Final Fantasy XV.
I actually looked forward to Forspoken when it was still Project Athia *because* of the FFXV aesthetic and character movements. At some point a group of friends and I started speculating if the devs had salvaged the scrapped DLC and would release it as a separate, $40 expansion, simply because the world map had so much reused stuff you'd think it was the same game. God, they even reused those rock formations that look like horns! Which in hindsight is really cringe 😬 Still looked interesting for a bit then revealed as Forspoken until Frey opened her mouth. The character is unlikeable from start to finish, now I'm mad this travesty of a game was developed from the scraps of XV 😂 that FF game just couldn't catch a break 💀
The problem with forspoken is that you can't ask people to keep playing if the gameplay only kicks in 5 hours in, or if the character acts like garbage until 12 hours in the game. That's ludicrous. Could you imagine? "Oh, this series of movies gets good in the 4th entry", "this book gets going in the 300th page" or "This tv series gets good in the 8th episode". Ok, what it is doing then until it gets good besides wasting the time of the people engaging with it? Any media, be a book, movie, videogame, needs to put its best content first, because the creator of that media needs to prove to the audience that his work is worth their time. When a creator put the worst part first, it's his own fault that the audience walked away. The internet making fun of it is a minor point because most people don't watch internet critics, they just want a good game, and if they go to youtube to see gameplay, and the first 2 hours is a garbage character, throwing rocks at zombies, in a game that runs terribly, of course nobody is going to buy it.
I will concede that there are a couple of moments where Frey isn't entirely unlikable (in Visoria, after Prav fight) But then she goes right back into being incredibly bitter and selfish, it's like the game forgot they were attempting to give her an arc. The more you think about her actions, the worse the narrative gets.
Bet it kicks in sooner if you purchase the XP boosts, battle passes and enough Shark Cards to buy the motorbike that's powered entirely on swear words. I don't even know if this game has an in-game store page but I wouldn't be surprised.
I'd even argue that it's way easier to push through a boring tv show or movie compared to a game where both the gameplay AND the story suck for the first 10 hours.
Forspoken has some incredible presentation but the story was just all over the place. You had brief moments where the narrative was good like the illusion world where Frey has to deal with those "ending" thoughts. Or when she opens up to Cuff about how she was adopted by a loving person. That person ended up marrying someone and having a kid but Frey says she abandoned her and never touched on it again. Did that woman abandon her or did Frey run away? They could've run with things like that to highlight why she doesn't trust people, how she's lost the will to live, or simply doesn't want to kill. To me what's worse was the narrative was predictable. Like how Frey is immune to the break or how Cuff was actually using her. In fact, that was another point that could've been used. Frey doesn't want to kill Cuff and you can hear it from her dialogue, have the same with Cuff. Give him the upper hand in the finale and have it that he can't do it. Have him question his purpose that he was told to hate the Tantas but after being with her he doesn't know what to believe. And yeah, the father part was just laughable. It's a lot of what could've been but at the end this is what it is.
I think a lot of that would've been explored more in a sequel. Even in the post game where you have some different dialogue in the dungeons and such, Cuff already seems more unsure about his job. I think the final boss fight was actually really well done in terms of ideal vs ideal. Susurrus was created for a specific purpose, and his whole life was spent believing his path was righteous and true. Frey lived most of her life without purpose, and originally spent a ton of time running away from any large responsibility. Through their journey together, Cuff helped Frey come to terms with her responsibilities (even if it was for selfish purposes), while Frey helped Cuff loosen up a bit in terms of sticking to a predestined fate. How this resolve would've shown itself, again, would've been shown more in the sequel we might never get :/
I'm going to be honest here man, the price point of games now and days are how I judge how much it's worth for me. If Forspoken charged $40 or something then I don't think it would have gotten nearly as much flak as it has. But being a $70 raises expectations to the roof. The flintlock game that's releasing soon I wrote off the second I saw it since I assumed it was another generic $70 overpriced game, but after learning they're charging $40 I'm actually going to roll the dice and give it a shot. Game publishers serious just needs to stop spending $100+ million dollars on games and start letting their big studios work on smaller more experimental projects. People want to pay games, people just don't want to break the bank and find the game they brought turns out to be mediocre at best.
The $70 price point definitely didn't help. Square Enix has jumped all in on increasing prices for games across the board. Luckily this game goes on sale a LOT, and people have said that getting it at $20-30 is a great deal. (I bought it at $70 and still got a ton of fun out of it but I'm definitely an outlier)
In my country the game is even more expensive than 70$; it's 100 euros, which is approx. 125$. I live in a country where we make some 1/5th to 1/10th the money the average american does. So for me the price is more like 125$*10=1250$ for ONE game.
First why are you dishonest most of the time that you have to quantify being honest this time? The assumption is that you are disingenuous. Though that game you rolled the dice on has less players than likes you got on your comment and that's entertaining to me.
Damn, the "because I love games" is really how I approach every game. There's very few games that I had truly got to despise, but for most of them I really can get SOMETHING out of every one of them.
Lol im the same. There really hasnt been a game I have disliked , yeah there are aspects that I don't or think suck but I have never really thought a gamd was bad and I have played alot of games at this point.
For me, there are games i dislike. But for forspoken i really had a good time. Is it peak? No. But it had some really good moments and made my dopamine skyrocket when moving about
Another thing I wish they could have perhaps experimented with was the idea that Frey wanted to leave, not because she's a stubborn douche, but because it's all she knows and it terrifies her being in a new world, being overcome with such huge responsibility. Her overcoming that fear and ending with her embracing her role and her new home
Square Enix even owns the Nier series and doesn't look towards Weiss and Nier for their interactions when this game could've been so much better for it
Not them. NieR is a softy. The interaction they should have looked at was Weiss and Kaine. Especially when they want Frey to cuss like a sailor. Zero is also a good choice especially with her interactions with her sisters.
This video is why I enjoy Aqua's content, he doesn't exactly jump on the game, calling it bad or cringe, he gives the game a chance, something most people don't do, and is the type of criticism i enjoy, for a example in my case, I really don't like DMC2, but I enjoy my time, and the ideas are good, but everything else is bad Yes, the good is overshadowed by the bad, but the bad shouldn't make your decision, sometimes, even a bad game is good, and a good game is bad, the question is, how much can you handle it? Just because a line upsets you, doesn't exactly make the game bad objectively, a line is 1% of a game, not 100% of it, something Aqua remember and this video and game is the example, it is flawed, but even a flaw game has a silver lining
True But even so, the sad truth is "it's so bad it's good" doesn't cut it anymore. Games have gotten way too expensive unfortunately and every choosing has to matter. Yeah refunds can be done but sadly the limits on such are VERY strict so that reduces it as well That and 1 bad moment actually can ruin an entire experience just as one good moment can sometimes save it Forspoken isn't bad. It's just boring which if you ask me, is far worse
@@roonkolos and that is something I agree, no matter how you slice it, that is bad, especially with games being expensive, I always say, especially in this generation, wait for a deal I feel bad for forspoken and how it was treated unfairly because of a single line, a line i see no problem, especially in terms of writing, but of course, people hate it A game should be fun, and I assume that's what you want, and probably many others, but I also think that even if a game doesn't drive you much, I say, give it a try if there is a demo
Wtf are you on about? This game sucks ass and even games journos could see it from a mile away despite there usual cantrarian opinion towards anything that gamers enjoy. Nobody liked it. This is just being contrarian for the sake of being contrarian. Annoying.
Ill be honest… i firmly believe that a faulty start is better than a game falling off towards the end and disappointing me. But i guess i am one of the few who feels that way
I kinda agree with this. If a game starts off rough or kinda ass but gets better it's kinda rewarding. Much better than a game starting strong or decent then going downhill at the midway point.
You know even if the protagonist wasn't awful, It wouldn't have mattered because the REST of the characters also weren't that great and the setting was boring, generic, and lifeless
29:40 I have to refute this point about difficulty, my issue was there was too many options to see balance in difficulty for me. You could disable/enable aim assist, spell swap bullet time, auto evasion, auto heal, auto support spell switching. You could increase/decrease how long an enemy stayed knockdown or how much damage you receive. Also how quickly your stamina regens. So no, it isn't as simple "turning up the difficulty only raises their health amount." However you do a really good job explaining how varied combat can be, and the pitfalls you can trap yourself into early on.
Like most people, I laughed at this game for all its failures and shortcomings. But you provided a very nuanced take, a deep dive. Thank you. Appreciate your insights. Is it just me, or does it seem like substantial chunks of the story were cut? Maybe that's why things feel so disjointed, and plot points seem to come out of nowhere, and characters pivot their stances so abruptly at certain points. I think I'll pick this game up when it's on a deep, deep sale, just out of my own morbid curiosity.
He's not wrong. The story, with all of it's holes, is pretty solid, and the idea incredibly unique, and if done well could be GOTY material. The problem is that they released the game too soon, and it changed numerous times during production.
