Seriously Men Thank you , This series is the most useful and helpful series of tutorial in internet :) , there is no good tutorials about hair or making face details they all be like yeah we just made hair and face details were sculpted but no one show you the process and how its really done . So really Thank you men no matter how much we thank you we will never be able to thank you enough .
Yet another extremely helpful tutorial... Please give some help on Lookdev, all of this hard work is not done without a perfect render, as you said you will show how you did Mike and Walter... Waiting for it anxiously !
Hmmm ok i see so You first duplicated the head geometry and then you selected the faces for the eyelashes, that I understand but how would get this to work if you were to rig this Character would you delete the eyelash geometry on the original mesh and then combine the original head geometry with the geometry with the eyelashes created?..... ooorrrr???..... I'm just starting to learn xgen and im trying to get my head around the workflow🙈
14:33 when you create the lashes mask wouldn´t be better to flood color with a 0,03 grey as you had before instead of using the default grey? This way you keep everything the same and you don´t need to drag all the curve points to the bottom of the width ramp.
Best tutorial I have ever seen after worked 6 yrs in the industry!
Seriously Men Thank you , This series is the most useful and helpful series of tutorial in internet :) , there is no good tutorials about hair or making face details they all be like yeah we just made hair and face details were sculpted but no one show you the process and how its really done . So really Thank you men no matter how much we thank you we will never be able to thank you enough .
Most tutorials follow the Owl school of teaching - draw a circle then draw the rest of the owl
@@Kinkoyaburi yes but he explain very well i like it
@@painleroux9486 I was referring to most other tutorials on this topic, not this one specifically
This is a gem and hard to find. I don’t think realizes how many people this has helped and all the frustration saved
@@Dog3D yeaah men thats soo true
It just keeps getting better
Amazing work!
Yet another extremely helpful tutorial... Please give some help on Lookdev, all of this hard work is not done without a perfect render, as you said you will show how you did Mike and Walter... Waiting for it anxiously !
Really appreciate this video 😭
Hmmm ok i see so You first duplicated the head geometry and then you selected the faces for the eyelashes, that I understand but how would get this to work if you were to rig this Character would you delete the eyelash geometry on the original mesh and then combine the original head geometry with the geometry with the eyelashes created?..... ooorrrr???..... I'm just starting to learn xgen and im trying to get my head around the workflow🙈
Amazing work, thanks for sharing
Excuse me are you using mudbox software or maya software
hi! will there be a continuation of this video? thank you
Amazing work, thanks for sharing! Great tune as well!
Thank you very much for this awesome tutorials
Niceeeee!! very useful, thanks for sharing
Hlo sir we waiting for rendering process
Excelente.. gracias por enseñar es usted muy bueno .. saludos desde Perú
Bro please share the rendering tutorial please
Great
So where is final??
When is part 10 sir
Kubisi is dead, sir.
@@veyseltoprak ???
thanks I loved it
14:33 when you create the lashes mask wouldn´t be better to flood color with a 0,03 grey as you had before instead of using the default grey? This way you keep everything the same and you don´t need to drag all the curve points to the bottom of the width ramp.
thank you! 🥰
love your work, how do you move guide to anther place bro?!
ctrl drag... or right click copy paste guide
very usefull, thanks
Thank you very much!
amazing,could you make a tutorial about sss
Sir where is 10th part sir
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Gonzalez Amy Hernandez Eric Williams Kevin
1:00:59
qingzhen ntmkanjianwolema woshixtq
Please share the rendering tutorial please