Ironically this is more complicated, but also more intuitive. The more tired you are the slower you go, so the stamina bar is your speed. Heavy weights don't affect your stride directly, but definitely make you tired. When resting you still have to hold the weight on your back. A gun big enough to touch your knees as you run slows you down. A gas mask makes catching your breath harder.
thank you for this complete study of the new mechanics of stamina and encumbrance, I didn't noticed much or paid enough attention to see it in details, believing it was a bug, but the color of the 0% changing to orange did intrigued me. thank you for your legendary content as usual, delivering clear and simplified explanations!
To be fair I only noticed the encumbrance colour change at 150 and 151 weight when editing, so it's easy to miss. And thanks for the kind words! Much appreciated
Partisans getting a nice boost with these changes! Thank you very much for the informative vid! Edit: Wanted to add, it'd be really awesome if they added infantry tracks throughout the map. Think old hunting paths or left-over civillian paths between towns or even animal tracks if its way away from any town. These would work like roads but only for on-foot infantry and some light vehicles. Incentivise different avenues to push or move through or turn into a front that don't necessarily have a road nearby for heavier vehicles to operate effectively on.
There are some of those paths but I think most of them are vehicle width. But yes that would actually be cool, would also encourage people to get to know the maps well, to be able to move faster over those trails
The developers of this game are amazing , they really love the game and you can notice it on the details and all the updates that this game have , is not the biggest game in the world but is definitely one of the best games that I ever played. My respect to you too Freerk Holtes for the amount of work that you put in this video. Keep working hard.
Kinda off-topic but I really like how you made the thumbnail for this one, while it doesn't differ much from your other videos this one just kinda hits differently. Otherwise, great video as always!
Oh thanks for the compliments on the thumbnail. I really struggled with this one cause I couldn't really figure out a good way of doing it. So I'm happy it works well for at least some people!
It will mitigate the "snap shooting" a bit, where people run and basically "flick" shots in your direction. If it will actually do that is up for grabs. I think we will see how the great shadow dancers will adapt after one or two wars. I am hopefull that at least it will take on the worst components of shadowdancing
As per dictionary, encumbrance is: "an impediment or burden". So you as a real life person could carry some weight in a backpack wihtout it impeding on your movement, you are unburdened by that weight. Once we load more weight into your backpack it starts to weigh you down, hindering your normal range of motion, hence: encumbered. You should look at it in that sense.
Think of weight as a bar that gets filled and the encumbrance are 2 different thresholds along the bar as it fills, once its in orange then weight matters, once it is in the red then weight doesn’t matter. The purpose of the same speed is to allow heavy players to run a certain distance but not be able to do it again. However, I foresee players dropping their load to get stamina back super quick then pick their stuff back up and go back to running the same speed again. What makes it confusing is having different weapons out, the difference in terrain, gas masks, and then stack mud to the equation and all of a sudden you need to go back to highschool algebra to calculate wether or not you should drop those 5 mammons or go ball.
Ironically this is more complicated, but also more intuitive. The more tired you are the slower you go, so the stamina bar is your speed. Heavy weights don't affect your stride directly, but definitely make you tired. When resting you still have to hold the weight on your back. A gun big enough to touch your knees as you run slows you down. A gas mask makes catching your breath harder.
Wow! Did you just summarize the whole change in one easy to understand paragraph? This is I think the best description I've seen of it so far
if we touch grass iRL does our weight go down in game?
Our stamina drains faster
It goes up, with guilt, for not playing.
They could be attacking your base right now.
Better check.
@@FreerkHoltes Imagine building a base in foxhole in 2024
thank you for this complete study of the new mechanics of stamina and encumbrance, I didn't noticed much or paid enough attention to see it in details, believing it was a bug, but the color of the 0% changing to orange did intrigued me.
thank you for your legendary content as usual, delivering clear and simplified explanations!
To be fair I only noticed the encumbrance colour change at 150 and 151 weight when editing, so it's easy to miss.
And thanks for the kind words! Much appreciated
ATR, 7 20mm mags, bayonet, gas mask, bandage, radio backpack, loaded pitch gun=99% encumberence. Just enough to run.
O that is neat to know. I didn't check any of the "common" loadouts, just bare weight in a sense to see how things change.
Thank you for this as I feel like it was needed for some more smooth brained individuals such as my self.
Partisans getting a nice boost with these changes! Thank you very much for the informative vid!
Edit: Wanted to add, it'd be really awesome if they added infantry tracks throughout the map. Think old hunting paths or left-over civillian paths between towns or even animal tracks if its way away from any town. These would work like roads but only for on-foot infantry and some light vehicles. Incentivise different avenues to push or move through or turn into a front that don't necessarily have a road nearby for heavier vehicles to operate effectively on.
There are some of those paths but I think most of them are vehicle width. But yes that would actually be cool, would also encourage people to get to know the maps well, to be able to move faster over those trails
The developers of this game are amazing , they really love the game and you can notice it on the details and all the updates that this game have , is not the biggest game in the world but is definitely one of the best games that I ever played. My respect to you too Freerk Holtes for the amount of work that you put in this video. Keep working hard.
With the changes they theew in this update I will have to keep working hard. Just to make half my video up to date again ;)
good video dude, glad Foxhole has people like you
As always, the best explanation
Stamina is more important than ever! I liked it
We'll see how it turns out in a full war, but it does look to shake up infantry play quite a bit
Kinda off-topic but I really like how you made the thumbnail for this one, while it doesn't differ much from your other videos this one just kinda hits differently.
Otherwise, great video as always!
Oh thanks for the compliments on the thumbnail. I really struggled with this one cause I couldn't really figure out a good way of doing it. So I'm happy it works well for at least some people!
I do wonder how big an effect this will have on shadow dancers, especially with the effect of stamina on shouldering speed.
It will mitigate the "snap shooting" a bit, where people run and basically "flick" shots in your direction. If it will actually do that is up for grabs. I think we will see how the great shadow dancers will adapt after one or two wars.
I am hopefull that at least it will take on the worst components of shadowdancing
I still don't get it - what the hell is the difference between weight and encumbrance? Why is the speed the same?
As per dictionary, encumbrance is: "an impediment or burden".
So you as a real life person could carry some weight in a backpack wihtout it impeding on your movement, you are unburdened by that weight. Once we load more weight into your backpack it starts to weigh you down, hindering your normal range of motion, hence: encumbered.
You should look at it in that sense.
Think of weight as a bar that gets filled and the encumbrance are 2 different thresholds along the bar as it fills, once its in orange then weight matters, once it is in the red then weight doesn’t matter. The purpose of the same speed is to allow heavy players to run a certain distance but not be able to do it again. However, I foresee players dropping their load to get stamina back super quick then pick their stuff back up and go back to running the same speed again.
What makes it confusing is having different weapons out, the difference in terrain, gas masks, and then stack mud to the equation and all of a sudden you need to go back to highschool algebra to calculate wether or not you should drop those 5 mammons or go ball.
Check the pinned comment, or the comment under mine, they both do a pretty decent job of explaining the changes in a diffrent way
I hate that Devs did this in this update, it's really confusing and not easy to understand
Check the pinned comment, it's actually (I think) and easy to understand breakdown in nomral terms of what is happening