I am glad people like you exist. Your channel is a constant reminder that you can be fair towards a game. You can be negative and positive when needed. When it is right to be either on. And not when its convenient or beneficial to be.
🗣️ VIEWFINDER AND GRAVITY RUSH REFERENCED IN THE SAME VIDEO also boy aqua is there ANY chance we are getting nier games videos :) i have a feeling you gonna love em and also interested in your thoughts.
@@ThatBoyAqua Since you already talked about the second Gravity Rush maybe you should do a video on the first one as well. That and another video on the second one because you gained more of an audience since you posted it and it would be lovely if the series got more attention
Now that you mention Infamous, I can’t unsee the resemblances in terms of gameplay and movement. I think the philosophies for both are incredibly similar especially in presentation and visuals. The thing is, that’s not a compliment when that series is fairly old relatively speaking. Infamous holds up fairly..okay, don’t get me wrong. But the difference is, I can probably get every installment of Infamous for half the price. And at least for Second Son? The graphics are exceptional, run smoothly, and give an overall good experience. At the time of these games releasing? It was a niche that was incredibly intriguing and it genuinely inspired my own creative endeavors. If it were a much less ambitious project, smaller in scale, price tag, etc. People’s expectations wouldn’t have been nearly as high and the reviews wouldn’t be so intense. You have a background in Square Enix, those high expectations, all the marketing and push and everything that spells potential for something remarkable. But, when the result is an average game? It’s a letdown. Not everything is terrible, but it’s not remarkable. People will remember this game for not hitting that mark. They tried…and if that’s the takeaway then yikes. It’s bleak, but is that not unwarranted for a AAA game? Forspoken is a victim in some aspects, but at the end of the day? It’s also a product no matter how you look at it. And if the product doesn’t look appealing enough to buy, does that mean that I failed as a consumer to recognize the potential? I mean, maybe! But I don’t think that’s the takeaway we should have. I hope the developers will find other projects, better ones even where their talents are utilized to the fullest. I hope corporations get their act together and start focusing on our entertainment and pushing boundaries instead of prioritizing live service monetization. I hope audiences can form actual opinions for themselves instead of relying on others to make it for them. But, the reality is the product. And, in this case, the product genuinely speaks for itself. Optimistically, I think this game is just going to be another stepping stone for the actual game that can hit the mark. A 70$ investment, you could even say lololol. But, at face value, it’s a high priced average experience. There’s plenty of room for average experiences and I don’t mind an average experience every so often. FNAF Security Breach proved to me that even a poorly designed game can be SO entertaining and fun that it earns the price tag through its uniquely..interesting experience alone. But, this one doesn’t strike me as that. Subjectively, it’s null because we all have our tastes and preferences. It’s silly to argue that, so I won’t. To close, ahem. I can move shit with my freaking mind!
Pog! I get that reference at the end 😮 In all seriousness, yeah the infamous second son comparison is the most accurate, just more RPG-ified with damage numbers and equipment.
I think you missed the mark on the character Frey. Your issues with Frey feel unusual with the MoneyBag and “I want to go home”. This is extremely real life behaviour. Especially emotionally unstable people. Frey would likely have mad depression in real life. Should that be announced or inferred through the game?
The problem with this game is that is not even fine to begin with. Like if someone wants to enjoy the game good for them, but don't act like a bad story, unlikeable main characters, inestable performance, cheeseable gameplay don't affect the opinion of most people. Hell, the writers of the game said that this was not how the game was supposed to be. Forspoken deserves to be an example of all of what not to do with a game.
Im still of the opinion that the parent twist would have been more interesting if the sussur was frey's dad, and the trups to new york were a deliberate act that cinta took to break his confinement temporarily. And he kept his true motives hidden from her until she gave birth and he went with frey because he knew what she could do.
Another thing I belief holds back the game is that the second set of maguc comes way to late. People already used 1 magic for quite a bit and most likely got to used to using one at a time instead of getting another quickly and using them in tandem. Also I'm not sure if the game incentivices people enough to mix magic instead of just spamming what enemies are vulnerable to.
Well yes, not only the game developers are to blame, but also the players. It's a nightmare to release a game to gamers these days. Several hours of long videos could be made of how and how badly the players behave with the game developers.
I got the game on sale, and I'm so glad I didn't listen to the reviews, because U genuinely enjoyed myself, the powers and parkour was SO fun. The dlc story was also pretty good too
Massive difference between Frey being unlikable and Joel being unlikable is understanding We see Joel losing his daughter and then world going to crap, with the world being hostile he makes perfect sense Even then you can see small hints that he does still care deep inside Frey doesn't seem to like or care about people because society has always been crap to her, but going to a different world where you are essentially the most important individual, the world is in peril with you it's only hope and coup de grâce comes when Audens father has died and she pleads for her world Frey says she doesn't give a crap because: The world she came from was bad So she doesn't care about this one and wants to return to the world thats bad Most people have zero idea where she's coming from or how she operates and with every element being bad, why continue? As much as you like the gameplay at the end it does not matter when the game has nothing to stand on in the beginning and while the game has nothing to stand on early markerting still crippled it further Reason TLOU 1 will always be remembered is because of the story and characters
Think of it like this, even if you come from a bad place and suddenly ended up in a strange magical place. Most people would probably go back due to familiarity. Hence why it's hard for people to even leave bad situtation or want to go back.
i feel so bad for ella balinska, she is a good actress that is just getting trash role after trash role, first that terrible charlies angles film, then that awful resident evil show, and now forspoken. she deserves alot better
I don't think the dialogue in the demo were bad. If a 16 yr old got a magic cuff would they be like " this power that's bestowed upon me is near limitlessness and blah blah" No, they would be like " holy shit did I just fly?" Fuck I would react like that.
The very first scene she's making joke while getting beat up. It's shown quickly it's a coping mechanism for stressful situations. Especially when she's alone and Introspective.
I was so excited for this game… a game with just magic as the weapon? A new IP. The character traversal looked great; it flows, it’s quick, and it allows vertical movement. The visuals on the trailer with the magic being used was great. I don’t have twitter so I wasn’t watching negative hate hype. I will say that because I don’t have a lot of free income, I did watch gameplay. 1. My computer (we just bought) isn’t good enough to run this game… 2. The cuff didn’t stop talking, ever. While some of the dialogue was silly, that didn’t really bother me, the constant chatter did. The other thing that I saw as I watched gameplay was that it didn’t seem like exploration did anything for the player other than show off pretty environments. So, if I could play this game, I would have waited to pick it up on sale. I think this game was set up to fail.
As someone who likes magic yea i immediately heard the words magic saw a fire ball and was like OOO. Then I saw the actual trailer with the character talking and I was already done from there. Then the gameplay came out the world did kinda just look empty I do have social media and saw all the hate but honestly eh it was more entertainment then i would of gotten out of the game
Around the 1 hr mark you question why the dragon attacks frey. I dont think the tanta recognized who she was, only that someone arrived wearing the cuff and attacked for the cuffs presence
The lines on 5:37 didnt kill the game the bad story and bad main character did. If the game was truely good the lines in the clip would have only been remembered as something funny about the game. Sometimes a game is just bad and this is one of those games.
I know the developers denied it, but the Agni's Philosophy tech demo for the Luminous engine looked like such a cool concept and I think Forspoken was once that.
“The trailer didn’t bother me but…” it bothered 99% of people. Even in comments on positive videos of the game people were ridiculing it. It didn’t look good and that’s ignoring the dialogue, except for some of the visual effects. And it wasn’t that one line that made it a laughing stock but all of the dialogue in the trailer. It set such an awful tone that people didn’t like. That one line was representative of the tone set by the trailers that had other lines of dialogue like “freakin dragons!!!” That one line wasn’t the only thing and I never saw it out of context, but usually the entire sentence, but I wouldn’t doubt if it went viral on Twitter with that one line. But that one line did adequately represent the trailer and other lines were arguably worse.
I got this game due to a buy 1 get one sale at game stop, so I bought like a dragon ishin and forspoken because it was the only thing that I was curious about from that sale. Forspoken went from "welp got it for free I'll play it after ishin" to me beating forspoken before finishing ishin. I enjoyed the gameplay, lot of neat stuff with the whole magic system and I enjoyed leveling up the abilities via challenges. Story is for sure meh at a lot of points, but i turned my brain off and did a lot of battles that kept me enjoying the game since the gameplay was all I cared about and was fun for me. I will say the tanta cats are cute as heck, best part of the game.
Loved how Oneyplays went fully Rifftrax/Mystery Science Theater 3000 with them predicting the cliche dialogue and writing and being disappointingly dumbfounded at how accurate they were. It started as a joke, but as it kept happening they were growing concerned and wanted to predict wrong for once.
