Btw why not use rocks and boulders 3 along with mountain trees? Textures of rocks in that pack is in a whole different level,, (suggesting since u added a paid asset, so why not more)
Btw why not use rocks and boulders 3 along with mountain trees? Textures of rocks in that pack is in a whole different level,, (suggesting since u added a paid asset, so why not more)
@@ziaulhasanmozumder7152 I agree the quality of that pack is amazing,, it's just one of those packs that I haven't purchased. Although, I probably will in the future 😂
I want to motivate you and tell you that this is one of the nicest level designs in unity ever. I don't know if you know who Sykoo is, but anyways , this level right here proves that sykoo is 4/10 for you.
Woah you are just awesome, I founded a new gamedev team and you inspire me to make map like this for our RPG, really love your work and looking forward to see what will you make... ❤️
Wow, thanks again! Its awesome to hear that you like my content and its also awesome to hear that I inspired you for your RPG map, I wish you all the best for development 😊
@@sketch3436 Haha thanks really, if you interested in working with us or just see our progress you can DM me on instagram (@ultraxdzn16, @aerinsenpai or @mysticalcyrin) or on discord (@UltraX#8066)
Once again stunning. Wish I could get my grass to not look pants! Would it be possible to do a brief tutorial of the way you do grass (especially the dynamic aspect)
Thanks, I really appreciate it. In my terrain tips and tricks, video skip to the grass section and you'll see how I create my grass. Other than what I do in that vid it is just playing around with post processing until I find something that works well 😊
@@sketch3436 Hey, i really liked your videos, you mentioned how to avoid tiling in your terrain building tips, but could you make a more detailed video about that? To show techniques and theory behind on how to distribute textures around.
@@neeeeeck9005 Thanks its awesome to hear that you enjoy my content. Next time I do a follow along tutorial I'll spend more time explaining the texturing 😊
@@sketch3436 Could you do a follow along tutorial with a realistic scene like this? I wouldn't mind paying to use the same assets and it's great to learn about better graphics too.
Wow men that's amazing... And me i just know how to put grass and trees... But i think i will gain level while watching your videos... And thank you so much for your great videos but the problem is that I already watched all of them... T_T [PS - I am French so sorry if there are something wrong]
Thanks, I really appreciate it! Don't worry I'll be releasing plenty of videos in the future which will hopefully help you improve your skills even more. Also, your English was fine 😊
Love the vid man!, do you use HDRP Or standard unity with post processing?, I have a laptop and HDRP doesn't run too great on it I would love to know that you could get graphics this good in standard unity!, thanks man!.
Thanks! Regarding the scene, it runs at ~70FPS with 1.2M tris. I haven't enabled occlusion culling or any other optimisation strategies, so FPS will only go up 😊
The flys were actually dust particles 😂but at the increased speed, they do look like flys. Anyway, you can download that particle system from Unity's free particle pack. The prefab is called "DustMotesEffect". assetstore.unity.com/packages/essentials/asset-packs/unity-particle-pack-5-x-73777
Thanks, the sun shafts uses a technique called volumetric lighting. For this scene I actually used a free version, Brackeys did a tutorial on the same asset that I used so here is a link to that: ruclips.net/video/H5v_X1k02U0/видео.html Hope this helps 😊
Unfortunately, my screen recording software didn't pick it up since it was in a separate window. But to add fog go to Window > Lighting then when the panel appears scroll down to the bottom, you should see a fog parameter, enable this and you've successfully added fog to your scene, you will have additional parameters such as colour and density when fog is enabled. Hope this helps
Nature Manufacture is probably by favorite asset creator, the quality is so good. Regarding Aura2 I have actually tried it out before I just tend to use this alternative as aura import time from the asset store takes so long
@@cariusteam3906 Direct Messaging me on Instagram is the quickest way to get in touch with me. However, I also have a business email, link in about section 😊
Thanks, I really appreciate it. In terms of post-processing and lighting, there is too to go over so I'll give you a quick insight with the effects that have the largest impact on the visuals. For lighting, the intensity is higher to allow for greater contrast between highlights and shadows (also allows the beams volumetric light to be more visual). Ambient occlusion has a large impact, but I adjust the colour to be a dark grey and not black (which is default) this allows detail to still be seen in the shadows. Colour grading also has a large impact, I tend to increase contrast and saturation (not by much), I also increased the temperature and tint slider I also use the ACIS tone mapper which gives the scene a more cinematic look. Adding a reflection probe to the scene allows for improved lighting. Hope this quick overview is useful😊
