embrace the darkness my friend i main the DRK since heavensward and i can make every stuff the game offers just concentrate on the efficent shields and you are fine
when i started the 3rd eden tier as an drk, it was ok till we started with immuning every other TB (especially O9S) it was fine but we didn't have an whm and i died more often than not, just said fuck it and switched to PLD (which i mained literally every other raid tier since Stormblood) and it was all fine, the fact that the healers have to basically heal you back to full before 10 seconds just sucks, if you get slightly greedy healers? you're dead, if they previously overhealed you because of an crit orsomething, next time you don't get said crit and you die, got sick of it.
just wanted to say, the yknow MORE DOTS aggressiveness isnt my bag but when you sit down to teach something, you have a frank but patient kindness that makes the basics really easy to learn. "just use a cooldown 4head, shortest first" or "aoe on 2 in dungeons who gives a shit" is advice i needed and nobody really gives good guide series for a new tank
I feel like doing a public service announcement to Astros healing DRK without a WHM. Synastry + Benefic II + ED. ED has a weird coding quirk where the potency calculation through missing HP happens before the healing actually happens; and like most abilities in the game healing happens usually at the end of the cast animation not when you cast it. Meaning, thanks to Astros shorter cast over recast, if you ED right after Benefic 2 cast bar is over, ED will have the potency of lower HP value. Synastry is used because a bunch of people sleep on it and don't notice that that 40% of the original spell healing stuff actually goes to the target of synastry even if you're spot healing them instead of someone else.
2ED 2EZ. No dude the second ED is going to heal A LOT less than the first one. Lots of people don't read their tooltips it even states ED has higher potency the lower the HP of the person they are healing. ED -> Benefict 2 will get it especially if Benefict 2 crits. If it don't you just need a smidge more that an aspected Benefict will do it. Or use Synastry as OP suggested.
Yeah a lot has changed since HW and i am really curious how the WAR works nowadays, it also looks like stance dancing and TP management seems to be gone as well. Ah the joy of stance dancing on WAR but the horror of it when playing a PLD :D
Why not just take the notes from the guides and find a way to reapply them to other tanks. Pretty Delirium and Blood Weapon as a 2nd OGCD applies to Inner release
One of my biggest issues with LD is that new players don't check the buffs/debuffs enough or pay enough attention. It would be far better to see like the players HP bar go red until the buff goes away or something in the party frame just so its extremely obvious. When doing duty finder it sucks to use.
Wait: unless I'm totally forgetting the tooltip, 2ED etc etc was flawed as an idea at conception. The first ED is gonna lower the potency of the second, since the potency rises the lower the targets HP, and the first heal will mean they're missing less HP. With the tank taking autos as they pop it, the two EDs couldn't possibly be 100% heal.
Lmao love the section at 8:58, 2 EDs! 2 EZ! LD is such a weird cooldown and seems like a design oversight. It is insane to me that your biggest CD is effectively an additional fight mech for you and your healers. If you're a WHM you got bene of course, but holy shit it is not fun for the other two. The AST here did mess up a bit by waiting too long to pop the ED before the SCH lustrate I think, but the fact 2 EDs a lustrate and Benefic 2 GCD were not enough to save 1 tank is just not ok. Also as the DRK you have to hope to god the healers know when tank busters are coming up because if they use their CDs before thinking they can just heal you up like any other tank you're fucked.
it's really weird. i hope in endwalker dark knight gets some buff kinda like thrill that makes healing through it easier. or maybe just lower the requirement to like 50% or 75%
ED heals more at lower hp. For 2 EDs to work he should have gotten one off the second the DRK dropped to 1hp and the second right when ending Living Dead was safe. And then another heal from somewhere because 2 full potency EDs still isn't enough. Also the fact that it can be unsafe to heal when you have a timer to heal the DRK before they die is dumb.
Maybe during the duration of Walking Dead, all incoming heals are increased by a % amount, maybe something like 30%? I'm not an experienced tank but considering the main issue is the requirement of burst healing, hopefully this is a decent suggestion
@@ZeroScope100 I think it's really 2 issues, the requirement of a lot more burst healing than other tank invulns require and the consequences of both not healing enough or healing too much too fast. Personally I think that instead of death when Walking Dead expires the DRK should get an Unhealable debuff (like in God Kefka) with a duration corresponding to how much healing they received during Walking Dead. For example if the healers heal the DRK to half health because they figure he won't need more than that then when Walking Dead expires the DRK can't be healed for like 6 seconds. If the DRK won't be taking much other damage in that time it's a perfectly valid strategic choice to just not heal them. Not healing the DRK at all would give like 12 seconds, and going into a 12 second unhealable phase with basically no health would almost always be a death sentence. Healing them to full avoids the debuff entirely, and also doesn't end the invuln early. This fixes both the burst healing requirement and the extreme consequences of Living Dead.
One thing I wanna share is LD doesn’t require you to be full Hp by the end of walking dead, you just have to be healed by the amount of your max HP and that’s it, the damage you been taking while the debuff is up will not kill, in case of healers couldn’t out heal bosses auto
I mean.. the core problem is the amount of HP that tanks have at this point in the game requires an absolutely ridiculous amount of healing in order to get 100% of it achieved. Without Benediction, a DRK is taking a serious risk that they will not receive enough healing to save them after their invuln.. and that's a ludicrous thing to have to worry about with regards to a tank's invuln ability. "I used my invuln but I don't have a WHM so I'm basically dead in 10 seconds. Nice." The number scale-back that SE has mentioned could do something to at least somewhat rectify the situation, but the problem with that is that healing potency isn't going to remain the same while damage and HP values get scaled back. So, DRK will have less HP to have to recover but the heals will also consequently heal less HP per cast than they do at the moment. The best solution would be to reduce the amount of healing required to clear Walking Dead status. 50% of max HP, in my opinion, should suffice for this and alleviate a lot of the issues. Otherwise, LD will remain basically useless outside of a group that has a WHM for the follow-up Benediction.
@@marcusaurelius4777 Good point.. which leads me into another issue. My idea above sounds reasonable, on paper. But having watched Xeno's fail moments and seeing him die to an early Benediction creates an issue with lowering the healing requirement to clear Walking Dead, unless you have very attentive healers who know when exactly to burst heal the DRK and clear the status. Otherwise.. the DRK goes into WD, gets burst healed and loses their invuln, then dies to a tankbuster. So, what I would then suggest (in addition to lowering the healing requirement) is that when a DRK suffers lethal damage while under Living Dead they receive two effects: one buff that grants invulnerability for X seconds, and one debuff (Walking Dead) that will kill the DRK if they aren't sufficiently healed within X seconds. If you clear WD, it won't remove the invuln effect.. it will just stop the Doom timer. This will make it easier for other healers to assist a DRK so they don't have to rely on WHM Benediction for survival, while also protecting the DRK against antsy healers clearing their invuln too quickly and getting them killed in the process. Edit: Then the issue becomes - would those changes make LD too powerful?
