How to MAKE a KILL ALL Button in Roblox Studio!

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  • Опубликовано: 30 окт 2024

Комментарии • 32

  • @TQNY
    @TQNY 3 месяца назад

    Great Tutorial !! I need to learn as much from Activating Scripts from the UI/GUI Buttons.
    I always get confused which section we place the Script in.. under GUI's .. etc
    Thanks again. 😉

    • @Orangeoreothefirst
      @Orangeoreothefirst 2 месяца назад

      Do u know why this is happening I right the exact script in gui as he did and it’s not working

  • @Andrey-b1x
    @Andrey-b1x 3 месяца назад +2

    You are so underrated RUclipsr

  • @mozatube2682
    @mozatube2682 3 месяца назад +1

    Great video keep going🎉❤

  • @bardockbmz1832
    @bardockbmz1832 3 месяца назад +3

    Can you do a video about Daily reward systeme pls

  • @UdakshuShorts
    @UdakshuShorts 3 месяца назад

    nice tuts really helped me alot

    • @Orangeoreothefirst
      @Orangeoreothefirst 2 месяца назад

      Do u know why this is happening I write the exact script on gui and it doesn’t register

  • @ahsanraza9305
    @ahsanraza9305 3 месяца назад +1

    can make a vid how to use chat tag like vip chat tag or owner ? also love your vids

  • @ArtinZz
    @ArtinZz 3 месяца назад

    this + the tycoon series is gonna be sick

  • @DogeRobloxShorts
    @DogeRobloxShorts 3 месяца назад +1

    i am at the data-store part of your tycoon series (good series btw) and i wrote the "Savedata" script and changed the things that you said in the core, in the leaderstats but everytime i claim my tycoon instead of just letting me play but with a data store whenever i claim the tycoon the buttons are automaticly red and even if i have enough money to buy them its still red+it doesnt save i will reply to this comment with my core, leaderstats, save data scripts if you can help ill be really REALLY thankful , btw am a sub and your the best roblox studio tutorials youtuber you deserve at least 100k subs ngl

