What would make this game really nice is a sparring mode for your party. It would load you into a place with every weapon and you could practice combat with your buddies.
@@weggooiaccount this would benefit new people more than sweats, most high level players already have the skill from other games like chivalry and morhau, we need a training room.
True. This video made it difficult for those who don't read the comment section and might as well brush it off, not all of us are good at doing an actual riposte spam.
If anyone was wondering: the tip of the blade has no hit box because in a real sword this area is known as the “weak” of the blade. It is where your opponent has the greatest mechanical advantage against you. Blocking with this portion is likely to knock your blade out of the way and put you off balance at best
@@alfred9805 yet it has nothing to do with the game, the sword simply didnt hit there, it does have a hitbox :D everything is bullshit As for fencing i have no idea, never been a fan, good to know ;)
I love the longsword animations. It feels like a weapon being used with some skill and finesse while most others feel like just wild swinging and bashing heh. Spear is also a lot of fun, especially on ranger with the perk.
@@bumpyburrito6635 do certain regions use the same swords differently ? like i'd like to think it has to do with training (just like martial arts) im asking out of curiosity i'd like to know more
That longsword zwerchau is incredibly satisfying. It has such a skilled momentum. I'm going to be coming back to this video, at least until the next playtest.
Well done. I’m really loving the longsword fighter over sword and board, as the offensive capabilities are too fun to pass up. I enjoy that as longsword fighter you need to learn the attack angles and patterns of each melee weapon to be effective, makes you really feel like fighter. I’m wondering if the perk counter attacker is a must pick tho. I assume The additional attack speed applies to the riposte, and the whole buff would last for the double riposte, 3 seconds.
It’s a really solid perk, not sure if it applies to longsword though it might just be a shield thing, if it applies to all defensive positions including the long swords I’d say it’s definitely a must pick, the fighter only has so many okay perks anyway.
@@davidfasthands474 I think you’re thinking of the shield defense boost or shield movement speed boost perks, because you said positions. Counter attacker applies to successful *defense* which would mean when a block connects it procs. Semantics aside, assuming it does work with longsword, the question is whether or not 10% atk spd and move spd buff is worth a perk slot? Does a double riposte coming out 10% faster make for a more viable longsword build? Or is it better replaced by something like projectile reduction, or swift. But I guess it depends on the player’s build.
@@Eggsecuter it works and its good, the movespeed allows you to actually hit the ripostes if they just back up, and the attack speed means you get both ripostes off 0.1 second faster
@@mikealjohnsson still another playtest, the full release is coming only in Q4 of 2023, and there will be a proper open beta phase starting sometime inbetween
Definitely potential with that aspect. Hopefully they release some type of training mode that allows pvp to test out builds in mostly real situations compared to hitting a dummy.
Honestly, I kinda really like not having a training room because that forces you to learn and test out in the field where it’s more dangerous and risky, and the learning is done by the brave
That's cool how your character goes from a cut yo another cut. I like the thrust into cut cause it's so fast but that's actually really cool to see the double cut
@@NeFjuS maybe they can make it dynamic. while i am not expert , logic would suggest a war maul is beyond heavy to just block with a very thin tip , so they may want to make the combat more in-depth by adding mechanics like this, the game's still in playtest so we'll see what they might add
@@NeFjuS you can very much parry with the tip of the blade. I would say the vast majority of parry/chambering techniques use the tip or mid front of the blade
Yeah it’s possible in this game still to block with the tip. At least further forward than his shown collision boxes. Seems a bit inconsistent across different weapons tho, but I had it occur quite a bit throughout playing after testing for the videos I made.
@@NeFjuS IRL you definitely can block with the tip of the blade, (In France we call that the "weak" of the blade) it's a bit more complicated than just parrying while standing still, but lots of techniques use the tip of the blade to parry and chain a follow-up riposte. (especially thrusting moves and ripostes)
0:40 The tip of the blade actually does have a hitbox. It's just much further away from you, so it's harder to use. Oggieson does some great videos on longsword parries and even uses the tip of the blade to parry skeleton archers!
You actually have the collision points backwards. The upper middle to the tip of the blade IS the collision point you want to aim at the trajectory of the weapon youre parrying.
