This change isn’t realistic at all. If the RWR is capable of even picking the radar up, it is 100% capable of identifying it. These RWRs are programmable and designed to have their threat databases updated based on what threats you’ll likely face. So if you’re using a retired 80s aircraft vs a 2000s aircraft, in real life they can both identify each other, but gaijin says no I guess because…. Well I don’t know. I slept on this one thinking ah maybe there’s some logic I’m missing but no, there’s no good reason for this nerf. It won’t even help balance out simulator battles either, because the nato aircraft can still detect and ID all the top tier emitters I think. I don’t know. Correct me if I’m wrong but that is the way I understand it.
old digital RWRs were not very programable and you also didnt really need to know what was looking at you in the air other than is it AWACS or a fighter search radar since SAM's were and still are the primary threat to aircraft thus you get the f14 RWR
@ those old ones obviously aren’t what I’m talking about. I’m talking about the ones that have an alphanumeric display on them like all the top tiers do and even the F-5E. Those WERE programmable and while there was a limited number of threats you could load into the database, they could basically be changed every mission so yes it effectively WOULD be able to identify anything
@@a.e.richardson218 The limits of older hardware limited RWRs being applied to the newer ALR-56/67 models is honestly kinda stupid though. Sure it's probably still WIP, but I can definitely also see actually nothing changing at as that isn't so rare with the dev server either. At least they said the Gripen RWR on the dev was still WIP, which essentially also lost a lot of info, and they said the RWR EID was based on the ALR-46. Probably, I hope, this also applies to many other modern RWRs and they will also still get updated. The F-14A RWR in particular, the ALR-45(V), is also not a great example because even though it was the first digital RWR, it was not reprogrammable, as it merely only used digital logic, but with no way to change the software (everything was hardwired essentially). Reprogrammability was introduced with software controlled RWRs only with the ALR-46+ models. The only reprogrammable ALR-45 was the ALR-45F, but they are nothing alike as the 45F is just an ALR-67 in disguise, but I digress. Northrop Grumman made a nice overview in a document called "The Radar Warning Story", I don't think it's too hard to find.
Well, you do know; it's Russian bias. That thing idiots like to cope and say doesn't exist when it clearly does and has become blatantly obvious over the last 6 years.
Honestly, my main complaint at this point is the inconsistency in Gaijins decision making. It seems like they randomly decide to nerf some vehicles because of "reasons" which do not apply to other vehicles. Like "stuff is to OP" or "other nations can't keep up/counter this thing". I would simply like some clear cut boundaries for what is OK and what is not OK. Israels AAA gets left in the dust, they can't counter anything at high tier but that doesn't matter. But oh my god Russia/USA/Germany doesn't get anything like this? Unacceptable! Like I said, I would simply like to know the exact rules for the desision making.
Bruh they got us fighting against brand new vehicles still n now they wanna be realistic they won’t give America its updated vehicles we are crippled man 2s38 a literal SPAA that is brand new and so is the pantsir all they aircraft are being used in war today and tanks I don’t get why they cripple us so bad
@@pablocaballero5129probably because the people who play them aren’t restarted F15 players and they suffer from the same skill based balancing as always 😔
Between the RWR nerf and the gimping of the US F15E, I think I'm just done with war thunder at this point. I was really excited for this update initially, then found out the F15E got the PW-220 engines which I was perfectly fine with.... Right until I looked at the Israeli one and found that it had the PW-229s, because.. Reasons. If the game keeps going this way, honestly I'm losing all interest at this point. I used to love this game, They added the 2S6 which was OP at the time, I dealt with it, They added the Pantsir, I dealt with it. They added US vehicles to other countries that are flat-out better than the ones the US has, I dealt with it, But there's a point where one just says F it, and leaves. I think if this patch goes live the way it is, that's the line crossed for me. I'm done if they do.
@@fboyg91 I don't think that's quite right. There were talks about -229 engine's F-15Es way before 2022 (also mentioned in much older US F-15E manuals). Though maybe you mixed it up with a date where some got upgraded? A lot of current F-15Es still have -220 engines that's for sure.
Am I hearing that NATO programmable RWRs are nerfed to shit? Took them a damn while but here we are again. Welcome back to Soviet/Russian fantasy world!
its not like you can't see a Pantsir at two possible places on map launching at you through your thermal targeting pod, no big deal everyones malding but never even touched toptier CAS. though it would be fair having SAM type displayed in RB and not in Sim, because afaik there's separation already in place
yeah except all digital RWRs have an update able database meaning that its it unrealistic for them to not be able to ID the threat types because the database would be updated will the likely threats
This is the same issue coming back where ww2 vehicles have to face heat shells. When russian vehicles are in 2018 and nato vehicles are in 1980, youre going to run into these issues
Probably the most annoying part of the game. Armor is simply useless because HEAT rounds essentially ignore armor, as someone who's recently gotten the king tiger in Germany rank 4 it genuinely feels like I'm playing a panzer 3 with the Heat spam, it should to skill to Kill a king tiger, you should be outplaying it rather than pointing and shooting. Likewise with the maus, it is made out of paper because of the Heat spam. There are vehicles that have AP rounds that can Pen the maus. Again, it should take skill to kill a heavily armored target
Yeah, that's crazy how old fighter rwr can identify new AA systems. I thought it was just same old modification, but new "block", made in modern time with modern rwr.
But can’t you continuously update digital RWR’s overtime to recognize newer threats? Most RWR’s on aircraft even nowadays were BUILT and implemented before a lot of different systems but they can still detect them
You absolutely can and that's where the bullshittery begins. We have vehicles from 1980s to 1990s that face 2000s russian SAM system. Those RWRs cannot identify said SAMs in their 1980-90s config but they can absolutely be programmed to detect and identify those SAMs which would take a simple update. To think that US wouldn't tweak their RWRs according to threat at hand is mind boggling. Pantsir was already overpowered as shit and now it will simply dunk on everything.
@@vczs because the F-16C, F15E and the Jas-39 we have in the game are from the 1980s^^ I hope you know that those aircraft with the weapons they have ingame are from 2000 and later
@@sturmovik_80 AMRAAM is from 1990s. Gripen maybe from late 90s early 2000s I'm not well versed. Anything on US side is basically 90s tech with HMD slapped just for the sake of balance. HOWEVER, if they're truly from 2000s then they should have no trouble identifying enemy radar emission in the first place which makes this update bullshit in the first place.
First the trailer with the heroic russian defeating US things through sheer willpower or something with the Apache shoehorned in, killing just a vaguely soviet made tank just so people don't complain about bias, now this. I mean, the old community manager that was a russian government member quitting was quoted saying "he doesn't have to hide his support for russia in the conflict anymore", but I don't think the devs are particularly sly about it either.
