this is awesome! The way I got here was I had the idea "I wonder if we could use AI and video game engines to simulate evolution" and I'm extremely pleased to see that people way smarter than me with more experience have done exactly that! I simply typed into RUclips "has anyone simulated evolution on a computer" and your video came up awesome. I do kind of feel bad that I'm not the first person to come up with the idea... but I want to say to you "geniuses think alike" lol
Haha good to hear the algorithm thought of me there ;). Also, don't let the fact that other people already tried it to discourage you from giving your own spin on it... and if you do and want people to spread the word, let me know.
I've always been captivated by Spore because of its evolution process. Years later, I found the RUclipsr Primer and his videos documenting AI simulations, which intrigued me. And now here I am watching a video game project with both of those things combined. I'm always curious about what a random evolution simulation would do. Definitely subbing!!
This series is what got me to buy the game. It's an amazing concept and very fun. Please, do more. And some guides. Getting creatures to evolve in all different kinds of ways is difficult for me right now. They turn out mostly the same for me. 😆
@@radar9643There’s a fish called the California grunion where they come onto the beach in mass to lay their eggs. Granted they aren’t “preprogrammed’ to die afterward but some get picked off through predation, regulated human collection or they just strand themselves to far up the beach.
I was hoping that a video like this was made! I always adored the other evolution history videos that you made for the sapling, and seeing a series dedicated to that part of the game makes me so happy. I don't have a PC, so youtube content is the only way that I can look into stellar games like this. Thank you so much! I hope the series continues!
I've been playing the game for a while now and I was wondering if eventually you would add pre-sets for planet creation. Like some pre-made environments for playing around with, as i've found it hard to make an environment suited for what I want to do.
I have an idea make a microscopic stage to get the true feeling of evolution you wont be able to see them but over the years you will see them slowly grow
Hey AI zone, thanks for your suggestion! Any ideas on how that would work in terms of computer power? I guess the only way would be to fake things, to prevent everyone's machine catching fire?
Extinction events would be a cool addition to the game. There is a random chance (say 0.1% per in game year, probably longer) that some natural disaster would happen, like an asteroid strike or sudden warming or cooling of the climate. For long evolution simulations it would be interesting to see how life evolves to these sudden changes, and what species don't make it Another addition could be different types of body plans. There would be the basic, fleshy one, but you could also have insect-like body plans with exoskeletons, or shelled creatures. Each type of body would have different types of unique legs, eyes, etc. Yet another idea! Continental drift (that one's pretty self-explanatory)
Hey Jacob, without making promises, all 3 (random events/disasters, other body plans, slowly change what land masses are connected) are cool ideas if you ask me :)
I have just bought your game a couple of hours ago and I have instantly loved it. Keep up the good work and I hope you continue to work on this game for years to come.
this game has soooo much potential - i was just wondering whether adaptations for like algae and plants came from how easily they would be able to access light and carbon dioxide levels, because i feel like a lot of evolution simulation games dont touch on the effects of oxygen and carbon dioxide in the atmosphere etc and how that effects the way they evolve
This has been in my “Watch Later” for a long while. I’ve been scrolling old channels to see what’s up, saw this, clicked on “Most Popular”, and I’m now here. 5:02 What a beautiful and calming voice. This was eleven months ago, when I’m done… I’ll check out your latest video! You’ve great work here! Speaking of, there’s no way you’ve not heard of Rain World, right?
Idea: maybe something like a fungus that grows on animal corpses, or maybe also tree corpses(would require implementing tree corpses/dead wood), deriving nutritional value from the corpse in exchange for only being able to do that where the corpse it's specialized to feed off of is present. Or something like a parasitic plant that feeds off of a larger plant? I could imagine an organism that possesses multiple 'root' equivalent systems, so that it can do things like grow more rapidly/reproduce more when feeding off of another plant/dead wood, then it would either die out or root on its own. I'm also just thinking of this exact simulation, but is there any way for an animal with eyes to tell a corpse and a red plant apart from eachother? Or is it all the same 'move towards red' programming that can produce both types of end destination, regardless of what they have mouths for, once they develop eyes.