@@redrhinos55 Pretty much, we're near 200k now (somewhere in 190k) we got a lot of health and it takes a lot of healing to top us back up, combine that with LD requiring you to be healed for your total max HP is just bad at that point, might've been an good idea back in HW/SB where HP values weren't that high, but SHB really beefed up the numbers drastically. Think tanks in HW had around 40k hp? and i think SB ended around 100k? now we're near 200k. (don't know the exact values obviously)
@@marcusaurelius4777 funnily enough that both DRK and WAR had to do harder strats for O11S for example because they decided that damage downs are everywhere if you take specific damage so PLD and GNB can negate those mechanics completely since they don't take damage and thus don't receive the damage down, while WAR and DRK do receive damage downs from the same strats (when the elemental mirrors show up and you gotta stand either with the party or away with the ticking TB bomb on an tank)
I want to switch to Dark Knight when I get high enough level. I’m playing marauder right now. The only think I don’t like about DK is the living dead power. If there was a way to where you could heal urself with the hits you do to keep urself from not being KOed that’s would be so much better than having to worry or hope others can heal you enough to keep you from going down. I’ve seen a lot of people go down cause they weren’t healed enough. Hopefully they will update the power so DKs can keep themselves from going down or do something with it so it’s not dependent on others healing you enough.
...all SE has to do for LD, is re-introduce Sole Survivor with a different effect The effect being that it can immediately remove 'Walking Dead' status if in effect when SS is placed on a target. If not Sole Survivor, any new Drk ability/trait introduced where they can self cleanse/remove 'Walking Dead' somehow after the effect is triggered will do.
@@MaakaSakuranbo it could cost you MP or blood gauge to cleanse so you would be inclined to work with your healers to solve it without cleansing yourself. At least at worst case you could save yourself if people aren't up for it themselves
@@scoobiusmaximus9508 ….it got a trait later on that allowed its heal to go off regardless of killing the target or not But doesn’t matter, I’m suggesting it be brought back with an different/re-worked effect
i always wondered what the equivalent non-healer reaction is to when healers dont heal out of spite for players standing in aoes. TIL its tanks not accepting rezzes.
Great series, currently leveling a DRK and i'm trying to learn as much as I can. Can you do one on the GNB? I main GNB and for sure there's still a lot for me to learn.
I felt that Living Dead part. It's one of the main reasons why I don't pug with DRK, and even in a premade setting I don't use it much unless there's a WHM.
Is there any way to tell if an attack is magic or physical from a boss? It's so confusing to me that we get damage reduction CDs without any obvious ability to know what types of attacks are incoming. Should I just assume ranged = magic and melee = physical?
I'm pretty sure that even if both EDs crit it still won't fully cleanse LD. Whenever I have to heal LD I always just put synastry on the DRK and spam benefic II after ED bc I sure as hell know that the useless SCH is never going to help lol
I'll clarify play Astro on savage when I'm bored but I'm not a pro astro, I main tank. But I think you should be correct since ED heals based on a percentage of the target's missing hp, so the first ED usually heals at least 50% but the second would be a fraction of the remaining missing hp. The healer from the video simply doesn't know how to work a percentage. Double ED works for e10 tho. Use it after the 2nd or 3rd hit once and the 4th hit from the boss should put the DRK back at 1 hp, so the second ED should remove LD there.
Perhaps you can answer this question for me since I haven't been able to test it for myself. Living Dead procs Walking Dead and you have to be healed. Now, my question is this: Do you have to be healed TO 100% or do you have to be healed for a TOTAL of 100%? The latter part of my question seems redundant, but what I mean is this... Say you're healed to 80%... then you take 10% of your life in damage and then are healed another 20% all within the timer, (Total at this point is 90% health) is the walking dead (de)buff removed? Now, I wasn't paying attention when it happened to me but it SEEMED like I had the (de)buff removed even though I was missing health still. I don't THINK I was restored to 100% at any point but that's where I wasn't paying attention.
My problem with tbn is i usually play ff for few month then stop because I'm waiting for the next few patch to comes out and start playing again. When I'm back and start tanking again i have barely any memories of what boss tank buster name or one of those boss that don't have a cast for their tank buster and i ended up wasting mp.
Okay, I never been into hardcore raiding. But I really want to seriously understand how the general tactic of trading invulns and stacking CDs on next wave of busters really work. Xeno and others does it and I understand its a working strategy, but I don't have much experience tanking to fully understand the concept. Like won't except PLDs all invulns put you at 1? Won't it stress the healers more to heal that than just CDs? I would also like to know how can you line up the CDs with this said strategy in order to work. Is it for zeroing damage with barriers? Is it because of cooldown synergy? If anyone don't mind writing in full detail how can you capitalize out of a strategy like this i would be glad, not the type of person who tries strategies that I don't have full idea how they work. (This is a tank general question, so you can reply with a WAR related advice too, not looking DRK specific, literally I seen nobody talk about this).
There are a few reasons. - An invulnerability is only as valuable as the amount of damage it can absorb, therefore the highest value usage for one is blocking the biggest hits (busters). - To survive the buster without using an invuln you would need multiple CDs. We're talking Shadow Wall + TBN + Reprisal just to make the damage non fatal - While Holmgang and Superbolide cause your HP to hit 1, they also negate a ton of healing that would otherwise be required. Plus you don't need to be healed to 100%, just enough to live through the next few auto attacks. Now having said all that there is one thing to follow up with. Showing some actual numbers to ground it in actual application. E12S' p1 tankbuster does around 500,000 damage across both hits (after tank passive DR). The quick math, ignoring diminishing returns, is: Vengeance (30%) = 150,000 Rampart (20%) = 100,000 Reprisal (10%) = 50,000 Versus. Holmgang = 300,000 Superbolide = 300,000 Living Dead = 300,000* Hallowed Ground = 500,000 Those numbers represent the amount of damage taken each cooldown would prevent in this situation. Hopefully this helped explain it a bit. *This asterisk is a reminder that Living Dead is inherently worse due to the healing requirement.
Oh I totally forgot to address actual planning past single hit. Sorry. So all that stuff I explained is the basic jist. So let's just expand E12S' buster. E12S casts 3 total tankbusters. Each tankbuster hits the MT for 400-500k and the OT for an equal amount. Buster 1 happens 1 minute into the fight. Buster 2 happens 5 minutes into the fight. Buster 3 happens 7 minutes into the fight. These numbers aren't exact but they're close enough to start with. First thing to do is see how the invulnerability windows align. Warrior: 1 and 2 or 3 Dark Knight: 1 and 3 Gunbreaker: 1 and 3 Paladin: 1 or 2 or 3 The goal is to prevent as much damage as possible using any combination of tank invulns. Optimally, for invuln purposes, you have WAR/GNB and it plays out as: Buster 1: Both invuln Buster 2: WAR invuln, GNB stacks CDs Buster 3: WAR stacks CDs, GNB invuln This sequence gets the most value out of your invulns of any tank setup, but it's important to note this is a fight by fight optimization. Hope that helps.
@@Shadowfire5444 Thanks, I now can see more clearly thanks to this information. In otherwords you can mitigate extra damage and autos, that way healing stress is reduced and even if youre not fully topped off damage inherently by statistics take less damage than DPS from raidwides and mechanics and can be topped off in the meantime. I guess as for swaps moments and everything has to be planned in the raid meeting anyways, this is all good to know since I was too used to my raiding scene since Midas to deltascape. I haven't touched the game much and I'm returning just to look out how eden raids played out even thou I might just prep for EW raids.
Hey Xeno are you doing videos like this for all the tanks, or have you already and im not seeing them? Love these drk ones and would be awesome to see the same for the other tanks too!!
In the "Main" tab, select the pull/enemy and check their "Skill/Ability (Out)" section, click on the ability and there's a "DamageType" column on the casts table.
