This one was a bit of a nightmare to get out, so it's knocked my schedule all kinds of sideways. A quick video on the Insectoids 2 v1.1 patch should be out before the weekend, tomorrow if possible, otherwise it'll be Friday. So keep an eye out for that to see all the changes! Going to take this whole thing as a sign that it's time to move over to the 'when it's done it's done' schedule of video releases. It means you'll get longer videos and I can more easily work on the bigger mods, as well as start up some other planned projects. All I need from you guys is those views, likes and comments to make sure I don't drop out of the algorithm entirely by doing this, it's a really scary step as a creator to change a schedule when it's been that way for about 5 months. Anyway! Pinning this comment in the hopes people see it and I don't get 20 comments of 'is he dead?' when I don't upload a video on Monday next week.
Have you ever played with a minimalism mod? It reduces some items to one type, like just wood, a few fungi wood and feather wood. Sounds like heresy but it literally quadruples your fps which is a godsend in the late game
I wish there were a mod where AI pawns moved on your tile and just started building a base without your permission. Not relevant to cooking or plants, just a shower thought.
@uignireddngfiurdsgfiurdse It'd give me a hell of a reason to use incendiary weapons... that's a pretty legit mod idea though. You thinking like a full on town or it working more like a heavily established siege?
@darknightcry1333 It went up once, got a content flag because of the music in the background of a clip (I thought it was short/quiet enough originally). So I took the clip out, wriggled some stuff around to fill the gap, tried to re-render and it shit the bed. So fixed the video AGAIN... then it completed successfully... took over an hour to upload and 2 hours to process up to HD. Absolute beast of a video!
1:17 iilluminaughtii mentioned. Can I assume you are reading someone's elses guide out loud in your own voice for at least 70 minutes without giving credit in this video then?
@TheTSense Grok does all my scripting these days and I rip all my videos from Nooberts old content, so far nobody has noticed, except some weird guy in a burned lab coat... I'm sure that won't matter.
As someone who has been using some of these for a while, here is my take: Cheese and Ambrandy should never go above normal. I had whole colonies go down before the cheese was ready, and that one time I had 400 legendary cheese, I had put so much time and effort into it that I didn't eat or sell it. It was still there when I left. Double Aged Whisky is your go-to drink for buffs and selling. I actually liked bloodpressure debuffs. Cocktails used to say that every drink has a flat 1% chance of inspiration, but chugging simple cocktails for days on end never gave me one
Despite the bloat, I actually like all of these mods together! Except the sushi module, It keeps making me hungry IRL and japanese food is often expensive.
It's not just the British man getting annoyed at the nonsense that are the teas in Brewing Expanded. I had a double take when I first saw that black tea, used milk, and green tea was sweetened. Black and green are levels of processing. If you want a tea with milk, make a London Fog. Earl Grey and steamed milk, pretty damn good. Frankly the whole brewing mod is weird, most of it because it's a video game. If we were going to be honest, none of the liquors would give you those buffs. I kinda wish they didn't, only time liquor ever helped me work faster was when I used rum n coke to get through a backlog of coding projects for college.
Even the Vanilla Expanded team is not accepting “UNREALISTIC” complaints. They want those to do something. If you want a nothing alcohol, use vanilla game’s beer.
More Archotech Garbage also has compatibilities with these mods. Archotech meal variants (meal/grills/soups) Archotech Spices Archotech Soda (+20% manipulation + Disables need for sleep buff) Archotech milk and cheese Archotech version of the kegs and barrels that only take up 1x1 space that halves brewing time and ignore temp penalties.
Aw yes my sweet sweep of bloat mods. I will always remember my colony of cat boys and girls that thrived off sushi, cappuccino, and go juice laced avocado toast
I feel that comment about always the same map. Though for me it is always tropical rainforest. Why yes I enjoy carving a settlement out of the verdant hell.
Watched the video for infos on cooking expanded etc.... learned dubs windows can be dragged.... mind blown.... learn a lot from you ... keep up the good work ❤
"Almost everyone agrees that real sugar makes it taste better, though I'm not sure why they took out the yayo that the original recipe uses." Nice Coca-Cola reference there@
You are absolutely crazy. The effort which went into it ... insane. Im glad you could save the vod and overnight rendering went fine. It is crazy tho ... Have a great day!
I’m pretty sure, for vegetable milk, the plants actually give you varying amount of milk depending on what you used. If I recall correctly, 50 rice will get you 15 milk, while soybeans would get 25.