@@asrielmandrak7220 Thanks for the suggestion, I'm considering releasing a series of videos that explore more complex topics, like colour theory, composition etc and then link it all to level design and Unity
Yeah, I know the sub count has gone up really fast. I had a cool animation style video celebrating 1k but it turns out animation takes a lot longer than I originally thought, so instead, I'm going to release that video in the future as just a standalone video. However, as I'm currently writing to you I'm working on a video about performance, all the research and script writing is done and about 50% of the recording and editing is done so hopefully that will be out very soon. 😊
Wow another fantastic level design, so realistic!!!! I wish you have a video that tell us should or should not do when designing terrain, or tips when painting texture :)))) As always, GOOD JOB XD
Thanks, I really appreciate it! My terrain tips and tricks and follow along tutorial videos go into greater detail about the design if you're interested 😊
Thanks. Wind effects are actually really easy with Unity all you have to do is add a wind zone which you can get by navigating to: GameObject > 3D Object > Wind Zone. Some models may not support wind zones, in this case, there is usually a custom wind script (search wind in the editor to see if anything comes up) if nothing appears than unfortunately, you won't be able to have a wind effect. Also remember that the grass wind effect is done in the terrain settings, not on the wind zone. Hope this helps😊
I have briefly covered textures in my terrain tips and tricks video, however, to save you time the main points are as follows: - Use multiple terrain textures and variations to hide the tiling effect and add greater ground interest. - Attempt to have smooth transitions between textures - Adding additional maps such as normal maps to textures will drastically increase realism A good website to find high-quality textures is: textures.com Hope this helps 😊
Hey could you maybe make a tutorial for an abandoned military warehouse next time (I'm a noob learning unity and that would be extremely helpful) And yeah, your channel is a really underrated one, you deserve alot more attention...(you have an awesome channel)
@@JohnSmith-hf4kh Trust me, you'll improve so much if you just stick at it, if you saw my first level designs you would just laugh at how bad they were
Unity is capable of such beauty.
Sure is, the engine has come a long way
Awesome job Sketch, and congrats on hitting 1k. Still waiting for the discord haha ;)
Thanks, I really appreciate it! Discord will come eventually...
Absolutely stunning. You’re the best!!
Thanks, I really appreciate it 😊
That ground texture is incredible,,
This looooks perfect as always:3 keep up the good work
Btw why not use rocks and boulders 3 along with mountain trees? Textures of rocks in that pack is in a whole different level,, (suggesting since u added a paid asset, so why not more)
Btw why not use rocks and boulders 3 along with mountain trees? Textures of rocks in that pack is in a whole different level,, (suggesting since u added a paid asset, so why not more)
Thanks I really appreciate it 😊
@@ziaulhasanmozumder7152 I agree the quality of that pack is amazing,, it's just one of those packs that I haven't purchased. Although, I probably will in the future 😂
XDD and one of the only few i bought,, saving up to get that mountain pack now tho :3
Loving your videos man!
Thanks, I really appreciate it😊
This is LEGIT your best but I know it only gets better from here...
Haha thanks, I was even surprised at how well it turned out 😂
I want to motivate you and tell you that this is one of the nicest level designs in unity ever. I don't know if you know who Sykoo is, but anyways , this level right here proves that sykoo is 4/10 for you.
Wow thanks I really appreciate it! It definitely is motivating 😊
Woah you are just awesome, I founded a new gamedev team and you inspire me to make map like this for our RPG, really love your work and looking forward to see what will you make... ❤️
Wow, thanks again! Its awesome to hear that you like my content and its also awesome to hear that I inspired you for your RPG map, I wish you all the best for development 😊
@@sketch3436 Haha thanks really, if you interested in working with us or just see our progress you can DM me on instagram (@ultraxdzn16, @aerinsenpai or @mysticalcyrin) or on discord (@UltraX#8066)
Damn, beautiful is like a dream
Thanks, I really appreciate it 😊
This is amazing!
Thanks! 😊
Oh My God! God Blass you for Volumetric lighting asset, I've spend all day searching for it! :)
All good 😊
Once again stunning. Wish I could get my grass to not look pants! Would it be possible to do a brief tutorial of the way you do grass (especially the dynamic aspect)
Thanks, I really appreciate it. In my terrain tips and tricks, video skip to the grass section and you'll see how I create my grass. Other than what I do in that vid it is just playing around with post processing until I find something that works well 😊
@@sketch3436 Hey, i really liked your videos, you mentioned how to avoid tiling in your terrain building tips, but could you make a more detailed video about that? To show techniques and theory behind on how to distribute textures around.
@@neeeeeck9005 Thanks its awesome to hear that you enjoy my content. Next time I do a follow along tutorial I'll spend more time explaining the texturing 😊
@@sketch3436 Thank you!
