Storage Tech: Introducing Linked-List Encoded Dynamic Bulk

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  • Опубликовано: 17 ноя 2024
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Комментарии • 26

  • @PascalSommerMovies
    @PascalSommerMovies 3 месяца назад +50

    babe wake up they made malloc in redstone

  • @offroaders123
    @offroaders123 3 месяца назад +22

    Eyes see:
    - Linked-list
    - Thumbnail has pictures of Minecraft blocks
    Brain thinks:
    How could this possibly go? 🤯

  • @Rechercher
    @Rechercher 3 месяца назад +53

    You know its getting serious when you only open the game after 11 minutes of explanations. Nice video

    • @AndrewsTechMC
      @AndrewsTechMC  3 месяца назад +5

      Originally, I didn't plan on having the in-game part. It was added at the last minute cause I realized that I needed to explain how to use the schematic.

    • @tomasruzicka9835
      @tomasruzicka9835 3 месяца назад

      @@AndrewsTechMC The heck did I just click on? Looks like an MIT proffessor used MC graphics in his lecture about how OS kernel can implement malloc.

  • @ncolyer
    @ncolyer 3 месяца назад +13

    3:18, wow that external processing idea is really similar to what's done in an ncore tree farm, where all the timing logic is handled by a separate module and outputted to addresses (different cores, usually sequentially in steps of 1 or 2). such an awesome presentation, and the slides were really clean gj

  • @farmertree8
    @farmertree8 3 месяца назад +6

    I imagine this is some kind of university lecture in the future...

    • @AndrewsTechMC
      @AndrewsTechMC  3 месяца назад +2

      I am planning on becoming a professor, maybe I'll have the opportunity to host a special lecture in the future.

  • @ryanthescion
    @ryanthescion 3 месяца назад +7

    I wish I was capable of understanding this well enough to implement 😮

  • @spok_real
    @spok_real 3 месяца назад +6

    im sorry linked lists in minecraft storage

  • @sanderbos4243
    @sanderbos4243 3 месяца назад +3

    The presentation is great! I love how memory allocation techniques are used. I bet further advancements could be made by mimicking the tons of optimizations malloc() has, where there are for example separate strategies for small allocations. :-)

  • @SuperLlama88888
    @SuperLlama88888 3 месяца назад +4

    Understood only the first 5 minutes but this sounds good. Well done!

  • @Rechenmaschine9752
    @Rechenmaschine9752 3 месяца назад +1

    Glad to see People using the Trick i discoverd

  • @simonwillover4175
    @simonwillover4175 3 месяца назад

    By the way, whenever you're using a linked list, an autobalancing binary tree is often better. It does take significantly more data though, is significantly more complex, and is much slower when working on the ends of the tree than the ends of a linked list. However, if you need data from the middle, the binary tree is much more efficient.

  • @Tet_50
    @Tet_50 3 месяца назад

    Nice to see you again :) Nice video too, already know a couple of people that will find this helpfull

  • @Borbarad13
    @Borbarad13 3 месяца назад

    Good content, thank you for sharing, Mr. llama engineer!

  • @lucasteo5015
    @lucasteo5015 3 месяца назад +1

    Please submit your coursework by the end of this week.

  • @HelPfeffer
    @HelPfeffer Месяц назад

    This is amazing

  • @riptide_w
    @riptide_w 3 месяца назад

    this is exactly what i needed

  • @M1stMC
    @M1stMC 3 месяца назад

    a very good thought and gj

  • @scientistpac
    @scientistpac 2 месяца назад

    🤯😵‍💫

  • @slim5816
    @slim5816 3 месяца назад

    Awesome vid.
    Btw if your hardware is capable try increasing this bitrate of your screen capture. That may get rid of those artifacts when moving around. Emphasis on might lmao not an expert

  • @twiti888
    @twiti888 3 месяца назад

    Damn thats Odeee

  • @busti4552
    @busti4552 3 месяца назад

    Is this still happening on mechanists cmp?

  • @dragoni_penguin
    @dragoni_penguin 2 месяца назад

    couldnt focus, gonna need minecraft ms speedbuild hardcore timelapse gameplay on the top right