@@commandconquertiberiansunt2121not disagreeing with you, but this is what they are for: they are highly extremely mobile and can turn on a dime. They for the mid to late game, of when slow GDI is expanding out, of you're constantly poking at weak points and lone harvesters. Lastly it's a psychological weapon of putting opponent on edge about subterranean threat
Damn dude, 30 min game? 😮 Starting it now
Such a cool map! Of terrains, bridges, nearby weeds, big metropolis neutral cities
24:14 the EMP didn't hit the Stealth, wow, dang.
Can't wait for you to discover the power of 3-5 Devil tongues.
I rarely use them, they awsome but bombers on autoguard and 1-2 titan near each building + emp makes it hard to make usefull :(
That's what I been trying to tell these nod players!
@@commandconquertiberiansunt2121not disagreeing with you, but this is what they are for: they are highly extremely mobile and can turn on a dime. They for the mid to late game, of when slow GDI is expanding out, of you're constantly poking at weak points and lone harvesters. Lastly it's a psychological weapon of putting opponent on edge about subterranean threat
Do my comments work & visible? Just testing
Stealth Generators are the game changer. Without it, Nod surely loose.
100% you need them to keep up in longer games. Gdi gets fast ahead with ref spam + titans.