MAKING A CHASE SEQUENCE | Unreal Engine 5 Horror Game

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  • Опубликовано: 16 янв 2025

Комментарии • 33

  • @zectorlab
    @zectorlab Год назад +18

    this is amazing bro! Beautiful video, we are so happy to collaborate with you 💪

    • @DrakeMakes
      @DrakeMakes  Год назад +2

      Cheers! It has been a pleasure working with your assets :)

    • @TheGaminator800
      @TheGaminator800 Месяц назад

      You know you could have use the root motion instead of locomotion

  • @newtforgegames
    @newtforgegames Год назад +15

    Watching these while also working on a horror game myself has been inspiring and fun to see how each of us are growing! 💪🏻Keep up the hard work its awesome!!

    • @DrakeMakes
      @DrakeMakes  Год назад +1

      I love this! Glad to be of inspiration.

  • @xumakis
    @xumakis Год назад +2

    You got all the technical of it, but read the book animators survival guide. When turning a corner the spine would angle towards the curve way to help the turn also would angle a little less the legs too, then the foot would get a angle comparing the body with a floor. Best way to animate it (which is a little complex animation anyway) is to record yourself doing the movement and then try to imagine the rigged bones, how they behave. It will give you a more solid animation motion. But anyways it's great what you've achieved. Thanks for sharing it.

  • @okok-kn6ee
    @okok-kn6ee Год назад +1

    sick bro, how do u not have a more subs content is insane, keep it up

  • @Seancstudiogames
    @Seancstudiogames Год назад

    This was recommended and glad I watched! The look back was terrifying. Ha ha! I really like your simple approach to the animation blending. I use blendspace’s on my characters. No wrong way if it works! I subbed.

  • @trshbludofc
    @trshbludofc Год назад

    Hey there, it seems like you are really experienced with sequencing, at least way more than I am.
    I struggle a lot when it comes to making good-looking animation sequences, also when it comes to setting up multiple cameras. It would be nice if you could cover more of this in your future tutorials! Got a new subscriber for this awesome work!

  • @designwiththeoptimist1546
    @designwiththeoptimist1546 6 месяцев назад +2

    You could add a child actor component to your AI character, put it under your skeletal mesh so it follows your character around(not really necessary since your character would move with the AI controller, if you have set that up already) but once you do that on your details tab there should be a box for parent actor or something, click on it and search for any of the actors in the horror engine like example Photo-Trigger or Overlap-Trigger. Once that is done you will have access to use the events with your Ai character, example if you put a photo trigger, anytime you take a picture of your Ai character it could trigger an event that you setup. I always use puzzle maker to control and manage multiple triggers to output one events, makes it organised, if you need more assistance pls reach out and I can help. I hope this help solve lil problems like animating the death trigger to follow your ai character.

  • @prodleeali
    @prodleeali Год назад +4

    where is the bomb?

  • @YourAnimo2009
    @YourAnimo2009 Месяц назад +1

    Hey , i have a question , What's your PC specs ?

  • @paolobiancalana7001
    @paolobiancalana7001 Год назад

    way to go man, nice tut. for the turn animation, have you tried using path?

  • @ratherthisorthat88
    @ratherthisorthat88 Год назад +1

    If you have a turn animation you could blend them together.

  • @outtoplay
    @outtoplay Год назад

    Lot of fun. Great seq. Really enjoy your Horror stuff.

  • @333productionsorsmth
    @333productionsorsmth Год назад

    Thanks bro, it will really help me in game jam

  • @恥ずかしさをお届け
    @恥ずかしさをお届け Год назад +2

    03:28 Where can I get bomp blueprints etc? It is not in my Unreal Engine 5 project.

    • @fred-_-
      @fred-_- 10 месяцев назад

      Go to the content and create a blueprint class, then you search fs bombfield and you click on the fs bombfield that will appear below the its created

  • @BassShoter
    @BassShoter Год назад

    that looks amazing 👏

  • @rhiku117
    @rhiku117 Год назад +1

    the cuts in vide make some parts difficult for sequence trigger not sure which pause is used

  • @RaebaerProductions
    @RaebaerProductions Год назад

    Thanks!

  • @zxflash1676
    @zxflash1676 7 месяцев назад

    NICE

  • @DripChip_
    @DripChip_ 5 месяцев назад

    any idea why the object might fracture on play instead of on contact with a bomb? It just breaks as soon as I start playing

  • @stephen8632
    @stephen8632 23 дня назад

    Would it be possible to set it up so after the enemy breaks through the wall it automatically follows the character and reacts to them instead on manually animating

  • @mgames7856
    @mgames7856 Год назад +1

    how you name the game end where you release the game end for how much will it be free or your gonna make it to be paid for it?
    :)

  • @pierobaigorria3089
    @pierobaigorria3089 7 месяцев назад

    how can i add a chaos destruction in a specific time in
    a gameplay...

    • @DrakeMakes
      @DrakeMakes  6 месяцев назад +1

      Sequence triggers are how I’m going about this :)

  • @senseoffender9655
    @senseoffender9655 2 месяца назад

    comment for immersion

  • @ToastedRL
    @ToastedRL Год назад

    How do you make the death trigger?

    • @nate5783
      @nate5783 4 месяца назад

      Have you found it?

    • @ToastedRL
      @ToastedRL 4 месяца назад

      @@nate5783 no sorry

  • @No1001-w8m
    @No1001-w8m 11 месяцев назад

    I had to mute your video, the music in the background is audio terrorism. It violates all rules in music, it's disgusting!