Even if it was the other way around, a US tank killing a Russian and a Russian Mi-28/KA-52 killing an American tank, you would still complain about a Herioc Russian helicopter killing some random western tank. I hate the Snail as much as the next guy but we need to stop shitting on the trailers
@@unregisteredmonkeyPersonally, I feel like the trailer just focused on Russian vehicles way too much. Like, we’ve got over a thousand different vehicles from a wide variety of countries modeled in game, but it’s basically a trailer of just “Russia vs USA and the occasional Tiger tank from ww2”. The trailer was gorgeous in terms of visuals but it wasn’t that great overall.
If anything, AA in War Thuner has been powercreeped to the point of being near useless if you are a decent pilot. Give fire and forget capabilities to SPAA as well as safe spawns/smoke and then we can maybe discuss about nerfing them again. CAS Thunder is CAS Thunder because of how impotent AA became.
Well it does solve the massive issue no one is addressing. How potent CAS is becoming in ground RB. Especially with the new f15E and su34. So imo im discarding all the arguments about not being able to indentify ground based radar systems. This is arguably a good balancing change if theres no ground only mode and if its realistic...even better. However...my concern still lies with how much this changes air realistic matches and by the sounds of it...not too much...the top tier aircraft can still idenfity the majority of aircraft.
Balance? Is it balanced that I can get shot down by the pansir s1 at my spawn in point? While the adats can't hit anything if it flies sideways. Balance my ass it's just an anti American game. I started playing Russia and its easy mode.
This is nuts. The bias changes just keep changing. I’d be perfectly okay with this type of change if it was done with the effect of gameplay in mind. It seems very consistent that these changes are made based on gameplay up until it’s Russian, then it’s “realistic”
@@BiasThunderzit isn’t “proper”, the system doesn’t even make sense. Digital RWRs have a database for identification that can be updated at any time. not only that, if they are appearing as an identified mark (not a “?”), that means the radar pinging you IS in the database and instead of identifying it specifically, they put it as AAA.
Lol what's fair? when both sides are just as likely to sling aim 120 at each other anyways. Isn't it weirder to think that with nato planes practicing against each other that they would have each other's radar information at this point as well?
@ it’s the NATO aircraft that get the nerf. NATO on NATO combat will not change. NATO on Russia/China combat will. Any 120 variant easily outranges any eastern R-77/fox3. The F-15s, F-16s and Gripens have been enjoying a swell time flyswatting any non-AIM-120 carrying plane out of the sky so I think this nerf is very welcome in my opinion
@unregisteredmonkey You do realize what you said basically means nothing changes right? aim 120 will be spammed and anything without it will continue to suffer. Just now the only difference will be that nato planes will also suffer because now they won't know if they should start notching or not. This is just an attempt at balance when they are too lazy to actually decompress the damn tech trees. It'd be better for gaijin to stop messing with game mechanics that they keep breaking. I'm literally at the point of thought where their spaghetti code breaks to hurt the Italians. Now that I think about it you just have something against the aim 120 which is fair. The thing is rwr supposedly does not get set off in tws so if they're using that for long range kills then a rwr change doesn't matter. If they hard lock you then you can guess what's coming. This honestly made it possible to dodge r27er because you could tell a mig 29 or su 27 had locked you and that thing is still more busted than the 120 in my opinion of course within a certain range. It will beat or trade within the 16 km lock range of the aim 120 quite easily. Gaijin needs to figure out balance and stop doing this seesaw flavor of the patch bs instead.
If the Panther II, Flakpanzer 341 Coelian and Tiger II 10.5cm were removed from both Arcade and Realistic battles then we should stick to full realism, you don't get to choose how realistic you want the game to be based on what benefits you and what doesn't. If they don't come back, we shouldn't add more unrealistic things.
@@prestoo264 Exactly, except for the sake of enjoying the game we need to sacrifice realism a little bit, I'm not saying add stuff like the E-50 or Su-75, just bring back stuff that was already in the game.
My problem with Gaijin making changes based on “documents” or “sources” is that they’re inconsistent as to what documents they trust or implement. For example, there are non-classified documents that the HSTV-L’s APFSDS penetration is just as good as the 105mm U.S. APFSDS, and a certain RUclipsr famous WT RUclipsr who likes the HSTV-L sent gaijin these documents…and they don’t care. Took gaijin years to give the HSTV-L its proximity rounds non-classified documents outright said it had
It would be a lot less of a issue if gaijin gave other nations AA's that wont completely suck at killing anything on 6-10+km distance, rather than capping every nation at 12km (effectively you wont kill anything after 10) and only giving russia the 20km range pantsir
8:55 no, pantsir definitely will hit you on 20km. I played pantsir many times, if you see enemy on 20km, he is definitely on high altitude, you can see him and lock far away from 20km, so you can launch missile even before he will reach Pantsir missile range. And high altitude means slow, no maneuverability, and he will never know what pantsir keeps an eye on his every movement. Every player that tries to kill pantsir from far will be clapped. But idk, when i play F16C, pantsirs are easy kill, they have skill issue. F16C should fly low, launch atgm and dive. F16C is more skill issue playable than pantsir.
i never played F-16, but i think i never lost against a plane, sometimes i tradaed with a low flying F-16, but if you know what you're doing even that is rare. If Pantsir players would be a little smarter it would be much harder, bt most sadly rely on the long missile range.
@sturmovik_80 when I said skill issue, that means they are really skill issue. Fast flying up as diving is that easily helps against them. They don't change radar range on 30km, they don't change radar search degree on 35° from 60°, and now radar needs to scan 4 times, 4 full rotation to complete 60° search, instead of 2 full rotation on 35°. and 35 is more than enough. And those skill issue pantsir players now need to wait for 4 full radar rotation to find 1 enemy and wait again same time to renew info about that enemy. That's enough time to launch atgm at them.
I mean it sounds like it sucks a little bit but realistically, it’s not gonna be that different. It doesn’t look like it’s going to be affecting many plane radar detect as long as you’re still able to identify planes that’s all I care about
It's gonna massively affect the CAS planes in GRB, not being able detect which SPAAs there are is a big deal. Don't know about others but kinda ridiculous that Gaijin thinks modern F-16's can't detect a Pantsir radar when USA even has a captured Libyan Pantsir in their inventory.
@@ferrous3262gaijin already does this. Remember that yak-141 never had any kind of weapon, yet it is in game with very effective missiles. So they choose not to stick with realism.
