Clearing The Tunnel's Inside MT Suribachi is Terrifying in SQUAD 44! (Iwo Jima Playtest)

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  • Опубликовано: 29 дек 2024

Комментарии • 14

  • @anthonylau5600
    @anthonylau5600 9 дней назад +5

    These tunnel battles are so nasty

    • @Xtwo_
      @Xtwo_  9 дней назад

      They were. So much Blood shed and Chaos

  • @TacShooter
    @TacShooter 9 дней назад +1

    Good footage! Subscribed.

    • @Xtwo_
      @Xtwo_  8 дней назад

      Thanks for the sub!

  • @wolfieplays3965
    @wolfieplays3965 10 дней назад +3

    I recognize that soundtrack from the beginning from MOH Rising Sun menu screen.

    • @Xtwo_
      @Xtwo_  10 дней назад

      That's Correct. I grew up playing MoH so its only fitting to use music from the pacific games of MoH.

    • @orifine6763
      @orifine6763 9 дней назад +1

      You guys remember Pacific Assault?
      It had an amazing soundtrack

    • @Xtwo_
      @Xtwo_  9 дней назад +1

      That was one of the soundtracks I put in the video

    • @orifine6763
      @orifine6763 9 дней назад +1

      @@Xtwo_ awesome man, I will get home soon and watch the entire video.. U got me hyped that people still appreciate the true classics.

  • @Nz_History
    @Nz_History 9 дней назад +1

    Absolute blood bath

  • @frankyfruge1945
    @frankyfruge1945 9 дней назад +1

    no flamethower?

  • @skingolem4456
    @skingolem4456 8 дней назад

    What if the tunnels were proceduraly generated for every session?

    • @orka5352
      @orka5352 8 дней назад

      Given the engine at hand and how buggy and not well optimized it is. I think that would be a terrible option. A handcrafted tunnel system can be super complex and much more optimized on this