Was hesitant to use the longsword at first because of the attack pattern but as i learned the game and relaized that you can melee block with it not just with the shield i realized its really strong in pvp against barbs and other fighters
@@christianwillmon6616 it's surprizing the amount of things you can block, you can block the axe traps, you can block magic missles, fireballs will still do splash damage regardless of being blocked, as for chain lightning though, I don't believe it can be blocked.
That last fight is one of my main gripes with this game, you can solo a 3 man party and then some scrubs come and chew you after your moment of glory and take all the spoils. In the end this game will reward more aggressive and vulture like playstyles than actual dungeon crawling but I guess that's battle royales in a nutshell
Yeah that’s what makes the game exciting though, as you play more, you’ll learn how to disengage from a fight that could end in situations like that. Apex Legends is fantastic in that it will force you to learn how to trade fights and not over-commit so your team isn’t backed into a corner taking down the first team.
Im not sure if something has changed since this video, but throughout the playtest ive found the part of the longsword that is below the cursor has far better success rate in blocking than the part above there cursor towards the hilt. I tend to aim the leading edge of the sword towards what I'm blocking and it works out 90% of the time, even when an attack initially misses me while I sidestep and then "swipe" my parry into the attack.
That's because the video is not based on actual real info but an opinion. The whole length of the longsword has a hitbox and collisions, in the part where he says it does not, the enemy's sword swings alongside his weapon, they just not make any clash, it hits his arm/side. You should be doing what you said, aiming the tip of the weapon to parry, not the bottom part. If you focus on the bottom part, it might be too late and the enemy sword can hit you before it hits your parry, especially overhead hits. Though the parry is incredibly strong in open areas, I would advise from doing so against spears, daggers and quarter staves. Also tight spaces obviously. You are better just focusing on landing headshots during these.
@@rybosaur6860 I agree because of the block at 3:00 he blocks a war maul with the tip of his longsword. Earlier on I think he just got struck on the arm.
So I wonder if you sweep the block, like you would sweep an attack to cleave, if that’s the way to parry thrusting attacks. regardless, still a good video today
They've said they won't and as a mordhau player I really respect it because in our lovely game the skill floor is way too far from the ever-growing skill ceiling! It causes a rift in the game where new people feel like they just get stomped, the simplistic combat now focuses on positioning far more than sheer fighting force it's what makes the Longsword and Flute feel so fresh compared to the blocks/alt attacks people are used to and provides a lovely form of skill expression
dang they might want to like go over how that works. How are you supposed to really know how the parries work? I like @James Miller's comment about sort of a practice mode.
at exactly 1:16 the spear hit the tip of your longsword in the exact area you depicted has zero collision, meaning youre possibly incorrect about the collision and you just missed a block instead.
Hey, Daron Can we have permission to feature part of your clip on our RUclips channel? We shall Credit you on screen and link your channel as well. We are starting a best and funniest moments series for the Dark and Darker community and would love to feature this video!
me and my friends already figured out looking up moves your body backwards some, so me and my friends have been using this and then crouching and looking up to dodge an initial thrust attack and then ape the attacker before they can get another attack, cant wait for the future when combat is perfected by sweaties and people are narrowly dodging and blocking
The tip of the blade does have hitbox, but it is close to nothing maybe?. I say this because i have parried with the tip of the blade, but is hard to do. Not effective in combat
I had a Longsword 1v1 while my squad was fighting the other enemies and I had to tip my hat to them. They waited for me to thrust and they somehow blocked it perfectly and I was dead
You can't riposte but: Use Barricade, Counterattack and weapon mastery and shield expert, choose a good shield and a quick weapon like the roundel dagger or the rapier, go with perfect block instead of sprint if you're having difficulties with barbarians as soon as you shield is hit, attack the then block back, you should be able to trade without getting hit, but it takes practice good luck!
you can't, the riposte requires a block, but the attack animation looks similar to the long sword 2nd attack so I get the confusion I recently tested on the dummies and the riposte seems to do almost double the damage of a normal attack.
