Game Art Pipeline 42 - Floaters

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  • Опубликовано: 1 дек 2024

Комментарии • 9

  • @alliestrauss
    @alliestrauss Год назад +2

    Thank you! I've just started learning about floaters, so this video was great for me.

  • @mr.j7899
    @mr.j7899 Год назад

    Very nice! That was actually a nice technique. The floaters.

  • @stevenross5342
    @stevenross5342 3 года назад +1

    I've been trying to figure this out for a while now! I'm super excited. Thank you!

    • @IsaacOster
      @IsaacOster  3 года назад

      I'm so glad to hear this was helpful! Thanks for letting me know : )

  • @jas4animation
    @jas4animation 4 года назад +4

    Maya Snap together tool is a handy tool for orienting a surface to another surface

  • @AlexTsekot
    @AlexTsekot 3 года назад

    Thanks for this, didn't know about the naming convention that should be helpful for the future. Small note, you don't need to export your AO in order to fix it in photoshop , you can do it straight in painter, just add a ambient occlusion channel to your document, add a fill layer, turn off all of the channels on that layer aside from ambient occlusion, add your AO bake into the AO slot on the layer and paint away. Also be sure to set the Ambient Occlusion mixing mode to "replace" under the channels tab.

  • @gokhanturker7583
    @gokhanturker7583 Год назад +2

    Just use ignore backface property with proper name convention under the AO baking tab. You won't face the any AO problem when u use floater technique.

    • @IsaacOster
      @IsaacOster  Год назад

      Great advice, thank you very much!

  • @MTGI27
    @MTGI27 Год назад

    Thank you!