as a small developer I apreciate that u are not fixing on specific things in ur game and trying to make it at the same lvl and then improve little by little. I failed so many times by finishing a game because I just got stuck on a specific thing and then abandoned everything
Ik! I've started and quit a ton of projects just because I didn't know how to fix specific bugs and stuff like that. If I find a bug that I can fix, I'm gonna just put it aside for now.
Good job brother, I hope you succeed with your college applications. It's nice to see a fellow developer being very motivated and never giving up on his dreams/creations. I've tried to make a lot of games but failed to succeed because of under-motivation.
There is a function that you can use on particle emitters that lets you emit a specified amount of particles at the same time from the script, so you could either use that to make a stomp effect or something like that, or maybe use it to make each individual shard emit particles at the start so it looks cleaner
here's a tip for the dash system. instead of using wasd keys to control the direction of the dash, you can use character.Humanoid.MoveDirection.Unit as a direction for the dash. for example, if you used bodyvelocities, you could change the direction to that. if you used bodypositions, you could do bodyposition.Position = character.HumanoidRootPart.Position + character.Humanoid.MoveDirection * 30 or how far you want the dash to go. what i did for my game was turn the dash into a flash step to save time on animations so i don't have to script procedurally generated animations or make 180 different animations
@shannersYT btw I think you should also instead of just destroying the ice shards, slowly let them tween away. Example: game:GetService("TweenService"):Create(iceShard, TweenInfo.new(1, Enum.EasingStyle.Exponential, Enum.EasingDirection.InOut), {Transparency = 1}):Play() --to make them tween transparent in 1 second
This is very motivational, I had tried making games on Roblox but I didn't know how to script and less have what nessesary to model, so I give up. I am now trying to get a computer to start again what I gave up on
I remember few years ago tried making quite similar game, where you can use spells and fight. Though my knowledge was pretty much limited with making balls being shot in a direction, and then exploding. I had a spell where a huge meteor falls from the sky, making a big explosion which was instakill. Also had an spell that made a pool of lava Infront of you which damaged others. Maybe you'll take these ideas idk.
i wish i was able to help you but i'm hella busy with other projects :sob: but anyways an idea: make your smoky effects fade away sooner so it fits the speed of your ability and make another function to find out which part is under the crystal you're creating and create rubble with the same material/properties and/or textures if it has any to make it look more realistic
I definitely want to. I’m in the middle of college applications right now so I’m searching for the time to even make a video right now. I’m almost done with them though so I’ll be making longer videos soon!
Nice vid bro, I've been tryna to learn Blender myself recently! Also, I reckon opening a discord server in the future would be pretty beneficial for both ur game and for the community!
The attack should have a slow intro into the ice, like the strongest battlegrounds for example. The skills have a bit of seconds before being executed, try putting that into your skill and it'll look smoother!
id say make the ice less transparent, make the effects appear faster and lower on ground, maybe use a different texture for the ice and shrink the ice instead of it completely vanishing at the end of the move
What if you added like a spinning snow attack that launches you upward? Kind of like whirlpool from Demon Slayer but snowified. Good luck with your college applications mate.
for dashing it isnt good to add such big maxforces, as your player may fall if you dash close to walls, try lowering, aslo when playing with forces dont forget to set all the parts attached to your player to "massless" so they dont affect the dash in wierd ways
as a small developer I apreciate that u are not fixing on specific things in ur game and trying to make it at the same lvl and then improve little by little. I failed so many times by finishing a game because I just got stuck on a specific thing and then abandoned everything
Ik! I've started and quit a ton of projects just because I didn't know how to fix specific bugs and stuff like that. If I find a bug that I can fix, I'm gonna just put it aside for now.
I REALLY Can't wait till this game get's finished. You're doing a great job. :)
Good job brother, I hope you succeed with your college applications. It's nice to see a fellow developer being very motivated and never giving up on his dreams/creations. I've tried to make a lot of games but failed to succeed because of under-motivation.
Thanks! All of the support in these videos is keeping me really motivated too.
@@shannersYTYou created Blade Ball?
@@The_interveiwerno ofc
no haha Its just fun to play@@The_interveiwer
Damn, its looking good so far, keep up the good work!
There is a function that you can use on particle emitters that lets you emit a specified amount of particles at the same time from the script, so you could either use that to make a stomp effect or something like that, or maybe use it to make each individual shard emit particles at the start so it looks cleaner
I’ll look into that. Thanks!
Underrated and fun to watch
Thank you!!
W VID
here's a tip for the dash system. instead of using wasd keys to control the direction of the dash, you can use character.Humanoid.MoveDirection.Unit as a direction for the dash. for example, if you used bodyvelocities, you could change the direction to that. if you used bodypositions, you could do bodyposition.Position = character.HumanoidRootPart.Position + character.Humanoid.MoveDirection * 30 or how far you want the dash to go. what i did for my game was turn the dash into a flash step to save time on animations so i don't have to script procedurally generated animations or make 180 different animations
Thanks! This actually is better than what I have implemented so I’ll definitely come back and change that.
😵😵😵😵😵😵😵😵 DInt think of that\
:O
Can't wait to try your game in future
Big fan btw
Thanks man!
yay
when this game comes out I will be the first person playing this game
Thanks bro!!!
Lookin good! Keep it up.
bro people like you give me motivation to keep going and try to be a dev
That means a lot!
OMG i am the 1 thousandth subcriber! i even go video proof
THANKS!!!
Thats really cool, Keep going!
I will!
awesome!@@shannersYT
@shannersYT
btw I think you should also instead of just destroying the ice shards, slowly let them tween away.