Started playing DRK, and LD should have a visual indicator on the tank's health bar. In wow all effects like healing absorbtion and negative health are shown on the health bar. You can't expect all the healers looking into tank debuffs.
if you're doing endgame content you're kinda expected to know what everything essential to your role does. if you see the icons of LD, HG, Holmgang and Superbolide the healer instantly has to register "ok, he's using his invuln" especially with DRK's LD since it'll kill the DRK if not enough healing was done but also GNB/WAR since 1 drops to 1HP and the other doesn't let you drop past 1HP. As an healer saying "i'm not expecteed to know what each tank buff/debuff does" is kinda throwing in a literal sense.
I think mythos of TBN does not come from high raiding but normal content(dungeons, normal raids, 24-mans) because in that content you can pretty much ignore damage from tank busters.
As a DRK Main I 100% agree that in Savage, TNB is overrated. Most fights don't hurt enough to see the extra mitigation even save a healer CD unless your healers are min-maxing for parse. The fights that you can legitimately get real consistent value out of TNB off CD are the Ultimate's and even then, optimal TBN usage isn't required to clear. In prog it's a useful oh shit button similar to clemency which is cool, but once you're farming the fight most of the times people just 100-0 from mechanics failure anyways. Absolutely an A/S Tier mitigation depending on the content but overhyped for sure...
At the very least, if Living Dead just brought your HP back down to 1 if you're not brought back up to full HP within the time frame, it wouldn't feel as punishing. At least this way you can just throw TBN on yourself to avoid instant death from boss auto attacks. Or just give Walking Dead an added convalescence buff to where any/all healing the DK receives is increased by 25% during the duration...so your healers aren't forced to feel like they HAVE to throw a benediction or all their off globals to keep the DK from dying. Neither of these suggestions would break the core idea behind the ability or the job, nor would it make the skill overly potent, imo. Yoshi P's even addressed the dilemma behind Living Dead in the past, yet it's remained functionally unchanged since we got the skill.
@@DracoSuave Hmm...with Holm you're absolutely right about that. But with Superbolide, it wouldn't function all that differently from my first suggestion since Super brings your HP down to 1 no matter what, so healers are gonna have to blow at least a few chunky heals the tanks way regardless. At least with my first suggestion, the tank and heals could coordinate it to where they can intentionally let the DRK's timer run out, having the DRK TBN a couple of seconds before being brought down to 1 (and maybe even an adlo or some other shield for safety, but TBN is probably enough alone) and just gradually bring the tanks HP up the same way you would GNB and WAR. This would also bring more relevancy to TBN, giving us more use out of it in the endgame, even if it doesn't break before the timer ends.
@@DracoSuave Even if you tank swap off the GNB, he's still gonna need some heals to survive the raid buster or basically any other damage coming out so it's the same scenario to what I'm suggesting in the first place lol. The only difference is in the timing for when heals are needed to go out, which is why I'm not entirely sure that you're following along with what I'm recommending here haha.
In the 2ED2ez clip the Scholar dropped the ball and stopped healing. guess he got cocky after seeing the other healer's heals and went back to doing damage too soon. Your Living dead worked as intended and you should have easily been healed back to full. I don't even know why people who aren't in it for the easy mode try to play it and then forget that they have swift cast, or they assume the fairy does more healing than it really does. The fairy does about 30% as much healing as you can, and only that much. A proper Scholar would have precast Sacred Soil and Whispering Dawn. Then as you took the big blow they would have given you Fey Union, followed by Lustrate, Adloquium, and then finish with a swift cast of succor to reshield the whole party. Side note. Obviously the better option for reshielding the whole party would be Recitation > Adloquium > Deployment Tactics. But since people refuse to stand near the boss as ranged dps, Deployment Tactics typically only shields the tanks and the melee dps, basically forcing you to use succor if you want everyone shielded. I wish Square Enix would make Deployment Tactics either just be a massive aoe shield that doesn't require you to keep your adlo target targetted, or make it have the same range as Indomitability.
DRK main, agree that TBN is overrated. It's a 0 cost shield if the tanks brain isnt made of butter but some stuff doesn't pop it if you're over geared and it doesnt see its value as much if you get more gear unless you're doing high end content.
Thank you for the video! I'm liking your tank guides a lot, they're awesome :) It kinda depends on the fight but I tend to find ppl who are playing DRK and somehow are as soft as tofu, are mostly ppl who are overestimating TBN very much and underestimating Dark Mind very much. imo Dark Mind is the skill that makes DRK better MT compared to other tanks if used properly, but it's kinda bad cause you NEED TO use it properly. I'd 1000% choose Dark Mind compared to Camouflage, at least for Savage and Ultimate (looks at uCoB's breath and UWU's AA)
Camouflage at least gives you the base 10% mitigation on magical damage, which can be combined with Heart of Stone to keep you alive. Dark Mind is just totally useless if you're not mitigating magical damage.
@@Zepherl01 I know, that's why I said for Savage and Ultimate cause those contents tend to have lots of magical damage. Both has their own merits, Camouflage has long duration and works well for AA, but if it's one big big damage we're talking about, let's say, tank buster, TBN can work as well as Camouflage + Heart of Stone. Both has different way of using which makes them hard to compare, but if you're using it well Dark Mind definitely plays a major role in making DRK a better MT compared to GNB. If you're using it well, I'd emphasize it again. If it's dungeon run we're talking about tho I'd just say forget about DRK and GNB and PLD and just use WAR it's the best, simplest, most fun job ever.
11:38 I think it's the opposite, you'd want to use your CD's from longest to shortest, so that by the time you use your shortest, your longest will have refreshed, your shortest will inherently be available the most often... imagine a skill with a long CD, if used early you could use it twice overall - if you wait, you get to only use it once overall, I think twice is better... not to mention, quite often the skills with longer CD's have stronger effects It kinda reminds me of DPS LB's, I read the stats on how much dmg a lvl-2 LB does compared to lvl-3 LB and definitely "2x lvl-2 LB's" > "1 lvl-3 LB" so, rather than wait until the end of the fight for lvl-3 to build up, always pop it at lvl-2 and you'll do more damage overall, you'll usually probably even get more than 2 of them
How big is the white damage on FF? (By white damage I mean... autoattack, unavoidable constant damage) Do you need cds on when tanking white damage or only for when the boss uses skills/TB?
"Living Dead...It has some issues" Ah yes...*SOME*. God, I'm levelling this class first and while it's an awesome class, it's really not feeling like a tank or at least up to par with the others. I'm too damn worried about LD that one time, I died in a dungeon after pulling so many mobs (which was a mistake, i wasn't paying attention to what mitigation are on cd), I still refused to use it. Then my healer assured me that they could heal me through it (which they did, they're awesome.) This is one of the reasons I have a simple chat macro for this skill to let them know to heal me if they see me go walking dead. Still afraid to use it and yes, I agree, it's the worst invuln in the game mostly from the reliance on other people than the game fucking you up. edit: duuuuuuuuuuude, i can't thank you enough for this tbh. I'm still learning drk at 67 and this honestly really gave me a bit more idea than tanking and feel more confident at using CDs
I tanked shiva extreme tried to tank swap with the other brain dead tank on the staff and sword mechanic and postioning the boss right when she had the bow. Get yelled at for moving the boss around by sprouts and like a bitch quit learning how to tank and went back to being a samurai main.
@@Caliban743 I came from wow but I knew this was a diffrent game and bothred to learn and adjust after switching games. I generally cant stand classes that require coopration from others in a random setting. As a samurai I can focus on doing the mechanics and my own rotation without much thinking for the others. If we wipe due to someone else I dont usally care because Im just focused on what Im doing and let them hash it out till we take down the boss.