    • @DogeRobloxShorts
      @DogeRobloxShorts 3 месяца назад

      core: local Tycoon = script.Parent.Parent
      local mainItems = Tycoon:FindFirstChild("MainItems")
      local values = Tycoon:FindFirstChild("Values")
      local buttons = Tycoon:FindFirstChild("Buttons")
      local purchasedItems = Tycoon:FindFirstChild("PurcashedItems")
      local audio = Tycoon:FindFirstChild("Audio")
      local debounce = false
      local objects = {}
      local TweenService = game:GetService("TweenService")
      local random = Random.new()
      local BUILDING_ANIMATION_POSITION_OFFSET_AMOUNT = 2
      local BUILDING_ANIMATION_PART_DELAY = 0.03
      function hasProperty(instance, property)
      assert(typeof(instance) == "Instance")
      assert(typeof(property) == "string")
      local hasProperty = false
      pcall(function()
      local v = instance[property]
      hasProperty = true -- This line only runs if the previous line didn't error
      end)
      return hasProperty
      end
      function instanceListToPropertyDict(instances, propertyList)
      assert(typeof(instances) == "table")
      assert(typeof(propertyList) == "table")
      --[[Given a list of instances and a list of properties, construct a dictionary like so:
      dict = {
      [instance1] = {property1 = instance1.property1, property2 = instance1.property2, ...},
      [instance2] = {property1 = instance2.property1, property2 = instance2.property2, ...},
      ...
      }]]
      local dict = {}
      for _, instance in ipairs(instances) do
      local dictEntry = {}
      for _, property in pairs(propertyList) do
      assert(hasProperty(instance, property), string.format(
      [[Instance '%s' (a %s) doesn't have property '%s'.]],
      tostring(instance), instance.ClassName, property)
      )
      dictEntry[property] = instance[property]
      end
      dict[instance] = dictEntry
      end
      return dict
      end
      function getDescendantsWhichAre(ancestor, className)
      assert(typeof(ancestor) == "Instance")
      assert(typeof(className) == "string")
      --[[Returns all descendants of ancestor which are of class className or a class that inherits from className]]
      local descendants = {}
      for _, descendant in pairs(ancestor:GetDescendants()) do
      if descendant:IsA(className) then
      table.insert(descendants, descendant)
      end
      end
      return descendants
      end
      function animateBuildingIn(buildingModel, tweenInfo)
      assert(typeof(buildingModel) == "Instance" and buildingModel.ClassName == "Model", string.format(
      "Invalid argument #1 to 'animateBuildingIn' (Model expected, got %s)",
      typeof(buildingModel) == "Instance" and buildingModel.ClassName or typeof(buildingModel)
      ))
      assert(typeof(tweenInfo) == "TweenInfo", string.format(
      "Invalid argument #1 to 'animateBuildingIn' (TweenInfo expected, got %s)",
      typeof(tweenInfo)
      ))
      --Collect BaseParts and original properties
      local parts = getDescendantsWhichAre(buildingModel, "BasePart")
      local originalProperties = instanceListToPropertyDict(parts, {"Transparency", "CFrame", "Color", "Size"})
      local originalBasePartCFrame = buildingModel.PrimaryPart.CFrame
      --Make parts invisible and randomly move them
      for _, part in pairs(parts) do
      part.Transparency = 1
      part.Color = Color3.fromRGB(255, 255, 255)
      part.Size = Vector3.new()
      local positionOffset = Vector3.new(random:NextNumber(-1, 1), random:NextNumber(-0.25, 1.75), random:NextNumber(-1, 1)) * BUILDING_ANIMATION_POSITION_OFFSET_AMOUNT
      local rotationOffset = CFrame.Angles(random:NextNumber(-math.pi, math.pi), random:NextNumber(-math.pi, math.pi), random:NextNumber(-math.pi, math.pi))
      part.CFrame *= CFrame.new(positionOffset) * rotationOffset
      end
      --Tween them back to their original state, one at a time
      local lastTween --Return this so the caller can do animateBuilding(...):Wait() to wait for the animation to complete
      for _, part in pairs(parts) do
      local tween = TweenService:Create(part, tweenInfo, originalProperties[part])
      lastTween = tween
      tween.Completed:Connect(function(playbackState)
      --Sometimes Tweens stop before reaching their goal properly.
      -- Make sure each Part is exactly how it was before.
      part.Transparency = originalProperties[part].Transparency
      part.CFrame = originalProperties[part].CFrame
      end)
      tween:Play()
      wait(BUILDING_ANIMATION_PART_DELAY)
      end
      return lastTween.Completed
      end
      mainItems.OwnerDoor.Door.Touched:Connect(function(hit)
      if values.OwnerValue.Value == nil then
      local player = game.Players:GetPlayerFromCharacter(hit.Parent)
      if player then
      if player:FindFirstChild("HasTycoon").Value == false then
      values.OwnerValue.Value = player
      mainItems.OwnerDoor.Title.SurfaceGui.TextLabel.Text = tostring(values.OwnerValue.Value).. "'s Tycoon"
      player:FindFirstChild("TycoonOwned").Value = Tycoon
      Tycoon.Parent.ClaimTycoon:Fire(Tycoon)
      end
      end
      end
      end)
      function playSound(object, soundID)
      if object:FindFirstChild("Sound") then
      return
      else
      local sound = Instance.new("Sound", object)
      sound.SoundId = soundID
      sound:Play()
      sound.Ended:Wait()
      sound:Destroy()
      end
      end
      if buttons then
      for i, v in pairs(buttons:GetChildren()) do
      spawn(function()
      if v:FindFirstChild("Button") then
      local newObject = purchasedItems:FindFirstChild(v.Object.Value)
      if newObject ~= nil then
      objects[newObject.Name] = newObject:Clone()
      newObject:Destroy()
      else
      v:Destroy()
      end
      if v:FindFirstChild("Dependency") then
      v.Button.Transparency = 1
      v.Button.CanCollide = false
      v.Button.BillboardGui.Enabled = false
      coroutine.resume(coroutine.create(function()
      if Tycoon.Purchases:WaitForChild(v.Dependency.Value) then
      v.Button.Transparency = 0
      v.Button.CanCollide = true
      v.Button.BillboardGui.Enabled = true
      end
      end))
      end
      v.Button.Touched:Connect(function(hit)
      local player = game.Players:GetPlayerFromCharacter(hit.Parent)
      if player then
      if values.OwnerValue.Value == player then
      if v.Button.CanCollide == true then
      if player:FindFirstChild("leaderstats").Cash.Value >= v.Price.Value then
      player.leaderstats.Cash.Value -= v.Price.Value
      objects[v.Object.Value].Parent = Tycoon.Purchases
      playSound(v, audio.sound1.SoundId)
      v:Destroy()
      else
      playSound(v, audio.sound2.SoundId)
      end
      end
      end
      end
      end)
      end
      Tycoon.Purchases.ChildAdded:Connect(function(add)
      animateBuildingIn(Tycoon.Purchases:FindFirstChild(v.Object.Value), TweenInfo.new(1, Enum.EasingStyle.Elastic, Enum.EasingDirection.Out)):Wait()
      end)
      end)
      end
      end
      mainItems.CashCollector.Button.Touched:Connect(function(hit)
      local player = game.Players:GetPlayerFromCharacter(hit.Parent)
      if player ~= nil then
      if values.OwnerValue.Value == player then
      if player.Character.Humanoid.Health > 0 then
      if debounce == false then
      debounce = true
      mainItems.CashCollector.Button.BrickColor = BrickColor.new("Really red")
      player.leaderstats.Cash.Value = player.leaderstats.Cash.Value + values.MoneyValue.Value
      values.MoneyValue.Value = 0
      playSound(mainItems.CashCollector, audio.Cash2.SoundId)
      task.wait(0.8)
      mainItems.CashCollector.Button.BrickColor = BrickColor.new("Lime green")
      debounce = false
      end
      end
      end
      end
      end)

