Hey shulkercraft I have a new video idea for the survival series. Try to see how many farms you can build in one chunk. Going upwards counts (yes I know mumbo did this already but he used a 6x6 square not a whole chunk)
I love that this channel actually gives interesting new designs, there's just a lot of channels just overusing the double piston door or a single piston door in the ground with a button
quite a few people hating on the door for the combination lock for some reason lol. It isn't there to prevent griefing or make the door impossible to find, it's a fun way to incorporate a puzzle into getting into the room. Hence, adding the armor stands to make the item frames less conspicuous. I imagine it would be great for puzzle maps in adventure mode especially ^^
4:15 Engineer brain: wait doesn't that mean that just picking the MAX number for every slot would also unlock it? also brain: yeah but then you could just setup a system where if the output = > X then it sends a 0 signal along with the original 1 into an AND gate and presto you have a simple combo lock
In case anyone else had any trouble, I had to tweak the redstone for the keycard door on a multiplayer (realms/java) server. 1. I re-routed the redstone that was going from the item sorter into a pulse extender (4 comparator loop) then into the torch tower, and removed the repeater circuit from the bottom of the torch tower. This allowed the door to wait a second or two before closing again rather than the door opening and closing rapidly twice. 2. I set the repeater on the item sorter (the one pointing into the hopper) to 1 tick. This reduced the number of items needed to activate the door to one, rather than 2. 3. To stop the door getting jammed, I re-added a 3 tick repeater out of the pulse extender going into the torch tower. now working like a dream :)
For the more serious redstoners, I made a sequential button combination lock. Each button plays a different note, so you can even give the player a hint by playing a short tune using another button.
I think the 4th door ( the sound sensor door) just stopped working in 1.19.3 ( it worked before the update today) Edit: just tested it again. It def stopped working. Can you find a fix ? it was by far my fav secret door. No-one could figure it out :)
there is a secret door i dont remember who made it but it worked that when you hold a warped fungus in your hand it opens because a strider wants to get to you and he touches a string that opens the door
Is this java only because none of these are working for me. The first one for example. I place fence in the middle of blocks than place bucket of pufferfish and it doesnt just fill the hole it flows over
The Hog Rider card is unlocked from the Spell Valley (Arena 5). He is a very fast building-targeting, melee troop with moderately high hitpoints and damage. He appears just like his Clash of Clans counterpart; a man with brown eyebrows, a beard, a mohawk, and a golden body piercing in his left ear who is riding a hog. A Hog Rider card costs 4 Elixir to deploy. Strategy His fast move speed can boost forward mini tanks like an Ice Golem in a push. At the same time, he can also function as a tank for lower hitpoint troops such as Goblins as he still has a fair amount of health. Most cheap swarms complement the Hog Rider well, as they are nearly as fast as him and usually force more than one card out of the opponent's hand. The Hog Rider struggles with swarms, as they can damage him down and defeat him quickly while obstructing his path. Barbarians in particular can fully counter him without very strict timing on the defender's part, though be wary of spells. A Hunter can kill the Hog Rider in 2 hits if placed right on top of it. However, if you place something in front of the Hog Rider, the Hunter's splash will damage the Hog Rider and hit the card in front of it more. The Hog Rider in conjunction with the Freeze can surprise the opponent and allow the Hog Rider to deal much more damage than anticipated, especially if the opponent's go-to counter is a swarm, or swarms are their only effective counter to him. Skeletons and Bats will immediately be defeated by the spell, while Spear Goblins, Goblins, and Minions will be at low enough health to be defeated by a follow up Zap or Giant Snowball. However, this strategy isn't very effective against buildings as the Hog Rider will take a while to destroy the building, giving the opponent ample time to articulate another counter. Against non-swarm troops, it can deal a lot of damage during the freeze time, but this can allow the opponent to set up a massive counterpush. For this reason, players should either only go for a Hog Rider + Freeze when they have other units backing it up from a counterattack, or if the match is about to end and they need to deal as much damage as possible. It is not a good idea to send in a Hog Rider simply to destroy a building, especially if it is the only building targeting unit available, as defeating Crown Towers becomes substantially more difficult. Spells or simply waiting out the lifetime of the building are more effective. The exception to this is an Elixir Collector placed in front of the King's Tower. If a Hog Rider placed at the bridge, he can destroy the Collector for a positive Elixir trade, though the damage from both Princess Towers will usually mean he does not survive to deal any damage to them. However, if the opponent sends in defending troops, it can be an opportunity to gain spell damage value. In a deck with several low-cost cards, it might be worth it to simply send the Hog Rider against one building. These decks shuffle their card rotation quick enough, that they will arrive to their next Hog Rider before the next building arrives in the opponent's card rotation.