Please consider doing [AV] Ancient Spacer Xenos and Integrated Genes. They're two interesting race/gene packs that just kind of work and sort of deserve the attention IMHO.
I like this mod series. While most of the stuff it adds is never strictly necessary - it certainly adds a lot of variety and flavour (pun absolutely intended). My only gripe is the sheer micromanagement required - not sure if it was fixed since the last time I tried - but soup and stew making for example was pretty tedious to make, since you constantly had to re-set the machines - as pawns would not keep on adding the fresh supply to stoves without a new order.
@hideshisface1886 It's been fixed. Those bills to refill (stew, soup, cheese, soda, casks etc) all automatically reset now. So it's really easy to set a bill for soup/stew to always keep a few uncooked pots in the freezer that can be automatically used to refuel production. Soup is also *stupidly* good to use for gourmet meals as it not only stretches the condiments across multiple meals but it saves on bonkers amounts of work creating gourmet food the 'normal' way.
@crackedfrijoles6696 If you're using paste expanded, do *not* let blisscaps get in the storage... I remember finding out quite how damaging that was when a raid turned up and everyone was tripping balls from their tainted bowl of goop.
Society has decided it's a penis, so it is what it is!
День назад
I tried playing with all these mods (minus sushi and shrooms) at the same time just recently (after variety came out) because I wanted to try them all out, but it overwhelmed my game so much that it was the only thing I was doing. Had to switch to peaceful mode to dedicate myself to it, which made large majority of the buffs provided obsolete sadly. I would so love if Rimworld was more allowing for playstyles like this but it really isn't. It's never gonna become sims or stardew valley no matter how long that cheese stays in the cheese press :D Instead of it being fun as I hoped for and expected, it became very tedious trying to manage so many different things like you mentioned (including storage) without significant rewards for it, but that is just my experience. And I am kinda saddened by that because all of these are done so beautifully with great attention to detail. And no, variety does not tank performance at all. I am yet to try Hospitality mod though, because I don't wanna give up on these just yet. I am glad they exist, and one day I might find a way to fit them into my playstyle more seamlessly. I will say this though, fishing expanded is goated, always on my mod list. But when it comes to food mods, VGP Vegetable Garden is a great middle ground for someone who finds all of these overwhelming but still wants to add some variety and nice buffs to their game. Also, you're doing a great job with these videos, the memes are on point and I actually do like seeing your little setups (that library room was neat).
It's one of those things that eventually becomes 'the norm' for many players. When you're a few thousand hours in, base and production setups are almost on autopilot in many colonies. Plants and cooking gives you something else to manage whilst everything else ticks away in the background. If you do end up trying the hospitality mod, especially with things like gastronomy, it makes it apparent very quickly that it's better to use alongside a lot of variety. But that then becomes the whole focus of the colony, intentionally. You're not playing to try and hit an ending, or see how big the raids can get, it's all about making a nice hotel/restaurant that occasionally gets blown up by drugged out pigskins.
16 часов назад
@@SargBjornson I believe you! If you can create something like Community Center in Stardew, so that adding all of these mods would have a goal , it would tie the room together and make it perfect :D Kinda like the genetics expanded funneling into the centipede ending, still my favorite mod. It doesn't have to be combat related, could be for those of us who like to play ez mode. Some kind of unlocking mechanism that has progression. I am watching ^^
16 часов назад
@@MysteriousFawx Yeah I get that, that's why I haven't tried it yet. I don't mind stuff like this becoming the focus but it needs to have a goal imo or some kind of unlocking / progression system to be fun, for me. I am fine with playing on peaceful even, with occasional manhunter or weather / disease event if the mod setup has a goal. I am just really bad at sandbox style gaming I guess lol
Do you know how well these mods go with Midieval Overhaul? It sort of looks like it would conflict with all of the food stuff that mod has, in that you'd basically have two versions, one being objectively better than the other, likely throwing off the balance of both when mixed and matched.
@dragonturtle2703 They can work alongside each other, but like you've guessed, they clash and overlap a fair bit. Cherry Picker is the saviour there if you do want to use both and trim it down to be more manageable, you can even go as far as removing crops that don't make sense for the theme, if you only want things like root veggies and leafy greens.
@@dragonturtle2703 Resource Dictionary automatically combines a lot of overlapping things, so if you have two types of pumpkins it will merge them into one and you can pick the primary one. I find it useful in cases where, say, you specifically need MO sugar for a recipe but need VE sugar for another, so Cherry Picker would mess up one of those recipes while Resource Dictionary makes it seamless.