For me, Square Enix is just another once legendary studio that has fallen pretty hard over the years. They took years to make this game, that in the end, would only impress the CEO of Ubisoft. I can’t believe they made this instead of another Deus Ex. Oh never mind, they sold that off smh.
I feel like this game DEFINITELY was in large part a victim of general backlash to 'marvel humour' or 'whedon humour' or whatever else you wanna call it, the game just happened to run afoul of that wider distaste imo. A general perception that movies and some games too had become irony-poisoned and filled with jokes that sort of insecurely tried to position themselves as above the goofiness of their premise by going 'lol look how stupid and dumb and unrealistic this is, we're self-aware and ironic about it!!'. So that trailer, filled with that dialogue, especially the one segment that was seen as similar to the infamous 'They fly now!' bit from Star Wars everyone hated and so on and so forth, I think you're right it killed the game's hype. Especially as the trend had begun of chatty hold-the-player's-hand dialogue in games, I think a lot of people assumed it was going to be nonstop ironic quips and were instantly soured on the game from there on out.
@@mjay6245 Sorry, can you clarify what you're saying? I don't follow. I know it's got more problems than that if that's what you're saying, obviously of course, was more talking about how that's what caused people to mostly give up on it even before the release or reviews hit.
@@wgnd1614 There's a reason it was in quotes - I was referring to how many people perceive it and call it, rightly or wrongly. I personally don't have a strong opinion one way or the other on marvel movies.
It seems all the depth of the game's combat comes from the endgame, I found the game to kind of hard due to the fact that the parkour and roll button are mapped to the same button meaning no dedicated dodge button which is what I strongly dislike in games. Infamous Second Son at least gave you a dedicated dash button. The enemies were also damage sponges too but this could've been because I didn't switch my powers enough. I also found the terrain flat and boring since there were no building to climb up. I don't really dislike this game but everything about it just seems like the devs thought, a "medieval superhero game sounds cool" but kind of just run around in circles when making it. I also feel like if there were more Infamous games, I would be harsher on Forspoken. I also played the game on PS5 which probably helped my experience, honestly, can't picture myself playing on PC outside of emulators and sometimes playing an indie game.
Pausing at 11 minutes in just to say that you in fact do not need to finish a game to figure out that it's simply not good. If you aren't enjoying the game and it's been bad for the first half of it then it's pretty safe to say the second half isn't going to be much better. Could it be an absolute homerun of a second half? Sure it COULD be, but normal people aren't going to stick with it and waste the small amount of free time that they have, they'll simply drop it and play something more enjoyable.
This was absolutely great - personally I found this game fascinating because there just aren't that many games that sit in this same "it's terrible but actually it's quite good" zone. The combat and navigation look great, the world building super interesting - but yikes some of those other design decisions. Beyond that - super interesting thoughts about people needing everything to either be amazing or terrible and then having no desire to go away and find out for themselves. I genuinely believe there is a whole host of people out in the world who primarily view games as content to be viewed through the lens of streamers or RUclips channels. It's a strange thought because it literally pays my bills but does so much damage to the way "we" engage with art. How have we arrived at a situation where people write off a very large and complex game based on just a few seconds of dialogue? Also I couldn't shake the feeling that Square Enix would have made so much more money if they just released Forspoken as a YA novel. It seems like it would perfectly hit that Hunger Games / Lightlark audience and likely would have cost a hell of a lot less to make!
I remember the game getting hate because the main character was black and many fans thought it was black washing there was a demo released by square to show of its new engine in that demo it's show a witch who breaks a meeting with wizards etc. Now that demo got a lot of attention, many viewers who were disappointed in the game were disappointed that it wasn't based on the demo, now I don't know if they were right or wrong in their assumptions as a demo isn't an indication of production but i can't lie I do see some similarities. However, the amount of aggression the developers got was two years before release. This was what prompted the developers to retouch or cut things out of the production. It's unfortunate because a similar thing happened with Ff15 where many fans were disappointed with the main character before release and was already trying to boycott it because it didn't live up to the small demo they showed about 20 years ago now. It was such a shame because I played the demo of ff15, and it was gta ff15 in that little space. The combat and the amount you could do was incredible, but because of a few harsh fans, they had to cut and basically patch their development. I believe a lot of gamers today are entitled. I get it. You don't like a game. You can be critical, but rally a group of people to join in boycotting a game because it doesn't meet your ideals is crazy anyways, that's my two cents. Great video.
I feel one way they could have had Frey's attitude meld better with the narrative is if she really did treat this world as a video game. As a playground. She should have seen it as pure escapism, to have and experience the things she couldn't in her New York life. I'd also change it so that she wants to stick around in the world, but views it as her personal playground. She' standoffish around people because she views them as NPCs in a video game or background characters in a story. Keep her dumb, cringe quips, and "level up" exclamations. It could also lead into a commentary about how "random bumpkins from other worlds are saviors" in media and it could lead to a moment where someone like Cuff insists she starts saving people, and she blows his request away because she wants to "collect 20 bear asses" for a cool ring or something. But the 20 Bear Ass quest leads to the devastation of a city/village and lots of important people dying. She then runs away again (maybe even attempting to go back to New York) because people are now pissed off and looking for her, and this is when Cuff really calls out her behavior. That she's a selfish, entitled brat that refuses to accept the consequences of her actions and never takes anything seriously. That she thinks the world owes her everything when she is unwilling to contribute back. Then it hits her that all she's doing is running away. That she was finally given the ability and power to make a true difference in her life and others, and still refused to do so. This is when her character will take a turn for the better and she severely lessens or stops the quips all together.
There's a lot of us that actually really enjoyed the story and characterization. Frey has a very abrasive personality, but the fun was seeing how she grew as a person throughout the game, learning to accept responsibility instead of running from it, while not completely abandoning her hard ass attitude that in the end helped her be able to deal with and contain Susurrus and his "insidious bothering" tactic that worked on the previous Tantas. The DLC story did a great job clearing up some mystery of the origins of the Break, but also set up a really intriguing hook for a sequel that we most likely will never see due to the negative reception.
If this game had a new game plus I'd play it from beginning to end because i enjoyed it. The exploration and getting manna to level up made get stronger so much easier. The running and jumping and feeling like a super sayin was dope
The ending sums up perfectly why not only this channel is one of my favorites on RUclips, you're also one of my favorite creators to follow. While recognizing your biases and what will make you look positively or negatively at things, you also try hard to give games a fair chance, and to be fair and complete in your reviews. I just find it lovely. That's something I find awesome with your content, and it gives me a more human and personal look at a game than someone like Whitelight might usually give (I fucking love Whitelight as well y'all are the goats).
So many people dream about being isekaid to a fantasy world with powers to be the hero in that world. Yet this main character hates it and hates all the people and just wants to go back to a world where she is a homeless woman potentially about to go to jail. She did not have a good life, she could have one here. Why does she have to be so against helping these people? Ill never understand. You did explain at least why you think thats the case.
you can say this exact video on "Flintlock: The Siege of Dawn " and just change the images and words of "Forspoken" LMAOO like THE SAME STORY WITH THE SAME VIDEO, this video
@@matthewapril3119 yeah and all the trailers are gameplay and the little of story . . . SOUNDS LIKE THIS GAME you have a "friend" that is a spirit or something and you are a fish out of water i guess but only with guns and i think there is a political-religion problem villain like . . . Forspoken ?
Bro thinks a game being “Boring” isn’t a bad thing. This entire video is what amounts to “Leave the multimillion dollar project alone cause they made a game that drags!”
I have lost count at how many times I've seen someone on youtube play a game and it made me want to play it too. I watched someone else play Foreskin too and I didin't even finish the let's play.
RUclipsrs overreacting to stuff just because that's the way they're expected to react is so tiring and annoying... (I'm talking about the clips of people reacting to the game itself and just putting faces during the dialogue)
I find it varies by the creator, for example Angry Joe strikes a good balance as his angry overreacting are unambiguously overreactions and more importantly are exaggerations to highlight legitimate criticisms as part of his review where he's more level headed. He also does such for good aspects too so he's gives credit where it's due. But yeah overall it feels like reactors are either super negative or super positive because that's what gets clicks and shares among children compared to balanced and measured critique.
This game written by Westerners and programmed by Easterners and it shows it in every single second. If Square Enix trusted their own writers this game could've had some chance. Shame.
I loved Forspoken so much, binged the whole game and got every trophy for it. DLC as well. I liked how the character started out bratty and matured over time. It is similar to Final Fantasy 15 in that way. The game deserved success.
I personally and honestly don't have a problem with or see what's wrong with the "Did I just do that?" dialogue. I actually liked that scene. I feel like it was one of those things where someone popular says they don't like something and everyone else just follow suit.
@@nogoodhandlesavailable Also feels like it over stayed its welcome. Where you expect her to be done with it instead the scene continues. Same thing could happen in a boss fight. In fact that was the same criticism the video had about setting the game to a higher difficulty.