Damn... the devs are smart af... the tip of the blade has no collision because that would be a failed parry. They would bust right through your guard and hit you. The base of the blade is where you want the attack to land to cause a bind and thus a riposte is able to be preformed. That's actually fucking insane that the devs thought of that
Possibly, having no training area to test these things doesn't help I was having difficulties blocking with the longsword, so I suspected about the tip having no hitbox and started trying to block with the center of the blade, and I got better results I had many situations where an attack phased right through the tip this could also be a result of some inconcistency between the 3rd person and 1st person model or just plain old lag
You know the devs did their research for how fighting with swords actually work from this. Not being able to block from the tip, nor thrusting weapons is realistic. As blocking with the tip would not be enough to stop an attacking foe striking with a weapon, and thrusting being rather hard to block without "attacking"/parrying the thrusting weapon to get it out of the way. Can't be ultra 100% realistic, but it's still nicely done.
Neat trick I guess but most of these fights you would just win if you spammed left click lmao trying to block over and over again almost got you killed
What would make this game really nice is a sparring mode for your party. It would load you into a place with every weapon and you could practice combat with your buddies.
Yes, I need more practice.
will likely make the game too sweaty. at the.moment it has the perfect level of skill
@@weggooiaccount nah it would be a great addition
@@weggooiaccount this would benefit new people more than sweats, most high level players already have the skill from other games like chivalry and morhau, we need a training room.
@@HelmuthGerka Chiv and Mordhau mechs transferred very slightly but not really lol. This combat is much more clunky and unresponsive
longsword is honestly a great weapon, especially that the first atack is a thrust, makes it was easier to fight in tigher spaces.
My only gripe with it is it's so slow when they get in your face since the first hit is a stab it's harder to hit form upclose
You can actually hold it down and it attacks twice quickly.
@Thawne some of us didn't
True. This video made it difficult for those who don't read the comment section and might as well brush it off, not all of us are good at doing an actual riposte spam.
@@nmf0 its crazy how little it takes for someone to delete their own comment. like mf you said the words and you're just gonna back off and hide?
@@d1s0r13nt3d You still learned to do it thanks to this video. If you did not watch this then the game would still be harder
@@jonkas3498 yup, i didn't know this was a thing
If anyone was wondering: the tip of the blade has no hit box because in a real sword this area is known as the “weak” of the blade. It is where your opponent has the greatest mechanical advantage against you. Blocking with this portion is likely to knock your blade out of the way and put you off balance at best
Bs excuse but ok
@@MrEvans1 it's true though, in fencing if you can find the weak of the blade with your forte (the strong part) you basically scored the point
@@alfred9805 yet it has nothing to do with the game, the sword simply didnt hit there, it does have a hitbox :D everything is bullshit
As for fencing i have no idea, never been a fan, good to know ;)
it's crazy how this game has real life physics
@@MrEvans1its easier to take away from the hitbox than model your sword stagger/ break. But damn, that would be dope
I love the longsword animations. It feels like a weapon being used with some skill and finesse while most others feel like just wild swinging and bashing heh. Spear is also a lot of fun, especially on ranger with the perk.
I believe it's German longsword with the way the character flourishes the blade from left and right towards the head
the master cut or 'heuw', zwerchau. a thwarting strike. was very cool to see in this game and doesn't go unappreciated at all!
@@bumpyburrito6635 do certain regions use the same swords differently ? like i'd like to think it has to do with training (just like martial arts)
im asking out of curiosity i'd like to know more
they should add different styles of attacking im used to just slashing and stabbing
@@rigormortis3219 well sir, i beg you to find a new form of attacking outside of slashing and stabbing, im really interested in your findings
Thank you for putting in the clicking right again after no videos showed this I kept clicking left after lol
That longsword zwerchau is incredibly satisfying. It has such a skilled momentum. I'm going to be coming back to this video, at least until the next playtest.
That spear fight was tight, nice footwork and thanks for the info
The tip of the blade does have a hitbox, it's in fact the easiest part of the sword to block with. And you did it against the spear guy.
guides like these make channels grow
Sweet, I thought RMB was just a regular block. Had no idea about the follow-up attack, thanks!
For a playtest alpha the game has a gargantuous amount of combat options, i wonder if crush weapons have some secret feature to them
@@sawritall4292 it would be cool if war maul had a feint or a quick reversal
it makes a lot of sense that a Darkest dungeon crusader lover, is now playing dark and darker as a fighter lover LMFAO
Well done. I’m really loving the longsword fighter over sword and board, as the offensive capabilities are too fun to pass up. I enjoy that as longsword fighter you need to learn the attack angles and patterns of each melee weapon to be effective, makes you really feel like fighter.