Well, I think it's enough to use the hidden piston door from the other designs. I mean, you see how the piston part of the door is always built the same way in the other designs (pistons in the same position, blocks above, redstone and the 2 tick repeater), so it's enough to rebuild that part and then connect redstone, I think. Obviously the door won't be in the exact same position to make room for pistons, but you can easily extend the redstone wire. Hope this is helpful :)
Hey sir..... I have been requesting for FORTRESS and BASTION Restoration since a long time.......📆📆 When are you going to do that.......❓❓ I love your restorations a lot specially ANCIENT CITY and END DIMENSION......❤️❤️
If you want an even better keycard, you can use book that havn't been open (or it won't be stacked because +1tag) and that are signed by you. I did this for my prison on my smp.
Shulker Craft Your Awesome!! And You Put so much time and effort into all these videos, tutorials and you will never let us down. keep up the good work!😃
Can you make block by block video to make the emerald farm that you made in the survival series because I was not able to find any proper video about it and your channel was started for making our life easier in making Minecraft farm? It doesn't matter if video is long.
2 questions: for the buttons used in 2:0510:42 & 15:58 to get out, can they be used on for levers ? 2nd question, how can i close the door and get out for the combination lock door ?
I have been subbed for a few years now, I have, am, and will be hoping that you guys could do a block by block tutorial on cowking’s raid farm or css covenant one preferably. Thanks ShulkerCraft!
FOR ANYONE WINDERING HOW TO FIX BOTTOM PISTON BRANCH OFF THE REDSTONE BLOCK PUT 1 REDSTONE DOWN BREAK A BLOCK PLACE REPEATER SET IT TO 1 TICK DELAY I THINK AND RUN A LINE UNDER THÈ BOTTOM ON ONLY THE FIRST BOTTOM 1 AND IT SHOULD WORK
They are way better Redstone doors like the Armor stand door witch i have done in m'y hardcore World one of the best Redstone Doors i think and way easier as the Doors you just shown in this video
Hey shulker , love the vids! Can you help me? I tried building the keycard door on a skyblock (which is on 1.13 I think) and it seems like it should work but it just doesn’t for some reason. Thanks in advance if you see this, keep doing the cool work!
Hey Shulkercraft, in your video your door opens up with the two blocks with your sticky pistons but I’ve been trying for a while I don’t know if it’s because of updates or because I’m on the Xbox but my bottom 2 pistons won’t move I tried other ways to get them to move but it’s only the top block that’s takes?? And I tried going step for step. It’s the third hidden door by the way. If you could show me where I’m going wrong that would be awesome man! 😅 thanks 👌
Would I need to add the fish in the part were you use water? I just feel bad for using a fish would it be okie if I use just water without the fish inside
Hey shulkercraft I have a new video idea for the survival series. Try to see how many farms you can build in one chunk. Going upwards counts (yes I know mumbo did this already but he used a 6x6 square not a whole chunk)
That's way more technical than there most eps
🤝
They already did something super similar with the ultimate farm
Interesting idea
Mumbo Jumbo
I love that this channel actually gives interesting new designs, there's just a lot of channels just overusing the double piston door or a single piston door in the ground with a button
They take tgem from smaller youtuber
Truth, we see too much of those.