"tanks and healers are so powerful to mitigate damage in this game" absolutely true, the onply place where they really struggle is ultimate, TEA hit's hard AF and you'd pop TBN ALWAYS, auto hits almost as hard as savage TBs.
Honestly even parts of TEA just don't hit that hard. Phase 3 has a few tankbusters you invuln and nothing really to heal until after wormhole with double mega holy into the dps check with j-wave spam. Phase 4 also really doesn't challenge in healing, you can invuln 2 of the 3 busters and most of the raid damage is a single big hit with a lot of time to recover before the next one. If you want a healing challenge go do Coils min ilevel no echo. You may think I'm joking, but I'm serious when I say some of that shit hits like a pissed off truck. I'm not a healer but I have tanked all ultimates and I find that min ilevel T13 with no echo stretches tank cooldowns about as much as TEA while the healers are lacking most of their tools to deal with damage at that level. The main reason healing gets easier at higher levels in my opinion is because they just get more and more powerful heals and tanks get their short cooldowns while damage doesn't really get more frequent.
maybe they should bring back those instant cleaves which exists in bosses prior to ShB? whenever i do Min IL runs, those cleaves are no jokes. Tanks need to remember the timings and plan their cooldowns while healers have to dump lots of healing resources on tanks to keep them at full health.
@@Yroxcruk666 that might be true, but there are some bosses that do those cleave along with real tankbusters. Take King Thorden EX for example. He will do a cleave that deals about 60% of tanks hp with mitigation. Then immediately followed by Heavenly Heel, which eats up around 80% of tank's health. After that. another cleave. combos like this really put a lot of stress on tanks and healers
@@aword3213 Yea but that's just a 3 part tankbuster, it can be dealt with more easily by just tank swapping back and forth or mitigating and then invulning (or just invulning the whole thing if possible) and such, there's tons of ways to deal with it.
He did not turn down a video advice before, he even read and learned snapshots from reddit post that used gifs to explain them. If he comes across this video I trust that he'll watch it, but even if he doesn't he's not far enough into the game where it would matter yet. He could try to learn as he goes sure, but it won't matter until he gets to an Ultimate or end raids.
Heart of Light is literally just Dark Missionary. They're both fine for their purpose, which is raidwide damage. 95% of raidwide damage in this game is magic. Dark Mind is single target. I disagree with Xeno a bit on how good it is, because it is literally a 60 second Rampart for magic and there are plenty of magic heavy fights in this game, but it is true that it can be almost fucking worthless in physical heavy fights. If a boss has a physical buster and physical autos it's basically only worth using on raidwides that don't threaten you anyways.
Me when i tell my tank to not use any mitigation on the next buster and i only give them a 400 potency shield and a 6 second 10% mitigation veil and they take virtually no damage i cannot heal with a single ogcd. tldr: bosses should absolutely do more damage with busters especially, like fuck they're supposed to bust your nuts or at least worry you a bit, you shouldn't be able to literally shrug it off like that And we're not even talking about what a pure shield healer could do XD
You laughed about killing people who were Confused in your other video. I assume you're playing it up, but it feels a bit strange to then take it so personally when you die from Living Dead.
I raided without act for the longest time, i was on ps4, shit sucked cause i had to ask random people to tell me my dps to see how i was doing lol 😆 i got it now though a.d im not even playing it lol
Living dead seriously needs reworked or you will be playing hot potato with a cooked gernade every time. By that I mean living dead and tank swap before your timer goes out
ehh i disagree. tbn is a shield and dungeon trash is multi hit so overall mit works better. But honestly dungeon are so non threatening it doesnt even matter you dont even need cds really
*record scratch* wait .... people think Living Dead is ... good? what the fuck are they on that makes them think a skill that REQUIRES YOU TO BE AT 100% HP by the end of it or you die is good. over hyping TBN is one thing. hell I've been guilty of that. But Living Dead is just trash, full stop. It needs to be changed or fucking deleted.
Was on salted the other day, saying open with TBN and Dark Mind is the best abilities in the game.... Xenos says otherwise and I trust Xeno over what some person who can't come up with their own name says on the internet.
I hate it when people complain about certain abilities like this man. Dark mind is indeed magic only but that what makes dark knight unique. It’s a unique CD for drk and very useful on bosses with magical TBs, it gives you more room to change your cd, so instead of using rampart on a certain magical TB you can use dark mind and save rampart for maybe auto attacks or some shit. The same with tbn being tied to your damage is also part of its identity. You remove these things then you make all the tanks so identical. And they are kinda the same now. And then when that happens, y’all start to complain that tanking is boring because all jobs are the same with different skin, like cmon now.
Came into this guide wanting to be a better DRK, left wanting to play as a different tank job.
embrace the darkness my friend
i main the DRK since heavensward and i can make every stuff the game offers just concentrate on the efficent shields and you are fine
That feeling when you are more afraid of living through your own ability than the dmg from the raid boss. Looking at you Living Dead.
when i started the 3rd eden tier as an drk, it was ok till we started with immuning every other TB (especially O9S) it was fine but we didn't have an whm and i died more often than not, just said fuck it and switched to PLD (which i mained literally every other raid tier since Stormblood) and it was all fine, the fact that the healers have to basically heal you back to full before 10 seconds just sucks, if you get slightly greedy healers? you're dead, if they previously overhealed you because of an crit orsomething, next time you don't get said crit and you die, got sick of it.
just wanted to say, the yknow MORE DOTS aggressiveness isnt my bag but when you sit down to teach something, you have a frank but patient kindness that makes the basics really easy to learn. "just use a cooldown 4head, shortest first" or "aoe on 2 in dungeons who gives a shit" is advice i needed and nobody really gives
good guide series for a new tank
I feel like doing a public service announcement to Astros healing DRK without a WHM. Synastry + Benefic II + ED. ED has a weird coding quirk where the potency calculation through missing HP happens before the healing actually happens; and like most abilities in the game healing happens usually at the end of the cast animation not when you cast it. Meaning, thanks to Astros shorter cast over recast, if you ED right after Benefic 2 cast bar is over, ED will have the potency of lower HP value. Synastry is used because a bunch of people sleep on it and don't notice that that 40% of the original spell healing stuff actually goes to the target of synastry even if you're spot healing them instead of someone else.
So many people dont understand the healing buff from Synastry exists. Pretty good to know.
I actually didn’t know that as a new Astro. Thank you for this knowledge
2ED 2EZ. No dude the second ED is going to heal A LOT less than the first one. Lots of people don't read their tooltips it even states ED has higher potency the lower the HP of the person they are healing. ED -> Benefict 2 will get it especially if Benefict 2 crits. If it don't you just need a smidge more that an aspected Benefict will do it. Or use Synastry as OP suggested.
still trash. you're clipping your animations by not properly weaving + you're using GCD heals. fuck LD
synastry does absolutely nothing for the target u r trying to heal
I can't wait for the better version of this guide series, the WARRIOR
Waiting for WAR too :D
man listen
Yeah a lot has changed since HW and i am really curious how the WAR works nowadays, it also looks like stance dancing and TP management seems to be gone as well. Ah the joy of stance dancing on WAR but the horror of it when playing a PLD :D
Why not just take the notes from the guides and find a way to reapply them to other tanks. Pretty Delirium and Blood Weapon as a 2nd OGCD applies to Inner release
Dragoon = Best tank
10:53 best part , laughed my ass off when he said "get up dude my parse" hahaha
One of my biggest issues with LD is that new players don't check the buffs/debuffs enough or pay enough attention. It would be far better to see like the players HP bar go red until the buff goes away or something in the party frame just so its extremely obvious. When doing duty finder it sucks to use.