I’m wondering if the perk counter attacker is a must pick tho. I assume The additional attack speed applies to the riposte, and the whole buff would last for the double riposte, 3 seconds.
It’s a really solid perk, not sure if it applies to longsword though it might just be a shield thing, if it applies to all defensive positions including the long swords I’d say it’s definitely a must pick, the fighter only has so many okay perks anyway.
@@davidfasthands474 I think you’re thinking of the shield defense boost or shield movement speed boost perks, because you said positions. Counter attacker applies to successful *defense* which would mean when a block connects it procs.
Semantics aside, assuming it does work with longsword, the question is whether or not 10% atk spd and move spd buff is worth a perk slot? Does a double riposte coming out 10% faster make for a more viable longsword build? Or is it better replaced by something like projectile reduction, or swift. But I guess it depends on the player’s build.
@@Eggsecuter it works and its good, the movespeed allows you to actually hit the ripostes if they just back up, and the attack speed means you get both ripostes off 0.1 second faster
Have you ever done HEMA or any form of boffer sport? I've never heard someone call it sword and board who doesn't use it to fight with/against.
I'm gonna miss Dark and Darker.
until february, that is
@@lred1383 does it come out then or another play test?
@@mikealjohnsson still another playtest, the full release is coming only in Q4 of 2023, and there will be a proper open beta phase starting sometime inbetween
@@lred1383 what is Q4
@@alirende9908 4th quarters of the year, that is, the last three months of the year. October - November - December
Please post more footage of you sword fighting in Dark and Darker.. the playtest has ended and I need my fix
lmao same
ohh this makes me want a training lobby so we can freely practice it
Definitely potential with that aspect. Hopefully they release some type of training mode that allows pvp to test out builds in mostly real situations compared to hitting a dummy.
Honestly, I kinda really like not having a training room because that forces you to learn and test out in the field where it’s more dangerous and risky, and the learning is done by the brave
@@Ezzekiel73I agree!
That's cool how your character goes from a cut yo another cut. I like the thrust into cut cause it's so fast but that's actually really cool to see the double cut
i want them to buff the block hit for the tip of blade imagine the fights
but it kinda works like it would IRL, you cannot block with the tip of the blade, the leverage is too much for you to negate the force of th blow.
@@NeFjuS maybe they can make it dynamic.
while i am not expert , logic would suggest a war maul is beyond heavy to just block with a very thin tip , so they may want to make the combat more in-depth by adding mechanics like this, the game's still in playtest so we'll see what they might add
@@NeFjuS you can very much parry with the tip of the blade. I would say the vast majority of parry/chambering techniques use the tip or mid front of the blade
Yeah it’s possible in this game still to block with the tip. At least further forward than his shown collision boxes.
Seems a bit inconsistent across different weapons tho, but I had it occur quite a bit throughout playing after testing for the videos I made.
@@NeFjuS IRL you definitely can block with the tip of the blade, (In France we call that the "weak" of the blade) it's a bit more complicated than just parrying while standing still, but lots of techniques use the tip of the blade to parry and chain a follow-up riposte. (especially thrusting moves and ripostes)
I'm the 100th subscriber! Well deserved, video is very well done.
1:36 damn that was beautiful!
Amazing find, thanks for sharing this!! I actually got hype as hell lol
Super informative! Love it! :D
I think I'm love. Longsword is in a completely different level.
0:40 The tip of the blade actually does have a hitbox. It's just much further away from you, so it's harder to use. Oggieson does some great videos on longsword parries and even uses the tip of the blade to parry skeleton archers!
Absolutely insane!
Great video. Thank you!
I like seeing some love for the longsword, its so good in the right hands
You actually have the collision points backwards. The upper middle to the tip of the blade IS the collision point you want to aim at the trajectory of the weapon youre parrying.
amazing video man deserves more views and likes !!
I knew there was something going on with the longsword but I didnt think to press right click after a block to attack.