I think everyone is just tired of the unfunny Marvel quips now, I personally never cared for it but you know it's over when even the normies get bored of it. For me this scene just makes me imagine the writers giggling to themselves as they wrote the script thinking it was the funniest thing amongst the group. It's like when you have an inside joke with some friends so of course anyone else outside that group doesn't get why it's funny when they're not in on it. We're not in on the joke, only the writers were.
I never understood why people hated this game so much, I love this game and it sucks cause I can barely find any content around it, also I have no idea why the "I just move shit with my freaking mind" is hated so much, I enjoy it, looking at her in that moment makes me excited cause shes excited by it
49:27 to be fair, if YOU got teleported to some mysterious magical world you knew nothing about, wouldn't you just wanna go back home? Even if your home situation is bad, familiarity is better than mystery
I do want to be in a magical world I know nothing about. That would be awesome. Even if it was difficult. Even I didn't automatically get magic. That doesn't feel like an abnormal opinion with how popular isekai is.
1:23 for what it's worth, I was lucky I only saw one random thing about Forspoken and forgot about it. The brief glimpse felt very much like something I'd love. Months later, I find out that it was worth missing. But don't feel bad. We all get pulled in sometime.
I disagree on the bad trailer being the reason for failure. Multiple reasons, they could do more trailers to at least try to remedy this. They released a demo which was not so well received (this is the second nail this game got) and finally a lot of people were on the fence but when reviews drop the game writing was heavily (and imo rightfully) criticized this caused a lot of people to either wait for sale or completely ignore this game and move on. Let’s be honest the main principle of writing should be “make the world and characters in it believable” it does not matter if it is fantasy like the witcher, or a futuristic setting. And here just one quote of how ridiculous the writing was in this game “I got to find Homer first”.
The Forsaken Review I've always wanted. I always got the vibe that a lot of the videos on RUclips were too band wagony, or came from voices I respected very little (or none at all). I wanted a voice I can use when I'll eventually see this thing in the bargain bin and think, is it worth a lunch in cost? God knows I can tolerate shit in media if the good, how little there may be, can vibe with me. I think I finally got it. I'm not surprised the bad out weighed the good, I feel that if this game was actually an underated gem I would've heard someone say by now, but it's nice to see a review that doesn't feel like the game personally offended the content creator. Will I buy it? Depends on how cheap I'll eventually see it and how starved I am of games at the time I guess. We'll see how the coin flips if that ever happens.
I actually went and got the Platinum for this. Got the dlc too and really enjoyed the pacing more there than the main game. There was a lot that I liked and some parts I didn't. It actually reminds me of Anthem, but I can't quite put my finger on what exactly. I wonder if the game being developed during COVID made it so that some things got scrambled and their focus had to be put into just getting it out...
I played this game bro I'm not gonna go out of my way to say it's perfect but going in I saw magic I saw running around parcouring and I told myself ya I'm gonna enjoy this this game was fun the story wasn't really interesting the world empty but the was actually the point of the game we were the only person that could go out so it was fine the game was really fun to play if you just care about actually playing a game and not listening to what people say I platinumed it it was worth it.
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Your sponsored game Kaku looks way better than Forspoken yeah! Looks like a lot of love and attention put into it.
The section about "Being excited for Forspoken because it slightly resembled something close to inFAMOUS" hit WAY too close home 😔
fr, we need more games like this to fill that void
Same. As a matter of fact, I'd argue Frey and Delsin have similar personalities and when i was playing this game I wanted to have Delsin Neon run throw this game with her as a co op.
@@squallthegriever The fact that you talked about Delsin and not Cole makes me sad.
Nothing about it ever resembled inFAMOUS in any way
@@-pROvAKthe gameplay dude
I hate it when a game does "you have to play XX hours until it gets good" move. Early hours should be the most important factor for people sticking to the game.
It's the RPG mindset because in a good RPG the first couple of levels will always be slower Gameplay wise. But the things about those games that used to draw people in was they had really great opening stories to draw your attention to get past the lower levels into the fun stuff.
It’s bad from start to finish there’s no good part
It's what annoys me about Days Gone. I absolutely love the game after you get to Iron Mike's, but you have to slog through that first part before the game truly starts to get really good
Even Red Dead Redemption 2 has this problem, that entire first chapter is unplayable on a second playthrough, it is so freakin boring.
@@0potion It gets good later only works in traditional RPGs where most of the character kit gets unlocked as game progresses though.
Doesnt really hit home for action RPGs.
"Did I just really shut down a studio with my mind?"
How's Tango Gameworks holding up? Oh.
XD
It was the cuff sheesh lol
Fuck cush, the worst antagonist ever for the worst protagonist ever for the worst game ever
"Yeah okay, that is something I do now"
one funny thing is that the team behind Forspoken approached Brandon Sanderson (a very famous fantasy writer) to see if he was interested in working with them. Offer that he had to say no to due to already being involved with another video game (Moonbreaker) and being busy with his own projects so in an alternative world the writing of the game or at least the construction of the world could have been so much better
I don't know how much his contribution would have fully shone through in a writer's room, but I think he would certainly have been a good compass for the rest of the team to consider and follow, likely having some knock-on effects, especially on the beginning. I know this is a matter of opinion as much as anything else, but I really do feel that Sanderson can really write a rock solid beginning, which would have guided people to the mid and end game where the writers already attached seem to be a little stronger.
Didn't know that. Have they approached him about Forspoken or possibly about Mistborn video game? Because I can easily see how Forspoken's gameplay could be easily modified to fit Mistborn lore.
It really wouldn’t have mattered, you can still have a shit story and a good game. The gameplay of Forspoken is just boring and shallow.
@@MetastaticMaladieswhat? The only thing people have praised about forspoken is it's gameplay but if you mean what you do in the game instead of the combat system then I guess you're right
@@lancearnedo7837 I haven’t seen many praise the gameplay, but I’ve played it and it’s boring af. The skills are very limited and there’s little variation between them, not particularly fun to use either. The only fun thing about gameplay is the “parkour” but it gets old after a while. I thought there’d be more spells/skills based on the skill tree but it’s pretty lackluster. Also the enemies aren’t fun to fight either, except maybe the dragon.
Forspoken is one of those games where any positives it has are pushed out the window by having a badly written protagonist. Why would I want to engage with any of the potentially good gameplay if I can't stand the character I am going to be controlling for the entirety of it?
Even the devs knew people would hate it cause there's a way to lower, and outright remove, the constant conversations with Cuff as you play.
The protagonist isn't really 'badly written.' She's just generic.
@@AzureRoxe
You know it's bad when you're stepping into the shoes of Bubsy. They also had a speech slider, and they weren't even set at maximum by default.
@@hihihi1q23 No, that's badly written. Generic is Cole Mcgrath levels.
@@hihihi1q23 Not generic. Obnoxious, entitled, selfish, and generally miserable. Most people aren't this bad. And if they are, I avoid them like the plague.
I don’t even feel like the world itself is memorable. It just looks so bland and empty
You are wrong
@@tyleroutland435people are allowed to disagree, you know
Nah you. I played it and dropped it after a day because while the gameplay can be cool, the world is so fucken bland@@tyleroutland435
@@tyleroutland435 you're a consoomer
@@AdminAbuse what do you mean
My favorite thing about this game is that, as someone who played Final Fantasy XV, they didn't even TRY to hide the fact they reused a ton of stuff from it. Many animations are taken straight from Noctis's moveset, it's also the other game that looks near identical to Forspoken and is also the only other Square Enix title with the same floaty movement and extremely flashy magic.
Which REALLY begs the question of why the game requires a NASA supercomputer to run at times when it's so identical to Final Fantasy XV.
I actually looked forward to Forspoken when it was still Project Athia *because* of the FFXV aesthetic and character movements.
At some point a group of friends and I started speculating if the devs had salvaged the scrapped DLC and would release it as a separate, $40 expansion, simply because the world map had so much reused stuff you'd think it was the same game. God, they even reused those rock formations that look like horns! Which in hindsight is really cringe 😬
Still looked interesting for a bit then revealed as Forspoken until Frey opened her mouth. The character is unlikeable from start to finish, now I'm mad this travesty of a game was developed from the scraps of XV 😂 that FF game just couldn't catch a break 💀
It's a shame we'll never see what happens in the sequel, Fivespoken.
The OG Unspoken is a classic
Twospoken improved on the gameplay
Threespoken is where it all started to fall apart
@@bleakcognitivefuture7913 I remember playing Unspoken, good times, good times.
Not a shame. It's already cliche and boring enough. Orphant with secret heritage? Anyone? One game is enough.
The problem with forspoken is that you can't ask people to keep playing if the gameplay only kicks in 5 hours in, or if the character acts like garbage until 12 hours in the game. That's ludicrous.