Wait: unless I'm totally forgetting the tooltip, 2ED etc etc was flawed as an idea at conception. The first ED is gonna lower the potency of the second, since the potency rises the lower the targets HP, and the first heal will mean they're missing less HP. With the tank taking autos as they pop it, the two EDs couldn't possibly be 100% heal.
Cant wait for the GNB version, these are fantastic
Same
Yesss I just started playing one and I have no idea what I’m doing.
Lmao love the section at 8:58, 2 EDs! 2 EZ!
LD is such a weird cooldown and seems like a design oversight. It is insane to me that your biggest CD is effectively an additional fight mech for you and your healers. If you're a WHM you got bene of course, but holy shit it is not fun for the other two. The AST here did mess up a bit by waiting too long to pop the ED before the SCH lustrate I think, but the fact 2 EDs a lustrate and Benefic 2 GCD were not enough to save 1 tank is just not ok.
Also as the DRK you have to hope to god the healers know when tank busters are coming up because if they use their CDs before thinking they can just heal you up like any other tank you're fucked.
it's really weird. i hope in endwalker dark knight gets some buff kinda like thrill that makes healing through it easier. or maybe just lower the requirement to like 50% or 75%
Healers shouldn't have talked shit. They also should have started healing before count seven seconds instead of waiting until five.
ED heals more at lower hp. For 2 EDs to work he should have gotten one off the second the DRK dropped to 1hp and the second right when ending Living Dead was safe. And then another heal from somewhere because 2 full potency EDs still isn't enough. Also the fact that it can be unsafe to heal when you have a timer to heal the DRK before they die is dumb.
Maybe during the duration of Walking Dead, all incoming heals are increased by a % amount, maybe something like 30%? I'm not an experienced tank but considering the main issue is the requirement of burst healing, hopefully this is a decent suggestion
@@ZeroScope100 I think it's really 2 issues, the requirement of a lot more burst healing than other tank invulns require and the consequences of both not healing enough or healing too much too fast.
Personally I think that instead of death when Walking Dead expires the DRK should get an Unhealable debuff (like in God Kefka) with a duration corresponding to how much healing they received during Walking Dead. For example if the healers heal the DRK to half health because they figure he won't need more than that then when Walking Dead expires the DRK can't be healed for like 6 seconds. If the DRK won't be taking much other damage in that time it's a perfectly valid strategic choice to just not heal them. Not healing the DRK at all would give like 12 seconds, and going into a 12 second unhealable phase with basically no health would almost always be a death sentence. Healing them to full avoids the debuff entirely, and also doesn't end the invuln early. This fixes both the burst healing requirement and the extreme consequences of Living Dead.
One thing I wanna share is LD doesn’t require you to be full Hp by the end of walking dead, you just have to be healed by the amount of your max HP and that’s it, the damage you been taking while the debuff is up will not kill, in case of healers couldn’t out heal bosses auto
I mean.. the core problem is the amount of HP that tanks have at this point in the game requires an absolutely ridiculous amount of healing in order to get 100% of it achieved. Without Benediction, a DRK is taking a serious risk that they will not receive enough healing to save them after their invuln.. and that's a ludicrous thing to have to worry about with regards to a tank's invuln ability. "I used my invuln but I don't have a WHM so I'm basically dead in 10 seconds. Nice."
The number scale-back that SE has mentioned could do something to at least somewhat rectify the situation, but the problem with that is that healing potency isn't going to remain the same while damage and HP values get scaled back. So, DRK will have less HP to have to recover but the heals will also consequently heal less HP per cast than they do at the moment.
The best solution would be to reduce the amount of healing required to clear Walking Dead status. 50% of max HP, in my opinion, should suffice for this and alleviate a lot of the issues. Otherwise, LD will remain basically useless outside of a group that has a WHM for the follow-up Benediction.
@@marcusaurelius4777 Good point.. which leads me into another issue.
My idea above sounds reasonable, on paper. But having watched Xeno's fail moments and seeing him die to an early Benediction creates an issue with lowering the healing requirement to clear Walking Dead, unless you have very attentive healers who know when exactly to burst heal the DRK and clear the status. Otherwise.. the DRK goes into WD, gets burst healed and loses their invuln, then dies to a tankbuster.
So, what I would then suggest (in addition to lowering the healing requirement) is that when a DRK suffers lethal damage while under Living Dead they receive two effects: one buff that grants invulnerability for X seconds, and one debuff (Walking Dead) that will kill the DRK if they aren't sufficiently healed within X seconds. If you clear WD, it won't remove the invuln effect.. it will just stop the Doom timer.
This will make it easier for other healers to assist a DRK so they don't have to rely on WHM Benediction for survival, while also protecting the DRK against antsy healers clearing their invuln too quickly and getting them killed in the process.
Edit: Then the issue becomes - would those changes make LD too powerful?
@@redrhinos55 Pretty much, we're near 200k now (somewhere in 190k) we got a lot of health and it takes a lot of healing to top us back up, combine that with LD requiring you to be healed for your total max HP is just bad at that point, might've been an good idea back in HW/SB where HP values weren't that high, but SHB really beefed up the numbers drastically.
Think tanks in HW had around 40k hp? and i think SB ended around 100k? now we're near 200k. (don't know the exact values obviously)
@@marcusaurelius4777 funnily enough that both DRK and WAR had to do harder strats for O11S for example because they decided that damage downs are everywhere if you take specific damage so PLD and GNB can negate those mechanics completely since they don't take damage and thus don't receive the damage down, while WAR and DRK do receive damage downs from the same strats (when the elemental mirrors show up and you gotta stand either with the party or away with the ticking TB bomb on an tank)
00:39 As someone who just got access to "the program" what's the uh... name of the plugin that lets me know something is magic damage..?
I want to switch to Dark Knight when I get high enough level. I’m playing marauder right now. The only think I don’t like about DK is the living dead power. If there was a way to where you could heal urself with the hits you do to keep urself from not being KOed that’s would be so much better than having to worry or hope others can heal you enough to keep you from going down. I’ve seen a lot of people go down cause they weren’t healed enough. Hopefully they will update the power so DKs can keep themselves from going down or do something with it so it’s not dependent on others healing you enough.
I really love his music selection, if anyone has a link to it please help a friend's playlist for the game out
...all SE has to do for LD, is re-introduce Sole Survivor with a different effect
The effect being that it can immediately remove 'Walking Dead' status if in effect when SS is placed on a target. If not Sole Survivor, any new Drk ability/trait introduced where they can self cleanse/remove 'Walking Dead' somehow after the effect is triggered will do.
Dunno, feels like if you can self-cleanse it anyway, you may as well remove that part
@@MaakaSakuranbo it could cost you MP or blood gauge to cleanse so you would be inclined to work with your healers to solve it without cleansing yourself.
At least at worst case you could save yourself if people aren't up for it themselves
Sole Survivor required killing your target to heal right? That's not going to be very useful on bosses.
@@scoobiusmaximus9508 ….it got a trait later on that allowed its heal to go off regardless of killing the target or not
But doesn’t matter, I’m suggesting it be brought back with an different/re-worked effect
how the hell can you see the damage type in act tho?? i cant find it
Same
Amazing guides man, thank you so much for this content!
So how has this changed with the extra healing on Weaponskill from Living Dead, and other changes that have been made to DRK?
Pls help me guys,whats the sword glam he uses?
Perfect timing, just decided to pick up Dark Knight last night!
i always wondered what the equivalent non-healer reaction is to when healers dont heal out of spite for players standing in aoes. TIL its tanks not accepting rezzes.