It blocks arrow some times
this is super well done
Was hesitant to use the longsword at first because of the attack pattern but as i learned the game and relaized that you can melee block with it not just with the shield i realized its really strong in pvp against barbs and other fighters
I have blocked arrows with the longsword, and if you have space to back pedal then slow barbs are trivial
gooood... you are begining to believe, continue you training , soon you'll be riposting chain lightning back into mages faces
@@XDarons wait, can you seriously block magic with LS?
@@christianwillmon6616 it's surprizing the amount of things you can block, you can block the axe traps, you can block magic missles, fireballs will still do splash damage regardless of being blocked, as for chain lightning though, I don't believe it can be blocked.
I love the mechanics! Nice video
I really liked the longsword but I didn't get to use it much and didn't k own it had a riposte. Now I know what I'm going to use next playtest
That last fight is one of my main gripes with this game, you can solo a 3 man party and then some scrubs come and chew you after your moment of glory and take all the spoils. In the end this game will reward more aggressive and vulture like playstyles than actual dungeon crawling but I guess that's battle royales in a nutshell
Thats life in a nutshell pal. Tge game merely allows the player, to have freedon of expression w/o identity.
Yeah that’s what makes the game exciting though, as you play more, you’ll learn how to disengage from a fight that could end in situations like that.
Apex Legends is fantastic in that it will force you to learn how to trade fights and not over-commit so your team isn’t backed into a corner taking down the first team.
Out here playing Wizard and being uncharacteristically ignorant! Thanks for the info!
Im not sure if something has changed since this video, but throughout the playtest ive found the part of the longsword that is below the cursor has far better success rate in blocking than the part above there cursor towards the hilt.
I tend to aim the leading edge of the sword towards what I'm blocking and it works out 90% of the time, even when an attack initially misses me while I sidestep and then "swipe" my parry into the attack.
That's because the video is not based on actual real info but an opinion. The whole length of the longsword has a hitbox and collisions, in the part where he says it does not, the enemy's sword swings alongside his weapon, they just not make any clash, it hits his arm/side. You should be doing what you said, aiming the tip of the weapon to parry, not the bottom part. If you focus on the bottom part, it might be too late and the enemy sword can hit you before it hits your parry, especially overhead hits.
Though the parry is incredibly strong in open areas, I would advise from doing so against spears, daggers and quarter staves. Also tight spaces obviously. You are better just focusing on landing headshots during these.
@@rybosaur6860 I agree because of the block at 3:00 he blocks a war maul with the tip of his longsword. Earlier on I think he just got struck on the arm.
Nice informative vid. Be well.
that first one had me lol nicely done
Still practicing, but super satisfying to do when it works
man I didnt even know, and now i am more addcited to play game and try longsword
So I wonder if you sweep the block, like you would sweep an attack to cleave, if that’s the way to parry thrusting attacks. regardless, still a good video today
I hope they try to add some more mordhau style combat with how you can change directions with which way you swing, feinting, etc.
They've said they won't and as a mordhau player I really respect it because in our lovely game the skill floor is way too far from the ever-growing skill ceiling! It causes a rift in the game where new people feel like they just get stomped, the simplistic combat now focuses on positioning far more than sheer fighting force it's what makes the Longsword and Flute feel so fresh compared to the blocks/alt attacks people are used to and provides a lovely form of skill expression
Thx for your work sir, perfect explanation.
such a great vid
Dang, I wish I found this during the demo, I was one day too late.
dang they might want to like go over how that works. How are you supposed to really know how the parries work? I like @James Miller's comment about sort of a practice mode.
That 1v1 against the spear was A1
at exactly 1:16 the spear hit the tip of your longsword in the exact area you depicted has zero collision, meaning youre possibly incorrect about the collision and you just missed a block instead.
Very good video, ty.
Great gameplay!
you can actually block arrows too dunno bout crossbow bolts but ive blocked some arrows
I feel like rapier should also have a repost no?
miss this game
how do you play it if its unreleased?
What classes can use the Longsword? This looks fun but I was a wizard player
it's a fighter exclusive weapon
Hey, Daron Can we have permission to feature part of your clip on our RUclips channel? We shall Credit you on screen and link your channel as well. We are starting a best and funniest moments series for the Dark and Darker community and would love to feature this video!
feel free to feature it!