@@ferrous3262 Realism? kid are you serious realism if this game was anywhere close to being real Russia would never be able to get out of that hangar american aircraft are far more superior than anything Russia has and I'm not talking about dog fighting this is not World War Two the amount of technology that goes into every American jet is insane If this game was real Russian air defense would be not working or blown U an American fighter jets would be flying over your city
@@ivanbarbancon8750 but it could take them, even irl, the systems for firing missiles were already implemented in the prototypes. Also i'm not even sure if they didn't do some weopon testing with the Yak-141.
if the missile comes to you from below or above it's normal... When you turn to dodge a fox 3 and you give your back, your RWR no longer detects anything, you must have already noticed it. It's normal...
Its not realisitc in the slightest. Nato rwrs are progamable and identifiying radar is frequency, pulse width and or pulse repetition frequency and the scan type.
If you want to add so much realism in game, no worries. But lets be fair and rework spaa s as well. Especially sam altitude limit. For example, 2s6 can't kill anything above 6 km. At s1 release, one of mods or cms posted a graph, according to which, pantsir shouldnt be able to hit you at 6+km of altitude and 1M+ of speed. You either do spaas realistic as well, either dont touch nato toptier cas, which is already dead, while ussr receiving a 2nd kh38 capable jet.
From a gameplay perspective this is good. I dont know if it s realistic. At the same time, su 27 has still an underperforming flight model even a year after launch
I believe it should be fixed to realism - which means updating radar to no longer recognize the names if it was the case in real life - but at the same time, pantsir should be rebalanced edit: Pantsir should be rebalanced anyway, regardless of this change
This game is very unrealistic just look at flight models and speeds and weaponry there very broad, there just blatantly doing this nerf NATO and this genuinely sucks
the year is 2024 and if you put a 1990s aircraft in the game you shouldn't gimp it to when it was a prototype or because of balance. you should fully equip it to the latest configuration and redefine its br and rank. So maybe the upgrades we grind for should be more reflective of that and less silly arbitrary bs.
If we are gonna play the realistic argument. Then tanks should be ranked on the era they were used. Ww2 tanks fight ww2 tanks. Cold War fights Cold War. Etc
Time traveling isn't realistic, the progammable RWR would be updated to identify new jets that didn't exist yet, so this nerf makes no sense. Correction it makes sense if it doesn't affect Russia
This RWR nerf affects all planes, so for me it isn't so much a question about bias, it's a question of realism or gameplay, and in my opinion not knowing what you're up against affects gameplay negatively. Realsim should not be at the (significant) cost of gameplay. The title of this video is also misleading saying that NATO is getting nerfed, when in reality Russian aircraft already had worse RWRs on average.
Bro this has been a thing for russian rwr as of right now the su25 at 10.3 cant detect geoard or g band radars. All this will do is make hand held us mains cry
first you need to know whether nato aircraft systems can actualy recogniz radars of all countris and types. and it works other way around - whether russian aircraft systems recogniz all types of thrits. but it's arcade game. markers over vehicles and misils, satelit maps, vehicle repair in les than minutes.
Did Gaijin just declare war to all NATO jet user I have just one thing to say S1 are so powerful is because it has to protect the large areas in RUS Howthefuckever, GRB is in a small map already not like in RL, then how is CAS gonna spawn like within 20km the range of S1 isn't even make any sense in the gaming size perspective
@@TheChickenJ so basically a jet with 6 bad rear aspect missiles, 12 flares, no rwr, trash energy rentention and no chance at farming base since it has no bombs and a full rocket load out only takes 25% of a base health, that jet is "not that bad" for a br of 11.0 fighting f4 phantoms with radar missiles 90 flares and rwr as well as fighting mig 23 with stealth r24r and r24t. i dont understand how its "not really that bad"
@@GanyusSimp they might not care but it needs to be addresed gaijin are money hungry af but the cant run away from the fact that they are quite literally scamming people with this plane.
@@trickyhunter6729 I do understand it is bad for the tier and should be 10.7 however 18/20G are used on fighters up to 13.0 so 6 of them at 11.0 is not bad at all. The amount of flares is bad and will always be a problem for the plane. The F4 at 11.0 has radar missiles that should never bother you unless your high up and the M23 is .7 Br higher . The energy retention is bad however in a 1V1 it still beats most things and being supersonic allows BnZ without loosing so much speed that you get gunned. It’s a fighter so based shouldn’t matter too much if you want to use it effectively. Overall it should be 10.7 but it’s not nearly as bad now it went down and doesn’t face f14
Not even surprised at this point...gimping the f-15E, first by not giving the 229's cause of "balance" and now they're doing this.. just to screw nato...wild. But it's okay gaijin, keep giving soviets tanks that never existed outside of blueprints and paper, sounds giga realistic... Gaijin picks and chooses when they want to follow their own "realistic" rules.
@@R4FSAN As far as I've seen the only radar on USSR being nerfed is the mig-21...like that's really going to affect them or top tier... The object 140.. the tank literally coming to the game this patch.. the object 775.. you guys have the most prototype tanks that never saw combat, and some that we're basically never made outside of mockups.
REDFOR is fucked anyway even if they gave them this, Su-27 radar is so bad it's funny. It's straight not even anyway near the same level as BLUFOR radars
Mat I will safe to say that Realistic stuff has been long thrown out of the window by Gaijin I've quit War Thunder as one leak revealed more nations getting other nations tanks/aircraft Why place effort into looking at historical uses and the decide to add them when you can Ctrl+C & Ctrl+V your way in What used to be Germany vs Soviet Union back in 2014 is now god knows what vs what. I can specifically point out that from Ground SB where Fighting a T-80U and a Swedish T-80U isnt fun. It gets sometimes funny or challenging,but it gets tired really quickly Same Apply for T-90A,Britain has is,whats next USA? Might as well gives USA a MiG-29 as they have 2 of them The Amount of Vehicles that Both the US,USSR,Britain,Germany and others could have from WW2 and beyond that have been captured is quite big. Would it be funny to fight a Tiger 2 from the US against a German Tiger 2? Because the US did capture it,and it seems anything touching said tanks and planes is considered by gaijin for other nations. The Leopard 2 despite being the most sold tank and used by many countries is getting tired to fight against It will come to a point where there will be in a lot of Nations a Leo 2 and its gonna get boring For Once I feel like Gaijin should make a Game mode based on Timeline of the Vehicles as BR. But not gonna suggest it on the forum as people would see that as crazy,as if having other nations vehicles wasnt enought crazy and unrealistic.