Damn! Healers do that!? No wonder there's dead DRG's everywhere.
Great series, currently leveling a DRK and i'm trying to learn as much as I can. Can you do one on the GNB? I main GNB and for sure there's still a lot for me to learn.
Do hp shields only block one hit and then go away regardless of whether that hit took the entire shield amount or not?
Once the shield absorbs the amount it says or the duration expires it is gone
@@XenosysVex Holy shit, thanks for the explanation man. Happy holidays!
I felt that Living Dead part. It's one of the main reasons why I don't pug with DRK, and even in a premade setting I don't use it much unless there's a WHM.
I play with high ping my GCD is 2.40 but any alternative openers and ways to work around high ping?
Lmao… I can’t stop laughing at 2edees2ez. That’s a T-shirt right there. 👍
Is there any way to tell if an attack is magic or physical from a boss? It's so confusing to me that we get damage reduction CDs without any obvious ability to know what types of attacks are incoming. Should I just assume ranged = magic and melee = physical?
I'm pretty sure that even if both EDs crit it still won't fully cleanse LD. Whenever I have to heal LD I always just put synastry on the DRK and spam benefic II after ED bc I sure as hell know that the useless SCH is never going to help lol
I'll clarify play Astro on savage when I'm bored but I'm not a pro astro, I main tank. But I think you should be correct since ED heals based on a percentage of the target's missing hp, so the first ED usually heals at least 50% but the second would be a fraction of the remaining missing hp. The healer from the video simply doesn't know how to work a percentage. Double ED works for e10 tho. Use it after the 2nd or 3rd hit once and the 4th hit from the boss should put the DRK back at 1 hp, so the second ED should remove LD there.
Perhaps you can answer this question for me since I haven't been able to test it for myself. Living Dead procs Walking Dead and you have to be healed. Now, my question is this: Do you have to be healed TO 100% or do you have to be healed for a TOTAL of 100%? The latter part of my question seems redundant, but what I mean is this... Say you're healed to 80%... then you take 10% of your life in damage and then are healed another 20% all within the timer, (Total at this point is 90% health) is the walking dead (de)buff removed?
Now, I wasn't paying attention when it happened to me but it SEEMED like I had the (de)buff removed even though I was missing health still. I don't THINK I was restored to 100% at any point but that's where I wasn't paying attention.
Yooo I'm dead 🤣 cuz sounded like Charlie Murphie on the Chappelle show! "Wrong! Wrong!" I'm subscribing just off that lol
My problem with tbn is i usually play ff for few month then stop because I'm waiting for the next few patch to comes out and start playing again.
When I'm back and start tanking again i have barely any memories of what boss tank buster name or one of those boss that don't have a cast for their tank buster and i ended up wasting mp.
Okay, I never been into hardcore raiding. But I really want to seriously understand how the general tactic of trading invulns and stacking CDs on next wave of busters really work. Xeno and others does it and I understand its a working strategy, but I don't have much experience tanking to fully understand the concept. Like won't except PLDs all invulns put you at 1? Won't it stress the healers more to heal that than just CDs? I would also like to know how can you line up the CDs with this said strategy in order to work. Is it for zeroing damage with barriers? Is it because of cooldown synergy? If anyone don't mind writing in full detail how can you capitalize out of a strategy like this i would be glad, not the type of person who tries strategies that I don't have full idea how they work. (This is a tank general question, so you can reply with a WAR related advice too, not looking DRK specific, literally I seen nobody talk about this).
There are a few reasons.
- An invulnerability is only as valuable as the amount of damage it can absorb, therefore the highest value usage for one is blocking the biggest hits (busters).
- To survive the buster without using an invuln you would need multiple CDs. We're talking Shadow Wall + TBN + Reprisal just to make the damage non fatal
- While Holmgang and Superbolide cause your HP to hit 1, they also negate a ton of healing that would otherwise be required. Plus you don't need to be healed to 100%, just enough to live through the next few auto attacks.
Now having said all that there is one thing to follow up with. Showing some actual numbers to ground it in actual application. E12S' p1 tankbuster does around 500,000 damage across both hits (after tank passive DR). The quick math, ignoring diminishing returns, is:
Vengeance (30%) = 150,000
Rampart (20%) = 100,000
Reprisal (10%) = 50,000
Versus.
Holmgang = 300,000
Superbolide = 300,000
Living Dead = 300,000*
Hallowed Ground = 500,000
Those numbers represent the amount of damage taken each cooldown would prevent in this situation. Hopefully this helped explain it a bit.
*This asterisk is a reminder that Living Dead is inherently worse due to the healing requirement.
Oh I totally forgot to address actual planning past single hit. Sorry. So all that stuff I explained is the basic jist. So let's just expand E12S' buster.
E12S casts 3 total tankbusters.
Each tankbuster hits the MT for 400-500k and the OT for an equal amount.
Buster 1 happens 1 minute into the fight.
Buster 2 happens 5 minutes into the fight.
Buster 3 happens 7 minutes into the fight.
These numbers aren't exact but they're close enough to start with. First thing to do is see how the invulnerability windows align.
Warrior: 1 and 2 or 3
Dark Knight: 1 and 3
Gunbreaker: 1 and 3
Paladin: 1 or 2 or 3
The goal is to prevent as much damage as possible using any combination of tank invulns. Optimally, for invuln purposes, you have WAR/GNB and it plays out as:
Buster 1: Both invuln
Buster 2: WAR invuln, GNB stacks CDs
Buster 3: WAR stacks CDs, GNB invuln
This sequence gets the most value out of your invulns of any tank setup, but it's important to note this is a fight by fight optimization. Hope that helps.
@@Shadowfire5444 Thanks, I now can see more clearly thanks to this information. In otherwords you can mitigate extra damage and autos, that way healing stress is reduced and even if youre not fully topped off damage inherently by statistics take less damage than DPS from raidwides and mechanics and can be topped off in the meantime. I guess as for swaps moments and everything has to be planned in the raid meeting anyways, this is all good to know since I was too used to my raiding scene since Midas to deltascape. I haven't touched the game much and I'm returning just to look out how eden raids played out even thou I might just prep for EW raids.
Hey Xeno are you doing videos like this for all the tanks, or have you already and im not seeing them? Love these drk ones and would be awesome to see the same for the other tanks too!!
I love these videos, please do all the tanks!
Dude im subbed for the beard wtf. Glorious
Where exactly can I check which attack is magical in the ACT?
In the "Main" tab, select the pull/enemy and check their "Skill/Ability (Out)" section, click on the ability and there's a "DamageType" column on the casts table.
@@kurouchiha Wow, thanks! The information in ACT goes so deep. I have never realised how detailed it is.
1:12 This is why strummer pees from his mouth. It shrank soo much it started to invert up to his mouth.
I thought all boss (non auto-) attacks past HW where magic? Seems I got lied to.
Started playing DRK, and LD should have a visual indicator on the tank's health bar. In wow all effects like healing absorbtion and negative health are shown on the health bar. You can't expect all the healers looking into tank debuffs.
if you're doing endgame content you're kinda expected to know what everything essential to your role does.
if you see the icons of LD, HG, Holmgang and Superbolide the healer instantly has to register "ok, he's using his invuln"
especially with DRK's LD since it'll kill the DRK if not enough healing was done but also GNB/WAR since 1 drops to 1HP and the other doesn't let you drop past 1HP.
As an healer saying "i'm not expecteed to know what each tank buff/debuff does" is kinda throwing in a literal sense.
