My trap idea: The prototype trap How it looks like: A slightly edited version of the prototype What it does: It sneaks up to the player and steals the item they're holding, teleporting it back to its original location. When it catches a player, it jumpscares the player and plays an animation showing it stealing the item. It's slightly faster than the player (about the same speed as the player using sprint) How to get it: You get it the same way as getting the prototype, but you just need to escape the map after
Trap ideas: Ghost trap: Costs 7 energy, NEARLY invisible but can barley be seen, stuns for 3.5 seconds, essentially a rework of your camo trap Acid puddle trap: costs 9 energy to place, size of large trap, drains energy of players in puddle Floating trap: costs 5 energy, works like default trap, but you have to crouch to avoid it Egg trap rework: stuns player for 2 seconds and after being freed, slows them by 70% for 3.5 seconds
I have a trap idea , the trap stuns a player but puts a dot on thier head , if they die with the dot on thier head then 40% of progress is restarted , the balance is that it cost 2000 and the trap is smaller then small trap (stun is 4 seconds) , i call it the restart button
My trap idea is the robot trap Energy:8 It will work like the mouse trap but it will stun the player and work like the alarm trap too How to get it:you need to beat mall in bot/swarm and then you need to find different parts of the robot in player+bot and then the robot will spawn you need to shoot it to get the head of the robot and then escape with it and then beat outpost and plant in bot mode and you will get it(edit:it will stun you for ten seconds)
I have an Idea What About A Blinding Trap Which Blinds The Player with 5 seconds and the gameplay will be a bit brighter than usual the only thing that could stop that is escaping or dieing
My trap idea: Friend (basically the monster from port) What it does: You spawn a friend npc who will chase down players (it will have the same speed as piggy) and when it catches a player it knock the player down on ground for 3,5/4 seconds and tell piggy when it catches someone Cost:9 Lasts:1 and a half minutes Hitbox: similiar to crawl trap (you can't jump over it) How to get it? It's simple summon the friend in the port and then shoot it with pistol and you get the trap - Second idea:Sticky trap What it does:Covers a fair area in a sticky honey that makes player stuck to the honey for 6 seconds and it has phases: Second 1: player can't move 2:player can move at 0.1 player speed 3:player can move barely slower than grandmother 4:can move like piggy 5:is slightly slower than normal speed 6:honey doesnt affect the player anymore to the time he doesnt step on it anymore Another mechanic:Player can get into the trap untill it dosent dissapear. Cost:7 energy Lasts:1 minute and 15 seconds Hitbox:slightly bigger than big trap Also i have a fun idea for obtaining it: You go to piggy book 1 chapter 1 (house) then you find some beekeeper equipement scattered around the house and a bee hive thingo and then you place the bee hive thingo on outside of the blue key house and then collect the honey from it (because you have tha beekeeper things) and that's basically my idea of getting the trap - Third idea-Snow trap (not snowpiggy trap) What it does:piggy puts a pile of snow making player unable to move for 4 seconds and after that player gets slow effeft for 3 seconds (cant be countered by speed ability) Cost:6energy Lasts:2 minutes Hitbox:slightly smaller than a normal trap How to get it?:You have to choose camp (chapter 11 book 2) and you have to click the insolence eye(the same that you get laura with) but the twist is you have to get a shovel and a big snow pile surrounded by ice appears at the one of the npcs spawns (those npc who pop of the ground and chase you) and then to get that snow pile out you get the turret(that thing that you shoot the rocks with) and aim at the place when the snow pile is(it will aim at it automatically but k) and then after you shoot the pile you get the shovel and come to the snow pile (turret made it that the ice got destroyed) and basically dig out the snow with shovel and you get tha snow trap - Fourth idea:Chicken trap What it does:Piggy spawn a chicken that works same as mouse trap (chases down player) but with a twist:the chicken stings player with their beak that makes player hurt and slows them significiantly down for 5 seconds but the downside of the trap is that when player uses speed ability it will make the slow effect much less effective(basically from significiant slowness player will be slightly slower that player's normal speed and slightly faster than piggy) Cost:7 energy Lasts: the same time as mouse trap (idk how long it lasts) It can sting multiple times Hitbox:same as mouse trap How to obtain:option A:In the shop (yeah i know it's very lame but mouse trap is in the shop but if it's too lame i made an option b) B:in book 2 chapter 3 (refinery) when you open the green card door (in the escape part) there is a small chicken