Great question! I would try using a Gradient Map node and plugging your height map into it. Then plug the output of the GM node into your base color. You can then open the gradient editor, choose pick gradient, and then drag across a reference image to sample some keys along the ramp. It will map those keys from black to white. That's usually where I start. =) Hope this helps!
thank you Jeremy i`m searching for a toturial that helps me in adding the exported maps from substance designer into marmoset .. basically height map .is not working with me .. sorry for my bad english ( i like your toturials alot, honestly you are the best )
menna essam thank you very much! Yes that was a tricky one for me to discover too. There are a couple things you can do. You can import the height map into the displacement channel instead of the regular height channel in marmoset and change the height scale there. If that’s not working so well, I’d recommend turning on the tessellation channel and I usually slide it up to maximum. Hope this helps, if not let me know =)
@@JeremySeiner thank you Jeremy for the fast replay . i tried to raise tesselation but it is nit showing any difference .. do you think that the 3d mesh is the reason ?
menna essam hmmm do you have displacement set to “height” based? And have you copied the height map into that channel as well as the regular height channel? I find that as soon as I bring in the displacement map, marmoset goes crazy and I have to quickly dial down the strength 😂 if that doesn’t work, maybe it is the mesh. Maybe try using the same material shader in marmoset on a different mesh. It could be that it doesn’t have enough geometry. =)
Thank you for the tutorial! However i'm havind a slight issue. It seems like my normal map is not taking flood fill into account while calculating..It still sees only the edges and gradient on separate pieces is only slightly visible, do you know what the issue might be ?
Hmmm. Are you using the older Substance Engine? Try looking in the settings. The flood full nodes require the newer engine to work correctly. I had that problem a little while back.
For a quick color pass, I would attach the height information to a Gradient Map node and use the “pick gradient” button to select colors from an image. It’s a good way to quickly get complex colors. Hope this helps!
You’re absolutely right! To fix the tiling, I’d recommend using the “Make It Tile Photo Grayscale” node on the cell noises and adjust the mask warping/precision parameters until you get a comfortable result. Thanks for mentioning. =)
I love when I can find specific techniques like this on youtube. Thanks for sharing!
Thanks! Glad it was helpful!
Please never stop. More power to you.
@Alfred Brandon not the reply i was expecting but alright
omg, you're amazing!
I love this video, so good. I learned a lot.
Thank you so much!
Thanks!
Adobe should pay you. Great video! Thank you.
A great video! It helped me understand Substance Designer a lot better than before.Thanks a lot!
Thanks! Glad I could help!
Well done Bruder. i love the precision of the tutorial.
Thank you very much!
Awesome work! Hope you keep on going.
David Dröge thank you!
Amazing thank you!! Any tips on colouring the materials?
Just started using Substance Designer and this is my downfall :(
Great question! I would try using a Gradient Map node and plugging your height map into it. Then plug the output of the GM node into your base color. You can then open the gradient editor, choose pick gradient, and then drag across a reference image to sample some keys along the ramp. It will map those keys from black to white. That's usually where I start. =) Hope this helps!
thank you Jeremy
i`m searching for a toturial that helps me in adding the exported maps from substance designer into marmoset .. basically height map .is not working with me ..
sorry for my bad english ( i like your toturials alot, honestly you are the best )
menna essam thank you very much! Yes that was a tricky one for me to discover too. There are a couple things you can do. You can import the height map into the displacement channel instead of the regular height channel in marmoset and change the height scale there. If that’s not working so well, I’d recommend turning on the tessellation channel and I usually slide it up to maximum. Hope this helps, if not let me know =)
@@JeremySeiner thank you Jeremy for the fast replay . i tried to raise tesselation but it is nit showing any difference .. do you think that the 3d mesh is the reason ?
menna essam hmmm do you have displacement set to “height” based? And have you copied the height map into that channel as well as the regular height channel? I find that as soon as I bring in the displacement map, marmoset goes crazy and I have to quickly dial down the strength 😂 if that doesn’t work, maybe it is the mesh. Maybe try using the same material shader in marmoset on a different mesh. It could be that it doesn’t have enough geometry. =)
I tried to raise geometry polygons and it works !! Thank you Jeremy
menna essam great! So happy to hear that! =)
Thank you for the tutorial! However i'm havind a slight issue. It seems like my normal map is not taking flood fill into account while calculating..It still sees only the edges and gradient on separate pieces is only slightly visible, do you know what the issue might be ?
Hmmm. Are you using the older Substance Engine? Try looking in the settings. The flood full nodes require the newer engine to work correctly. I had that problem a little while back.
21:55
Now how would you do the color map for this texture?
For a quick color pass, I would attach the height information to a Gradient Map node and use the “pick gradient” button to select colors from an image. It’s a good way to quickly get complex colors. Hope this helps!
tanx
Streching using 2D Transform makes it not tile
You’re absolutely right! To fix the tiling, I’d recommend using the “Make It Tile Photo Grayscale” node on the cell noises and adjust the mask warping/precision parameters until you get a comfortable result. Thanks for mentioning. =)
thanks for the video, very informative, if u got free time, can u do a tutorial or watch me work video on stylized rocks creation, please..
Thank you! I will look into it
You are Substance Designer