I don't recommend the Vanilla Food Variety Expanded unless you are doing cooking centric colony.It's in essence a performance sink. It simply adds another thing that game has to track. Thus down the line tanking your TPS as the variety meter slowly goes down.
It's literally the lowest performance mod I've ever done. I mod with the analyzer open, y'know? It's impact is negligible. Any other mod mentioned here will have a bigger impact.
@MysteriousFawx yeath it feels kind of weird to be mad at bloat when that's kind of the entire point of the mod lol. Some people like me like some variety for varietys sake.
This one was a bit of a nightmare to get out, so it's knocked my schedule all kinds of sideways. A quick video on the Insectoids 2 v1.1 patch should be out before the weekend, tomorrow if possible, otherwise it'll be Friday. So keep an eye out for that to see all the changes!
Going to take this whole thing as a sign that it's time to move over to the 'when it's done it's done' schedule of video releases. It means you'll get longer videos and I can more easily work on the bigger mods, as well as start up some other planned projects. All I need from you guys is those views, likes and comments to make sure I don't drop out of the algorithm entirely by doing this, it's a really scary step as a creator to change a schedule when it's been that way for about 5 months.
Anyway! Pinning this comment in the hopes people see it and I don't get 20 comments of 'is he dead?' when I don't upload a video on Monday next week.
Jokes on you, I also play dwarf fortress - I live for this level of bloatversity
Have you ever played with a minimalism mod? It reduces some items to one type, like just wood, a few fungi wood and feather wood. Sounds like heresy but it literally quadruples your fps which is a godsend in the late game
Thanks for the hour long video, cousin.
I wish there were a mod where AI pawns moved on your tile and just started building a base without your permission.
Not relevant to cooking or plants, just a shower thought.
@uignireddngfiurdsgfiurdse It'd give me a hell of a reason to use incendiary weapons... that's a pretty legit mod idea though. You thinking like a full on town or it working more like a heavily established siege?
@@MysteriousFawx Hehe, agreed. I figured a whole town because it would be so annoying. And satisfying to destroy, no doubt.
@@uignireddngfiurdsgfiurdse maybe just become neighboors with the guys if in a large map. Sounds fun.
Playing a Nomad clan with mostly Prefabs is pretty good actually.
Free cannon fodder for raiders and potential trade partners. I see no downside to this.
oh boy a big one
Nice
Woulda been a good time to talk about Seeds Please Redux
Just for my curiosity how many attempts did it take to upload this 😂😂
@darknightcry1333 It went up once, got a content flag because of the music in the background of a clip (I thought it was short/quiet enough originally). So I took the clip out, wriggled some stuff around to fill the gap, tried to re-render and it shit the bed. So fixed the video AGAIN... then it completed successfully... took over an hour to upload and 2 hours to process up to HD. Absolute beast of a video!
1:17 iilluminaughtii mentioned. Can I assume you are reading someone's elses guide out loud in your own voice for at least 70 minutes without giving credit in this video then?
@TheTSense Grok does all my scripting these days and I rip all my videos from Nooberts old content, so far nobody has noticed, except some weird guy in a burned lab coat... I'm sure that won't matter.
@@MysteriousFawx the real illiimi experince I see
@@MysteriousFawxthe rimworld community is one of a kind
As someone who has been using some of these for a while, here is my take:
Cheese and Ambrandy should never go above normal. I had whole colonies go down before the cheese was ready, and that one time I had 400 legendary cheese, I had put so much time and effort into it that I didn't eat or sell it. It was still there when I left.
Double Aged Whisky is your go-to drink for buffs and selling.
I actually liked bloodpressure debuffs.
Cocktails used to say that every drink has a flat 1% chance of inspiration, but chugging simple cocktails for days on end never gave me one
"...unless you've got a fascination with kitchen layouts, crop rotations, or watching colonists prepare meals."
I feel targeted 😅
Despite the bloat, I actually like all of these mods together! Except the sushi module, It keeps making me hungry IRL and japanese food is often expensive.
man of culture with the trailer park boys. Now i need a clip of Kenny vs spenny to complete the Canadian heritage
It's not just the British man getting annoyed at the nonsense that are the teas in Brewing Expanded. I had a double take when I first saw that black tea, used milk, and green tea was sweetened. Black and green are levels of processing. If you want a tea with milk, make a London Fog. Earl Grey and steamed milk, pretty damn good.
Frankly the whole brewing mod is weird, most of it because it's a video game. If we were going to be honest, none of the liquors would give you those buffs. I kinda wish they didn't, only time liquor ever helped me work faster was when I used rum n coke to get through a backlog of coding projects for college.