@@DarkDyllon True. However it would not hurt to make it more clear regardless. It would atleast help newer players adapt.
LD is wierd for no reason. It is the only invul that its effectiveness does not depend on you but on another player such as a healer
I think mythos of TBN does not come from high raiding but normal content(dungeons, normal raids, 24-mans) because in that content you can pretty much ignore damage from tank busters.
Yeah, there TBN is your invuln xD
You had me lmao in this one 👍 ....do you plan to do these overviews with all the tanks?
Is it good to bully someone without act?
This guy is my spirit animal.
As a DRK Main I 100% agree that in Savage, TNB is overrated. Most fights don't hurt enough to see the extra mitigation even save a healer CD unless your healers are min-maxing for parse. The fights that you can legitimately get real consistent value out of TNB off CD are the Ultimate's and even then, optimal TBN usage isn't required to clear. In prog it's a useful oh shit button similar to clemency which is cool, but once you're farming the fight most of the times people just 100-0 from mechanics failure anyways. Absolutely an A/S Tier mitigation depending on the content but overhyped for sure...
At the very least, if Living Dead just brought your HP back down to 1 if you're not brought back up to full HP within the time frame, it wouldn't feel as punishing. At least this way you can just throw TBN on yourself to avoid instant death from boss auto attacks. Or just give Walking Dead an added convalescence buff to where any/all healing the DK receives is increased by 25% during the duration...so your healers aren't forced to feel like they HAVE to throw a benediction or all their off globals to keep the DK from dying. Neither of these suggestions would break the core idea behind the ability or the job, nor would it make the skill overly potent, imo. Yoshi P's even addressed the dilemma behind Living Dead in the past, yet it's remained functionally unchanged since we got the skill.
@@DracoSuave Hmm...with Holm you're absolutely right about that. But with Superbolide, it wouldn't function all that differently from my first suggestion since Super brings your HP down to 1 no matter what, so healers are gonna have to blow at least a few chunky heals the tanks way regardless. At least with my first suggestion, the tank and heals could coordinate it to where they can intentionally let the DRK's timer run out, having the DRK TBN a couple of seconds before being brought down to 1 (and maybe even an adlo or some other shield for safety, but TBN is probably enough alone) and just gradually bring the tanks HP up the same way you would GNB and WAR. This would also bring more relevancy to TBN, giving us more use out of it in the endgame, even if it doesn't break before the timer ends.
@@DracoSuave Even if you tank swap off the GNB, he's still gonna need some heals to survive the raid buster or basically any other damage coming out so it's the same scenario to what I'm suggesting in the first place lol. The only difference is in the timing for when heals are needed to go out, which is why I'm not entirely sure that you're following along with what I'm recommending here haha.
Love your brain my dude. I just have one problem. I’m a DK WITH MAX HEALTH OF 64k. How do I get my health up like yours to around 100k-150k?
you cant cause this was back in shadowbringers... we got an stat squish with the launch of endwalker so everything changed
In the 2ED2ez clip the Scholar dropped the ball and stopped healing. guess he got cocky after seeing the other healer's heals and went back to doing damage too soon. Your Living dead worked as intended and you should have easily been healed back to full. I don't even know why people who aren't in it for the easy mode try to play it and then forget that they have swift cast, or they assume the fairy does more healing than it really does. The fairy does about 30% as much healing as you can, and only that much. A proper Scholar would have precast Sacred Soil and Whispering Dawn. Then as you took the big blow they would have given you Fey Union, followed by Lustrate, Adloquium, and then finish with a swift cast of succor to reshield the whole party.
Side note. Obviously the better option for reshielding the whole party would be Recitation > Adloquium > Deployment Tactics. But since people refuse to stand near the boss as ranged dps, Deployment Tactics typically only shields the tanks and the melee dps, basically forcing you to use succor if you want everyone shielded. I wish Square Enix would make Deployment Tactics either just be a massive aoe shield that doesn't require you to keep your adlo target targetted, or make it have the same range as Indomitability.
I’m proud to say that Also after watching this guide. I beat the lv 88 boss in endealker that I was getting stuck on 😅😅😅😅
I'm a sprout tank and I've pressed living dead exactly once, didn't get healed and died lol.
DRK main, agree that TBN is overrated. It's a 0 cost shield if the tanks brain isnt made of butter but some stuff doesn't pop it if you're over geared and it doesnt see its value as much if you get more gear unless you're doing high end content.
take all 6 tethers at falalala EX with LD: feel like a King
Die to a random savage TB LD cause no heals: feel like the dirt you are
Thank you for the video! I'm liking your tank guides a lot, they're awesome :)
It kinda depends on the fight but I tend to find ppl who are playing DRK and somehow are as soft as tofu, are mostly ppl who are overestimating TBN very much and underestimating Dark Mind very much. imo Dark Mind is the skill that makes DRK better MT compared to other tanks if used properly, but it's kinda bad cause you NEED TO use it properly. I'd 1000% choose Dark Mind compared to Camouflage, at least for Savage and Ultimate (looks at uCoB's breath and UWU's AA)
Camouflage at least gives you the base 10% mitigation on magical damage, which can be combined with Heart of Stone to keep you alive. Dark Mind is just totally useless if you're not mitigating magical damage.
@@Zepherl01 I know, that's why I said for Savage and Ultimate cause those contents tend to have lots of magical damage. Both has their own merits, Camouflage has long duration and works well for AA, but if it's one big big damage we're talking about, let's say, tank buster, TBN can work as well as Camouflage + Heart of Stone. Both has different way of using which makes them hard to compare, but if you're using it well Dark Mind definitely plays a major role in making DRK a better MT compared to GNB. If you're using it well, I'd emphasize it again.
If it's dungeon run we're talking about tho I'd just say forget about DRK and GNB and PLD and just use WAR it's the best, simplest, most fun job ever.
Ur tutos made me do almost double damage and i die about 1/3 as much as i used to
11:38 I think it's the opposite, you'd want to use your CD's from longest to shortest, so that by the time you use your shortest, your longest will have refreshed, your shortest will inherently be available the most often... imagine a skill with a long CD, if used early you could use it twice overall - if you wait, you get to only use it once overall, I think twice is better... not to mention, quite often the skills with longer CD's have stronger effects
It kinda reminds me of DPS LB's, I read the stats on how much dmg a lvl-2 LB does compared to lvl-3 LB and definitely "2x lvl-2 LB's" > "1 lvl-3 LB"
so, rather than wait until the end of the fight for lvl-3 to build up, always pop it at lvl-2 and you'll do more damage overall, you'll usually probably even get more than 2 of them
How big is the white damage on FF? (By white damage I mean... autoattack, unavoidable constant damage)
Do you need cds on when tanking white damage or only for when the boss uses skills/TB?
Only raid AoEs and tankbusters. Using cooldowns on auto attacks is an invitation to be instakilled the next time a tankbuster rolls around.
and here I was thinking to use my longest CD first thinking it had better chances of coming back later...hmm
So....how does a console player tell if an attack is magic? Just wait to see if you parry?