Pact players: get SPAA premium tanks and Insane CAS every update Pact players:" WAHHHH GIMME SU 35 AND S400 WAHHHH" Nato Players: get absolute shit or vehicle with half its real life stuff Nato Players:" another dogshit vehicle? Take my money"
@Polish204-3 delusional naturd having the best ground, best air fantasy UFOs with 500 ordnance pods (undeservingly because gaijin nerfs Russian stuff) and still crying because Russia is getting a non thermal 6 missile cas bus or a spaa that's also coming to half the other nations
This isn't even realistic and the modern band doesn't make any sense as the s300 gets detected and identified if the nerf stays then russia needs to be nerfed to signal strength, type and direction as they use older rwrs for most thier top tier
If it can detect it can idetify it. Nato RWRs are digitally programable, so even if the origianl RWR is from the 80's it can be updated so this is full BS. Russian RWR are apeshit in game and in real life. If you watch videos from Ukraine those are lit up, unreadable un helpfull, unprecise, they can basicly tell you the signal strenght, whether the source is above of below the plane with the accuracy of 20 degrees (the US AN/APR-25 RHAW from 1967 has a 1 degree accuracy!)
Ignoring the blatant fact that this is a fallacy gaijin is pulling out of their ass simply to nerf NATO (guys there's no bias we swear), what the fuck would this even be balancing? I don't think giving Russia, THE dominating nation, even more of an advantage that they don't need, is balance in any way. The ONE thing NATO gets is the ability to know a Pantsir exists when they spawn within range of it. Knowing a Pantsir exists is the only thing you have letting you change your tactics accordingly or just fly back to the airfield to leave the aircraft and not even deal with it. Again they wouldn't be doing this if it affected Russian vehicles more.
ah yes russia the "dominating nation" when italy and france have by far the highest winrates in the whole game with 65 percent, while russia sits at 56, and lets not forget the mig29 and su27 FMs being gimped, the early mig29s and yak141 not getting R73s, them having an entire 2 top tier MBTs while France has 6, or them having the second worse fox3 in game, and lets not forget how the mig23s and mig27s got nerfed to the ground
Realistic would be giving mig29s and su27s correct flight models
NATO fanboys would cry bias again.
This change isn’t realistic at all. If the RWR is capable of even picking the radar up, it is 100% capable of identifying it. These RWRs are programmable and designed to have their threat databases updated based on what threats you’ll likely face. So if you’re using a retired 80s aircraft vs a 2000s aircraft, in real life they can both identify each other, but gaijin says no I guess because…. Well I don’t know.
I slept on this one thinking ah maybe there’s some logic I’m missing but no, there’s no good reason for this nerf. It won’t even help balance out simulator battles either, because the nato aircraft can still detect and ID all the top tier emitters I think.
I don’t know. Correct me if I’m wrong but that is the way I understand it.
old digital RWRs were not very programable and you also didnt really need to know what was looking at you in the air other than is it AWACS or a fighter search radar since SAM's were and still are the primary threat to aircraft thus you get the f14 RWR
@ those old ones obviously aren’t what I’m talking about. I’m talking about the ones that have an alphanumeric display on them like all the top tiers do and even the F-5E. Those WERE programmable and while there was a limited number of threats you could load into the database, they could basically be changed every mission so yes it effectively WOULD be able to identify anything
@@a.e.richardson218 The limits of older hardware limited RWRs being applied to the newer ALR-56/67 models is honestly kinda stupid though. Sure it's probably still WIP, but I can definitely also see actually nothing changing at as that isn't so rare with the dev server either. At least they said the Gripen RWR on the dev was still WIP, which essentially also lost a lot of info, and they said the RWR EID was based on the ALR-46. Probably, I hope, this also applies to many other modern RWRs and they will also still get updated.
The F-14A RWR in particular, the ALR-45(V), is also not a great example because even though it was the first digital RWR, it was not reprogrammable, as it merely only used digital logic, but with no way to change the software (everything was hardwired essentially). Reprogrammability was introduced with software controlled RWRs only with the ALR-46+ models. The only reprogrammable ALR-45 was the ALR-45F, but they are nothing alike as the 45F is just an ALR-67 in disguise, but I digress. Northrop Grumman made a nice overview in a document called "The Radar Warning Story", I don't think it's too hard to find.
Well, you do know; it's Russian bias. That thing idiots like to cope and say doesn't exist when it clearly does and has become blatantly obvious over the last 6 years.
NATO can't even ID NATO anymore. that alone should tell people this isn't a realistic nerf.
Honestly, my main complaint at this point is the inconsistency in Gaijins decision making. It seems like they randomly decide to nerf some vehicles because of "reasons" which do not apply to other vehicles. Like "stuff is to OP" or "other nations can't keep up/counter this thing". I would simply like some clear cut boundaries for what is OK and what is not OK. Israels AAA gets left in the dust, they can't counter anything at high tier but that doesn't matter. But oh my god Russia/USA/Germany doesn't get anything like this? Unacceptable!
Like I said, I would simply like to know the exact rules for the desision making.
Bruh they got us fighting against brand new vehicles still n now they wanna be realistic they won’t give America its updated vehicles we are crippled man 2s38 a literal SPAA that is brand new and so is the pantsir all they aircraft are being used in war today and tanks I don’t get why they cripple us so bad
Be honest with yourself, more people play naval then Israel at this point.
They aren't even hiding the bias anymore.
100 %
So people wanted the realistic new F15 engine but not the realistic rwr? It affects every country btw
Why didn't they fix the su-27 and mig-29 flymodels then?
@@GanyusSimpit is not realistic though
@@pablocaballero5129probably because the people who play them aren’t restarted F15 players and they suffer from the same skill based balancing as always 😔
Between the RWR nerf and the gimping of the US F15E, I think I'm just done with war thunder at this point. I was really excited for this update initially, then found out the F15E got the PW-220 engines which I was perfectly fine with.... Right until I looked at the Israeli one and found that it had the PW-229s, because.. Reasons. If the game keeps going this way, honestly I'm losing all interest at this point. I used to love this game, They added the 2S6 which was OP at the time, I dealt with it, They added the Pantsir, I dealt with it. They added US vehicles to other countries that are flat-out better than the ones the US has, I dealt with it, But there's a point where one just says F it, and leaves. I think if this patch goes live the way it is, that's the line crossed for me. I'm done if they do.
Womp womp
I’m with you bro
dev server btw
American F-15Es didn’t have 229s until 2022 while Israeli F-15Es always had them.
@@fboyg91 I don't think that's quite right. There were talks about -229 engine's F-15Es way before 2022 (also mentioned in much older US F-15E manuals).
Though maybe you mixed it up with a date where some got upgraded? A lot of current F-15Es still have -220 engines that's for sure.
funny that they think a 2010 Mirage or F-15 can't detect what is coming towards them
Am I hearing that NATO programmable RWRs are nerfed to shit? Took them a damn while but here we are again. Welcome back to Soviet/Russian fantasy world!
fix the russian flight models then it will be fair
The same fantasy world that nerfs russia all the time?
