AutoDrive Setup: Start to Finish | Ep.00 | Calm Lands Tutorial | FS22

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  • Опубликовано: 8 июл 2024
  • Taking a small break from the #CalmLands200Challenge, we're going to setup a full-map AutoDrive route network on CalmLands today, and share the step-by-step process of how to do it!
    We'll talk through the AutoDrive interface, critical keyboard commands, how to fix mistakes, and multiple ways of doing each task. Along the way, I'll also share some tips on why each step is important - with the goal of giving you all the tools and knowledge you will need to setup your own AutoDrive network. To finish off, we'll even run a few routes with the brand new setup, showing the power of AD, and how to work trough routes that just don't seem to execute the way you want.
    During this tutorial, I've setup two different versions of the AD network for CalmLands. If you'd like to use either of these route-networks for yourself, download whichever version that you want - and customize for your own gameplay!
    - Two-Way paths (every dirt road has one "lane" for both directions of travel) www.dropbox.com/scl/fi/6by7ok...
    - One-way paths (every dirt road will have two "lanes", one going each direction) www.dropbox.com/scl/fi/6n2mll...
    To use an AutoDrive route network that you download from me (or someone like ‪@autodriveguy6014‬ ) here's the process:
    1. Download the file, and unzip if needed
    2. Start up the map with AutoDrive enabled, and click yes on the initial AutoDrive dialog
    3. Save your game and exit to the desktop
    4. Find your savegame folder that you just started and replace the AutoDrive_config.xml file with the file you got in step 1.
    5. Start your game back up and enjoy the pre-built course!
    ---------------------------------
    -- DOWNLOAD AutoDrive from the original source GitHub --
    github.com/Stephan-S/FS22_Aut...
    How to download from GitHub
    - click on "Releases" (on the right side)
    - right click on the .zip file in the footer, choose "Save As..."
    - save the .zip file into your mod folder.
    ---------------------------------
    Chapters:
    0:00:00 Intro
    0:01:10 Download AD
    0:02:00 New Save, Generate route
    0:03:00 AutoDrive Basics & Suggested Settings
    0:07:00 Mouse Clicking w/ Key Modifiers
    0:13:40 Creating our first route
    0:19:15 Connecting the first intersection
    0:27:00 Re-Connecting the other end
    0:29:15 Creating routes through the cloverleaf
    0:33:00 Complex Intersections
    0:36:45 No one right way
    0:39:50 Creating the first target
    0:44:00 Navigating our first route
    0:47:22 Intersection overview
    0:49:43 Routing the starter farm
    0:53:40 Adding Passing Zones
    0:57:33 How would two lane roads look?
    1:00:24 Setting up the Buy/Sell targets at the Shop area
    1:04:30 Setting up "Secondary" routes
    1:09:35 Adding routes to the Animal Dealer
    1:13:00 Cooperative targets
    1:15:50 Speed run through final targets
    1:18:45 Run our first full route to pickup and deliver water
    1:21:40 Route execution failures
    1:24:10 Let AutoDrive sell some grain
    1:27:00 Wrapping up
    =============================
    Want to support the channel? ko-fi.com/gmngjoy
    =============================
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Комментарии • 24

  • @GroovyGrubworm
    @GroovyGrubworm 4 месяца назад +3

    Awesome instructions. Appreciate the effort you put into this.

    • @gmngjoy
      @gmngjoy  4 месяца назад

      Glad it was helpful!

  • @nomad8197
    @nomad8197 Месяц назад +1

    Just a note to say thanks for this great Autodrive tutorial It’s a great resource for someone like me who’s never tried the mod. I’ll certainly be referring to it often as I tackle setting up my first courses on Nebraska Lands 22 when it’s released.
    You asked about interest in other tutorial videos. I see you made this 3 months ago and I don’t know how the feedback turned out, but I enjoyed your explanations and overall teaching style. I’d definitely be interested in watching other tutorials. Thanks again!

    • @gmngjoy
      @gmngjoy  Месяц назад

      Thanks for the feedback! There was a lot of great feedback, but unfortunately life events have pulled me back from creating content as much as usual.
      The plan is for a few focused AutoDrive videos, potentially a few on CoursePlay, and then getting into modding basics.

  • @modelhouseman9940
    @modelhouseman9940 4 месяца назад +2

    Thanks Josh Have to watch from beginning but like always enjoyed the video.

    • @gmngjoy
      @gmngjoy  4 месяца назад

      Let me know if you have any questions, I'm happy to help in any way I can - if it seems like something others might want to know too... I can always make another video.

  • @Kiramgaming
    @Kiramgaming 4 месяца назад +2

    Great video, the help option question mark menu caught my eye. I've over looked that so many times. Also the bi directional intersection setup I found intriguing. Most of my intersections are very messy.

