Test chambers with a bit more of a connection to Portal would be really cool, but a lot of it would take some effort to achieve, things that come to mind are "aerial faith plates", "gels" (even your own take on those like maybe "bubble gel" or whatever) "light bridges" and more.
i would imagine next 2 test chambers to be about braking and hands upping... like series of jumps that require just pefect speeds or hands up times to make it. other ideas would be wall rides on different textures and speeds, a map where inner wall rides are mandatory... actually you can select almost any "trick" and then just make a map that repeats it with different materials, speeds or angles
Test chamber idea: reaaaaaly long rail grind with the road underneath so if you complete only 50% of rail grind you can finish on the road later. But speed on the road fixed on 20 speed so as far you go on the rail the better time you have, but everybody can finish the map
Rapid blind room transitions. Use black tubes as portals that lead into copies of the first room, but from a different angle. The lack of others going through the other parts of the room you're not in would kind of spoil it, but you should be so focused on driving that it doesn't matter.
i like the test chamber idea. my suggestion is a wall down the middle of the pipe and you have to wallride transfer from side to side to like get out of the way of obstacles.
This makes me think of physical attribute and mental acuity tests to be an astronaut, military pilot, navy seal, or man in black. So, something inspired by the g-force test with an absurd amount of corkscrews with increasing speeds until the end. Or, figuring out a puzzle or pattern on a track with multiple routes to make it to the end. Or, like men in black, gotta run over the threat of two, if you're wrong you hit an invisible wall.
Perhaps a test chamber similar to this one, except you have to fly through it? Thinking up this idea also gave me a general map idea...Flying through an erupting volcano using the falling rocks as the rocks the volcano spews out.
Math chamber: Riding inside a big tube with numbers and operations flashing by. At the end of the tube is a wall with six answers (for sake of ease arranging six smaller tubes in a hex pattern) and a no-clip block over the right answer. Pass through the block, transition back to the big tube, and repeat. Would become easy to memorize, but the initial math would upset early efforts to learn the line. Memory chamber: Tube or a track or anything, really, decorated with colorful trees and rocks. At the end of each section is a wall with two choices painted different color. One side is painted with the same color as some of the decorations in that section and the other side is painted a color that was NOT on any of the decorations in that section. The side that was not seen in decorations is no-clip and leads into the next. Make the sections shorter and reduce the frequency of decorations that match the wrong wall or hide them behind other obstacles. Also easy to memorize. Add obstacles along the road on both maps to distract.
A few ideas I've got, probably most of them wouldn't be fun with just what I have in mind, but maybe they help start something: Speed Test Chamber: gotta slow down to a specific speed to make very precise speedchecks. to slow and you not gonna make it, to fast you hit your head 🤔 Break Test Chamber: gotta precisely break to fall through a small hole in the floor. Gravity Test Chamber: use fans to cancel out gravity, and as you go through the chamber, you keep changing the fake gravity (direction and strength) from fans. Otherwise just an obstacle course. Decision Test Chamber: multipath with each path adding a specific obstacle. E.g. Cat vs toilets, you chose cats, now the next choice you have is rocks vs toilets, and you add the choice to the cats for the next segment (this may be very bad for framerate? At least if you get a lot of moving object stuff) Speed Tolerance Test Chamber: You have a path that allows you to gain as much speed as you want. Once you decide to go off, you quickly turn around, meaning gaining more speed also means slightly more distance to travel. (I think of 2 tubes in parallel, 1 with boosters in incrementing speed at high power, after each booster a path to turn off and around onto the other tube with the obstacle path) No clue what to call it: A Chamber where half is booster / fan, the other half is the break forcefield thing. Obstacles force you to go into the break forcefield every now and then. The Booster vs break areas could also every now and then change positions, e.g. having a section where the booster is at the ceiling, but placed in a way that you can't just stick at the top and so one must ride down the tube into the break to stay on. Free Fall chamber: Use the Flight (Omni + break) Feature and do a vertical drop through an obstacle field. May need a week upwards fan to slow down fall speed to reasonable levels. 🤔
Lava test tube, ice test tube, grass test tube, and all inside plus outside of test tube. Essentially make the test tube designed to get good at each traction type.
Folded City has some interesting physics (Shameless track plug 🤫), but, an invisible track with some kind of question to determine the angel you need to go and a visual circle on each turn would be interesting also. (Maybe some intangible walls so it can't be group forced)
map idea: tube goes down, and inside of tube(much like this one) there are platforms and such to force players to learn how to parkour down without breaking wheels and maintaining speed. perhaps some overhead dodges too, dont hit your head at certain angles.