@@spike5911 when?
@@tezar8699 Mig 23, Mig 29, Su 27
@@sonwig5186 what exactly happened to them? they can't fuck up entire br bracket?
Maybe they should fix the mig-29 and Su-27 flight models
Shh, too difficult
they fixed it in the dev server, they are getting new flight model
@@Happy-ok5qjare you serius? I didn't saw nobody talking about this
@ yep, my friends tried it out, and its flight model almost like the f16’s
@@SuperTitoneli He's wrong, they didn't change shit
Realism is ok when the US benefits, otherwise it isn't.
hahahaha macarena song on the background of this comment
Shhhhh, don't shove it into their face like that
no, realism is ok when it isnt stupid overpowered
its not like you can't see a Pantsir at two possible places on map launching at you through your thermal targeting pod, no big deal
everyones malding but never even touched toptier CAS. though it would be fair having SAM type displayed in RB and not in Sim, because afaik there's separation already in place
yeah except all digital RWRs have an update able database meaning that its it unrealistic for them to not be able to ID the threat types because the database would be updated will the likely threats
This is the same issue coming back where ww2 vehicles have to face heat shells. When russian vehicles are in 2018 and nato vehicles are in 1980, youre going to run into these issues
massive exaggeration
Probably the most annoying part of the game. Armor is simply useless because HEAT rounds essentially ignore armor, as someone who's recently gotten the king tiger in Germany rank 4 it genuinely feels like I'm playing a panzer 3 with the Heat spam, it should to skill to Kill a king tiger, you should be outplaying it rather than pointing and shooting. Likewise with the maus, it is made out of paper because of the Heat spam. There are vehicles that have AP rounds that can Pen the maus. Again, it should take skill to kill a heavily armored target
@@everblades4 f15E was first made in 1985, pansir s1 was first made in 2012. Go sit in the dunce corner
@@JamesCZFEAand F15E features coming in like HMD and GBU 39s are from 2006-2010. Go sit in the dunce corner indeed
@@SovietUnion_ yet it doesn't have the rwr from that time period does it? HMD will be a real help with the S1 nailing it at 15km away.
Yeah, that's crazy how old fighter rwr can identify new AA systems.
I thought it was just same old modification, but new "block", made in modern time with modern rwr.
No, those old fighters could have their threat databases changed by the user based on what intelligence says that you’re up against
They can, as RWRs identify things basically off of a database spreadsheet, which can be changed at any time.
basically they made fox 1s behave like fox 3 fired using tws
But can’t you continuously update digital RWR’s overtime to recognize newer threats? Most RWR’s on aircraft even nowadays were BUILT and implemented before a lot of different systems but they can still detect them
You absolutely can and that's where the bullshittery begins. We have vehicles from 1980s to 1990s that face 2000s russian SAM system. Those RWRs cannot identify said SAMs in their 1980-90s config but they can absolutely be programmed to detect and identify those SAMs which would take a simple update. To think that US wouldn't tweak their RWRs according to threat at hand is mind boggling. Pantsir was already overpowered as shit and now it will simply dunk on everything.
@ me in my F-117 without an RWR to begin with: 💀
@@vczs because the F-16C, F15E and the Jas-39 we have in the game are from the 1980s^^
I hope you know that those aircraft with the weapons they have ingame are from 2000 and later
@@sturmovik_80 AMRAAM is from 1990s. Gripen maybe from late 90s early 2000s I'm not well versed. Anything on US side is basically 90s tech with HMD slapped just for the sake of balance. HOWEVER, if they're truly from 2000s then they should have no trouble identifying enemy radar emission in the first place which makes this update bullshit in the first place.
@@vczs Pantsir was not well known for a long time, so NATO wouldn't consider it until 2015.
If they are making the rwrs realistic the better do the same with the fms and loadouts
This nerf is not based on “Russian bias” and it’s not based on realism. This is not the way to nerf over performing planes gaijin.
does this nerf affect russian planes?
@ it does but it disproportionately effects nato rwr
@@nicojokelin5547no, there RWR actually got buffed!!! To detect more targets and their altitude
gaijin hate nato, i love how they make some non realistic changes to ussr but for nato they just nerfing them
based nato hate
gotta cope in video games when ur being stopped by your littlebrother using outdated nato weapons
@@nicojokelin5547 who?
First the trailer with the heroic russian defeating US things through sheer willpower or something with the Apache shoehorned in, killing just a vaguely soviet made tank just so people don't complain about bias, now this.
I mean, the old community manager that was a russian government member quitting was quoted saying "he doesn't have to hide his support for russia in the conflict anymore", but I don't think the devs are particularly sly about it either.
I agree with you completely
Even if it was the other way around, a US tank killing a Russian and a Russian Mi-28/KA-52 killing an American tank, you would still complain about a Herioc Russian helicopter killing some random western tank. I hate the Snail as much as the next guy but we need to stop shitting on the trailers
@@unregisteredmonkey some consistent logic thank god
@@unregisteredmonkeyPersonally, I feel like the trailer just focused on Russian vehicles way too much. Like, we’ve got over a thousand different vehicles from a wide variety of countries modeled in game, but it’s basically a trailer of just “Russia vs USA and the occasional Tiger tank from ww2”.
The trailer was gorgeous in terms of visuals but it wasn’t that great overall.
@@christopherchartier3017 trailer focuses on a US F14, a Russian T90, a US Apache, a NKOR MiG and a US Tank. Wdym 😂
If anything, AA in War Thuner has been powercreeped to the point of being near useless if you are a decent pilot. Give fire and forget capabilities to SPAA as well as safe spawns/smoke and then we can maybe discuss about nerfing them again. CAS Thunder is CAS Thunder because of how impotent AA became.
Well it does solve the massive issue no one is addressing. How potent CAS is becoming in ground RB. Especially with the new f15E and su34.
So imo im discarding all the arguments about not being able to indentify ground based radar systems. This is arguably a good balancing change if theres no ground only mode and if its realistic...even better.
However...my concern still lies with how much this changes air realistic matches and by the sounds of it...not too much...the top tier aircraft can still idenfity the majority of aircraft.
Balance? Is it balanced that I can get shot down by the pansir s1 at my spawn in point? While the adats can't hit anything if it flies sideways. Balance my ass it's just an anti American game. I started playing Russia and its easy mode.