Tank mentality : I'm scared. Using cool down. (Truer words have rarely been spoken)
"Living Dead...It has some issues"
Ah yes...*SOME*. God, I'm levelling this class first and while it's an awesome class, it's really not feeling like a tank or at least up to par with the others. I'm too damn worried about LD that one time, I died in a dungeon after pulling so many mobs (which was a mistake, i wasn't paying attention to what mitigation are on cd), I still refused to use it. Then my healer assured me that they could heal me through it (which they did, they're awesome.) This is one of the reasons I have a simple chat macro for this skill to let them know to heal me if they see me go walking dead. Still afraid to use it and yes, I agree, it's the worst invuln in the game mostly from the reliance on other people than the game fucking you up.
edit: duuuuuuuuuuude, i can't thank you enough for this tbh. I'm still learning drk at 67 and this honestly really gave me a bit more idea than tanking and feel more confident at using CDs
I tanked shiva extreme tried to tank swap with the other brain dead tank on the staff and sword mechanic and postioning the boss right when she had the bow. Get yelled at for moving the boss around by sprouts and like a bitch quit learning how to tank and went back to being a samurai main.
@@Caliban743 I came from wow but I knew this was a diffrent game and bothred to learn and adjust after switching games. I generally cant stand classes that require coopration from others in a random setting. As a samurai I can focus on doing the mechanics and my own rotation without much thinking for the others. If we wipe due to someone else I dont usally care because Im just focused on what Im doing and let them hash it out till we take down the boss.
"tanks and healers are so powerful to mitigate damage in this game" absolutely true, the onply place where they really struggle is ultimate, TEA hit's hard AF and you'd pop TBN ALWAYS, auto hits almost as hard as savage TBs.
Honestly even parts of TEA just don't hit that hard. Phase 3 has a few tankbusters you invuln and nothing really to heal until after wormhole with double mega holy into the dps check with j-wave spam. Phase 4 also really doesn't challenge in healing, you can invuln 2 of the 3 busters and most of the raid damage is a single big hit with a lot of time to recover before the next one.
If you want a healing challenge go do Coils min ilevel no echo. You may think I'm joking, but I'm serious when I say some of that shit hits like a pissed off truck. I'm not a healer but I have tanked all ultimates and I find that min ilevel T13 with no echo stretches tank cooldowns about as much as TEA while the healers are lacking most of their tools to deal with damage at that level. The main reason healing gets easier at higher levels in my opinion is because they just get more and more powerful heals and tanks get their short cooldowns while damage doesn't really get more frequent.
maybe they should bring back those instant cleaves which exists in bosses prior to ShB? whenever i do Min IL runs, those cleaves are no jokes. Tanks need to remember the timings and plan their cooldowns while healers have to dump lots of healing resources on tanks to keep them at full health.
@@aword3213 Tbf, those are simply tankbusters without cast bars, when you know when they happen you just pop a cd and you are fine.
@@Yroxcruk666 that might be true, but there are some bosses that do those cleave along with real tankbusters. Take King Thorden EX for example. He will do a cleave that deals about 60% of tanks hp with mitigation. Then immediately followed by Heavenly Heel, which eats up around 80% of tank's health. After that. another cleave. combos like this really put a lot of stress on tanks and healers
@@aword3213 Yea but that's just a 3 part tankbuster, it can be dealt with more easily by just tank swapping back and forth or mitigating and then invulning (or just invulning the whole thing if possible) and such, there's tons of ways to deal with it.
I will admit I avoid living dead because I'm scared to use it
Living Dead is a desperate button. Only if I have to absolutely use it lol
But I'm on ps5, I can't get act
I can't wait for Asmon to watch the first 10s of this and say "I don't need this" despite desperately needing this.
He did not turn down a video advice before, he even read and learned snapshots from reddit post that used gifs to explain them. If he comes across this video I trust that he'll watch it, but even if he doesn't he's not far enough into the game where it would matter yet. He could try to learn as he goes sure, but it won't matter until he gets to an Ultimate or end raids.
“WHERE WERE THE HEALS!!!!!!”
*Xeno on Dark Mind:* Probably the worst defensive cooldown in the game
*Me as a Gunbreaker:* _I laugh in heart of light_
Oh you meant Heart of Light, which is just Dark Missionary.
Kinda comparing apples and oranges
@@cleyra8550 thanks, I meant heart of light. Autocorrect strikes again! Heart of stone IS amazing and fun to shoot on random people.
Heart of Light is literally just Dark Missionary. They're both fine for their purpose, which is raidwide damage. 95% of raidwide damage in this game is magic.
Dark Mind is single target. I disagree with Xeno a bit on how good it is, because it is literally a 60 second Rampart for magic and there are plenty of magic heavy fights in this game, but it is true that it can be almost fucking worthless in physical heavy fights. If a boss has a physical buster and physical autos it's basically only worth using on raidwides that don't threaten you anyways.
Me when i tell my tank to not use any mitigation on the next buster and i only give them a 400 potency shield and a 6 second 10% mitigation veil and they take virtually no damage i cannot heal with a single ogcd.
tldr: bosses should absolutely do more damage with busters especially, like fuck they're supposed to bust your nuts or at least worry you a bit, you shouldn't be able to literally shrug it off like that
And we're not even talking about what a pure shield healer could do XD
You laughed about killing people who were Confused in your other video. I assume you're playing it up, but it feels a bit strange to then take it so personally when you die from Living Dead.
I raided without act for the longest time, i was on ps4, shit sucked cause i had to ask random people to tell me my dps to see how i was doing lol 😆 i got it now though a.d im not even playing it lol
Every time I watch these I remember why I don't raid lol
That sux to hear man. You should def give raiding a try. You don't have to be the best to raid. They are pretty friendly to anyone willing to
man as a ps4 player its wierd asking ppl if i they have act lol
Living dead seriously needs reworked or you will be playing hot potato with a cooked gernade every time. By that I mean living dead and tank swap before your timer goes out
I know this is raid focused but TBN is sooo nice for dungeon trash
ehh i disagree. tbn is a shield and dungeon trash is multi hit so overall mit works better. But honestly dungeon are so non threatening it doesnt even matter you dont even need cds really
@@XenosysVex fair enough, from my limited play with all tanks (except PLD) I find pulling big is much easier as DRK using TBN.
@@TheOne23_ nah you just don't know how to use warrior. Warrior doesn't even need a healer and can solo dungeons. Dungeons are a joke in this game
Same.... Ah fuck it
2eds...... still not healed....
*shocked pikachu face+ beats off in corner*
Cant wait for WARR, imo more interesting job
If you're on console get friends who have ACT!
2 ed 2 ez
*record scratch*
wait ....
people think Living Dead is ... good?
what the fuck are they on that makes them think a skill that REQUIRES YOU TO BE AT 100% HP by the end of it or you die is good.
over hyping TBN is one thing. hell I've been guilty of that. But Living Dead is just trash, full stop. It needs to be changed or fucking deleted.
Was on salted the other day, saying open with TBN and Dark Mind is the best abilities in the game.... Xenos says otherwise and I trust Xeno over what some person who can't come up with their own name says on the internet.
"get ACT so you can min/max the worst ability in the game" uhhhhh k
You are aware ACT isn't just for damage? It has other features too
TBN is the best CD as long as you aren't bad at using it.
2EDs 2EZ
You have some anger problems.
Actually first lol I want to take this opportunity to say I love u mum
Panic hamster! 😂
Lol it'll shrink
I hate it when people complain about certain abilities like this man. Dark mind is indeed magic only but that what makes dark knight unique. It’s a unique CD for drk and very useful on bosses with magical TBs, it gives you more room to change your cd, so instead of using rampart on a certain magical TB you can use dark mind and save rampart for maybe auto attacks or some shit. The same with tbn being tied to your damage is also part of its identity. You remove these things then you make all the tanks so identical. And they are kinda the same now. And then when that happens, y’all start to complain that tanking is boring because all jobs are the same with different skin, like cmon now.