Could you imagine? "Oh, this series of movies gets good in the 4th entry", "this book gets going in the 300th page" or "This tv series gets good in the 8th episode". Ok, what it is doing then until it gets good besides wasting the time of the people engaging with it?
Any media, be a book, movie, videogame, needs to put its best content first, because the creator of that media needs to prove to the audience that his work is worth their time. When a creator put the worst part first, it's his own fault that the audience walked away. The internet making fun of it is a minor point because most people don't watch internet critics, they just want a good game, and if they go to youtube to see gameplay, and the first 2 hours is a garbage character, throwing rocks at zombies, in a game that runs terribly, of course nobody is going to buy it.
If you are that far in before it becomes good, did it really become good or did you just finally develop Stockholm syndrome for it?
I will concede that there are a couple of moments where Frey isn't entirely unlikable (in Visoria, after Prav fight)
But then she goes right back into being incredibly bitter and selfish, it's like the game forgot they were attempting to give her an arc.
The more you think about her actions, the worse the narrative gets.
Sounds like one piece.
Bet it kicks in sooner if you purchase the XP boosts, battle passes and enough Shark Cards to buy the motorbike that's powered entirely on swear words. I don't even know if this game has an in-game store page but I wouldn't be surprised.
I'd even argue that it's way easier to push through a boring tv show or movie compared to a game where both the gameplay AND the story suck for the first 10 hours.
Caught me off guard lol 22:27. Great video as always
Same lol😂
It's extra funny because That Boy Aqua is super wholesome
The dude just threw out a sick mama joke without missing a beat
I came to comments specifically at this moment
😭
It's a bit funny listening to the characters talk about all these "Tanta" characters, when "Tanta" is how you say "Aunty" in Norwegian 😆
They re literally wacko aunts
Lol, in dutch the word 'tante' means aunt, and I was thinking the same.
tanta also sounds like a work in Romanian: toanto meaning you dumb ass woman (or tontule if you want: you dumb ass man)
what was that about my mom?!
Ikr? 🤭
I said she’s a very sweet lady 🫣
Right! I was like "Mm yes, the castle. Wait what 😯??" Lmao
My favorite part is when John Forspoken shows up and says "I'm walkin here!"
And after that theres the scene where she says "It's Forspokin' time" and then she Forspokened over all the bad guys.
She for on my spoken till I say did I just do that?
@@ThatBoyAqua [EXTREMELY LOUD INCORRECT BUZZER]
👌
Probably would have been a better character moment than anything actually in this game.
Forspoken has some incredible presentation but the story was just all over the place. You had brief moments where the narrative was good like the illusion world where Frey has to deal with those "ending" thoughts. Or when she opens up to Cuff about how she was adopted by a loving person. That person ended up marrying someone and having a kid but Frey says she abandoned her and never touched on it again. Did that woman abandon her or did Frey run away? They could've run with things like that to highlight why she doesn't trust people, how she's lost the will to live, or simply doesn't want to kill.
To me what's worse was the narrative was predictable. Like how Frey is immune to the break or how Cuff was actually using her. In fact, that was another point that could've been used. Frey doesn't want to kill Cuff and you can hear it from her dialogue, have the same with Cuff. Give him the upper hand in the finale and have it that he can't do it. Have him question his purpose that he was told to hate the Tantas but after being with her he doesn't know what to believe. And yeah, the father part was just laughable.
It's a lot of what could've been but at the end this is what it is.
I think a lot of that would've been explored more in a sequel. Even in the post game where you have some different dialogue in the dungeons and such, Cuff already seems more unsure about his job.
I think the final boss fight was actually really well done in terms of ideal vs ideal. Susurrus was created for a specific purpose, and his whole life was spent believing his path was righteous and true. Frey lived most of her life without purpose, and originally spent a ton of time running away from any large responsibility.
Through their journey together, Cuff helped Frey come to terms with her responsibilities (even if it was for selfish purposes), while Frey helped Cuff loosen up a bit in terms of sticking to a predestined fate.
How this resolve would've shown itself, again, would've been shown more in the sequel we might never get :/
1 year??? I thought it was at least 3
It just feels that way sometimes.
I'm going to be honest here man, the price point of games now and days are how I judge how much it's worth for me. If Forspoken charged $40 or something then I don't think it would have gotten nearly as much flak as it has. But being a $70 raises expectations to the roof. The flintlock game that's releasing soon I wrote off the second I saw it since I assumed it was another generic $70 overpriced game, but after learning they're charging $40 I'm actually going to roll the dice and give it a shot. Game publishers serious just needs to stop spending $100+ million dollars on games and start letting their big studios work on smaller more experimental projects. People want to pay games, people just don't want to break the bank and find the game they brought turns out to be mediocre at best.
The $70 price point definitely didn't help. Square Enix has jumped all in on increasing prices for games across the board.
Luckily this game goes on sale a LOT, and people have said that getting it at $20-30 is a great deal.
(I bought it at $70 and still got a ton of fun out of it but I'm definitely an outlier)
70 dollars? you guys were lucky! it is 80 euro
In my country the game is even more expensive than 70$; it's 100 euros, which is approx. 125$.
I live in a country where we make some 1/5th to 1/10th the money the average american does.
So for me the price is more like 125$*10=1250$ for ONE game.
@@riuuit8437 absolutely ridiculous pricing indeed!
First why are you dishonest most of the time that you have to quantify being honest this time? The assumption is that you are disingenuous. Though that game you rolled the dice on has less players than likes you got on your comment and that's entertaining to me.
BROOKLYN BACKSHOTS BABY
Please explain what the fuck this means 😊
@@silenthilll_ Simple.
1. Go to Brooklyn
2. Receive them backshots
@@silenthilll_ BROOKLYN BACKSHOTS BABY
53:48 I was literally watching that part when I read the comment 😂
@@silenthilll_ its a sex thing
Damn, the "because I love games" is really how I approach every game. There's very few games that I had truly got to despise, but for most of them I really can get SOMETHING out of every one of them.
Same. With kane and lynch 2 I can admit the games it not good but damn the story and characters is good
Lol im the same. There really hasnt been a game I have disliked , yeah there are aspects that I don't or think suck but I have never really thought a gamd was bad and I have played alot of games at this point.
For me, there are games i dislike. But for forspoken i really had a good time. Is it peak? No. But it had some really good moments and made my dopamine skyrocket when moving about
Another thing I wish they could have perhaps experimented with was the idea that Frey wanted to leave, not because she's a stubborn douche, but because it's all she knows and it terrifies her being in a new world, being overcome with such huge responsibility. Her overcoming that fear and ending with her embracing her role and her new home
It says a lot when a random RUclips comment can make a better theme for a game than "professional" game writers.
More like Forgotten: 1 year later
Oh be quiet 🤫
@@tyleroutland435 No u
@@tyleroutland435No, no I don't think I will
I legitimately forgot this game existed lmao
Its so forgotten everyone still talks about it lol
The gravity rush scene😭 u made me sad bc I know there will never be a 3rd game😔also did u make a vid about gravity rush?
Square Enix even owns the Nier series and doesn't look towards Weiss and Nier for their interactions when this game could've been so much better for it
Not them. NieR is a softy. The interaction they should have looked at was Weiss and Kaine. Especially when they want Frey to cuss like a sailor.
Zero is also a good choice especially with her interactions with her sisters.
Interaction between shitty people is only good when they hate themselves for exist
6:28 - Hey, that's me!
This video is why I enjoy Aqua's content, he doesn't exactly jump on the game, calling it bad or cringe, he gives the game a chance, something most people don't do, and is the type of criticism i enjoy, for a example in my case, I really don't like DMC2, but I enjoy my time, and the ideas are good, but everything else is bad
Yes, the good is overshadowed by the bad, but the bad shouldn't make your decision, sometimes, even a bad game is good, and a good game is bad, the question is, how much can you handle it?
Just because a line upsets you, doesn't exactly make the game bad objectively, a line is 1% of a game, not 100% of it, something Aqua remember and this video and game is the example, it is flawed, but even a flaw game has a silver lining
True
But even so, the sad truth is "it's so bad it's good" doesn't cut it anymore. Games have gotten way too expensive unfortunately and every choosing has to matter. Yeah refunds can be done but sadly the limits on such are VERY strict so that reduces it as well
That and 1 bad moment actually can ruin an entire experience just as one good moment can sometimes save it
Forspoken isn't bad. It's just boring which if you ask me, is far worse
@@roonkolos and that is something I agree, no matter how you slice it, that is bad, especially with games being expensive, I always say, especially in this generation, wait for a deal
I feel bad for forspoken and how it was treated unfairly because of a single line, a line i see no problem, especially in terms of writing, but of course, people hate it
A game should be fun, and I assume that's what you want, and probably many others, but I also think that even if a game doesn't drive you much, I say, give it a try if there is a demo
Dmc 2 as in the ps2 game or do you mean dmc 5?