Real, us mains should've leaked their non existent advance spaa system that aren't SAM sites
@@GanyusSimpyeah sure, you wouldn’t have a problem with the Abram’s getting DU rounds and armor then right?
playing with Russia is actually easier. but not because it is unbalanced, but because you play against skillassued US players
@@brandonjolly7713I honestly don't , gaijin should add them. I'm rather more worried of strvs than an up amoured Abrams
@ lmao that’s a funny take, try playing US man it’s not that simple.
This is nuts. The bias changes just keep changing. I’d be perfectly okay with this type of change if it was done with the effect of gameplay in mind.
It seems very consistent that these changes are made based on gameplay up until it’s Russian, then it’s “realistic”
Russian RWRs also got changed, its just that there's way more US RWRs with proper threat identification, Russians only have the SPO150, and SPO150 16M
@@BiasThunderzit isn’t “proper”, the system doesn’t even make sense. Digital RWRs have a database for identification that can be updated at any time. not only that, if they are appearing as an identified mark (not a “?”), that means the radar pinging you IS in the database and instead of identifying it specifically, they put it as AAA.
Jokes on you. I fly the MiG-29. I get a general direction the enemy is from me.
Seems fair if you take the AIM-120A superiority into account
Lol what's fair? when both sides are just as likely to sling aim 120 at each other anyways. Isn't it weirder to think that with nato planes practicing against each other that they would have each other's radar information at this point as well?
@ it’s the NATO aircraft that get the nerf. NATO on NATO combat will not change. NATO on Russia/China combat will. Any 120 variant easily outranges any eastern R-77/fox3. The F-15s, F-16s and Gripens have been enjoying a swell time flyswatting any non-AIM-120 carrying plane out of the sky so I think this nerf is very welcome in my opinion
@unregisteredmonkey You do realize what you said basically means nothing changes right? aim 120 will be spammed and anything without it will continue to suffer. Just now the only difference will be that nato planes will also suffer because now they won't know if they should start notching or not. This is just an attempt at balance when they are too lazy to actually decompress the damn tech trees. It'd be better for gaijin to stop messing with game mechanics that they keep breaking. I'm literally at the point of thought where their spaghetti code breaks to hurt the Italians. Now that I think about it you just have something against the aim 120 which is fair. The thing is rwr supposedly does not get set off in tws so if they're using that for long range kills then a rwr change doesn't matter. If they hard lock you then you can guess what's coming. This honestly made it possible to dodge r27er because you could tell a mig 29 or su 27 had locked you and that thing is still more busted than the 120 in my opinion of course within a certain range. It will beat or trade within the 16 km lock range of the aim 120 quite easily. Gaijin needs to figure out balance and stop doing this seesaw flavor of the patch bs instead.
If the Panther II, Flakpanzer 341 Coelian and Tiger II 10.5cm were removed from both Arcade and Realistic battles then we should stick to full realism, you don't get to choose how realistic you want the game to be based on what benefits you and what doesn't. If they don't come back, we shouldn't add more unrealistic things.
mfw vehicles that never existed irl got removed ingame 😱
@@9tr0n Same happened to the RWR cry about it
@@aceofluftwaffe6444I’m all for it, but the problem is this isn’t realistic either.
I mean yea but the map shouldn be 13km wide when the pantsir got 20km range
@@prestoo264 Exactly, except for the sake of enjoying the game we need to sacrifice realism a little bit, I'm not saying add stuff like the E-50 or Su-75, just bring back stuff that was already in the game.
My problem with Gaijin making changes based on “documents” or “sources” is that they’re inconsistent as to what documents they trust or implement. For example, there are non-classified documents that the HSTV-L’s APFSDS penetration is just as good as the 105mm U.S. APFSDS, and a certain RUclipsr famous WT RUclipsr who likes the HSTV-L sent gaijin these documents…and they don’t care. Took gaijin years to give the HSTV-L its proximity rounds non-classified documents outright said it had
It would be a lot less of a issue if gaijin gave other nations AA's that wont completely suck at killing anything on 6-10+km distance, rather than capping every nation at 12km (effectively you wont kill anything after 10) and only giving russia the 20km range pantsir
8:55 no, pantsir definitely will hit you on 20km. I played pantsir many times, if you see enemy on 20km, he is definitely on high altitude, you can see him and lock far away from 20km, so you can launch missile even before he will reach Pantsir missile range. And high altitude means slow, no maneuverability, and he will never know what pantsir keeps an eye on his every movement. Every player that tries to kill pantsir from far will be clapped.
But idk, when i play F16C, pantsirs are easy kill, they have skill issue. F16C should fly low, launch atgm and dive. F16C is more skill issue playable than pantsir.
i never played F-16, but i think i never lost against a plane, sometimes i tradaed with a low flying F-16, but if you know what you're doing even that is rare. If Pantsir players would be a little smarter it would be much harder, bt most sadly rely on the long missile range.
@sturmovik_80 when I said skill issue, that means they are really skill issue. Fast flying up as diving is that easily helps against them.
They don't change radar range on 30km, they don't change radar search degree on 35° from 60°, and now radar needs to scan 4 times, 4 full rotation to complete 60° search, instead of 2 full rotation on 35°. and 35 is more than enough.
And those skill issue pantsir players now need to wait for 4 full radar rotation to find 1 enemy and wait again same time to renew info about that enemy. That's enough time to launch atgm at them.
@@Niko_rj true. As i said, most Pantsir players have a skill issue almost as big as german mains
I mean it sounds like it sucks a little bit but realistically, it’s not gonna be that different. It doesn’t look like it’s going to be affecting many plane radar detect as long as you’re still able to identify planes that’s all I care about
It's gonna massively affect the CAS planes in GRB, not being able detect which SPAAs there are is a big deal. Don't know about others but kinda ridiculous that Gaijin thinks modern F-16's can't detect a Pantsir radar when USA even has a captured Libyan Pantsir in their inventory.
In simulation it will be a problem...
I want a detailed gripen RWR so badly
This change should be simulator mode only in my opinion
now you guys want to pick and choose when realism is added to the game
@@ferrous3262gaijin already does this. Remember that yak-141 never had any kind of weapon, yet it is in game with very effective missiles.
So they choose not to stick with realism.
@ferrous3262 lets refrase it, until other countries have a patsir of their own this change will strongly destroy the balance that we have right now
@@ferrous3262 Realism? kid are you serious realism if this game was anywhere close to being real Russia would never be able to get out of that hangar american aircraft are far more superior than anything Russia has and I'm not talking about dog fighting this is not World War Two the amount of technology that goes into every American jet is insane If this game was real Russian air defense would be not working or blown U an American fighter jets would be flying over your city
@@ivanbarbancon8750 but it could take them, even irl, the systems for firing missiles were already implemented in the prototypes.