@@sketch3436 Could you do a follow along tutorial with a realistic scene like this? I wouldn't mind paying to use the same assets and it's great to learn about better graphics too.
Wow men that's amazing...
And me i just know how to put grass and trees...
But i think i will gain level while watching your videos...
And thank you so much for your great videos but the problem is that I already watched all of them... T_T
[PS - I am French so sorry if there are something wrong]
Thanks, I really appreciate it! Don't worry I'll be releasing plenty of videos in the future which will hopefully help you improve your skills even more.
Also, your English was fine 😊
Love the vid man!, do you use HDRP Or standard unity with post processing?, I have a laptop and HDRP doesn't run too great on it
I would love to know that you could get graphics this good in standard unity!, thanks man!.
This is amazing bruh... any tutorials on terrain creating
Thanks I really appreciate it! My terrain tips and tricks video provides some good points for terrain creating.
why are you still using unity 5? what advantages over 2017+ ?
great!!!!!
how many FPS in play mode?
how many tris are in the escene in fron the camera??
Thanks! Regarding the scene, it runs at ~70FPS with 1.2M tris. I haven't enabled occlusion culling or any other optimisation strategies, so FPS will only go up 😊
@@sketch3436 What hardware do you run?
@@JohnSmith-hf4kh My PC specs are:
- i5 processor
- GTX 1060 (Graphics Card)
- 8GB RAM
- 2TB Storage
@@sketch3436 Cool stuff! Glad it doesn't require high end hardware.
Awesome 👍🏼
Please consider that we couldn't see the captions on our phones((
How can I get those fly particles?
The flys were actually dust particles 😂but at the increased speed, they do look like flys. Anyway, you can download that particle system from Unity's free particle pack. The prefab is called "DustMotesEffect".
assetstore.unity.com/packages/essentials/asset-packs/unity-particle-pack-5-x-73777
Hey ,it's amazing .I have one question how you made those sun shaft effects ?
Thanks, the sun shafts uses a technique called volumetric lighting. For this scene I actually used a free version, Brackeys did a tutorial on the same asset that I used so here is a link to that:
ruclips.net/video/H5v_X1k02U0/видео.html
Hope this helps 😊
Was this made using HDRP ???
Nope, this is standard Unity 3D
amazing sir
Thanks! 😊
@@sketch3436 welcome
Sir are you make play able level in unity please
@@Gamezy427 Will do 😊
@@sketch3436 Thanks sir . You are my master of level designing
Nice vid mate. Just wondering what pc spec you have?
Thanks I appreciate it. My PC specs are as follows:
- GTX 1060 graphics card
- i5 processor
- 2 TB hardrive
- SSD (I think 250gb)
Sketch I got i3 processor, gtx 1050, 1tb hdd
Sketch is that enough for unity?
@@dipindersinghsaggu5544 Should be fine :)
Sketch thank you for replying 👍 subbed to your channel. Hope to see more context 😊 hope you can do a tutorial soon would be helpful
Where do you find thoses textures
I didn't understand how he added fog. How did he do it?
Unfortunately, my screen recording software didn't pick it up since it was in a separate window. But to add fog go to Window > Lighting then when the panel appears scroll down to the bottom, you should see a fog parameter, enable this and you've successfully added fog to your scene, you will have additional parameters such as colour and density when fog is enabled. Hope this helps
@@sketch3436 Thank you very much for your feedback
@@Ultrasard All good :)
did u use hdrp?
Nope, this is using standard unity :)
Bro how you add background sound on this 5:16 .. This is so realistic.😍😍
Wheres the freaking 2,0069 sub special brO
¯\_(ツ)_/¯
Nature Manufacture !! try Aura2...
Nature Manufacture is probably by favorite asset creator, the quality is so good. Regarding Aura2 I have actually tried it out before I just tend to use this alternative as aura import time from the asset store takes so long
Hello, do you have discord?
Not yet but I am planning to since a lot of people are asking for it 😊
@@sketch3436 Maybe Facebook?
@@sketch3436 or email?
@@cariusteam3906 Direct Messaging me on Instagram is the quickest way to get in touch with me. However, I also have a business email, link in about section 😊
Looks more gamey than realistic in terms of assets, developers need to start hiring botanists/environmental scientists/geologists/etc.
God wants to know your location 😂
STOP BEING AMAZING D:<
Jokes aside, this is so pretty looking, and you're epic at unity
Haha thanks I really appreciate it :)
Looks awesome! Any chance you'd share the lighting settings / post processing settings?
Thanks, I really appreciate it.
In terms of post-processing and lighting, there is too to go over so I'll give you a quick insight with the effects that have the largest impact on the visuals.
