What's crazy was I never played this in 2001 yet the music took me back. Also the greatest part of this game is any quest item you gave to a NPC you can take it back by beating them down (killing them as well) and anything you stole from the merchants you could take THEIR ACTUAL ENTIRE STOCK that they were selling. It was so real to me I loved that part
Sprinting off to a hidden corner after buying that SKETCH and sitting on a chair facing the wall is like... cherry on top, perfectly fitting. Graham being good at drawing probably sells more of those than he does maps.
@@ArhonOkvals Oh I'm sure he does. - And honestly he's a wholesome guy, letting you buy the map to the mine at a discount for being friends with Diego. He's friendly, honest, pretty much one of the few NPCs I actually refuse to hurt, rob, or steal from. Bet you even his crime was morally innocent, something like... working on a Sunday.
I find the term Eurojank rather quaint coming from a culture that nowadays mostly produces digital slot machines pretending to be games. I was one of those growing up with Gothic and it spoiled gaming for me by setting unbeatable standards that no other game was ever able to meet. I know people love Bioware Games and Elder Scrolls, but to me they just don't scratch that itch.
I'm worried that the remake won't feel the same as the main director of the original Gothic series, Mike Hoge, isn't working on it since Gothic 3's release.
The combat system is indeed great, although I get why people get frustrated by it.. you have to know the enemy before engaging, predicting attacks is the only way to defeat any foe at level 1 with a stick.. but that doesn't mean you can't put learning points into strength and get a better weapon to make the fights fair. Also, the fact that enemies don't just wait their turn to attack you but beat you to a pulp when you're surrounded makes gameplay much more realistic and rewarding. I've been playing this game for almost 23 years now and I still have to find a decent combat system like Gothic's.
Gothic was one of the first games that required actual thought be put into combat and not just facerolling the keyboard to win. I see the same fate has befallen other games with great combat systems like KDC and Witcher 3. A lot of people just don't want to put in the effort to learn...
@@ArhonOkvals it's because gaming is now considered something for everyone, even your grandma, but she has no time to learn all that difficult stuff, she wants to have fun, and I think it's fair.. luckily we still have these old games to play. Same goes for the FPS genre.. I still have to find a game that has a really high skill ceiling like Quake.. games are now much simpler.
In regards to 25:25, I feel Red Dead Redemption 2 can fit pretty nicely into this. Though that game is a different beast with its budget and tech, so I'm not sure if the comparison is fair.
No no, you actually made a great point! I think RDR2 can be considered an evolution of the atmosphere with animation from Gothic! Not sure about the horse animations tho 😂
I love the fact that despise being over two decades old, Gothic was created with such high quality elements for gameplay and story (and even the graphics, with its 00s limitation)that it keeps people amazed in how a well made something can be when its made by people who give their best. I mean the system for animal reacting to player AND each other is able to alone beats 90% of any game ever, since most game devs do not even bother putting anything like it in their games.
Motivation for Gothic is Ultima 7 and the devs wanted to create the realism of Ultima. Now games are so bad we need someone to recreate the realism of Gothic.
Gothic 1 combat is far far better than Gothic 2. On Gothic 2 I felt like I was swimming in water. In Gothic 1 I could do this amazing lunge strike attack. I can lunge forward and hack down an ostrich, let's me leap into combat and then start swinging like a real hero.
@@jimx45 I think G2 is considered better just because you can use the mouse, but in all honesty they are the same to me. Both great with changing animations.
@@ArhonOkvals Interestingly enough I didn't even had to beat the game getting the other sword skill upgrades, I actually found by catching and releasing the attack button I could attack continously. It just takes a bit of catch and release.
I hope they get it right. The colony is a hard place, but when you think of it there are a lot that help you. Hope they dont get it wrong and it are just edgy assholes around.
Exactly! Honestly I find myself wondering what people even consider good combat. For example, I think Witcher 3 and KDC have great combat, but now are in the same situation as Gothic. As in, "omg this combat sucks" then like 10 years later "yeah it's pretty good".
As much as I love Gothic, it was in Risen 1 where I realised how bad is the idea that the weapon animation changes with skill. By the time you get used to fighting with an animation set, by learning, you can lock yourself out of it entirely, and it's not always better. Risen realized this but still failed, it improved on the formula by unlocking new moves rather than replacing them, but still locked you into a new fixed combo sequence. I think ideally the player should be able to fight the way they did when they started the game, and all the new tools should be optional. A great example of this is Sekiro.
A great immersive tool however was that the trainers explained how each new skill should be executed. I still remember being a kid, trying to sneak around the house based on what Cavalorn had told me
I totally understand where you are coming from; it doesn't feel great if you feel locked out of a certain playstyle after several dozen hours invested. My point is that I hate it when people call it a shitty combat system, as opposed to what? The auto-attack galore of nearly all the games at the time. Even to this day, I'd much prefer a changed animation to +3% damage to attacks or some weird glowing effect. I find that I generally still enjoy the G1 and G2 combat, and it does still feel impactful because I learn rather than just unlock.