Also i'm not even sure if they didn't do some weopon testing with the Yak-141.
Realistic stuff like this NEEDS to prevail, but, at least form me, only in Sim Mode
yea
It is not realistic though
then soviet RWR should show Roland systems in RB, at the moment it doesn't.
2006 F-16C but it can’t identify a plane from several years before it…
I think in the end it will have to be realistic, but the incremetal implementation needs to be balanced
I play su27 that thing dont even tell u that there is a msl going to u
if the missile comes to you from below or above it's normal... When you turn to dodge a fox 3 and you give your back, your RWR no longer detects anything, you must have already noticed it. It's normal...
Its not realisitc in the slightest. Nato rwrs are progamable and identifiying radar is frequency, pulse width and or pulse repetition frequency and the scan type.
Game breaking nerf for West top tier vehicles.
its only really a nerf to early digital RWRs my m2k-5f is still seeing everything fine
Suggestions : Gaijin should change the term "Realistic" to "hardcore" based on the current state of the game.
If you want to add so much realism in game, no worries. But lets be fair and rework spaa s as well. Especially sam altitude limit. For example, 2s6 can't kill anything above 6 km. At s1 release, one of mods or cms posted a graph, according to which, pantsir shouldnt be able to hit you at 6+km of altitude and 1M+ of speed.
You either do spaas realistic as well, either dont touch nato toptier cas, which is already dead, while ussr receiving a 2nd kh38 capable jet.
I can't believe NATO RWR was the bay harbor butcher
From a gameplay perspective this is good. I dont know if it s realistic. At the same time, su 27 has still an underperforming flight model even a year after launch
it might be realistic however modern aircract have electronic countermeasures and anti raditation missles to deal with this threat
9:28 when have u ever heard anyone have faith in the ADATS😂
I believe it should be fixed to realism - which means updating radar to no longer recognize the names if it was the case in real life - but at the same time, pantsir should be rebalanced
edit: Pantsir should be rebalanced anyway, regardless of this change
This game is very unrealistic just look at flight models and speeds and weaponry there very broad, there just blatantly doing this nerf NATO and this genuinely sucks
in irl the pansir would be identified as s-22 and not s1
the year is 2024 and if you put a 1990s aircraft in the game you shouldn't gimp it to when it was a prototype or because of balance. you should fully equip it to the latest configuration and redefine its br and rank. So maybe the upgrades we grind for should be more reflective of that and less silly arbitrary bs.
If we are gonna play the realistic argument. Then tanks should be ranked on the era they were used. Ww2 tanks fight ww2 tanks. Cold War fights Cold War. Etc
Great Video
Time traveling isn't realistic, the progammable RWR would be updated to identify new jets that didn't exist yet, so this nerf makes no sense.
Correction it makes sense if it doesn't affect Russia
it really depends on how modern at least the very modern m2k-f5 still sees everything
Gaijin : Nerf NATO, and buff Russia while I'm at it
if you've ever played redside in sim you'd understand why its being nerfed
Buff Russia? I sure wish
This RWR nerf affects all planes, so for me it isn't so much a question about bias, it's a question of realism or gameplay, and in my opinion not knowing what you're up against affects gameplay negatively. Realsim should not be at the (significant) cost of gameplay. The title of this video is also misleading saying that NATO is getting nerfed, when in reality Russian aircraft already had worse RWRs on average.
Bro this has been a thing for russian rwr as of right now the su25 at 10.3 cant detect geoard or g band radars. All this will do is make hand held us mains cry
Problem is it is "maybe" realstic since they dont know for most of the modern planes.
first you need to know whether nato aircraft systems can actualy recogniz radars of all countris and types. and it works other way around - whether russian aircraft systems recogniz all types of thrits. but it's arcade game. markers over vehicles and misils, satelit maps, vehicle repair in les than minutes.
I share your opinion but then it should be for everyone
i dont think this is that big of a deal if you are getting radar locked in top tier its normally a pansir so just play like it is always one
Honestly balancing by removing abilities or things is just lazy
Did Gaijin just declare war to all NATO jet user
I have just one thing to say
S1 are so powerful is because it has to protect the large areas in RUS
Howthefuckever, GRB is in a small map already not like in RL,
then how is CAS gonna spawn like within 20km
the range of S1 isn't even make any sense in the gaming size perspective
screw gameplay, im down for realistic changes as long as they don't and stop artificially nerfing/changing flight models and vehicles.
"if it aint broke dont fix it"
If Russian players can live with realistic RWR, USA players can live with realistic RWR.
Noooo i need my hand holding
Right after they got all the NATO players to spend money on the game😐. Not even hiding it anymore.
hey mat could you talk about the j35xs situation its extremly bad for its br and i feel like not many people are talking about it :/
Not really that bad
@@trickyhunter6729 doubt gaijin will care, they'll just redirect you to the new prem viggen
@@TheChickenJ so basically a jet with 6 bad rear aspect missiles, 12 flares, no rwr, trash energy rentention and no chance at farming base since it has no bombs and a full rocket load out only takes 25% of a base health, that jet is "not that bad" for a br of 11.0 fighting f4 phantoms with radar missiles 90 flares and rwr as well as fighting mig 23 with stealth r24r and r24t. i dont understand how its "not really that bad"
@@GanyusSimp they might not care but it needs to be addresed gaijin are money hungry af but the cant run away from the fact that they are quite literally scamming people with this plane.
@@trickyhunter6729 I do understand it is bad for the tier and should be 10.7 however 18/20G are used on fighters up to 13.0 so 6 of them at 11.0 is not bad at all. The amount of flares is bad and will always be a problem for the plane. The F4 at 11.0 has radar missiles that should never bother you unless your high up and the M23 is .7 Br higher . The energy retention is bad however in a 1V1 it still beats most things and being supersonic allows BnZ without loosing so much speed that you get gunned. It’s a fighter so based shouldn’t matter too much if you want to use it effectively. Overall it should be 10.7 but it’s not nearly as bad now it went down and doesn’t face f14
Gooooood for, ground players including me
Not even surprised at this point...gimping the f-15E, first by not giving the 229's cause of "balance" and now they're doing this.. just to screw nato...wild.
But it's okay gaijin, keep giving soviets tanks that never existed outside of blueprints and paper, sounds giga realistic...
Gaijin picks and chooses when they want to follow their own "realistic" rules.
USSR rwr are also getting nerfed.
Give me an example of these so called "blueprint" tanks
Stop crying mig 29 and su 27 , 34 have nerfed fly performances for balancing
@@R4FSAN 2s38 was buffed in game
@@Pbjbandit44 5 nerfs for 1 buff alright sure that's sooooo nice of gaijin 💀
@@R4FSAN As far as I've seen the only radar on USSR being nerfed is the mig-21...like that's really going to affect them or top tier...