no father
quite a few people hating on the door for the combination lock for some reason lol. It isn't there to prevent griefing or make the door impossible to find, it's a fun way to incorporate a puzzle into getting into the room. Hence, adding the armor stands to make the item frames less conspicuous. I imagine it would be great for puzzle maps in adventure mode especially ^^
no father
adventure mode would be fun but in survival,just break the walls
does this work on bedrock edition
@@suajaan No clue never played it sorry
Stop being nice
For whatever reason in 1.20 the bottom row of sticky pistons don't activate while the top block moves as it is supposed to. Thoughts?
yeah, i have the same problem
same problem
Anyone have a solution?
The top and bottom pistons no longer share power I guess. I had to extend power to them in the right places to make it work.
@@FivexFive220how
Great. Now I just need to find some friends to hide my base from
Loll
🗿
no father
@@grammarnxzxzi6863 no friends
Exactly
The combination door looks like it'd be fun for a mystery type adventure.
no father
Bot
Don't forget to waterlog the Sculk sensor. Sculk sensors don't make any noise when they're waterlogged
does this work in bedrock edition
@@suajaandoes it work?
@@suajaanyes
4:15 Engineer brain: wait doesn't that mean that just picking the MAX number for every slot would also unlock it?
also brain: yeah but then you could just setup a system where if the output = > X then it sends a 0 signal along with the original 1 into an AND gate and presto you have a simple combo lock
So ur brain is better at engineering than engineer brain
no father
Normal brain: i'll just use my pickaxe
yeah but with a comparator you can fix it
@@gabrielesalvatori6804 SHUT UP NICKXXXXZR
how do u get the bottom pistons to work for the keycard door
Same
for some reason, in the secret path door, my bottom block of the door doesnt move during the activation sequence. is there anyway to fix this?
having the same problem
@@dancinstar214 Did you figure it out yet? I'm having the same problem
Same🥲
Same
Same
In case anyone else had any trouble, I had to tweak the redstone for the keycard door on a multiplayer (realms/java) server.
1. I re-routed the redstone that was going from the item sorter into a pulse extender (4 comparator loop) then into the torch tower, and removed the repeater circuit from the bottom of the torch tower. This allowed the door to wait a second or two before closing again rather than the door opening and closing rapidly twice.
2. I set the repeater on the item sorter (the one pointing into the hopper) to 1 tick. This reduced the number of items needed to activate the door to one, rather than 2.
3. To stop the door getting jammed, I re-added a 3 tick repeater out of the pulse extender going into the torch tower.
now working like a dream :)
you got a video or a screenie so i can see what you did to fix it?
Tutorial or something?
For the more serious redstoners, I made a sequential button combination lock. Each button plays a different note, so you can even give the player a hint by playing a short tune using another button.
I like the first one. Nice!
I think the 4th door ( the sound sensor door) just stopped working in 1.19.3 ( it worked before the update today)
Edit: just tested it again. It def stopped working. Can you find a fix ? it was by far my fav secret door. No-one could figure it out :)
Shoot an arrow at the door ik its 5 months but just saw this
is there any fix for the keycard door, not opening everytime you throw the key?
ye idk why but it needs 2 blocks of the key every other time
6:02 yeah, dors to nowhere doesnt look suspicious
U can use dors from first idea, and link them to code
Dors=doors
@@gyarsilalpawar8253 visible≠invinsible
We can just put a simple door with a little fiddling
no father
@@grammarnxzxzi6863 no brain
Instead of using a iron door, i would reccommend using a 2x1 flush piston door! with a pulse extender
there is a secret door i dont remember who made it but it worked that when you hold a warped fungus in your hand it opens because a strider wants to get to you and he touches a string that opens the door
How did u put the dirt blocks to the hopper?, the hopper transfered them to the chest. In the Keycard door
pufferfish door worked perfect u can leave through the same door aswell much love
On the path door I can’t get the bottom pistons to work
Same here
Great video, but in the first door I’m having trouble getting the pufferfish in…can someone help?