    • @DogeRobloxShorts
      @DogeRobloxShorts 3 месяца назад

      save data: local Players = game:GetService("Players")
      local dataStoreService = game:GetService("DataStoreService")
      local dataStore = dataStoreService:GetDataStore("MyTycoonDataStore")
      function saveData(player)
      local tycoon = player:FindFirstChild("TycoonOwned").Value
      local purchases = player:FindFirstChild("TycoonOwned").Value.Purchases
      local tycoonData = {}
      spawn(function()
      local success, Error = pcall(function()
      dataStore:SetAsync(player.UserId.."-Cash", player.leaderstats.Cash.Value)
      end)
      if not success then
      warn(Error)
      end
      end)
      for i, object in ipairs(purchases:GetChildren()) do
      table.insert(tycoonData, object.Name)
      end
      local success, Error = pcall(function()
      dataStore:SetAsync(player.UserId, tycoonData)
      end)
      if not success then
      warn(Error)
      end
      local newTycoon = game.ServerStorage:FindFirstChild(tycoon.Name):Clone()
      newTycoon.Parent = tycoon.Parent
      tycoon:Destroy()
      end
      local function Buttons(button)
      button.Button.CanCollide = false
      button.Button.Transparency = 1
      button.Button.BillboardGui.Enabled = false
      end
      script.Parent.ClaimTycoon.Event:Connect(function(tycoon)
      local tycoonOwner = tycoon.Values.OwnerValue.Value
      local tycoonData
      local cashData
      spawn(function()
      local success, Error = pcall(function()
      cashData = dataStore:GetAsync(tycoonOwner.UserId.."-Cash")
      end)
      if not success then
      warn(Error)
      end
      if success and cashData then
      tycoonOwner.leaderstats.Cash.Value = cashData
      end
      end)
      local success, Error = pcall(function()
      tycoonData = dataStore:GetAsync(tycoonOwner.UserId)
      end)
      if not success then
      warn(Error)
      end
      if success and tycoonData then
      local tycoonClone = game.ServerStorage:FindFirstChild(tycoon.Name):Clone()
      tycoonClone.Parent = tycoon.Parent
      tycoonClone.Values.OwnerValue.Value = tycoon.Values.OwnerValue.Value
      tycoonOwner.TycoonOwned.Value = tycoonClone
      tycoonClone.MainItems.OwnerDoor.Title.SurfaceGui.TextLabel.Text = tycoon.MainItems.OwnerDoor.Title.SurfaceGui.TextLabel.Text
      tycoon:Destroy()
      tycoon = tycoonClone
      local purchasesFolder = tycoonClone:FindFirstChild("Purchases")
      local purchasedItemsFolder = tycoonClone:FindFirstChild("PurchasedItems")
      local buttonsFolder = tycoonClone:FindFirstChild("Buttons")
      for i, button in pairs(buttonsFolder:GetChildren()) do
      if button:FindFirstChild("Object") then
      local object = purchasedItemsFolder:FindFirstChild(button.Object.Value)
      if object and table.find(tycoonData, object.Name) then
      object.Parent = purchasesFolder
      Buttons(button)
      end
      end
      end
      end
      end)
      Players.PlayerRemoving:Connect(function(player)
      saveData(player)
      end)
      game:BindToClose(function()
      for i, player in pairs(game.Players:GetPlayers()) do
      saveData(player)
      end
      end)

