Dialux Masterclass: How To Fix Buggy Furniture in Dialux Evo

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  • Опубликовано: 1 фев 2025

Комментарии • 9

  • @tinho5235
    @tinho5235 3 года назад

    Love that so much, I always wait for new lesson from you. Keep safe and stay strong.

    • @LightingDesignPH
      @LightingDesignPH  3 года назад

      Hi Tin, thank you for loving my tutorials. See you next week :)

  • @Sasha-rr3yr
    @Sasha-rr3yr Год назад

    Great tutorial,but where to download dialux 4.13?

  • @МаксимКозаченко-к8т

    Hello. I have another problem whis 3ds models. For example, when i import a simple square object whis texture, and make a calculation, it's look like separated by a diagonal line. And light on any surface of square break this dioganal line. How can i fix it?

    • @LightingDesignPH
      @LightingDesignPH  3 года назад +1

      hello, its how it was created to form the obbject using triangular surfaces,
      tips:
      1. Try importing it first on 4..13 and export as m3d file. if it still persist..
      2) if its just a square furniture, try recreating it on evo using the basic shapes of evo or the extrusion body, and pick the texture from the 3ds surfave and apply it on the recreated object.
      hopr this works.

    • @МаксимКозаченко-к8т
      @МаксимКозаченко-к8т 3 года назад

      @@LightingDesignPH Thank you. Export to M3d from dialux 4.13 helped.

    • @LightingDesignPH
      @LightingDesignPH  3 года назад

      @@МаксимКозаченко-к8т great! see you around!

  • @salmanahmed-tc9zk
    @salmanahmed-tc9zk 3 года назад

    Exporting each element is time consuming. Rather we can go and download other 3d model instead.

    • @LightingDesignPH
      @LightingDesignPH  3 года назад

      Yes, but the real culprit here are not the 3ds! its actually the graphic card of your computer. i you got standard graphic card, bugs happen. if you got really good graphic card or video card those won't happen :)