Hey Graeme, thanks for writing down your ideas! Without making promises, your thinking of an organism that blurs the boundaries between plants and fungi is refreshing for me :). And yes, there is also a possible instinct 'if you see meat, go towards it', although I didn't see it during this run.
@@TheSapling hey didnt know how else to get this answer,just recently bought the game bc of this series, but The algeas evovlving/mutating into land plants in this video does that come naturally in the game or do i need to make my first plant?
I'm so sad i missed the notification fir this episode!! But thus is exciting, mh favorite aspect of speculative evolution is seeing the species actually get to evolve! Very similar energy to the series by Biblaridion here on youtube
@@Hastyviper457 I believe it's like $20 on steam. Definitely does have its issues, for example it runs pretty damn poorly, but again I had a blast with it
I didn't know plants could evolve from algae in the game ! Quick, open the Sapling ! XD Awesome video as always, I would love to see this series go beyond the three episodes you're aiming for.
@@TheSapling To make it feels more like the real evolution you would need to add some kind of moss / grass thing... And I think it would be really hard to keep the feeling of the game. As much as I love realism and evolution, I think your work might be better this way.
I'd be curious to see this game partner with the "Evolve" game (a spore spinoff, open source game project). You guys are going in the same direction, but evolve is starting out with cells, whilst you are working on larger life. Would be cool to see a collaboration
I think the two most essential and urgent expansions for this great game are 1. mating, courtship, gene crossing > Integration of biological fitness into the game, sexual selection, mate attraction (antlers, plumage, songs, dances). 2. complete reconstruction of the plant world > Radial symmetry and randomly proliferating branches instead of "glued on body parts". > Clearly more diverse appearances (especially the distinction between ground plants and trees, but later possibly also fungi, ferns, grasses) > Possible approach: First add plant parts, which are whole agglomerations of branches and leaves (treetops), instead of individual leaves or fruits, also add radial symmetry. Later on, more, such as subdivision into trunk and crown in trees (perhaps automatically, like head, trunk and tail in the present animals) and, for example, that fruits grow randomly in predetermined areas instead of on individual stolons, and perhaps ade more size variation.
This will be incredibly difficult due to the dependancies that climbing animals have on specific tree placements , worse case this would also increase cpu usage making the game run even worse than it already does, i do agree there should be an option for mating though i do think this game can function without gene crossing(it may cause so many unwanted bugs)definitly more diverse appearances could be done and i think he should heavily focus on making them more alien especially some that have the same effectiveness value like mouths that do the same job but look a tad different and are accessed in different tree sections i think that woudlwork amazing
@@obiomajronyekwere4469 I prefer earth like creatures, like now, not too alien. Also, because we do not know any alien life, these bodyparts would be random.
Hey O, thanks for your writing down your suggestions! Fully agreed that these would be cool and that it's kind of weird that the game has got all of these features but not mating ;). Without making promises, courtship display in particular is an idea I'm very excited about... although I haven't figured out how it should work ;)
This game has been on my list for a while now! (Just need enough free time to play it...) Although, I have a few questions: 1. Do you use genetic crossover, in addition to mutation? i.e., Do you have two parents, or just one? (If the gene pool can "mix" like that, evolution can run much faster and get more interesting.) 2. Do you have tides? And/or, are the waves I see actually simulated, or just graphics? (If the shore alternates between being dry and being underwater, life will transition to always-dry land much faster.) 3. Are you running the simulations on a compute shader (GPU), or on the CPU? (Just wondering if the speed bottleneck you're hitting might be lifted one day.)
Mating and Crossing Over sadly is totally not implemented yet, although it seems like a major step to advance the game (imagine like antlers or mating plumage!)