  • @Rip_Samurai-tk8qj
    @Rip_Samurai-tk8qj 3 месяца назад +1

    Hi, in your tutorial on how to make a jumpscare you forgot to add sound. You said to put this script somewhere and i dont know where. You said i have to put it in the onDeath function but i still dont understand where. Can you make a tutorial?

  • @kymanireyes
    @kymanireyes 3 месяца назад

    hey nice vid can you make a slop system so like when character walk on a slop it tilts their character and makes it easier to walk on?

  • @Yellowsmileface820
    @Yellowsmileface820 2 месяца назад +1

    Can you make a video about how to make donations

  • @amgarten
    @amgarten Месяц назад

    Awesome!

  • @sillygoobr24
    @sillygoobr24 3 месяца назад

    This isnt connected to this video, but i seem to have some trouble with the "touching a part to play an animation" because i have a custom rig, Im making this game for a war and its in about 3 days. Could you help me out?

  • @exhaleruntz
    @exhaleruntz 3 месяца назад

    hey man, theres a bug on your tycoon series with the buttons.
    for example, if you have 200$ and a button costs $100, it will take double the money because the part doesnt go away fast enough. Is there a fix?

  • @Inioto
    @Inioto 2 месяца назад +3

    it didint work

  • @BusyBee-gc3lb
    @BusyBee-gc3lb 3 месяца назад

    I've been working on a devious task: trying to make the Blox Fruits Dark Blade animation. Would you please make it for me? I have been working on it for a while now and i want to finish. Please help me!

  • @Oddly_Weird
    @Oddly_Weird 3 месяца назад

    Can you please do a tutorial on how to make a piggy like play menu like a play button

  • @StarryGameGoddess
    @StarryGameGoddess 2 месяца назад +1

    can u put the script in your comments because mine is not working and im not sure what doing wrong

  • @codernikkolas-sy5hm
    @codernikkolas-sy5hm 3 месяца назад

    ok i already made a lot of tycoons but i'm tired of doing it again and again who can i contact you because you know how to program well as i wrote you last time to try to make a Simulator, Race Clicker, Door and so on but I don't understand why you don't want to do it, you don't have to listen to me, but it's up to you how you want to do it. I was happy when I finally found a video where I can do Tycoon because people before you either didn't finish it or it didn't work so as you like please.

    • @rustysillyband
      @rustysillyband  3 месяца назад

      Hi there! I will be starting a lot of those series when I get back this August. Please don't think I was ignoring your suggestion, I'm just rather busy at the moment. Thank you for your suggestions though, have an amazing day!

    • @codernikkolas-sy5hm
      @codernikkolas-sy5hm 3 месяца назад

      @@rustysillyband thank you and also i want to thank for one thing i got Golden Crown for 100+ MAU on [Hacker Tycoon in 3:AM] thanks to you i got it :)

  • @tanjawildeholmgeirsson3517
    @tanjawildeholmgeirsson3517 Месяц назад

    only one that works

  • @Raggy11
    @Raggy11 2 месяца назад

    it works on the two player test but not actual other players?

  • @cloudyrainydayss
    @cloudyrainydayss Месяц назад

    This didn’t work..

  • @DogeRobloxShorts
    @DogeRobloxShorts 3 месяца назад

    rusty pls anwser to my other comment please bro i am a sub since 10k and i really love your content but i got stuck there please bro
    and happy 20k subs, hope you see that

    • @rustysillyband
      @rustysillyband  3 месяца назад

      Hi there! What's your other comment? Thank you for the support!