What's crazy was I never played this in 2001 yet the music took me back. Also the greatest part of this game is any quest item you gave to a NPC you can take it back by beating them down (killing them as well) and anything you stole from the merchants you could take THEIR ACTUAL ENTIRE STOCK that they were selling. It was so real to me I loved that part
Sprinting off to a hidden corner after buying that SKETCH and sitting on a chair facing the wall is like... cherry on top, perfectly fitting.
Graham being good at drawing probably sells more of those than he does maps.
@@kayn9651 The Camp has needs and he meets them.
@@ArhonOkvals Oh I'm sure he does. - And honestly he's a wholesome guy, letting you buy the map to the mine at a discount for being friends with Diego. He's friendly, honest, pretty much one of the few NPCs I actually refuse to hurt, rob, or steal from.
Bet you even his crime was morally innocent, something like... working on a Sunday.
Finally someone who proudly appreciated the combat mechanics!
@@Edvardius Anyone who appreciates Gothic's, let's be real, ahead of its time combat, is welcome at the Temple!
Honestly the dialog in this game is peak :)
Bless me Eurojank!. I am one of the chosen ones!
@@fabiangrunberger4088 I honestly can't imagine Gothic I and II without the english VA. Nyras ftw!
I find the term Eurojank rather quaint coming from a culture that nowadays mostly produces digital slot machines pretending to be games. I was one of those growing up with Gothic and it spoiled gaming for me by setting unbeatable standards that no other game was ever able to meet. I know people love Bioware Games and Elder Scrolls, but to me they just don't scratch that itch.
@@goliathsteinbeisser3547 It's the good old homemade dish vs fast food situation when it comes to Gothic and other games.
The Witcher 3 maan
@@thevikingsock8527 It has a future spot in the Temple as well.
To be fair, games like Planescape Torment or Knights of the Old Republic were pretty damn good. It was a good era for RPGs.
@@bjstrife Kotor 2 is on the list!
I'm worried that the remake won't feel the same as the main director of the original Gothic series, Mike Hoge, isn't working on it since Gothic 3's release.
Same. But as a Durmin Paradox said "we will always have Gothic 1 and 2". 😁
Bit they have Kai Rosenkranz. He could be even more important to recruit for the remake.
@@balduinvontrier128 at the very least he can always remind them if they stray too far what makes Gothic I and II special.
@@ArhonOkvals And the music is a big part of what makes Gothic I and II special.
I'm an author and my books were influenced by Gothic in many ways. I got several new ideas for my next one while watching your video. Thank you!
@@bjstrife The Temple is here to inspire! Be welcome friend!
I am so lucky to having met Björn Pankratz a couple weeks ago in Oberhausen Germany. 😁
That's amazing! I hope he answered some fun questions!
What an amazing channel theme!
Thank you! I'm glad the Temple is to your liking!
Me simple man, me big fan gothic. I see gothic, i hit like...I see good quality content, subscribe... simple as that.
@@Rolfie.C The son of the shepherd is always welcome at the Temple!
Bro, I love your jokes, I will watch more of your content for sure xD
@@adamcarykiewicz1126 Learning without humor is like visiting the Balkans without trying the food. Be welcome at the Temple!
The combat system is indeed great, although I get why people get frustrated by it.. you have to know the enemy before engaging, predicting attacks is the only way to defeat any foe at level 1 with a stick.. but that doesn't mean you can't put learning points into strength and get a better weapon to make the fights fair.
Also, the fact that enemies don't just wait their turn to attack you but beat you to a pulp when you're surrounded makes gameplay much more realistic and rewarding. I've been playing this game for almost 23 years now and I still have to find a decent combat system like Gothic's.
Gothic was one of the first games that required actual thought be put into combat and not just facerolling the keyboard to win.
I see the same fate has befallen other games with great combat systems like KDC and Witcher 3.
A lot of people just don't want to put in the effort to learn...
@@ArhonOkvals it's because gaming is now considered something for everyone, even your grandma, but she has no time to learn all that difficult stuff, she wants to have fun, and I think it's fair.. luckily we still have these old games to play.
Same goes for the FPS genre.. I still have to find a game that has a really high skill ceiling like Quake.. games are now much simpler.
Nice intro, I will dream it from now on. I love this.
Thank you! May the Sleeper protect you!
The best game ever made can't change my mind
@@meatbug8611 Any man with a meatbug profile picture is welcome at the temple!
Wow! Such a great video. Astonishing! Keep going! 😜😜😎😎
Thank you! Looking forward to seeing you at the Temple next time! 🔵
In regards to 25:25, I feel Red Dead Redemption 2 can fit pretty nicely into this. Though that game is a different beast with its budget and tech, so I'm not sure if the comparison is fair.