A brake check track where you have yo brake to the right speed before entering soap, where at the end of the soap you need to drop down onto a platform. Too much speed overshoots it, too little and you fall short
Test chamber idea: make a track with platforms that you have to jump from one to another to navigate down and away to the finish. The trick is going fast should make people miss the next platform. This would be a speed management test chamber. Let’s see who is able to go fast while going not TOO fast (rip Maki xD) Oh, and you can make it not go in a straight line for extra spicy hehe
In 13 or 14 months from now when I’ve saved enough money to fix my pc (needs new GPU, mine died 3 months ago going on 4) I look forward to playing these tracks. I also hope that there’ll be a complete version, where it’s all the test chambers for one full track. Love ❤️ your maps TwoFace!!
Hanging in the city living underground Searching for ways that can't be found Tubin, surfin sub-terrainian Tubin It's a reference to the TMNT Coming Out Of Their Shells Tour.
For real I played the original base defence version of fortnite, a bit grindy i terms of the progression maybe, but had the potential for a really fun game, that could be played both solo or co-op... instead they turned it into the shithole that is well... fortnite now, so sad, tehy didn't stick with the original version :(
Broooooo, i loved Paragon, from what i understood at the time, they couldnt keep up with putting out new heroes every month or whatever timeline they had for themselves, but instead of jus slowing down they completely ditched the game all together
My idea will get a lot of hate, but jear me out: Brake track come up with scenarios where you have to brake, eben worse players could have good chances, since many pro tracks are breakless
Really fast transfers one after another maintaining speed throught the hole thing.
Cant wait for more of testchamber
2:18 cosmic Tutu slippying through 😁
Test chambers with a bit more of a connection to Portal would be really cool, but a lot of it would take some effort to achieve, things that come to mind are "aerial faith plates", "gels" (even your own take on those like maybe "bubble gel" or whatever) "light bridges" and more.
i would imagine next 2 test chambers to be about braking and hands upping... like series of jumps that require just pefect speeds or hands up times to make it.
other ideas would be wall rides on different textures and speeds, a map where inner wall rides are mandatory...
actually you can select almost any "trick" and then just make a map that repeats it with different materials, speeds or angles
Speeds was definitely the first thing that came to mind
2:42 The cat is a lie 🐱
Test chamber idea: reaaaaaly long rail grind with the road underneath so if you complete only 50% of rail grind you can finish on the road later. But speed on the road fixed on 20 speed so as far you go on the rail the better time you have, but everybody can finish the map
Rapid blind room transitions. Use black tubes as portals that lead into copies of the first room, but from a different angle. The lack of others going through the other parts of the room you're not in would kind of spoil it, but you should be so focused on driving that it doesn't matter.
Maintaining grip on a vertical wall/vertical transfers
This was a triumph. I’m making a note here: huge success.
i like the test chamber idea. my suggestion is a wall down the middle of the pipe and you have to wallride transfer from side to side to like get out of the way of obstacles.
This makes me think of physical attribute and mental acuity tests to be an astronaut, military pilot, navy seal, or man in black. So, something inspired by the g-force test with an absurd amount of corkscrews with increasing speeds until the end. Or, figuring out a puzzle or pattern on a track with multiple routes to make it to the end. Or, like men in black, gotta run over the threat of two, if you're wrong you hit an invisible wall.
you did it!
I have 2 test chamber thoughts. 1. Just jumps with obstacles or whatever 2. Flight test with the funny flight mechanics
Perhaps a test chamber similar to this one, except you have to fly through it?
Thinking up this idea also gave me a general map idea...Flying through an erupting volcano using the falling rocks as the rocks the volcano spews out.
Math chamber: Riding inside a big tube with numbers and operations flashing by. At the end of the tube is a wall with six answers (for sake of ease arranging six smaller tubes in a hex pattern) and a no-clip block over the right answer. Pass through the block, transition back to the big tube, and repeat. Would become easy to memorize, but the initial math would upset early efforts to learn the line.
Memory chamber: Tube or a track or anything, really, decorated with colorful trees and rocks. At the end of each section is a wall with two choices painted different color. One side is painted with the same color as some of the decorations in that section and the other side is painted a color that was NOT on any of the decorations in that section. The side that was not seen in decorations is no-clip and leads into the next. Make the sections shorter and reduce the frequency of decorations that match the wrong wall or hide them behind other obstacles. Also easy to memorize.
Add obstacles along the road on both maps to distract.
180 degree spins between wall ride transfers, but inside a tower going up!
Test chamber idea: Testing people's tolerance for low friction outer TOOB.
