That Plaguestorm augment is nice. Might actually make the action skill use able for regular play. Still would be nice to be able to despawn the Storm (refund cooldown) and/or move it.
There is stuff you missed pretty much on every class. Should probably cross check first with official class tree calculator. Several passives got different numerical values but sometimes there is additional funcionality added for example Radiance (Tier 1 Clawbringer normally has just +30% max Ward).
Pretty sure the reason they’ve gated the augments level with capstones is so no one character can have multiple class augments at any one time. I agree it would be cool but it could potentially be busted or at least make balancing a great deal more complicated.
@@AwesomeN00bster It may be because they would take up a slot where a normal skill would be. If they put an augment higher in the tree, that would force another skill further up or down, potentially breaking a character build because of it.
This is two months old but resistance is futile does not effect enemies if they are immune? Or at least I have still seen immune pop up with that skill active after a kill and within time limit. Is it bugged or something? Was using it on a dot build ( great for mobbing not so much bossing it seems ) and would regularly get kills but still see the immune pop up everywhere
I dont think its bugged. I think it works like the Skill Amara had in BL3. It won't cancel out elemental immunity... just works in resistances. So for instance, you could use a fire weapon and still be doing full damage on an enemy with a shield.
The one thing I was hoping they would do was revert the changes made to Blast Chill so it would work with Brr-Zerker's action skill again. Thanks for showing off the Skill Tree's I don't have to waste money on the pc version of this game now.
no prob man, I haven't used the action skills for brrzerker that much tbh. my biggest complaint was why they made the feral surge do ability damage and not melee damage. Yeah I get its an ability but idk I feel like melee would have scaled better to end game but yeah I feel you blast chill is very niche and wish it was just on any melee damage not just actual melee swings
@@AwesomeN00bster Exactly. On the base game i thought it was Melee and then found out it's ability damage. Why give an action skill that does ability damage that literally does a melee leaping slam, ability scaling only. At least both if you want it to mainly be ability damage.
yeah man wish this was available to everybody. I used to be a console only guy for borderlands 3 so didn't get to enjoy redux when it came out for that game so know exactly how you feel
I love graveborn and brr-zerker were more or less left alone despite not preforming well end game yet plague and Stabbo got lots of buffs despite being top tier
One big thing has gone super unnoticed. Claw & Awe got reverted to how it worked before they fixed it. Huge buff for Clawbringer.
Yoo that’s actually is huge. Thanks for letting me know man
That Plaguestorm augment is nice. Might actually make the action skill use able for regular play. Still would be nice to be able to despawn the Storm (refund cooldown) and/or move it.
You are right man having plaquestorm despawnable would be super nice
There is stuff you missed pretty much on every class. Should probably cross check first with official class tree calculator. Several passives got different numerical values but sometimes there is additional funcionality added for example Radiance (Tier 1 Clawbringer normally has just +30% max Ward).
Looks like some fun changes, Claw and Spore in particular
Yeah they are both very fun to play and have a lot of unique interactions
Pretty sure the reason they’ve gated the augments level with capstones is so no one character can have multiple class augments at any one time. I agree it would be cool but it could potentially be busted or at least make balancing a great deal more complicated.
I mean it is paired with the action skill and you can only have one action skill at a time
@@AwesomeN00bster It may be because they would take up a slot where a normal skill would be. If they put an augment higher in the tree, that would force another skill further up or down, potentially breaking a character build because of it.
This is two months old but resistance is futile does not effect enemies if they are immune? Or at least I have still seen immune pop up with that skill active after a kill and within time limit. Is it bugged or something? Was using it on a dot build ( great for mobbing not so much bossing it seems ) and would regularly get kills but still see the immune pop up everywhere
I dont think its bugged. I think it works like the Skill Amara had in BL3. It won't cancel out elemental immunity... just works in resistances. So for instance, you could use a fire weapon and still be doing full damage on an enemy with a shield.
@@overscoreSX makes sense tbf, I have no idea why I didnt think of that lol.
The one thing I was hoping they would do was revert the changes made to Blast Chill so it would work with Brr-Zerker's action skill again.
Thanks for showing off the Skill Tree's I don't have to waste money on the pc version of this game now.
no prob man, I haven't used the action skills for brrzerker that much tbh. my biggest complaint was why they made the feral surge do ability damage and not melee damage. Yeah I get its an ability but idk I feel like melee would have scaled better to end game but yeah I feel you blast chill is very niche and wish it was just on any melee damage not just actual melee swings
@@AwesomeN00bster Exactly. On the base game i thought it was Melee and then found out it's ability damage. Why give an action skill that does ability damage that literally does a melee leaping slam, ability scaling only. At least both if you want it to mainly be ability damage.
Great summary, do you plan to do some updated builds with Redux?
Yup I definitely will
being on console sucks!! ill get a pc one day...
yeah man wish this was available to everybody. I used to be a console only guy for borderlands 3 so didn't get to enjoy redux when it came out for that game so know exactly how you feel
still love consoles tho
@@AwesomeN00bster I've always preferred PC at least since I had a Commodore 64 back in the 80s lolz
I love graveborn and brr-zerker were more or less left alone despite not preforming well end game yet plague and Stabbo got lots of buffs despite being top tier
The new augments and gear for specific classes are likely balancing factors for those