Wtf are you on about? This game sucks ass and even games journos could see it from a mile away despite there usual cantrarian opinion towards anything that gamers enjoy. Nobody liked it. This is just being contrarian for the sake of being contrarian. Annoying.
@@Arirezz assuming yes DMC 2 I played through that game after 3 and damn it was a difference.
Ill be honest… i firmly believe that a faulty start is better than a game falling off towards the end and disappointing me. But i guess i am one of the few who feels that way
I kinda agree with this. If a game starts off rough or kinda ass but gets better it's kinda rewarding. Much better than a game starting strong or decent then going downhill at the midway point.
You know even if the protagonist wasn't awful, It wouldn't have mattered because the REST of the characters also weren't that great and the setting was boring, generic, and lifeless
29:40 I have to refute this point about difficulty, my issue was there was too many options to see balance in difficulty for me. You could disable/enable aim assist, spell swap bullet time, auto evasion, auto heal, auto support spell switching. You could increase/decrease how long an enemy stayed knockdown or how much damage you receive. Also how quickly your stamina regens.
So no, it isn't as simple "turning up the difficulty only raises their health amount." However you do a really good job explaining how varied combat can be, and the pitfalls you can trap yourself into early on.
Like most people, I laughed at this game for all its failures and shortcomings. But you provided a very nuanced take, a deep dive. Thank you. Appreciate your insights.
Is it just me, or does it seem like substantial chunks of the story were cut? Maybe that's why things feel so disjointed, and plot points seem to come out of nowhere, and characters pivot their stances so abruptly at certain points.
I think I'll pick this game up when it's on a deep, deep sale, just out of my own morbid curiosity.
"Forspoken legit could be game of the year for me if IT IS ideas are executed well enough"
Now I know why GeneralSam makes fun of you, Aqua.
He's not wrong. The story, with all of it's holes, is pretty solid, and the idea incredibly unique, and if done well could be GOTY material. The problem is that they released the game too soon, and it changed numerous times during production.
@@vvitch-mist20 Are you illiterate?
@@vvitch-mist20 If you think the story is solid, you legit have a mental disability.
@@Omega-EP You've got serious self-esteem issues.
@@Omega-EPwhat part of that comment makes you think they're illiterate?
I am glad people like you exist. Your channel is a constant reminder that you can be fair towards a game. You can be negative and positive when needed. When it is right to be either on. And not when its convenient or beneficial to be.
🗣️ VIEWFINDER AND GRAVITY RUSH REFERENCED IN THE SAME VIDEO
also boy aqua is there ANY chance we are getting nier games videos :) i have a feeling you gonna love em and also interested in your thoughts.
I loved the games but I don’t feel properly equipped to analyse it. I’m not sure why, but I just feel like I don’t fully understand the games
@@ThatBoyAqua Since you already talked about the second Gravity Rush maybe you should do a video on the first one as well. That and another video on the second one because you gained more of an audience since you posted it and it would be lovely if the series got more attention
Now that you mention Infamous, I can’t unsee the resemblances in terms of gameplay and movement. I think the philosophies for both are incredibly similar especially in presentation and visuals.
The thing is, that’s not a compliment when that series is fairly old relatively speaking. Infamous holds up fairly..okay, don’t get me wrong. But the difference is, I can probably get every installment of Infamous for half the price. And at least for Second Son? The graphics are exceptional, run smoothly, and give an overall good experience. At the time of these games releasing? It was a niche that was incredibly intriguing and it genuinely inspired my own creative endeavors.
If it were a much less ambitious project, smaller in scale, price tag, etc. People’s expectations wouldn’t have been nearly as high and the reviews wouldn’t be so intense. You have a background in Square Enix, those high expectations, all the marketing and push and everything that spells potential for something remarkable. But, when the result is an average game? It’s a letdown. Not everything is terrible, but it’s not remarkable. People will remember this game for not hitting that mark. They tried…and if that’s the takeaway then yikes.
It’s bleak, but is that not unwarranted for a AAA game? Forspoken is a victim in some aspects, but at the end of the day? It’s also a product no matter how you look at it. And if the product doesn’t look appealing enough to buy, does that mean that I failed as a consumer to recognize the potential? I mean, maybe! But I don’t think that’s the takeaway we should have.
I hope the developers will find other projects, better ones even where their talents are utilized to the fullest. I hope corporations get their act together and start focusing on our entertainment and pushing boundaries instead of prioritizing live service monetization. I hope audiences can form actual opinions for themselves instead of relying on others to make it for them. But, the reality is the product. And, in this case, the product genuinely speaks for itself.
Optimistically, I think this game is just going to be another stepping stone for the actual game that can hit the mark. A 70$ investment, you could even say lololol. But, at face value, it’s a high priced average experience. There’s plenty of room for average experiences and I don’t mind an average experience every so often. FNAF Security Breach proved to me that even a poorly designed game can be SO entertaining and fun that it earns the price tag through its uniquely..interesting experience alone. But, this one doesn’t strike me as that.
Subjectively, it’s null because we all have our tastes and preferences. It’s silly to argue that, so I won’t.
To close, ahem. I can move shit with my freaking mind!
Pog! I get that reference at the end 😮
In all seriousness, yeah the infamous second son comparison is the most accurate, just more RPG-ified with damage numbers and equipment.
I think you missed the mark on the character Frey.
Your issues with Frey feel unusual with the MoneyBag and “I want to go home”.
This is extremely real life behaviour.
Especially emotionally unstable people.
Frey would likely have mad depression in real life.
Should that be announced or inferred through the game?
The problem with this game is that is not even fine to begin with.
Like if someone wants to enjoy the game good for them, but don't act like a bad story, unlikeable main characters, inestable performance, cheeseable gameplay don't affect the opinion of most people. Hell, the writers of the game said that this was not how the game was supposed to be.
Forspoken deserves to be an example of all of what not to do with a game.
so happy to see you finally posted this video, will be watching after work
Have a good shift :)
@@ThatBoyAqua thanks i did
I’m glad RUclips content creators are now comfortable using sonic unleashed OST’s😀😀! One of the best OST’s for a Sonic game
Im still of the opinion that the parent twist would have been more interesting if the sussur was frey's dad, and the trups to new york were a deliberate act that cinta took to break his confinement temporarily. And he kept his true motives hidden from her until she gave birth and he went with frey because he knew what she could do.
Another thing I belief holds back the game is that the second set of maguc comes way to late. People already used 1 magic for quite a bit and most likely got to used to using one at a time instead of getting another quickly and using them in tandem. Also I'm not sure if the game incentivices people enough to mix magic instead of just spamming what enemies are vulnerable to.
Well yes, not only the game developers are to blame, but also the players.
It's a nightmare to release a game to gamers these days. Several hours of long videos could be made of how and how badly the players behave with the game developers.
Here comes the white knights trying to defend trash 😂
You know, that line never bothered me. I actually (gasp) liked it. I didn't play the game, because all the gameplay reviews I saw were negative.
I got the game on sale, and I'm so glad I didn't listen to the reviews, because U genuinely enjoyed myself, the powers and parkour was SO fun. The dlc story was also pretty good too
Massive difference between Frey being unlikable and Joel being unlikable is understanding
We see Joel losing his daughter and then world going to crap, with the world being hostile he makes perfect sense
Even then you can see small hints that he does still care deep inside
Frey doesn't seem to like or care about people because society has always been crap to her, but going to a different world where you are essentially the most important individual, the world is in peril with you it's only hope and coup de grâce comes when Audens father has died and she pleads for her world Frey says she doesn't give a crap because:
The world she came from was bad
So she doesn't care about this one
and wants to return to the world thats bad
Most people have zero idea where she's coming from or how she operates and with every element being bad, why continue?
As much as you like the gameplay at the end it does not matter when the game has nothing to stand on in the beginning and while the game has nothing to stand on early markerting still crippled it further
Reason TLOU 1 will always be remembered is because of the story and characters
Think of it like this, even if you come from a bad place and suddenly ended up in a strange magical place. Most people would probably go back due to familiarity. Hence why it's hard for people to even leave bad situtation or want to go back.
the term is "seamless transition" when a cutscene transition into gameplay in a seamless way
"tanta cinta"? so much tape (in spanish)
that sounds funny too
great video, by the way _!!_
i feel so bad for ella balinska, she is a good actress that is just getting trash role after trash role, first that terrible charlies angles film, then that awful resident evil show, and now forspoken. she deserves alot better
I don't think the dialogue in the demo were bad. If a 16 yr old got a magic cuff would they be like " this power that's bestowed upon me is near limitlessness and blah blah"
No, they would be like " holy shit did I just fly?" Fuck I would react like that.
Yeah there are literally other superhero media which have their characters do the same thing.
The very first scene she's making joke while getting beat up. It's shown quickly it's a coping mechanism for stressful situations. Especially when she's alone and Introspective.