Let me blow your mind: STEEL doesn't BURN! Gasp
Even the Vanilla Expanded team is not accepting “UNREALISTIC” complaints. They want those to do something. If you want a nothing alcohol, use vanilla game’s beer.
More Archotech Garbage also has compatibilities with these mods.
Archotech meal variants (meal/grills/soups)
Archotech Spices
Archotech Soda (+20% manipulation + Disables need for sleep buff)
Archotech milk and cheese
Archotech version of the kegs and barrels that only take up 1x1 space that halves brewing time and ignore temp penalties.
Aw yes my sweet sweep of bloat mods. I will always remember my colony of cat boys and girls that thrived off sushi, cappuccino, and go juice laced avocado toast
I feel that comment about always the same map. Though for me it is always tropical rainforest. Why yes I enjoy carving a settlement out of the verdant hell.
Look, some may accuse it of being bloat, but I just want to give the little people in my computer some cider or coffe when I feel like it.
and despite all that they dont have a vanilla crop.
Not YET
I've been wanting to know what that menu mod is for 6 months now, thankyou for actually saying what it was
Another IMMENSE rundown, great work Fawx, luv ya bud!
Watched the video for infos on cooking expanded etc.... learned dubs windows can be dragged.... mind blown.... learn a lot from you ... keep up the good work ❤
"Almost everyone agrees that real sugar makes it taste better, though I'm not sure why they took out the yayo that the original recipe uses."
Nice Coca-Cola reference there@
You are absolutely crazy. The effort which went into it ... insane. Im glad you could save the vod and overnight rendering went fine. It is crazy tho ...
Have a great day!
Gourmet Cocktails with Vodka and Double aged Whiskey for massive Combat Bonuses is my go to, with Insect Jelly Preserve for keeping Morale up.
I’m pretty sure, for vegetable milk, the plants actually give you varying amount of milk depending on what you used. If I recall correctly, 50 rice will get you 15 milk, while soybeans would get 25.
Please consider doing [AV] Ancient Spacer Xenos and Integrated Genes. They're two interesting race/gene packs that just kind of work and sort of deserve the attention IMHO.
I love the coffee & tea mod. I don’t even drink those irl but they satisfy me greatly to make and solve little problems in my colonists
I was SO excited to see food variety drop, such a simple addition but its exactly the mod i was looking for.
This did remind me that I should start growing some Tea for my Steampunk colony
I absolutely love these mods. Rimworld is unplayable to me without at least plants expanded
Gonna be honest. I looked at most of these and went, nope a little to much finicky working for me. Let's see what I am missing out on.
Now this makes sense with the community post, good stuff on the video!
It's black milk
Before anyone asks, it comes from black sheep
@@SargBjornson Then why cheese from black sheep isn't black?
Any chance to do a guide for save our ship 2?
I was waiting for the inebriati clip, i was not disappointed.
"seasoned like a bronze league of legends player"
another mega project, good job❤
Yep, a sign to get dub’s mint menu.
Me: why is this 11 mins video so long
A little off topic, but does anyone know of the mod he uses to search for things on the map, like ore or loose items?
@user-nr3ei8ji8u It was added in patch 1.5. Press Z. :)
Soooo much info! Thank you!
I like this mod series.
While most of the stuff it adds is never strictly necessary - it certainly adds a lot of variety and flavour (pun absolutely intended).
My only gripe is the sheer micromanagement required - not sure if it was fixed since the last time I tried - but soup and stew making for example was pretty tedious to make, since you constantly had to re-set the machines - as pawns would not keep on adding the fresh supply to stoves without a new order.
@hideshisface1886 It's been fixed. Those bills to refill (stew, soup, cheese, soda, casks etc) all automatically reset now. So it's really easy to set a bill for soup/stew to always keep a few uncooked pots in the freezer that can be automatically used to refuel production. Soup is also *stupidly* good to use for gourmet meals as it not only stretches the condiments across multiple meals but it saves on bonkers amounts of work creating gourmet food the 'normal' way.
@@MysteriousFawx Well, now I have an idea on what to do with my new colony. Kitchen's gonna get far bigger now.
Me installing all these mods to just use nutrient paste instead
@crackedfrijoles6696 If you're using paste expanded, do *not* let blisscaps get in the storage... I remember finding out quite how damaging that was when a raid turned up and everyone was tripping balls from their tainted bowl of goop.
quick look
I'm sorry, eggplants that what now?
Society has decided it's a penis, so it is what it is!