No no, you actually made a great point! I think RDR2 can be considered an evolution of the atmosphere with animation from Gothic!
Not sure about the horse animations tho 😂
Great video
@@PsychoSonicGamer Thank you friend! Be welcome at the temple!
Very well done man! Some great points you’ve made here!
Thank you! I really tried to get to that essence of what makes us all Gothic junkies! I'll see you in the temple next time!
I love the fact that despise being over two decades old, Gothic was created with such high quality elements for gameplay and story (and even the graphics, with its 00s limitation)that it keeps people amazed in how a well made something can be when its made by people who give their best.
I mean the system for animal reacting to player AND each other is able to alone beats 90% of any game ever, since most game devs do not even bother putting anything like it in their games.
Exactly!!! And that's not even mentioning how amazing their occult cut-content was. Like the world of demons for example! 😈
thx for the tip with the OBE, gotta use that for dnd ^^
@@pravan7051 Happy to be of service! See you around the Temple!
Great video!
Thank you for taking the time to watch it! I'll see you next time in the Temple! Please tell Ashgan everything is going to be alright!
This is the best game i have played
It really is ahead of its time. The immersion is still top notch! 🔵
Nice review :)
Thank you! I'm relying on you if my temple collapses on me! Just don't wait 13 days to teleport me out 😂.
@@ArhonOkvals haha
Motivation for Gothic is Ultima 7 and the devs wanted to create the realism of Ultima. Now games are so bad we need someone to recreate the realism of Gothic.
Let's hope that Alkimia can do it right 🙏.
@@ArhonOkvals Thanks for doing this video man. Any Gothic fan deserves my subscription
@@sheezy2526 My pleasure mate, stick around the temple and you'll see a whole lot more of what games can offer 😁.
Gothic 1 combat is far far better than Gothic 2. On Gothic 2 I felt like I was swimming in water. In Gothic 1 I could do this amazing lunge strike attack. I can lunge forward and hack down an ostrich, let's me leap into combat and then start swinging like a real hero.
@@jimx45 I think G2 is considered better just because you can use the mouse, but in all honesty they are the same to me.
Both great with changing animations.
@@ArhonOkvals Have you tried the lunge strike? It requires a bit of finger release and hitting.
@@ArhonOkvals Interestingly enough I didn't even had to beat the game getting the other sword skill upgrades, I actually found by catching and releasing the attack button I could attack continously. It just takes a bit of catch and release.
@@jimx45 I love the combat animations too much not to learn them 🤣. But congratz on just using the basic jump strike to beat the game.
@@ArhonOkvals It's so awesome. In Gothic 1 You can avoid getting hit just by knowing how to footwork. Love killing 5 ostriches without taking a hit.
Nice
Thank you! Grab some Northern Dark and enjoy! I hope to see you at the temple when the Gothic II lessons come out!
@@ArhonOkvals Awaken!
I hope they get it right. The colony is a hard place, but when you think of it there are a lot that help you. Hope they dont get it wrong and it are just edgy assholes around.
@@projectmayhem162 Fingers crossed they listen to the Archolos devs! 🤞
would subscribe, but YT is bugged :0
@@sekarmaltum1695 The Temple will wait for you!
Yeah Morrowind had a stab and a slash and only the speed will change based on the weapon type. Lame compared to Gothic.
Exactly! Honestly I find myself wondering what people even consider good combat.
For example, I think Witcher 3 and KDC have great combat, but now are in the same situation as Gothic.
As in, "omg this combat sucks" then like 10 years later "yeah it's pretty good".
As much as I love Gothic, it was in Risen 1 where I realised how bad is the idea that the weapon animation changes with skill. By the time you get used to fighting with an animation set, by learning, you can lock yourself out of it entirely, and it's not always better. Risen realized this but still failed, it improved on the formula by unlocking new moves rather than replacing them, but still locked you into a new fixed combo sequence. I think ideally the player should be able to fight the way they did when they started the game, and all the new tools should be optional. A great example of this is Sekiro.
A great immersive tool however was that the trainers explained how each new skill should be executed. I still remember being a kid, trying to sneak around the house based on what Cavalorn had told me
I totally understand where you are coming from; it doesn't feel great if you feel locked out of a certain playstyle after several dozen hours invested. My point is that I hate it when people call it a shitty combat system, as opposed to what? The auto-attack galore of nearly all the games at the time. Even to this day, I'd much prefer a changed animation to +3% damage to attacks or some weird glowing effect. I find that I generally still enjoy the G1 and G2 combat, and it does still feel impactful because I learn rather than just unlock.
@@AlexAegisOfficial Oh yes! It crushes my heart that the later games lost it or made it just a gimmick.
Bs