You know, that explains a few deaths I suffered
can it block arcane missiles?
impressive skills
riposte comes out like a gunshot jesus
this is good movie
ah so this is that vermintide pvp i heard so much about
Seems like characters are right handed, so maybe playing to the left would block easier?
looks similar to chivalry when you have to follow the tip of the attacking weapon in order to block efficiently.
me and my friends already figured out looking up moves your body backwards some, so me and my friends have been using this and then crouching and looking up to dodge an initial thrust attack and then ape the attacker before they can get another attack, cant wait for the future when combat is perfected by sweaties and people are narrowly dodging and blocking
tremendo espadachin!!
wow that's sick! Really amazing, nice video!
You said at 0:40 the tip of the sword has no collision. But at 3:00 you can see it hit the tip. Wtf?
Good tutorial thanks
Ong love you
As a longsword player, my biggest fear is other longswords and spears. If I see this I stand back and pelt them with arrows instead.
next playtest is about to be so sweaty
The tip of the blade does have hitbox, but it is close to nothing maybe?. I say this because i have parried with the tip of the blade, but is hard to do. Not effective in combat
ta famoso hein amigo
D I N G G G
I had a Longsword 1v1 while my squad was fighting the other enemies and I had to tip my hat to them. They waited for me to thrust and they somehow blocked it perfectly and I was dead
oh shit a zwerchau
Thrusting attacks and even arrows can be riposted too. Its hard tho.
tried this on skeletons, it doesnt do any damage
**ding** **gunshot**
How do you do this with a shield, whats the point of the fucking shield?
You can't riposte but:
Use Barricade, Counterattack and weapon mastery and shield expert, choose a good shield and a quick weapon like the roundel dagger or the rapier, go with perfect block instead of sprint if you're having difficulties with barbarians
as soon as you shield is hit, attack the then block back, you should be able to trade without getting hit, but it takes practice
good luck!
@@XDaronsim a cleric I dont have counter attack
@@polkunus to block attacks until their is opening
Blocking needs a rework.
intersting
you dont actually have to block anything .. u can just use the "ripost" freely no?
you can't, the riposte requires a block, but the attack animation looks similar to the long sword 2nd attack so I get the confusion
I recently tested on the dummies and the riposte seems to do almost double the damage of a normal attack.
@@XDarons Oh i see, thanks for clearing this up for me! How did you get the dummy to attack you :o
@@worgmaniashenanigans2702 I asked a guy to attack me so I could riposte the dummy
@@XDarons smart moves !
Damn... the devs are smart af... the tip of the blade has no collision because that would be a failed parry. They would bust right through your guard and hit you. The base of the blade is where you want the attack to land to cause a bind and thus a riposte is able to be preformed. That's actually fucking insane that the devs thought of that
every riposte in this video is done with the tip of the blade
why u look like collision reverse in video...
make this mechanic to all weaps and this game can be fun
Interesting they only gave a hitbox to the strong of the blade
I don't think that the tip has no hitbox otherwise this wouldn't work at all, you just missed your block entirely 0:50
Possibly, having no training area to test these things doesn't help
I was having difficulties blocking with the longsword, so I suspected about the tip having no hitbox and started trying to block with the center of the blade, and I got better results
I had many situations where an attack phased right through the tip
this could also be a result of some inconcistency between the 3rd person and 1st person model or just plain old lag
@XDaron hmm maybe when blocking the blade tip doesn't have a hit box 🤔
u riposte the spear with the tip tho
Sword didnt even touch the guy in the first example though. Give me a break
Weird how you know all this but still try to block attacks with your cursor and not the hitbox of the sword
You know the devs did their research for how fighting with swords actually work from this. Not being able to block from the tip, nor thrusting weapons is realistic. As blocking with the tip would not be enough to stop an attacking foe striking with a weapon, and thrusting being rather hard to block without "attacking"/parrying the thrusting weapon to get it out of the way.
Can't be ultra 100% realistic, but it's still nicely done.
minmaxing this jank game is gonna be the reason why its going to die off lmao
Imagine chivalry 2 mechanics in this game. I wouldnt play anything else
this game is like watching a disabled kid play Mordhau
Neat trick I guess but most of these fights you would just win if you spammed left click lmao trying to block over and over again almost got you killed