    • @gmngjoy
      @gmngjoy  4 месяца назад

      It's funny - I overlooked that little help thing for the first few months i struggled with AD - it was a lightbulb moment when I realized that all the answers had been right in front of me the whole time. I maybe didn't touch on the help window too much in the video, but when I dive deeper in to AD, I may spend a bit more time explaining it.
      I think the easiest way to think about intersections (and triggers for that matter) is to envision how you would drive a tractor through the intersection. Then consider what you'd drive through it towing a long single axle trailer (like a bale trailer., not a dolly style), then think if you'd approach it differently in a Semi-truck with a big box trailer... then make which ever of those paths makes the most sense to your own gameplay. For something like calm lands - i know (from how i'm planning on playing it, that i'm probably going to use mostly shorter and dolly-style trailers, so I made the intersections to match that style. I'd probably make the routes slightly different to support a big-rig.

  • @DeepSkyFarms
    @DeepSkyFarms 4 месяца назад +1

    Good video. Thanks Josh!

    • @gmngjoy
      @gmngjoy  4 месяца назад

      Glad you liked it! These are more "straight forward" for me to make... and I did the whole thing off the cuff, no script... but the thought of doing something like a role play series is super scary to me! Tutorials all day, no role play! (famous last words, right?)

  • @dustandcobwebs
    @dustandcobwebs 4 месяца назад +1

    This is so awesome. I am just getting started on my 200hp challenge and will definitely be using this now

    • @gmngjoy
      @gmngjoy  4 месяца назад

      Thanks for watching, I hope it helps! If you're doing content for the #CalmLands200Challenge let me know and I'll include you in the creator list in each video!

  • @sneakingtooth50
    @sneakingtooth50 4 месяца назад +1

    yes. please do an advanced video. of all the videos that i have seen you're explaining things the best

    • @gmngjoy
      @gmngjoy  4 месяца назад

      Coming soon, I guess! thanks for letting me know, and joining the Premier!

  • @CS-Benji2020
    @CS-Benji2020 4 месяца назад +1

    Good evening everyone 😊

    • @gmngjoy
      @gmngjoy  4 месяца назад

      hey @CS-Benji2020 thanks for watching the tutorial... doesn't matter to Console players like yourself, but it's something that I hope gets brought into basegame for consoles to enjoy someday!

  • @lukemarshall494
    @lukemarshall494 4 месяца назад +1

    Have to go. Nice job

    • @gmngjoy
      @gmngjoy  4 месяца назад

      Thanks for joining the Premier, @lukemarshall494! it was late notice, but a surprising number of folks joined!

  • @raven_hawk_1736
    @raven_hawk_1736 4 месяца назад +1

    good video i am still learning auto drive

    • @gmngjoy
      @gmngjoy  4 месяца назад

      Thanks for watching! If there's one thing that I can tell you to change your autodrive experience.. it's this.
      It'll never be perfect, but keep trying it out and it''ll become useful.
      Make simple routes, then test them. send the machines you expect to use to deliver stuff. ride along, make sure they don't run into things, or cut corners. if they do... don't start over, just tweak the points until the worker can drive that same course correctly. it takes a ton of tweaking.
      I may look in the video like it's problem free - but that comes from hundreds of hours of experience setting up AD courses on maps up to 16x. it takes a lot of time and patience - but when you can get that "dance" of AD + CP + grain carts + big rigs + multiple combines all working together on a mega harvest, and you can just sit back and watch it happen... it's magical.

  • @joshmiller83
    @joshmiller83 4 месяца назад +1

    The ONLY issue with THAT many Bidirectional routes is AD will NOT drive on a BiDir route if ANY other AD Helper is on any of the BiDir routes connected to it! Need to have more one ways routes to break them up? Right?

    • @gmngjoy
      @gmngjoy  4 месяца назад

      100% correct! The Bi-directional routes (especially the long ones) become "blocking" to two way traffic if there are more than one vehicle running AD at the same time, potentially entering into the same section. I demoed the the idea of "passing zones" towards the end of the video, and on sections where you'd have two way traffic more frequently, you'd need to add more of those passing zones, if you wanted to keep the bulk of your routes using the BiDirectional routes.
      The other option would be to draw the entire network on a given map using two-lane routes, where the only bi-directional sections are those like the bridge in the example where it's not wide enough for two lanes of traffic.
      I chose to focus on the BiDirectional routes on this map specifically because it's a "wilderness" style map, and most people will be running a smaller volume AD route to start off - and then maybe adding more of those passing zones as their usage grows over time. Other maps with cities or towns with complex route networks, the bi-directional routes might not make as much sense. I prefer the bi-directional routes on "dirt" roads (with a few passing zones) and the rest of the "paved" roads being normal two lane routes in my own gameplay, but it's up to the player for sure!

  • @harrybolt5912
    @harrybolt5912 4 месяца назад +1

    Please do make an other video

    • @gmngjoy
      @gmngjoy  4 месяца назад

      It's in the works, @harrybolt5912 . Planning right now for an AutoDrive series with short bookmarkable segments. Thanks for watching and letting me know you want more!