@@Sondi Stop writing for the writers, mate. It's shit, and you know it.
I was so excited for this game… a game with just magic as the weapon? A new IP. The character traversal looked great; it flows, it’s quick, and it allows vertical movement. The visuals on the trailer with the magic being used was great. I don’t have twitter so I wasn’t watching negative hate hype. I will say that because I don’t have a lot of free income, I did watch gameplay. 1. My computer (we just bought) isn’t good enough to run this game… 2. The cuff didn’t stop talking, ever. While some of the dialogue was silly, that didn’t really bother me, the constant chatter did. The other thing that I saw as I watched gameplay was that it didn’t seem like exploration did anything for the player other than show off pretty environments. So, if I could play this game, I would have waited to pick it up on sale. I think this game was set up to fail.
As someone who likes magic yea i immediately heard the words magic saw a fire ball and was like OOO. Then I saw the actual trailer with the character talking and I was already done from there. Then the gameplay came out the world did kinda just look empty I do have social media and saw all the hate but honestly eh it was more entertainment then i would of gotten out of the game
Around the 1 hr mark you question why the dragon attacks frey. I dont think the tanta recognized who she was, only that someone arrived wearing the cuff and attacked for the cuffs presence
The lines on 5:37 didnt kill the game the bad story and bad main character did. If the game was truely good the lines in the clip would have only been remembered as something funny about the game.
Sometimes a game is just bad and this is one of those games.
“sus”-erus is a bit on the nose for a villain name 😂
I know the developers denied it, but the Agni's Philosophy tech demo for the Luminous engine looked like such a cool concept and I think Forspoken was once that.
“The trailer didn’t bother me but…” it bothered 99% of people. Even in comments on positive videos of the game people were ridiculing it. It didn’t look good and that’s ignoring the dialogue, except for some of the visual effects.
And it wasn’t that one line that made it a laughing stock but all of the dialogue in the trailer. It set such an awful tone that people didn’t like. That one line was representative of the tone set by the trailers that had other lines of dialogue like “freakin dragons!!!” That one line wasn’t the only thing and I never saw it out of context, but usually the entire sentence, but I wouldn’t doubt if it went viral on Twitter with that one line. But that one line did adequately represent the trailer and other lines were arguably worse.
The particle effects in the game were extremley good. That's all the game gets lol
NAH, "Brooklyn Backshots" is WILD 💀53:46
I got this game due to a buy 1 get one sale at game stop, so I bought like a dragon ishin and forspoken because it was the only thing that I was curious about from that sale. Forspoken went from "welp got it for free I'll play it after ishin" to me beating forspoken before finishing ishin. I enjoyed the gameplay, lot of neat stuff with the whole magic system and I enjoyed leveling up the abilities via challenges. Story is for sure meh at a lot of points, but i turned my brain off and did a lot of battles that kept me enjoying the game since the gameplay was all I cared about and was fun for me. I will say the tanta cats are cute as heck, best part of the game.
I enjoyed the game for what it is. It's not perfect, but it's also not terrible.
Forsaken intrigues me in a way no game I actually like does
We are so back
This is some good shit.
The only exposure I have to this game is the Oneyplays play though a while ago
Loved how Oneyplays went fully Rifftrax/Mystery Science Theater 3000 with them predicting the cliche dialogue and writing and being disappointingly dumbfounded at how accurate they were.
It started as a joke, but as it kept happening they were growing concerned and wanted to predict wrong for once.
For me, Square Enix is just another once legendary studio that has fallen pretty hard over the years. They took years to make this game, that in the end, would only impress the CEO of Ubisoft. I can’t believe they made this instead of another Deus Ex. Oh never mind, they sold that off smh.
I feel like this game DEFINITELY was in large part a victim of general backlash to 'marvel humour' or 'whedon humour' or whatever else you wanna call it, the game just happened to run afoul of that wider distaste imo. A general perception that movies and some games too had become irony-poisoned and filled with jokes that sort of insecurely tried to position themselves as above the goofiness of their premise by going 'lol look how stupid and dumb and unrealistic this is, we're self-aware and ironic about it!!'. So that trailer, filled with that dialogue, especially the one segment that was seen as similar to the infamous 'They fly now!' bit from Star Wars everyone hated and so on and so forth, I think you're right it killed the game's hype. Especially as the trend had begun of chatty hold-the-player's-hand dialogue in games, I think a lot of people assumed it was going to be nonstop ironic quips and were instantly soured on the game from there on out.
This isn't any one thing.
It's everything.
@@mjay6245 Sorry, can you clarify what you're saying? I don't follow. I know it's got more problems than that if that's what you're saying, obviously of course, was more talking about how that's what caused people to mostly give up on it even before the release or reviews hit.
you didn't watch a single marvel movie then because the humour there is not shitty like this at all even in the abomination named love and thunder
@@wgnd1614 There's a reason it was in quotes - I was referring to how many people perceive it and call it, rightly or wrongly. I personally don't have a strong opinion one way or the other on marvel movies.
Well said
You can berate people for being too hasty with judging game by trailer, yet it turned out to be correct judgment
This entire review is a strange gamer moral highground, as if the game itself isn't full of reasons for it to flop
That "but much like your mother, it's beauty lies in its backside" line caught me so off guard, my drink came out my nose. Subscribed
nah fuck this game $70 hell nah just paly a better game that's worth your money and time
It seems all the depth of the game's combat comes from the endgame, I found the game to kind of hard due to the fact that the parkour and roll button are mapped to the same button meaning no dedicated dodge button which is what I strongly dislike in games. Infamous Second Son at least gave you a dedicated dash button. The enemies were also damage sponges too but this could've been because I didn't switch my powers enough. I also found the terrain flat and boring since there were no building to climb up. I don't really dislike this game but everything about it just seems like the devs thought, a "medieval superhero game sounds cool" but kind of just run around in circles when making it. I also feel like if there were more Infamous games, I would be harsher on Forspoken.
I also played the game on PS5 which probably helped my experience, honestly, can't picture myself playing on PC outside of emulators and sometimes playing an indie game.
Pausing at 11 minutes in just to say that you in fact do not need to finish a game to figure out that it's simply not good. If you aren't enjoying the game and it's been bad for the first half of it then it's pretty safe to say the second half isn't going to be much better. Could it be an absolute homerun of a second half? Sure it COULD be, but normal people aren't going to stick with it and waste the small amount of free time that they have, they'll simply drop it and play something more enjoyable.
I agree 100% . I work hard to have time to play games, so I’m not going to play one that is a waste of my time.
This was absolutely great - personally I found this game fascinating because there just aren't that many games that sit in this same "it's terrible but actually it's quite good" zone. The combat and navigation look great, the world building super interesting - but yikes some of those other design decisions.
Beyond that - super interesting thoughts about people needing everything to either be amazing or terrible and then having no desire to go away and find out for themselves. I genuinely believe there is a whole host of people out in the world who primarily view games as content to be viewed through the lens of streamers or RUclips channels. It's a strange thought because it literally pays my bills but does so much damage to the way "we" engage with art. How have we arrived at a situation where people write off a very large and complex game based on just a few seconds of dialogue?
Also I couldn't shake the feeling that Square Enix would have made so much more money if they just released Forspoken as a YA novel. It seems like it would perfectly hit that Hunger Games / Lightlark audience and likely would have cost a hell of a lot less to make!
I remember the game getting hate because the main character was black and many fans thought it was black washing there was a demo released by square to show of its new engine in that demo it's show a witch who breaks a meeting with wizards etc. Now that demo got a lot of attention, many viewers who were disappointed in the game were disappointed that it wasn't based on the demo, now I don't know if they were right or wrong in their assumptions as a demo isn't an indication of production but i can't lie I do see some similarities. However, the amount of aggression the developers got was two years before release. This was what prompted the developers to retouch or cut things out of the production. It's unfortunate because a similar thing happened with Ff15 where many fans were disappointed with the main character before release and was already trying to boycott it because it didn't live up to the small demo they showed about 20 years ago now. It was such a shame because I played the demo of ff15, and it was gta ff15 in that little space. The combat and the amount you could do was incredible, but because of a few harsh fans, they had to cut and basically patch their development. I believe a lot of gamers today are entitled. I get it. You don't like a game. You can be critical, but rally a group of people to join in boycotting a game because it doesn't meet your ideals is crazy anyways, that's my two cents. Great video.
forspoken is a MASTERPIECE
and anyone who disagree is right
19:23 - why does this character look so much better than the player's character?
This was my first video I watched on your channel and I've been convinced to try the game out eventually (and subscribe).