Hey IgnisKhan, excellent questions! 1. No mating yet, as O said. Without making promises, fully agreed that this might be 'low hanging fruit' that might lead to interesting animals much quicker. 2. No, what you see is just an animation. Another player already suggested tying ocean height to the season system, I never realized this indeed might add a clear extra incentive for fish to adapt for air! 3. Just the CPU; I might be mistaken, but because in these simulaitons everything is connected (no large quantities of small independent calculations the GPU is so good at) I was thinking the GPU might not add a lot of speed here.
I have an idea , make the meat rot after a while then it will disappear after a longer time , then make a new digestive system/ mouth which allows carnivorous beings to eat this rotten meat , this will make a new kind of animals , scavengers!
Hey Clyroo, thanks for this idea, it's indeed something I like, but what I haven't solved yet is how to prevent meat laying litterally everywhere if the meat decays slower. Any ideas there would be appreciated!
@@TheSapling Yes, Exactly! I don’t know how difficult it would be to do this, but maybe could you try lowering them a little bit into the ground and slightly adjusting the rotation to more closely match the steepness of the terrain?
Hey, i've been watching your videos A LOT lately and i saw a possible problem in one of them which may lead to a complete extinction, trees can grow spikes quite easily which hurts the herbivore animals who eat it quite a lot, throwing them away into different forests and biomes, but doing to it keeping the trees safe, they can proliferate without any competition and eventually, dominate the world without any animals being able to eat them efficiently, so there are two things i think you could do about it: 1-A special animal mouth which would be able to eat trees with spikes negating the damage, they could try eating normal trees without spikes but those would give them much less energy, making this a highly specialized build 2-Trees who grow spikes take a lot longer to actually reproduce and only get protective spikes once they are in their adult age
@@TheSapling oop. sorry for bothering you then! the video i took the inspiration from for making this commentary is quite old so by knowing how competent of a developer you are, i had very low expectatives of it not being done already!
True! The problem for fungi I haven't been really able to solve is that they are mostly underground/invisible, and playtesting shows invisible mechanisms quickly get players confused and annoyed.
it would be cool if insects would be added. and maybe instead of individual insects maybe colonies or systems of instects could be simulated, so it's not that costly to simulate Also i would love to see more complex underwater vegetation
U can read the book “entangled life” by Merlin Sheldrake if you want, it’s got a lot of new stuff us humans are figuring out about the physics of evolution
Please continue with series like this, because i don't have a pc so this is the only way i can see how the evolution works in this game
Me too, man... ;^;
Me too (╯︵╰,)
Same
I agree, I have a PC, but it can't handle larger simulations, so I'd like to see this series continue as well 😅
Skill issue
I bought this game a few days ago and I can’t stop playing ;_; this is one of the most funnest games I’ve played
the best part is when your creatures overpopulate before predators evolve and inevitably crash your pc
ik im late but how much does it cost?
@@canadianmagpie2053 yeah
@@ImpossiblySimple 10 bucks
@@zareverso340 its expensive for where the game is right now ill probably wait
Ecosystem/evolution simulators like this are my favorite kinds of games! I'll definitely be buying this once I get my PC back
this is awesome! The way I got here was I had the idea "I wonder if we could use AI and video game engines to simulate evolution" and I'm extremely pleased to see that people way smarter than me with more experience have done exactly that!
I simply typed into RUclips "has anyone simulated evolution on a computer" and your video came up
awesome.
I do kind of feel bad that I'm not the first person to come up with the idea... but I want to say to you "geniuses think alike" lol
Haha good to hear the algorithm thought of me there ;). Also, don't let the fact that other people already tried it to discourage you from giving your own spin on it... and if you do and want people to spread the word, let me know.
I've always been captivated by Spore because of its evolution process. Years later, I found the RUclipsr Primer and his videos documenting AI simulations, which intrigued me. And now here I am watching a video game project with both of those things combined.
I'm always curious about what a random evolution simulation would do. Definitely subbing!!
This series is what got me to buy the game. It's an amazing concept and very fun. Please, do more. And some guides. Getting creatures to evolve in all different kinds of ways is difficult for me right now. They turn out mostly the same for me. 😆
Hey John, thanks for the feedback, much appreciated!