I have same problem
Same problem 😭
Is this java only because none of these are working for me. The first one for example. I place fence in the middle of blocks than place bucket of pufferfish and it doesnt just fill the hole it flows over
Exactly same thing happened to me, and I use bedrock edition
This is the best secret doors i ever seen so i just do it thx
Not having luck with the red stone on top being able to affect both of the bases of Sticky pistons. Is this a new patch?
bro did you find a fix
,,You can also put armor stands to make it look less suspicious"
Door in the middle of the wall: am i a joke to you?
HE'S BACK AGAIN WITH HIS BUILDS ❤️❤️❤️
no father
@@grammarnxzxzi6863 shut up dude
@@Neoln mom left
I love the keycard door design, but... How do you even get your keycard back?
1:57 nice transition, nice addition
Can we get an update on the keycard door to make bottom pistons work
^
How do I get the bottom ones to work
@@ahmiah2108 if you’re on bedrock i’m pretty sure it just doesn’t work for ys
The Hog Rider card is unlocked from the Spell Valley (Arena 5). He is a very fast building-targeting, melee troop with moderately high hitpoints and damage. He appears just like his Clash of Clans counterpart; a man with brown eyebrows, a beard, a mohawk, and a golden body piercing in his left ear who is riding a hog. A Hog Rider card costs 4 Elixir to deploy.
Strategy
His fast move speed can boost forward mini tanks like an Ice Golem in a push. At the same time, he can also function as a tank for lower hitpoint troops such as Goblins as he still has a fair amount of health. Most cheap swarms complement the Hog Rider well, as they are nearly as fast as him and usually force more than one card out of the opponent's hand.
The Hog Rider struggles with swarms, as they can damage him down and defeat him quickly while obstructing his path. Barbarians in particular can fully counter him without very strict timing on the defender's part, though be wary of spells.
A Hunter can kill the Hog Rider in 2 hits if placed right on top of it. However, if you place something in front of the Hog Rider, the Hunter's splash will damage the Hog Rider and hit the card in front of it more.
The Hog Rider in conjunction with the Freeze can surprise the opponent and allow the Hog Rider to deal much more damage than anticipated, especially if the opponent's go-to counter is a swarm, or swarms are their only effective counter to him. Skeletons and Bats will immediately be defeated by the spell, while Spear Goblins, Goblins, and Minions will be at low enough health to be defeated by a follow up Zap or Giant Snowball.
However, this strategy isn't very effective against buildings as the Hog Rider will take a while to destroy the building, giving the opponent ample time to articulate another counter.
Against non-swarm troops, it can deal a lot of damage during the freeze time, but this can allow the opponent to set up a massive counterpush. For this reason, players should either only go for a Hog Rider + Freeze when they have other units backing it up from a counterattack, or if the match is about to end and they need to deal as much damage as possible.
It is not a good idea to send in a Hog Rider simply to destroy a building, especially if it is the only building targeting unit available, as defeating Crown Towers becomes substantially more difficult. Spells or simply waiting out the lifetime of the building are more effective. The exception to this is an Elixir Collector placed in front of the King's Tower. If a Hog Rider placed at the bridge, he can destroy the Collector for a positive Elixir trade, though the damage from both Princess Towers will usually mean he does not survive to deal any damage to them. However, if the opponent sends in defending troops, it can be an opportunity to gain spell damage value.
In a deck with several low-cost cards, it might be worth it to simply send the Hog Rider against one building. These decks shuffle their card rotation quick enough, that they will arrive to their next Hog Rider before the next building arrives in the opponent's card rotation.
