Game Art Pipeline 42 - Floaters

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  • Опубликовано: 3 окт 2024
  • In this beginner level tutorial series, Isaac Oster demonstrates the complete process of creating a game asset using free kit bash high poly geometry. The tutorial covers a lot of material, starting with retop and UVs in Maya, and moving on to bakes and texturing in Substance Painter. It will help viewers understand industry standard tools and workflows for making visually engaging and efficient game art. The course utilizes Maya and Substance Painter, which have free student license options available.
    The course playlist is available here: • Kitbashing Game Art wi...
    The kit bash library is available here: gumroad.com/l/...
    Project source files available here: www.dropbox.co...
    See more from Isaac Oster here: www.isaacoster...

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