For lighting, the intensity is higher to allow for greater contrast between highlights and shadows (also allows the beams volumetric light to be more visual).
Ambient occlusion has a large impact, but I adjust the colour to be a dark grey and not black (which is default) this allows detail to still be seen in the shadows.
Colour grading also has a large impact, I tend to increase contrast and saturation (not by much), I also increased the temperature and tint slider I also use the ACIS tone mapper which gives the scene a more cinematic look.
Adding a reflection probe to the scene allows for improved lighting.
Hope this quick overview is useful😊
Sir just need asset that like , skybox with mountain fog
And Thanks for making this video
What I learnt today: Its the small details that make a scene look realistic.
For sure :)
Incredible as always. And 5 minutes ago I was thinking you couldn't surprise me anymore. I was HELLA wrong.
Haha thanks, I even surprised myself with this one 😂
@@sketch3436 You could do a advanced level design tutorial. I want to learn to make designs like you.
@@asrielmandrak7220 Thanks for the suggestion, I'm considering releasing a series of videos that explore more complex topics, like colour theory, composition etc and then link it all to level design and Unity
When is the new vid coming out ? You're 2k subs already lol
Yeah, I know the sub count has gone up really fast. I had a cool animation style video celebrating 1k but it turns out animation takes a lot longer than I originally thought, so instead, I'm going to release that video in the future as just a standalone video. However, as I'm currently writing to you I'm working on a video about performance, all the research and script writing is done and about 50% of the recording and editing is done so hopefully that will be out very soon. 😊
Wow another fantastic level design, so realistic!!!!
I wish you have a video that tell us should or should not do when designing terrain, or tips when painting texture :))))
As always, GOOD JOB XD
Thanks, I really appreciate it! My terrain tips and tricks and follow along tutorial videos go into greater detail about the design if you're interested 😊
Awesome Level design. Can you please make a tutorial on how to add wind effect to the tree leaves?
Thanks. Wind effects are actually really easy with Unity all you have to do is add a wind zone which you can get by navigating to: GameObject > 3D Object > Wind Zone.
Some models may not support wind zones, in this case, there is usually a custom wind script (search wind in the editor to see if anything comes up) if nothing appears than unfortunately, you won't be able to have a wind effect.
Also remember that the grass wind effect is done in the terrain settings, not on the wind zone.
Hope this helps😊
@@sketch3436 I see. That's why wind are not working on third party models. Thanks :D
Teach us master! Jokes aside, this looks amazing and we could use some tutorial on that
Thanks I really appreciate it, I will definitely be doing tutorials teaching how to achieve these graphics
Have you already done a tutorial about terrain texturing? I would like to learn to make realistic textured terrains.
I have briefly covered textures in my terrain tips and tricks video, however, to save you time the main points are as follows:
- Use multiple terrain textures and variations to hide the tiling effect and add greater ground interest.
- Attempt to have smooth transitions between textures
- Adding additional maps such as normal maps to textures will drastically increase realism
A good website to find high-quality textures is: textures.com
Hope this helps 😊
@@sketch3436 I'll take that tips bro. Thank you for using your time to reply me. Success to you channel. You deserve AT LEAST 1 milion subs.
@@asrielmandrak7220 All good and thanks again
TheForest scene ready!
Awesome job
Thanks 😊
how can i make the skybox rotate automatically? using scripts?
OMG 😱😱
Haha, thanks 😊
Hey could you maybe make a tutorial for an abandoned military warehouse next time (I'm a noob learning unity and that would be extremely helpful)
And yeah, your channel is a really underrated one, you deserve alot more attention...(you have an awesome channel)
Thanks, it's awesome to hear that you like my content. Also thanks for the video suggestion I'll add to the list 😊
Please make tutorial videos on how to make this kind of realistic scene, that would be very helpful.
Will do, I want to upload a few more follow along tutorials.
can you tell me where you got the ground textures
Wow, amazing. Can you make a tutorial where you teach us how to make a scene like this with lights, shaders, water with reflections and more?
Thanks, I really appreciate it. I'm planning to make more follow along tutorials in the near future
These are looking great, just found your channel today, thanks for making these vids, they are great to learn form!
Thanks I really appreciate it!
Как всегда круто!)
Всеровно пластмассой отдаёт
awesome
This is just crazy! You're really inspiring me to try it out myself.
That's awesome to hear, I would highly recommend trying it out, it can be a really fun project and it doesn't take long to improve skills 😊
@@sketch3436 Really? Maybe for someone with your talent :p
@@JohnSmith-hf4kh Trust me, you'll improve so much if you just stick at it, if you saw my first level designs you would just laugh at how bad they were
@@sketch3436 Really inspiring words! Thanks :)