Clash of clans counter part xd
Dude right as I was looking for secret base ideas for my SMP
The first one is dirty genius!
After this I feel like a pro at redstone
My combo door works the opposite way, when I put the combo in it locks rather than unlock, any ideas why??
Hey Can You show COMBO LOCKED DOOR with piston door?
It would be amazing💪
Well, I think it's enough to use the hidden piston door from the other designs. I mean, you see how the piston part of the door is always built the same way in the other designs (pistons in the same position, blocks above, redstone and the 2 tick repeater), so it's enough to rebuild that part and then connect redstone, I think. Obviously the door won't be in the exact same position to make room for pistons, but you can easily extend the redstone wire.
Hope this is helpful :)
@@MrTuna__ umm IM lazy so i will not read that xD
@@Pepe69343 he just said to replace the lever in a normal piston door with this.
Anyone else unable to get the sculk sensor one to work? The bottom pistons won’t go
Same here
has anyone figured it out yet?
thanks I'll build these in my single player world
The bottom two pistons do not work on the keycard or shulker door in 1.2 bedrock, just a heads up
how do i fix it
That is Nice...
And Watching after 58 seconds of uploading!!!
I love the last door even though it is the most complicated one!
no father
Hey! I did all the steps in my Realms server, but the bottom three sticky Pistons aren't working. Any tips?
@@havok-prodz im having the same issue, if you figure it out please let me know!
@@Armor_abs_krabs still having the exact same issue. It must be a realms thing, because it works for me in regular worlds.
Has anyone found the answer? The bottom pistons are still not working
So I tried the secret path door, but the lowest pistons don't work. how do I fix this?
Same issue I’m having
To fix it you basically have to do the same thing you did on the top but instead on the floor
@@enocmiguelsierrajimenez3462 what do you mean by that?
@@twistedkiller9373 I'll make a short to explain I'll at you when I've made it
@@enocmiguelsierrajimenez3462 Can you tag me in the short when you get a chance?
Hey sir.....
I have been requesting for FORTRESS and BASTION Restoration since a long time.......📆📆
When are you going to do that.......❓❓
I love your restorations a lot specially ANCIENT CITY and END DIMENSION......❤️❤️
If you want an even better keycard, you can use book that havn't been open (or it won't be stacked because +1tag) and that are signed by you. I did this for my prison on my smp.
How do you do this
I love ur editing
Shulker Craft Your Awesome!! And You Put so much time and effort into all these videos, tutorials and you will never let us down. keep up the good work!😃
Pufferfish door doesnt work
You can exchange the puffer fish with a shulk sensor and it should work
@@richarddoty1752probably java only
It’s Java obly
I did not work with me to
You have to be in survival
Hey shulkercraft. I know you probably won’t see this but if so can you make a tutorial on gnembons redstoneless ice farm?
Hey shulkercraft please. Make a video on best farms of 1.19 and love ur video thx for making these excellent content for us
You are the best youtuber for learning farms and new things in Minecraft thanks
Ive been waiting for a vid like this for ages for my survival world and this did not disappoint
Good job ShulkerCraft
Can you continue the survival series faster? I love that world and want to see it more
I agree
Can you make block by block video to make the emerald farm that you made in the survival series because I was not able to find any proper video about it and your channel was started for making our life easier in making Minecraft farm? It doesn't matter if video is long.
The detecation to this guy is honestly incredible
Whoa, super stealth doors
Am I missing something? The bottom pistons won’t work for the sculk door
Did anyone figure this out
It doesn’t so I made my own
Heyy uhh its weird but the 4th door only opens one block im so srry this didnt work! do yall have tips? Amazing videos btw
does this work in bedrock edition
I have the same issue
wow thanks
does the secret path door just not work on bedrock? Because I couldn't get the bottom pistons to activate
you ever get it to work?