The idea of an early fish species going onto land solely to lay its eggs, killing itself in the process is actually kinda cool.
I feel like it already exists in real life
@@radar9643 if you think about it, it's very closely related to earlier fish, where they'd lay their eggs on land and return to water
1:1 pls
@@radar9643There’s a fish called the California grunion where they come onto the beach in mass to lay their eggs. Granted they aren’t “preprogrammed’ to die afterward but some get picked off through predation, regulated human collection or they just strand themselves to far up the beach.
I was hoping that a video like this was made! I always adored the other evolution history videos that you made for the sapling, and seeing a series dedicated to that part of the game makes me so happy. I don't have a PC, so youtube content is the only way that I can look into stellar games like this. Thank you so much! I hope the series continues!
Loving the new series bro and I got the game on steam like a yr ago, cant wait for ep 2 :)
Thank you for making the spiritual successor of Spores.
I've been playing the game for a while now and I was wondering if eventually you would add pre-sets for planet creation. Like some pre-made environments for playing around with, as i've found it hard to make an environment suited for what I want to do.
Hey Quinn, without making promises, I like this idea, thanks!
I have an idea make a microscopic stage to get the true feeling of evolution you wont be able to see them but over the years you will see them slowly grow
Hey AI zone, thanks for your suggestion! Any ideas on how that would work in terms of computer power? I guess the only way would be to fake things, to prevent everyone's machine catching fire?
I’m glad computers are growing in performance quality so quickly. Means within ten years hopefully we’ll see things evolve from cells in the sapling!
Extinction events would be a cool addition to the game. There is a random chance (say 0.1% per in game year, probably longer) that some natural disaster would happen, like an asteroid strike or sudden warming or cooling of the climate. For long evolution simulations it would be interesting to see how life evolves to these sudden changes, and what species don't make it
Another addition could be different types of body plans. There would be the basic, fleshy one, but you could also have insect-like body plans with exoskeletons, or shelled creatures. Each type of body would have different types of unique legs, eyes, etc.
Yet another idea! Continental drift (that one's pretty self-explanatory)
Hey Jacob, without making promises, all 3 (random events/disasters, other body plans, slowly change what land masses are connected) are cool ideas if you ask me :)
@@TheSapling Thanks! Never thought you'd see this comment lol
Great concept for your new series. And you make a great job at taking us through the evolutionary changes.
Thanks AlejoLab :)
This is basically my dream game. Thanks for making such a great project!
I love these sorts of "alien biology" videos!
@@CoruscationsOfIneptitude yeah that’s the word I was forgetting lol.
been a fan from the beginning and with this, 1000% gonna stay one♥
Beautiful design of plants and animals. Also good accompanying text and clear explanation. Thank you very much.
I have just bought your game a couple of hours ago and I have instantly loved it.
Keep up the good work and I hope you continue to work on this game for years to come.
So cool! Edit; can’t wait for the transition to land or possibly the sky
bro you made this game?!?!?!?! what the HELL?!
you are an incredible human being!!! this is so cool!
Ive been watching this game progress for so long and I evolved so much
this game has soooo much potential - i was just wondering whether adaptations for like algae and plants came from how easily they would be able to access light and carbon dioxide levels, because i feel like a lot of evolution simulation games dont touch on the effects of oxygen and carbon dioxide in the atmosphere etc and how that effects the way they evolve
Hi Angus, thanks for your input! This game also does not incorporate oxygen and carbon dioxide... any suggestions on how that would work?
@@TheSapling the more oxygen the larger stuff get
Any day you upload is a happy day :)
Oh my god?? This is like the long-awaited sequel to spore
edit: ok its not actually that similar but kinda
This has been in my “Watch Later” for a long while. I’ve been scrolling old channels to see what’s up, saw this, clicked on “Most Popular”, and I’m now here. 5:02 What a beautiful and calming voice. This was eleven months ago, when I’m done… I’ll check out your latest video! You’ve great work here! Speaking of, there’s no way you’ve not heard of Rain World, right?
7:33 Golly….