The object 140.. the tank literally coming to the game this patch.. the object 775.. you guys have the most prototype tanks that never saw combat, and some that we're basically never made outside of mockups.
Red light that says "MSLE LAUNCH" while changing tone means......😂
As a ground player i see this as a win cas was too strong now its less so
gaijin doesn't care about realism.
I soley play sim and my life depends on my rwr 🤦🏽♂️. Like always... time to adjust 😂
It's Sucks, sim needs more ways to IFF, been better to give more red side jets this ID IFF rather than removing it for blue.
REDFOR is fucked anyway even if they gave them this, Su-27 radar is so bad it's funny. It's straight not even anyway near the same level as BLUFOR radars
ok we go realistic... WE NEED REALISTIC AIM 120
the amraam A and B as far as we know are preforming fairly realisticly already
as if the aim120 isn't the best fox 3 in game already
When did the update comes out
Which one of you will bring the next real plane documents? chill...
The gripen is extra fked
the billionth gripen nerf in the making
balance should always come first
Mat I will safe to say that Realistic stuff has been long thrown out of the window by Gaijin
I've quit War Thunder as one leak revealed more nations getting other nations tanks/aircraft
Why place effort into looking at historical uses and the decide to add them when you can Ctrl+C & Ctrl+V your way in
What used to be Germany vs Soviet Union back in 2014 is now god knows what vs what.
I can specifically point out that from Ground SB where Fighting a T-80U and a Swedish T-80U isnt fun.
It gets sometimes funny or challenging,but it gets tired really quickly
Same Apply for T-90A,Britain has is,whats next USA?
Might as well gives USA a MiG-29 as they have 2 of them
The Amount of Vehicles that Both the US,USSR,Britain,Germany and others could have from WW2 and beyond that have been captured is quite big.
Would it be funny to fight a Tiger 2 from the US against a German Tiger 2?
Because the US did capture it,and it seems anything touching said tanks and planes is considered by gaijin for other nations.
The Leopard 2 despite being the most sold tank and used by many countries is getting tired to fight against
It will come to a point where there will be in a lot of Nations a Leo 2 and its gonna get boring
For Once I feel like Gaijin should make a Game mode based on Timeline of the Vehicles as BR.
But not gonna suggest it on the forum as people would see that as crazy,as if having other nations vehicles wasnt enought crazy and unrealistic.
Like I always say, F Gaijin...
Balance > Realism
Time for nato crybabies to see how the mig29g played for all these years in constant 13.7 😈
if they want to be realistic, they should put that old shit ass mig21 looking rwr in 3rd person view and good luck reading it
If we want realism, nerf everything.
This is gonna break cas
It won't lmao, it just rwr you still can detect it
So little advantage for tankers that the CAS Lovers ruin there matches
ah yes, another massive buff to the most broken fucking aa in the game, russian bias is real
And nerf for all leopard2
4.00 if pantsir uses modern shit, soviet things shouldnt also be able to indentify them?
Yes? There is no soviet rwr with identification. All rwr with identification are Russian.
@Niko_rj theres like 3 toptier russian planes lol
@@ApeXThund3R and? Russian planes shouldn't identify Russian radar?
Another good reason to quit turd thunder .
*pact planes get hit by massive nerfs*
naturd players: hahaha fug u
*nato planes get hit with minor nerfs*
naturd players: oy vey it's anuda bias
Pact players: get SPAA premium tanks and Insane CAS every update
Pact players:" WAHHHH GIMME SU 35 AND S400 WAHHHH"
Nato Players: get absolute shit or vehicle with half its real life stuff
Nato Players:" another dogshit vehicle? Take my money"
@Polish204-3 delusional naturd having the best ground, best air fantasy UFOs with 500 ordnance pods (undeservingly because gaijin nerfs Russian stuff) and still crying because Russia is getting a non thermal 6 missile cas bus or a spaa that's also coming to half the other nations
soooo Realistic!
Gaijin...
Thats just bullshit.. they should leave it as its is on live and not changing this to idk what this shit is
This isn't even realistic and the modern band doesn't make any sense as the s300 gets detected and identified if the nerf stays then russia needs to be nerfed to signal strength, type and direction as they use older rwrs for most thier top tier
the s300 is from 1975
How much is this really going to matter? Oh no you need to play more carefully :(((((
Gaijin hate NATO players :((
cry
Especially the Germans....
but soviets got nerfed too...
wtf you on about?
Ikr typical nato lovers@@henri2058
Everyone gets the nerf though
I guess gaijin must MAINTAIN RUSSIAN SUPERIORITY... AT ALL TIMES!
If it can detect it can idetify it. Nato RWRs are digitally programable, so even if the origianl RWR is from the 80's it can be updated so this is full BS. Russian RWR are apeshit in game and in real life.
If you watch videos from Ukraine those are lit up, unreadable un helpfull, unprecise, they can basicly tell you the signal strenght, whether the source is above of below the plane with the accuracy of 20 degrees (the US AN/APR-25 RHAW from 1967 has a 1 degree accuracy!)
12.00 tanks is not fun anymore man i can only get lobbys full of 1 spawn perms
There’s literally a sale going on right now
@@thatoneguy1741 yeah wich has runnied top tear andit gonna take another 2 months to recover
Ignoring the blatant fact that this is a fallacy gaijin is pulling out of their ass simply to nerf NATO (guys there's no bias we swear), what the fuck would this even be balancing? I don't think giving Russia, THE dominating nation, even more of an advantage that they don't need, is balance in any way. The ONE thing NATO gets is the ability to know a Pantsir exists when they spawn within range of it. Knowing a Pantsir exists is the only thing you have letting you change your tactics accordingly or just fly back to the airfield to leave the aircraft and not even deal with it.
Again they wouldn't be doing this if it affected Russian vehicles more.
ah yes russia the "dominating nation" when italy and france have by far the highest winrates in the whole game with 65 percent, while russia sits at 56, and lets not forget the mig29 and su27 FMs being gimped, the early mig29s and yak141 not getting R73s, them having an entire 2 top tier MBTs while France has 6, or them having the second worse fox3 in game, and lets not forget how the mig23s and mig27s got nerfed to the ground
@@BiasThunderz literally russia only has the pantsir and the sm3 that you can consider very strong, the rest is mid at best
its a nice change, if its annoying you go play arcade then if you want a unrealistic game
I swear wtf Gaijin is really hateful to the NATO countries. They really make me hate this game. I remember when I started I was so naive
dont worry they shit on redfor just as much
@@BiasThunderz Literally this lmao