You should make a series in which u review survival world
so cool
Shulker craft and other redstone youtubers and players: makes hard redstone
Me: hold my dirt and stone
2 questions:
for the buttons used in 2:05 10:42 & 15:58 to get out, can they be used on for levers ?
2nd question, how can i close the door and get out for the combination lock door ?
I have been subbed for a few years now, I have, am, and will be hoping that you guys could do a block by block tutorial on cowking’s raid farm or css covenant one preferably. Thanks ShulkerCraft!
FOR ANYONE WINDERING HOW TO FIX BOTTOM PISTON BRANCH OFF THE REDSTONE BLOCK PUT 1 REDSTONE DOWN BREAK A BLOCK PLACE REPEATER SET IT TO 1 TICK DELAY I THINK AND RUN A LINE UNDER THÈ BOTTOM ON ONLY THE FIRST BOTTOM 1 AND IT SHOULD WORK
Thanks for the door design 🙂👍
I very been watching you for 2 years
the bottom piston that is opening the door isnt working even thought I did exactly every thing the same
could you make the pufferfish door like vertical so its more of a trap door?
Great job! Keep it up your videos always inspire me to play more Minecraft
Love to watch your video😊😊😊
bro this video was nice. By the way love from india.
Hey Shulkercraft I'm a Spanish fan that love yours videos and can I ask for you if you can say any word in Spanish? Thanks so much
Your videos are always Helpful
no father
@@grammarnxzxzi6863?
your adapted
@@FlezZyt L
Ur 8 years old, go to ur dad. Oh right u dont have a dad 😂
The last one is definitely my favourite
Could you do some where the redstone is hidden so others dont see how you make it
Please reply
the redstone is hidden on every single one almost what r u on
They are way better Redstone doors like the Armor stand door witch i have done in m'y hardcore World one of the best Redstone Doors i think and way easier as the Doors you just shown in this video
No one:
Shulkercraft:build secret base inside secret base...
Interesting
Hey shulker , love the vids! Can you help me? I tried building the keycard door on a skyblock (which is on 1.13 I think) and it seems like it should work but it just doesn’t for some reason. Thanks in advance if you see this, keep doing the cool work!
Are you on java or Bedrock?
damn i love the transition for the first 1
On the key door part.
How does the block get sucked into the chest ?
Why does my lower piston not activate?
Can you do a tutorial for the hidden door in the intro of the vid pls. (At 0:06)
Piston pulls grass block down and another piston pulls that piston away into the wall
How did you guys get full brightness in 1.19?? Can someone please explain, I need that as well
for the item frame door what if you wanted to close the door but staying inside too?
Always new and unique
Men i need your commentaries in every video 🥲 love your voice
Love the pufferfish door
How do you place the pufferfish?
@@spanktime875I'm having the same issue. Searching for an answer 😢
@@raveykdid anyone figure this out? Cause 😭
I love the skulk door
Please make a Custom Terrain in survival series
The eating door was noise 👍🔥
Hey Shulkercraft, in your video your door opens up with the two blocks with your sticky pistons but I’ve been trying for a while I don’t know if it’s because of updates or because I’m on the Xbox but my bottom 2 pistons won’t move I tried other ways to get them to move but it’s only the top block that’s takes?? And I tried going step for step. It’s the third hidden door by the way. If you could show me where I’m going wrong that would be awesome man! 😅 thanks 👌
The key door
I know this is old but I don’t think the skulk door works anymore unless I am a fool which is very likely tho
The pufferfish and the fence doesnt work. Help?
For the combo lock cant you make everything at almost done and it open?
U should make a combination lock but it opens a door with pistons
Would I need to add the fish in the part were you use water? I just feel bad for using a fish would it be okie if I use just water without the fish inside
You know ur gonna get better at minecraft when these guys release a tip video
Thank you man for helping us...😄
SUPPORT FROM INDIA
love the vid but how do i put the pufferfish in there with a fence
man i love your content