some info on the status effect s you encounter during building/missions: Build: Overweight: significantly reduces your mobility and turn rate, exponentially to just how far overweight you are Arms overweight: increase the time it take for your arm weapons to acquire targets and achieve hard locks En shortage: your generator output is not enough to drive your AC, youll slowly start draining your capacitator(En gauge) until its empty, and your energy regeneration is non existant. Equipement incomplete: your ac is missing a required frame component to be able to start a gameplay section, this will sort itself when you enter the assembly menu. Combat: Radar Error: your radar will flicker with static, getting more serious if your grossly under performnig in vs ECM, can completely disable the radar. System Error: your FCS is unable to acquire a lock, unlike radar error is never get bad enough that is become unusuable, but it makes weapons like missiles and heavy weapons difficult to use Optimizing: FCS error fixing itself. "Heat...": Ac temperature is stating to get dangerous, this doesnt do anythnig its just a warning , if you push further it will become.. OUTPUT DOWN: your Generator " stopped" and your radiator is now in emergency mode(adds your emergency cooling value on top of your regular cooling), this drains the energy Gauge until the temperature issue is fixed by the amount showed as " emergency comsumption" in the radiator, if the temperature continues to rise, the Ac itself will start taking damage(opften happens when your radiator is in emergency mode but you have no Energy left)
My favorite build will be a toughest Tank Leg AC with an EO Core, Wide-Type FCS and dual wield machine guns (PIXIE2 and SLYPH combo might be good). Just activate the EO, storms toward the opponent's AC and unleash hell with your arsenal.
This video helped me out when it came to building my first last raven ac knightengale I liked to call him but now I’m able to make variety of acs like my reverse joint high dps based ac I call ikelos and my high mobility long range ac I call argento or my missile hell ac called static
I wanted to make a AC that felt tactical in nature. One back unit that you have to kneel for giving that feel of long range artillery or sniper. Also a shield to give it that Gundam side story 0079 feel. After watching this though I think it may be a little outclassed when it gets to Last Raven. "ruclips.net/video/kyaRif6h7Pw/видео.html"
some info on the status effect s you encounter during building/missions:
Build:
Overweight: significantly reduces your mobility and turn rate, exponentially to just how far overweight you are
Arms overweight: increase the time it take for your arm weapons to acquire targets and achieve hard locks
En shortage: your generator output is not enough to drive your AC, youll slowly start draining your capacitator(En gauge) until its empty, and your energy regeneration is non existant.
Equipement incomplete: your ac is missing a required frame component to be able to start a gameplay section, this will sort itself when you enter the assembly menu.
Combat:
Radar Error: your radar will flicker with static, getting more serious if your grossly under performnig in vs ECM, can completely disable the radar.
System Error: your FCS is unable to acquire a lock, unlike radar error is never get bad enough that is become unusuable, but it makes weapons like missiles and heavy weapons difficult to use
Optimizing: FCS error fixing itself.
"Heat...": Ac temperature is stating to get dangerous, this doesnt do anythnig its just a warning , if you push further it will become..
OUTPUT DOWN: your Generator " stopped" and your radiator is now in emergency mode(adds your emergency cooling value on top of your regular cooling), this drains the energy Gauge until the temperature issue is fixed by the amount showed as " emergency comsumption" in the radiator, if the temperature continues to rise, the Ac itself will start taking damage(opften happens when your radiator is in emergency mode but you have no Energy left)
My favorite build will be a toughest Tank Leg AC with an EO Core, Wide-Type FCS and dual wield machine guns (PIXIE2 and SLYPH combo might be good). Just activate the EO, storms toward the opponent's AC and unleash hell with your arsenal.
This video helped me out when it came to building my first last raven ac knightengale I liked to call him but now I’m able to make variety of acs like my reverse joint high dps based ac I call ikelos and my high mobility long range ac I call argento or my missile hell ac called static
I do all three fat speed and firepower. A heavy ac that can reach 350 or so speed is basically unstoppable in most ac games including last raven
The enemy ACs always a pain for me but otherwise I can handle everything else
I wanted to make a AC that felt tactical in nature. One back unit that you have to kneel for giving that feel of long range artillery or sniper. Also a shield to give it that Gundam side story 0079 feel. After watching this though I think it may be a little outclassed when it gets to Last Raven. "ruclips.net/video/kyaRif6h7Pw/видео.html"
I don't know, it can work, however, I think you might have some issues at times