Definitely heard of it, but I haven't played it... I guess you recommend it, right?
@@TheSapling Hell yeah!
omg this is the coolest evolution sim I’ve seen. I need to check out more of this channel
Idea: maybe something like a fungus that grows on animal corpses, or maybe also tree corpses(would require implementing tree corpses/dead wood), deriving nutritional value from the corpse in exchange for only being able to do that where the corpse it's specialized to feed off of is present. Or something like a parasitic plant that feeds off of a larger plant?
I could imagine an organism that possesses multiple 'root' equivalent systems, so that it can do things like grow more rapidly/reproduce more when feeding off of another plant/dead wood, then it would either die out or root on its own.
I'm also just thinking of this exact simulation, but is there any way for an animal with eyes to tell a corpse and a red plant apart from eachother? Or is it all the same 'move towards red' programming that can produce both types of end destination, regardless of what they have mouths for, once they develop eyes.
Hey Graeme, thanks for writing down your ideas! Without making promises, your thinking of an organism that blurs the boundaries between plants and fungi is refreshing for me :).
And yes, there is also a possible instinct 'if you see meat, go towards it', although I didn't see it during this run.
I hope this series continues with that world
It will, at least for episode #2 and #3!
@@TheSapling hey didnt know how else to get this answer,just recently bought the game bc of this series, but The algeas evovlving/mutating into land plants in this video does that come naturally in the game or do i need to make my first plant?
This is pretty cool. I'd like to see more of this series.
I like games I like AI I like simulation I like similar games You just earned a customer
The Sapling is everything I could have asked for, watching it improve, and evolve just like the creatures in it
The level of detail is
Wow just wow
Please continue this series please because I can’t wait to see the land animal
Awesome series im getting this game simulator soon for sure
Bro continue this series. I can't really buy games so you are my only way to see evolution happen out
you have a wonderful way of making your audience feel involved!
This is a masterpiece and cant wait to see part 2
I'm going to play right now, awesome stuff!
Glad that you're alright lol. Chad series btw
This game is relaxing and educational, this game is great for schools!
magnificent, i am pleased after getting to see such a video as this one
Love this game. thank you for starting this series.
Love this series as my laptop would explode if I forced it to run this many creatures
I'm so sad i missed the notification fir this episode!! But thus is exciting, mh favorite aspect of speculative evolution is seeing the species actually get to evolve! Very similar energy to the series by Biblaridion here on youtube
It'll be interesting to see how land animals adapt to heat
hoping and praying that the next release has a mac version so I can play this gorgeous game, but in the meantime keep up the fantastic work!
woah, this was really amazing; cant wait to see how the development goes!!!
I'm gonna guess we have two things in common
1. Playing Spore growing up
2. Being Dutch
Die twee in ieder geval ja, maar vast nog veel meer ;)
@@TheSapling haha vast wel, maar gaaf project man
I'm really looking forward for the next episodes
Fascinating look into the evolution of life on this simulated planet! Can't wait to see what comes next.
I bought this game a few days ago, and haven't been able to put it down. It's insane how much fun I've had in it while doing absolutely nothing
How much is it?
@@Hastyviper457 I believe it's like $20 on steam. Definitely does have its issues, for example it runs pretty damn poorly, but again I had a blast with it
I think it’s £10 (don’t know abt dollars)
Thank you for making this game
This can be a really good promotion type a thing for your program. Btw, love this thing bro...
Damn that's pretty cool
dude I love your game keep it up.
Whoa this is awesome please continue!
This game is underated like there’s 2 videos like this one and I live it
oh i love this series already!
I love watching you play this game.
i realy like this game its very good
edit mom im famous
I just love the sapling
I didn't know plants could evolve from algae in the game ! Quick, open the Sapling ! XD
Awesome video as always, I would love to see this series go beyond the three episodes you're aiming for.
It was added a few patches back ;). Not entirely happy with it, though (very different from how the transition likely went in real life).