that pops out of the room and runs from the green card room to the outside part of the map and hides behind a tree and runs away again to the kitchen part (screwdriver part) then when you step on it it runs to the smoke grenade part and finally when you step on it it runs all the way to the green card room again (when you get the chicken in the first outside tree part the green card door stays open with the guard inside) and then you have to get a gun with and ammo and shoot the chick- (nah im joking lol) and shoot the guard and then touch the chicken and then you get the trap lol (yeah it will be very annoying but well) and also i wanted to add smth funny to the shooting part- when you shoot the chicken you get a game badge named:you monster! And well how to get it is self explanatory lol Thanks for reading (if you read this long ahh document about four traps haha) and hope that you will like them :)
I enjoy this series a lot so heres a suggestion:Three ways to spend piggy coins ideas (cuz for some ppl who have bought every skin,every trap etc etc) it gets boring having nothing to do with coins
Oh that's an interesting suggestion, thanks! I wonder, hmm maybe purchasable events for Build Mode, or with the new Modifiers that were added maybe we could spend our Piggy Tokens on new modifiers
Ice trap: if its touched by a player it will stun them for 5 seconds if its not touched it will slow down nearby players by 43% The hand:a sentitel hand comes out a hole when its steped on it will stuned for 4 seconds and spawn a sentitel in the piggy spawn Goo blocker: it blocks a door but theres a hole
Here are some of my ideas -Bonk Trap Basically its just alarm trap except it make a loud bonk sound and alerts with those comic kind of bonk thing it also smacks your head -Slippery Trap change the survivor keybind once step one wasd will be reversed this goes the same for mobile -Ombra trap its just like the crawling trap except that its appearnce is like a teleporter and it doesnt move once step an ombra grabs you for 5 second trying to bring you to the piggy -Frozen Trap like a normal trap except that it puts you in a massive ice just a decoration
Trap Ideas To obtain land ine trap i think it should be you have to collect parts to make the landmine, then create it and put it infront of the tank then use the gad and whrn the tanks goes over it you get the badge. Glue trap - When the player steps on the trap they will get stuck and the more they jump the more loose they get until eventually they escape the trap. Cost - 8 energy Obtainable - 600 piggy coins Decoy trap - When its placed it creates a decoy of one of the players, when a player walks into it they get jumpscared by piggy but not killing them only stunning then. Cost - 10 energy Obtainable - Obtained by going into the lab map, going into the green room, finding a code to activate the machine, then stepping into the tube to make a decoy of yourself. Warp trap - When stepped on by players the piggy teleports to the trap after 2 seconds Cost - 9 energy Obtainable - Its obtainable by getting killed by markus when he teleports after opening the escape door
I am back once more to rank once more: 1. Honestly pretty good rework for tombstone, but for skelly I think he would be immune to stuns to make it so that his lower chance of spawning is justified. Either that or just make it so zompiggy and skelly have a 50% chance of spawning so that skelly could still be stunned. 2. Personally I would rather make it so that it was the same visibility as the player is when they move during the camouflage ability so it isn’t too overpowered, and make it so that its stun is 3.5 seconds instead of 4 to be more balanced, or increase the stun time by 0.1 seconds every time it increases in size, also make it 9 or 10 energy so it isn’t too spammable. 3. (First Idea) I think this is the first idea you had that I would actually buff, I would make it so that stepping on it 3 times would explode the survivor who would step on it, and make it beep faster once it’s been stepped on 2 times. (Second Idea) Having to step on it 5 times so it stuns everyone nearby would make the step count make more sense as 5, so pretty neat idea. 4. I would again buff this by making it more difficult to escape its grasp the longer it’s been waiting (cuz it’s hungrier overtime) And make its eyes glow when it’s chasing someone. Also I would rather make it so that you would spam the jump button on mobile rather than just holding cuz it makes it more look like the player is struggling to escape. Also pretty cool ideas, 3rd times the charm yippee
Actually, The Mauler wouldn't exactly chase the Survivor, since it's a stationary creature, it would instead lunge towards nearby Survivors, anyway, thanks for your opinions, also I didn't expect you would buff my first idea of Landmine, I actually thought it would be a bit too overpowered
With your camouflage trap, I think instead of being completely invisible it should take the colour of the surface you place it on and then get bigger every time someone steps in it.
