【CN Path to Nowhere】Developers' Notes 10th Oct 2024

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  • Опубликовано: 28 дек 2024

Комментарии • 6

  • @BeheadedPrisoner
    @BeheadedPrisoner 2 месяца назад +2

    Finally, I've been waiting for new chaps, we got stagnant cuz of sinner's events.

    • @PantherRH
      @PantherRH  2 месяца назад +3

      It's absolutely crazy to me how, even as they shill the main story as one of the draws of the game through word of mouth, we only get ONE new chapter A YEAR. This really shouldn't be so. I get that they have other stories and scenarios they want to tell, but shouldn't main story be one of the absolute things they would focus on primarily at least every 6 months (or less) before side stories?

    • @revivedkyoumahououin1585
      @revivedkyoumahououin1585 2 месяца назад +1

      Yeah the story is pretty great. I don't know why we don't get more of it

    • @PantherRH
      @PantherRH  2 месяца назад +2

      To be absolutely fair to them, developing the storyline, asking voice actors/actresses to record lines, production stuff, etc. takes time to process and set up well, but even so a minimum of one chapter every 3 or even 6 months should be something they would like to aim for. Instead, they spend the time writing other stories that, while well and good and are sometimes necessary either for plot development on the side or to pass a message about today's world on, is just something that could have been spent on developing the main story once in a while instead.

  • @ordemarebys8050
    @ordemarebys8050 2 месяца назад

    I mean look at Arknights. Nothing really changed in core gameplay and they even refuse to add new mechanics or make new characters based on new mods they've added. Their story still isnt voiced or visually improved. And yet, they're making more money than before.. somehow. It feels like financial success of ANY gacha game is never in a good gameplay or it's constant improvement.

    • @PantherRH
      @PantherRH  2 месяца назад +1

      I stopped playing Arknights early on not because of difficulty (lmao KyostinV the god) but because there was essentially no way to raid/sweep the stages after you cleared them. The core gameplay was pretty good and allowed for a lot of variety though in terms of strategy, and you can't deny that even with gameplay out of the way, the developers communicated a HECK of a lot more than AISNO has to their players.
      I agree too that most gacha games probably base their success on characters and dopamine hits, since that's what the world seems to run on nowadays, but it's frustrating when you actually like a game, put in feedback and hope for communication for it to improve just a little bit, and get next to nothing in return.