Originally, I didn't plan on having the in-game part. It was added at the last minute cause I realized that I needed to explain how to use the schematic.
3:18, wow that external processing idea is really similar to what's done in an ncore tree farm, where all the timing logic is handled by a separate module and outputted to addresses (different cores, usually sequentially in steps of 1 or 2). such an awesome presentation, and the slides were really clean gj
The presentation is great! I love how memory allocation techniques are used. I bet further advancements could be made by mimicking the tons of optimizations malloc() has, where there are for example separate strategies for small allocations. :-)
By the way, whenever you're using a linked list, an autobalancing binary tree is often better. It does take significantly more data though, is significantly more complex, and is much slower when working on the ends of the tree than the ends of a linked list. However, if you need data from the middle, the binary tree is much more efficient.
Awesome vid. Btw if your hardware is capable try increasing this bitrate of your screen capture. That may get rid of those artifacts when moving around. Emphasis on might lmao not an expert
babe wake up they made malloc in redstone
Eyes see:
- Linked-list
- Thumbnail has pictures of Minecraft blocks
Brain thinks:
How could this possibly go? 🤯
You know its getting serious when you only open the game after 11 minutes of explanations. Nice video
Originally, I didn't plan on having the in-game part. It was added at the last minute cause I realized that I needed to explain how to use the schematic.
@@AndrewsTechMC The heck did I just click on? Looks like an MIT proffessor used MC graphics in his lecture about how OS kernel can implement malloc.
3:18, wow that external processing idea is really similar to what's done in an ncore tree farm, where all the timing logic is handled by a separate module and outputted to addresses (different cores, usually sequentially in steps of 1 or 2). such an awesome presentation, and the slides were really clean gj
I imagine this is some kind of university lecture in the future...
I am planning on becoming a professor, maybe I'll have the opportunity to host a special lecture in the future.
I wish I was capable of understanding this well enough to implement 😮
im sorry linked lists in minecraft storage
The presentation is great! I love how memory allocation techniques are used. I bet further advancements could be made by mimicking the tons of optimizations malloc() has, where there are for example separate strategies for small allocations. :-)
Understood only the first 5 minutes but this sounds good. Well done!
Glad to see People using the Trick i discoverd
By the way, whenever you're using a linked list, an autobalancing binary tree is often better. It does take significantly more data though, is significantly more complex, and is much slower when working on the ends of the tree than the ends of a linked list. However, if you need data from the middle, the binary tree is much more efficient.
Nice to see you again :) Nice video too, already know a couple of people that will find this helpfull
Good content, thank you for sharing, Mr. llama engineer!
Please submit your coursework by the end of this week.
This is amazing
this is exactly what i needed
a very good thought and gj
🤯😵💫
Awesome vid.
Btw if your hardware is capable try increasing this bitrate of your screen capture. That may get rid of those artifacts when moving around. Emphasis on might lmao not an expert
Damn thats Odeee
Is this still happening on mechanists cmp?
couldnt focus, gonna need minecraft ms speedbuild hardcore timelapse gameplay on the top right