Everyone likes TOOB
A few ideas I've got, probably most of them wouldn't be fun with just what I have in mind, but maybe they help start something:
Speed Test Chamber: gotta slow down to a specific speed to make very precise speedchecks. to slow and you not gonna make it, to fast you hit your head 🤔
Break Test Chamber: gotta precisely break to fall through a small hole in the floor.
Gravity Test Chamber: use fans to cancel out gravity, and as you go through the chamber, you keep changing the fake gravity (direction and strength) from fans. Otherwise just an obstacle course.
Decision Test Chamber: multipath with each path adding a specific obstacle. E.g. Cat vs toilets, you chose cats, now the next choice you have is rocks vs toilets, and you add the choice to the cats for the next segment (this may be very bad for framerate? At least if you get a lot of moving object stuff)
Speed Tolerance Test Chamber: You have a path that allows you to gain as much speed as you want. Once you decide to go off, you quickly turn around, meaning gaining more speed also means slightly more distance to travel. (I think of 2 tubes in parallel, 1 with boosters in incrementing speed at high power, after each booster a path to turn off and around onto the other tube with the obstacle path)
No clue what to call it: A Chamber where half is booster / fan, the other half is the break forcefield thing. Obstacles force you to go into the break forcefield every now and then. The Booster vs break areas could also every now and then change positions, e.g. having a section where the booster is at the ceiling, but placed in a way that you can't just stick at the top and so one must ride down the tube into the break to stay on.
Free Fall chamber: Use the Flight (Omni + break) Feature and do a vertical drop through an obstacle field. May need a week upwards fan to slow down fall speed to reasonable levels. 🤔
This would be neat
Lava test tube, ice test tube, grass test tube, and all inside plus outside of test tube. Essentially make the test tube designed to get good at each traction type.
Folded City has some interesting physics (Shameless track plug 🤫), but, an invisible track with some kind of question to determine the angel you need to go and a visual circle on each turn would be interesting also. (Maybe some intangible walls so it can't be group forced)
map idea: tube goes down, and inside of tube(much like this one) there are platforms and such to force players to learn how to parkour down without breaking wheels and maintaining speed. perhaps some overhead dodges too, dont hit your head at certain angles.
A brake check track where you have yo brake to the right speed before entering soap, where at the end of the soap you need to drop down onto a platform. Too much speed overshoots it, too little and you fall short
booster maze track, like the spin tile puzzles in pokemon games, or faith plates in portal.
Test chamber idea: make a track with platforms that you have to jump from one to another to navigate down and away to the finish. The trick is going fast should make people miss the next platform. This would be a speed management test chamber. Let’s see who is able to go fast while going not TOO fast (rip Maki xD)
Oh, and you can make it not go in a straight line for extra spicy hehe
In 13 or 14 months from now when I’ve saved enough money to fix my pc (needs new GPU, mine died 3 months ago going on 4) I look forward to playing these tracks. I also hope that there’ll be a complete version, where it’s all the test chambers for one full track. Love ❤️ your maps TwoFace!!
I have a track in the works that's just wall riding a big silo with a bunch of checkpoints, just can't think of a theme to polish it up with.
you should make a test chamber that is a first person backwards map - having backwards signs that tell you when and which way to turn
One idea is a test chamber which is 3 or 4 minutes long to test your consistency/nerve control
Speed check test chamber requiring almost perfect lines through each check
Hanging in the city living underground
Searching for ways that can't be found
Tubin, surfin sub-terrainian Tubin
It's a reference to the TMNT Coming Out Of Their Shells Tour.
11:12 Target lost. Are you still there?
Whín I was watching your intro the whole level looked so much bigger. Maybe an interesting idea an upscaled chamber.
science is cool yo
Test chamber with drifting? :D Maybe something Initial-D inspired? ^^ Nice map :D
You could make it with big jumps with obsticals in them
A track filled withthe lasor like obsticles each of different colours and make some colours no-clip.
Minecraft theme pipe test?
Test how well dropper plane maps work?
For real I played the original base defence version of fortnite, a bit grindy i terms of the progression maybe, but had the potential for a really fun game, that could be played both solo or co-op... instead they turned it into the shithole that is well... fortnite now, so sad, tehy didn't stick with the original version :(
jump control
flight.
he he he
Broooooo, i loved Paragon, from what i understood at the time, they couldnt keep up with putting out new heroes every month or whatever timeline they had for themselves, but instead of jus slowing down they completely ditched the game all together
My idea will get a lot of hate, but jear me out:
Brake track
come up with scenarios where you have to brake, eben worse players could have good chances, since many pro tracks are breakless
Just make Zeepkist versions of @GreyStillPlays GTA challenge maps where possible.
Portal
I was one of the suckers who bought fortnite too ;(
Second, whoop whoop