I feel one way they could have had Frey's attitude meld better with the narrative is if she really did treat this world as a video game. As a playground. She should have seen it as pure escapism, to have and experience the things she couldn't in her New York life. I'd also change it so that she wants to stick around in the world, but views it as her personal playground. She' standoffish around people because she views them as NPCs in a video game or background characters in a story. Keep her dumb, cringe quips, and "level up" exclamations. It could also lead into a commentary about how "random bumpkins from other worlds are saviors" in media and it could lead to a moment where someone like Cuff insists she starts saving people, and she blows his request away because she wants to "collect 20 bear asses" for a cool ring or something.
But the 20 Bear Ass quest leads to the devastation of a city/village and lots of important people dying. She then runs away again (maybe even attempting to go back to New York) because people are now pissed off and looking for her, and this is when Cuff really calls out her behavior. That she's a selfish, entitled brat that refuses to accept the consequences of her actions and never takes anything seriously. That she thinks the world owes her everything when she is unwilling to contribute back. Then it hits her that all she's doing is running away. That she was finally given the ability and power to make a true difference in her life and others, and still refused to do so. This is when her character will take a turn for the better and she severely lessens or stops the quips all together.
No one deserves a sequel for their preformance, you neep to earn it with your performance
There's a lot of us that actually really enjoyed the story and characterization. Frey has a very abrasive personality, but the fun was seeing how she grew as a person throughout the game, learning to accept responsibility instead of running from it, while not completely abandoning her hard ass attitude that in the end helped her be able to deal with and contain Susurrus and his "insidious bothering" tactic that worked on the previous Tantas.
The DLC story did a great job clearing up some mystery of the origins of the Break, but also set up a really intriguing hook for a sequel that we most likely will never see due to the negative reception.
The fuck do you mean this game is a year old already???
If this game had a new game plus I'd play it from beginning to end because i enjoyed it. The exploration and getting manna to level up made get stronger so much easier. The running and jumping and feeling like a super sayin was dope
The ending sums up perfectly why not only this channel is one of my favorites on RUclips, you're also one of my favorite creators to follow.
While recognizing your biases and what will make you look positively or negatively at things, you also try hard to give games a fair chance, and to be fair and complete in your reviews. I just find it lovely.
That's something I find awesome with your content, and it gives me a more human and personal look at a game than someone like Whitelight might usually give (I fucking love Whitelight as well y'all are the goats).
Wow. You're such a breath of fresh air in a landscape of overly negative gaming discourse. Keep being awesome.
As someone who was hyped for forspoken and atlas fallen i think its time to admit it
I have a fetish for talking magical arm decorations
So many people dream about being isekaid to a fantasy world with powers to be the hero in that world. Yet this main character hates it and hates all the people and just wants to go back to a world where she is a homeless woman potentially about to go to jail. She did not have a good life, she could have one here. Why does she have to be so against helping these people? Ill never understand.
You did explain at least why you think thats the case.
you can say this exact video on "Flintlock: The Siege of Dawn " and just change the images and words of "Forspoken" LMAOO like THE SAME STORY WITH THE SAME VIDEO, this video
what are you talking about they are completely different?
@@apotsmokinjedi the game looks fine in gameplay but "looks" like trash, the flop is inminent
@Morfe02, you have a fair point, I haven't given the game a second thought, and I have zero plans to engage with it, and the game releases this month
@@matthewapril3119 yeah and all the trailers are gameplay
and the little of story . . . SOUNDS LIKE THIS GAME you have a "friend" that is a spirit or something and you are a fish out of water i guess
but only with guns and i think there is a political-religion problem villain like . . . Forspoken ?
I played the demo and the plot seems to be about killing god(s) to stop an undead apocalypse.
Bro thinks a game being “Boring” isn’t a bad thing.
This entire video is what amounts to “Leave the multimillion dollar project alone cause they made a game that drags!”
Love to see your work.
I know Amy Hennig from Legacy of Kain, which is a series people should actually play if they like stories.
I have lost count at how many times I've seen someone on youtube play a game and it made me want to play it too.
I watched someone else play Foreskin too and I didin't even finish the let's play.
RUclipsrs overreacting to stuff just because that's the way they're expected to react is so tiring and annoying... (I'm talking about the clips of people reacting to the game itself and just putting faces during the dialogue)
I find it varies by the creator, for example Angry Joe strikes a good balance as his angry overreacting are unambiguously overreactions and more importantly are exaggerations to highlight legitimate criticisms as part of his review where he's more level headed. He also does such for good aspects too so he's gives credit where it's due.
But yeah overall it feels like reactors are either super negative or super positive because that's what gets clicks and shares among children compared to balanced and measured critique.
This game written by Westerners and programmed by Easterners and it shows it in every single second. If Square Enix trusted their own writers this game could've had some chance. Shame.
I loved Forspoken so much, binged the whole game and got every trophy for it. DLC as well.
I liked how the character started out bratty and matured over time. It is similar to Final Fantasy 15 in that way.
The game deserved success.
I personally and honestly don't have a problem with or see what's wrong with the "Did I just do that?" dialogue. I actually liked that scene. I feel like it was one of those things where someone popular says they don't like something and everyone else just follow suit.
The idea wasn't bad. The execution was bad. Unskilled acting is all.
@@nogoodhandlesavailable Also feels like it over stayed its welcome. Where you expect her to be done with it instead the scene continues. Same thing could happen in a boss fight. In fact that was the same criticism the video had about setting the game to a higher difficulty.
I think everyone is just tired of the unfunny Marvel quips now, I personally never cared for it but you know it's over when even the normies get bored of it.
For me this scene just makes me imagine the writers giggling to themselves as they wrote the script thinking it was the funniest thing amongst the group.
It's like when you have an inside joke with some friends so of course anyone else outside that group doesn't get why it's funny when they're not in on it. We're not in on the joke, only the writers were.
PLEASE FEED US INFAMOUS FANS WE WILL SELL OUR LEFT KIDNEY AND THE RIGHT
YOU WANNA EAT INFAMOUS FANS????
I never understood why people hated this game so much, I love this game and it sucks cause I can barely find any content around it, also I have no idea why the "I just move shit with my freaking mind" is hated so much, I enjoy it, looking at her in that moment makes me excited cause shes excited by it
“I never understood why people hated this game so much.” … did you watch this video?
One reason Frey is unlikable thts it
@@seniorsterling1064 But thats the thing, I like Frey
@@seniorsterling1064cause you hate woman talking
@@user-mr3tg8jf3t bait used to be good
49:27 to be fair, if YOU got teleported to some mysterious magical world you knew nothing about, wouldn't you just wanna go back home? Even if your home situation is bad, familiarity is better than mystery
I do want to be in a magical world I know nothing about. That would be awesome. Even if it was difficult. Even I didn't automatically get magic. That doesn't feel like an abnormal opinion with how popular isekai is.
1:23
for what it's worth, I was lucky I only saw one random thing about Forspoken and forgot about it. The brief glimpse felt very much like something I'd love.
Months later, I find out that it was worth missing. But don't feel bad. We all get pulled in sometime.
I literally couldn't remember the name of this game yesterday when I was trying to compare the environment to another game lol
I disagree on the bad trailer being the reason for failure.
Multiple reasons, they could do more trailers to at least try to remedy this. They released a demo which was not so well received (this is the second nail this game got) and finally a lot of people were on the fence but when reviews drop the game writing was heavily (and imo rightfully) criticized this caused a lot of people to either wait for sale or completely ignore this game and move on.
Let’s be honest the main principle of writing should be “make the world and characters in it believable” it does not matter if it is fantasy like the witcher, or a futuristic setting. And here just one quote of how ridiculous the writing was in this game “I got to find Homer first”.
yeh the demo was what stopped me buying the game tbh
The Forsaken Review I've always wanted. I always got the vibe that a lot of the videos on RUclips were too band wagony, or came from voices I respected very little (or none at all). I wanted a voice I can use when I'll eventually see this thing in the bargain bin and think, is it worth a lunch in cost? God knows I can tolerate shit in media if the good, how little there may be, can vibe with me. I think I finally got it. I'm not surprised the bad out weighed the good, I feel that if this game was actually an underated gem I would've heard someone say by now, but it's nice to see a review that doesn't feel like the game personally offended the content creator.
Will I buy it? Depends on how cheap I'll eventually see it and how starved I am of games at the time I guess. We'll see how the coin flips if that ever happens.
I actually went and got the Platinum for this. Got the dlc too and really enjoyed the pacing more there than the main game.
There was a lot that I liked and some parts I didn't. It actually reminds me of Anthem, but I can't quite put my finger on what exactly. I wonder if the game being developed during COVID made it so that some things got scrambled and their focus had to be put into just getting it out...
DEI (sweet baby inc) vomit
I played this game bro I'm not gonna go out of my way to say it's perfect but going in I saw magic I saw running around parcouring and I told myself ya I'm gonna enjoy this this game was fun the story wasn't really interesting the world empty but the was actually the point of the game we were the only person that could go out so it was fine the game was really fun to play if you just care about actually playing a game and not listening to what people say I platinumed it it was worth it.