I tried playing with all these mods (minus sushi and shrooms) at the same time just recently (after variety came out) because I wanted to try them all out, but it overwhelmed my game so much that it was the only thing I was doing. Had to switch to peaceful mode to dedicate myself to it, which made large majority of the buffs provided obsolete sadly. I would so love if Rimworld was more allowing for playstyles like this but it really isn't. It's never gonna become sims or stardew valley no matter how long that cheese stays in the cheese press :D Instead of it being fun as I hoped for and expected, it became very tedious trying to manage so many different things like you mentioned (including storage) without significant rewards for it, but that is just my experience. And I am kinda saddened by that because all of these are done so beautifully with great attention to detail.
And no, variety does not tank performance at all.
I am yet to try Hospitality mod though, because I don't wanna give up on these just yet. I am glad they exist, and one day I might find a way to fit them into my playstyle more seamlessly.
I will say this though, fishing expanded is goated, always on my mod list. But when it comes to food mods, VGP Vegetable Garden is a great middle ground for someone who finds all of these overwhelming but still wants to add some variety and nice buffs to their game.
Also, you're doing a great job with these videos, the memes are on point and I actually do like seeing your little setups (that library room was neat).
" It's never gonna become stardew valley"
Yeah, right, just watch me do it anyway!
It's one of those things that eventually becomes 'the norm' for many players. When you're a few thousand hours in, base and production setups are almost on autopilot in many colonies. Plants and cooking gives you something else to manage whilst everything else ticks away in the background.
If you do end up trying the hospitality mod, especially with things like gastronomy, it makes it apparent very quickly that it's better to use alongside a lot of variety. But that then becomes the whole focus of the colony, intentionally. You're not playing to try and hit an ending, or see how big the raids can get, it's all about making a nice hotel/restaurant that occasionally gets blown up by drugged out pigskins.
@@SargBjornson I believe you! If you can create something like Community Center in Stardew, so that adding all of these mods would have a goal , it would tie the room together and make it perfect :D Kinda like the genetics expanded funneling into the centipede ending, still my favorite mod. It doesn't have to be combat related, could be for those of us who like to play ez mode. Some kind of unlocking mechanism that has progression. I am watching ^^
@@MysteriousFawx Yeah I get that, that's why I haven't tried it yet. I don't mind stuff like this becoming the focus but it needs to have a goal imo or some kind of unlocking / progression system to be fun, for me. I am fine with playing on peaceful even, with occasional manhunter or weather / disease event if the mod setup has a goal. I am just really bad at sandbox style gaming I guess lol
Do you know how well these mods go with Midieval Overhaul? It sort of looks like it would conflict with all of the food stuff that mod has, in that you'd basically have two versions, one being objectively better than the other, likely throwing off the balance of both when mixed and matched.
@dragonturtle2703 They can work alongside each other, but like you've guessed, they clash and overlap a fair bit. Cherry Picker is the saviour there if you do want to use both and trim it down to be more manageable, you can even go as far as removing crops that don't make sense for the theme, if you only want things like root veggies and leafy greens.
Resource dictionary is also quite useful if you want some stuff done automatically
@@MysteriousFawx yah, that’s probably the solution. Thanks.
@@petloverspy what do you mean, if you don’t mind me asking?
@@dragonturtle2703 Resource Dictionary automatically combines a lot of overlapping things, so if you have two types of pumpkins it will merge them into one and you can pick the primary one. I find it useful in cases where, say, you specifically need MO sugar for a recipe but need VE sugar for another, so Cherry Picker would mess up one of those recipes while Resource Dictionary makes it seamless.
I don't recommend the Vanilla Food Variety Expanded unless you are doing cooking centric colony.It's in essence a performance sink. It simply adds another thing that game has to track. Thus down the line tanking your TPS as the variety meter slowly goes down.
It's literally the lowest performance mod I've ever done. I mod with the analyzer open, y'know?
It's impact is negligible. Any other mod mentioned here will have a bigger impact.
VE food variety sounds painfully boring and bloaty
@suevis *gestures broadly to the entire point of plant and food based mods*
@MysteriousFawx yeath it feels kind of weird to be mad at bloat when that's kind of the entire point of the mod lol.
Some people like me like some variety for varietys sake.
I know, I know... We should add more things. We will, don't worry
@SargBjornson Plants/Cooking/Brewing expanded eye addon when? I want my food to look back at me.
@@MysteriousFawx I have had that in the plans since 2019 at least :(
21:10 got me, now please excuse me while I apologise to the cat for startling her with my laughter
1:09:40 or just use drag select
5:19 I feel called out lol