@@TheSapling To make it feels more like the real evolution you would need to add some kind of moss / grass thing... And I think it would be really hard to keep the feeling of the game. As much as I love realism and evolution, I think your work might be better this way.
I love this evolution series, it’s very interesting. I might get this game one day 🤩
This is so cool
I'd be curious to see this game partner with the "Evolve" game (a spore spinoff, open source game project). You guys are going in the same direction, but evolve is starting out with cells, whilst you are working on larger life. Would be cool to see a collaboration
When you say Evolve, do you mean Thrive? I can't find any Sporelike game named 'Evolve' :/
@@TheSapling shoot!!! Sorry, you're right, I'm thinking thrive!!! ☠️☠️☠️
best news ever, the new "spore"
Please make more episodes. They’re so interesting!
Please continue doing this game and series
I think ive found something id genuinely enjoy doing. Evolution simulators
yesas thank youu
Game looks much more polished than last time I've seen
I wanna see this continue!
I think the two most essential and urgent expansions for this great game are
1. mating, courtship, gene crossing
> Integration of biological fitness into the game, sexual selection, mate attraction (antlers, plumage, songs, dances).
2. complete reconstruction of the plant world
> Radial symmetry and randomly proliferating branches instead of "glued on body parts".
> Clearly more diverse appearances
(especially the distinction between ground plants and trees, but later possibly also fungi, ferns, grasses)
> Possible approach: First add plant parts, which are whole agglomerations of branches and leaves (treetops), instead of individual leaves or fruits, also add radial symmetry. Later on, more, such as subdivision into trunk and crown in trees (perhaps automatically, like head, trunk and tail in the present animals) and, for example, that fruits grow randomly in predetermined areas instead of on individual stolons, and perhaps ade more size variation.
This will be incredibly difficult due to the dependancies that climbing animals have on specific tree placements , worse case this would also increase cpu usage making the game run even worse than it already does, i do agree there should be an option for mating though i do think this game can function without gene crossing(it may cause so many unwanted bugs)definitly more diverse appearances could be done and i think he should heavily focus on making them more alien especially some that have the same effectiveness value like mouths that do the same job but look a tad different and are accessed in different tree sections i think that woudlwork amazing
@@obiomajronyekwere4469 I prefer earth like creatures, like now, not too alien. Also, because we do not know any alien life, these bodyparts would be random.
@@user-qw4se4dh6h maybe a middle ground would be past life like ancient earth animals instead like anomilicaris
Hey O, thanks for your writing down your suggestions! Fully agreed that these would be cool and that it's kind of weird that the game has got all of these features but not mating ;). Without making promises, courtship display in particular is an idea I'm very excited about... although I haven't figured out how it should work ;)
@@TheSapling these additions would be awesome!!! Tho the fps☠️☠️☠️
this is the first thing i really did. but i made super-simple creatures and algae so it didn't really go far
I wish i could play this game
@Noodlekdoodle can’t I don’t have a good computer its super slow
@Noodlekdoodle no i mean SLOW it takes me like 3 minutes just for google to stop loading
Love this game and am so happy I got it
I'm a month late, but this is very cool! I'd love to see more of these :)
Wow! Yes continue the videos! :D
absolutely brilliant
This game has been on my list for a while now! (Just need enough free time to play it...) Although, I have a few questions:
1. Do you use genetic crossover, in addition to mutation? i.e., Do you have two parents, or just one? (If the gene pool can "mix" like that, evolution can run much faster and get more interesting.)
2. Do you have tides? And/or, are the waves I see actually simulated, or just graphics? (If the shore alternates between being dry and being underwater, life will transition to always-dry land much faster.)
3. Are you running the simulations on a compute shader (GPU), or on the CPU? (Just wondering if the speed bottleneck you're hitting might be lifted one day.)
Mating and Crossing Over sadly is totally not implemented yet, although it seems like a major step to advance the game (imagine like antlers or mating plumage!)
Hey IgnisKhan, excellent questions!
1. No mating yet, as O said. Without making promises, fully agreed that this might be 'low hanging fruit' that might lead to interesting animals much quicker.