Example:
game:GetService("TweenService"):Create(iceShard, TweenInfo.new(1, Enum.EasingStyle.Exponential, Enum.EasingDirection.InOut), {Transparency = 1}):Play() --to make them tween transparent in 1 second
“What is underrated?-“
This video pops up:
great video keep up the good work
I’m also a small developer and you inspire me. This was really cool stuff
This is pretty cool
Bro that looks sick i fr cant wait untill the game releases
W vid
Super cool stuff! I'm also learning how to make games in Roblox Studio. It's super inspiring to see how much success you're channel has
Thanks! I would love to see your progress too!
Should make the ice sickles slowly shrink in size rather than completely disappear, lil less jarring that way.
When I come back to redo old Vfx once I’m better I’m planning on having them shatter when they disappear
this looks really good, good job.
This is very motivational, I had tried making games on Roblox but I didn't know how to script and less have what nessesary to model, so I give up. I am now trying to get a computer to start again what I gave up on
Damm it looks good and good luck with college applications
I remember few years ago tried making quite similar game, where you can use spells and fight.
Though my knowledge was pretty much limited with making balls being shot in a direction, and then exploding.
I had a spell where a huge meteor falls from the sky, making a big explosion which was instakill.
Also had an spell that made a pool of lava Infront of you which damaged others.
Maybe you'll take these ideas idk.
i wish i was able to help you but i'm hella busy with other projects :sob:
but anyways an idea:
make your smoky effects fade away sooner so it fits the speed of your ability and make another function to find out which part is under the crystal you're creating and create rubble with the same material/properties and/or textures if it has any to make it look more realistic
Yooo its me from the 1st “devlog” and i just wanna say you should have atleast 500K subs with this type of talent
You guys are so nice 😭
VERY IMPRESSIVE
hop on
we're playing rn
Sorry i was jelqing with my egril@@aceyboob
holy bro, keep up the work and you'll get famous in no time!
Thank you sm!!
can i give you a suggestion?
suggestion:
add skills for your scythe
@@shannersYT
@@suuukunaAaa I will!
Inspiring
imma hope this game comes any time soon
🔥🔥❤❤
You can port some shader properties via the SurfaceApearance thingy
Amazing Content I Think you should extend how long your vids are for watch time reasons
I definitely want to. I’m in the middle of college applications right now so I’m searching for the time to even make a video right now. I’m almost done with them though so I’ll be making longer videos soon!
ok I Love the Dev logs 💖💖
@@shannersYT
this is the roblox dani
Nice vid bro, I've been tryna to learn Blender myself recently!
Also, I reckon opening a discord server in the future would be pretty beneficial for both ur game and for the community!
Good idea! I might release one next video then.
you should add some camera shake, some effects on the feet, and maybe fling the player when they get struck by ice strikes.
you deserved a sub
Thank you!
I think it would look better if you make a little ice floor under the attack so that it does not just look like ice shards just pop up from the ground
Good idea! I’ll write that down for when I rework it
Good vid you should also add some type of texture to the scythe and make it look more 3d
That’s actually a really good idea. I’ll do that after I remodel it in blender
When you come back to the ice maybe make the ice retract into the ground after a set amount of time
In the future I think ima make them shatter
is cool
Yesss 2 is out
The attack should have a slow intro into the ice, like the strongest battlegrounds for example. The skills have a bit of seconds before being executed, try putting that into your skill and it'll look smoother!
I’ll add that’s soon!
@@shannersYT u should also add some transparency to the particles before they disappear
im also a fellow dev i like to make pvp, rpg, dungeon games like you prob hopefully i can collab or make an game with you
I really suggest using tweens instead of tweaking the size of the parts, only because it looks smoother
i feel like the ice fog should start before the ice thign so i can bloom more
Actually good idea
Its etfect world fit prefect with the styche
id say make the ice less transparent, make the effects appear faster and lower on ground, maybe use a different texture for the ice and shrink the ice instead of it completely vanishing at the end of the move
I plan on going back and reworking some of the vfx once I’m better at making them
What if you added like a spinning snow attack that launches you upward? Kind of like whirlpool from Demon Slayer but snowified. Good luck with your college applications mate.
Great suggestion I’ll write it down!
2:47 question, is it solid or can players walk throught - just want to know because it seems like a cool defencive attack also
I think you can walk though it now but that a good idea
Again, you should definitely give me beta access.
Been on this since day one. best believe this bouta go poppin type beat
You boutta be the best rell seas yter
How do you add effects to animation. It's through moon animator or you need to script it? I just can't find a video about it.
Usually you have to add them in a script then script them along with the animation
roblox studio, play bladeball, cry, repeat
Are u the guy who made ball blade?
No :(
for dashing it isnt good to add such big maxforces, as your player may fall if you dash close to walls, try lowering, aslo when playing with forces dont forget to set all the parts attached to your player to "massless" so they dont affect the dash in wierd ways
Thanks for the suggestion, I’ll add it to my list of to do
furst
W's in chat!
make your own surface texture instead of placing textures on the mesh, it will defintatelly make it look better
Good idea!
bro you only have like 188 subs, man i though you had like 10,000 subsctibers.
I wish 😭
now we need a magma version
Add layer 2 bell
I’ll definitely have some sort of awakening
Is there a discord server where we can see more updates on it?
Releasing with my next video :)
can you mkae a how to script?
yo i can help you with gui
Ima see if I can do gui well but if I can’t then I’ll lyk fs
Discord server?!~
Coming next video!
how do you add VFX to animations? i dont understand
Usually you add them in the script
@@shannersYT Ohhhh
bro think he good at scripting when he has to follow a tutorial for everything
Need someone to talk to?