2. No, what you see is just an animation. Another player already suggested tying ocean height to the season system, I never realized this indeed might add a clear extra incentive for fish to adapt for air!
3. Just the CPU; I might be mistaken, but because in these simulaitons everything is connected (no large quantities of small independent calculations the GPU is so good at) I was thinking the GPU might not add a lot of speed here.
I know the answers to the latter questions at least: Unity and C# ;)
THE RETURN OF THE KING!!!
This game looks great, definitely going to give it a try.
this game looks awesome
I have an idea , make the meat rot after a while then it will disappear after a longer time , then make a new digestive system/ mouth which allows carnivorous beings to eat this rotten meat , this will make a new kind of animals , scavengers!
Hey Clyroo, thanks for this idea, it's indeed something I like, but what I haven't solved yet is how to prevent meat laying litterally everywhere if the meat decays slower. Any ideas there would be appreciated!
@@TheSapling mushrooms
This game need random event to stimulate new evolution. Like we have on earth. Meteor or glacial era or volcano eruption
Hey Sebastian, without making promises, fully agreed :)
That would be awesome
remember the bug of temperature and plants
Hey Amargarrex, there's a whole list of bugs that a file on my pc 'remembers' ;)
@@TheSapling ok
Im new sub and this Game IS something i wished for so long!! I cant wait to play It!🎉😍😍
Can you add inverse kinematics to plants? Sometimes I see the stumps sticking out and it bugs me a tiny bit.
Hey Woodpeckers, thanks for your feedback! Are you referring to the plants that are a little bit too high above the ground?
@@TheSapling Yes, Exactly! I don’t know how difficult it would be to do this, but maybe could you try lowering them a little bit into the ground and slightly adjusting the rotation to more closely match the steepness of the terrain?
I have waited for a game like this!!
Nice video
That's so cool
Great video
Hey, i've been watching your videos A LOT lately and i saw a possible problem in one of them which may lead to a complete extinction, trees can grow spikes quite easily which hurts the herbivore animals who eat it quite a lot, throwing them away into different forests and biomes, but doing to it keeping the trees safe, they can proliferate without any competition and eventually, dominate the world without any animals being able to eat them efficiently, so there are two things i think you could do about it:
1-A special animal mouth which would be able to eat trees with spikes negating the damage, they could try eating normal trees without spikes but those would give them much less energy, making this a highly specialized build
2-Trees who grow spikes take a lot longer to actually reproduce and only get protective spikes once they are in their adult age
Thanks for sharing your thoughts! The camel like mouth can handle spikes on plants these days, although you can't tell from the UI yet.
@@TheSapling oop. sorry for bothering you then! the video i took the inspiration from for making this commentary is quite old so by knowing how competent of a developer you are, i had very low expectatives of it not being done already!
Bothering? Not at all :). Your comment tells/reminds me that this also needs to be communicated in the UI of the game
This makes me think of Spore crossed witha neural network AI. I am FASCINATED and will be giving this a try!!! :D
I would love to see fungi as a part of the simulation because we all know plants on earth wouldn’t have been able to survive on land!
True! The problem for fungi I haven't been really able to solve is that they are mostly underground/invisible, and playtesting shows invisible mechanisms quickly get players confused and annoyed.
@@TheSaplingyou can use and X-ray or something
it would be cool if insects would be added. and maybe instead of individual insects maybe colonies or systems of instects could be simulated, so it's not that costly to simulate
Also i would love to see more complex underwater vegetation
Hey, thanks for your ideas! Any specific underwater vegetation you had in mind?
@@TheSapling Corals(I know they are technically animals tho) But when I think of the ocean one of the main things that come to mind is corals
Haha maybe the game needs another 'sessile animal' editor (no promises ;) )
It would be cool if it could be done using the normal animal editor
im activating that bell...
U can read the book “entangled life” by Merlin Sheldrake if you want, it’s got a lot of new stuff us humans are figuring out about the physics of evolution
Thanks for the suggestion Keenan!
This game si already better than spore