trap idea: Grab Trap 9 energy when player steps on it theyhave to run but the arm grabs them, they have to press various arrow keys and then the arm lets them go, if they miss 3 times or they fail to complete it, they get pulled in and they die
My ideas Spiky trap (6 energy) +Trap last 15 sec +Stun is 5,5 +Size of normal -7 sec cooldown -players can jump over it -limit of 3 Fan (3 energy) +Last 15 sec +Pushes people, including npcs +Has a hitbox of trap And barrier of a balloon trap -can push friendly npcs to stun you if not placed correctly -can block your path Tracker (5 energy) +If step on will outline the player red for 20 sec +Last 20 sec -hitbox of small trap -will speed the player up for 10 sec if stepped on Sapper (ability) (4 energy) To counter the sentry +Stuns it till it expires -can be shoot off with a gun Berserk rage II (ability) (10 energy) +Speeds piggy up by 75% +Will make you invincible to all stuns +Last 10 sec -slows you down by 50% after duration expires for 5 sec -will stun you for 5 sec
Idea: the soccer ball/foot ball trap (I am from the us so I will call it a soccer ball ⚽️ and not a foot ball) it spawns a ball in the ground in front of piggy not under you then walk in it in the opposite direction you want it to go like kicking the ball then it will go rly fast and bounce off walls for 10 seconds it would have the stun of 3 seconds I think this makes good use of the jump button it has a energy price of 5/6 Idea2: the mouse trap place it on a item to block players mouse from clicking basically if you put you mouse on the trap you get stunned for 3 seconds on mobile it’s a bit worse if you click or when turning your camera you touch it, it will trigger it would be cool if it locks your controls then it’s like your mouse is trapped but that might be to complicated simple concept but a energy of 7 because it’s unavoidable How would you rate these 2 traps They are both 3 seconds because if used correctly you can’t rly avoid them
I have a trap idea its the decoy trap whit the decoy trap the trap will stand still untill it sees some one, when it sees them he will chase them for 15 seconds if he cathes some one the trap will desapear also if it gets shot or the 15 second timer runs out it will also desapear it will cost 10 energy and if its chasing some one the npcs will also target the decoy
Lemme give a nother trap concept its the robot trap The robot trap will be a romba looking small trap that will chase players like the mouse trap and if it touches some one they will get stunned for 5 seconds also unlike mouse traps they will not alert the player they catch or catch multible pepole they will catch one than disapear it will cost 7 energy to use one and it will be 350 piggy tokens
Ok so I had thought of another dark deceptions type. There is one enemy in the game being the duck. Now in trap idea this thing can chase you around the map like crawler but it is more faster than it. The duck could run at you until it catches you and not bring you instead stun you for a bit now instead it can actually go after multiple targets and if there are any campers in vents or whatever it would use a mouth thing to bring the player straight to them. So it might be overpowered yeah. But this case it would finally help with the people doing those trolling stuff and running so. There is an idea.
Now unlocking it I thought. In dark deceptions there is a secret area in the sewers part that you can go in to get an extras folder but recreating it. It could get you the duck trap.
My trap is a spider trap to get it you need to beat temple on swarm mode, when a person sets foot in it they will be stuck for 4 seconds and be slow for 3 seconds
Trap Idea :O Memories Trap 8 Energy Trap lasts 120 Seconds Quest Trap Special Ability: Whenever someone steps on it, they are teleported to a grey platform (like the Insolence Plains) and either Ghost Bunny, Ghost Doggy, or Ghost Zizzy is summoned to chase you down. If they catch you, you lose your item, and are slowed down by 50%. If you survive, you are teleported back to where the trap was. You get a forcefield to protect you when you spawn so you don't get insta-killed by Piggy. _________________________________________________________________________________________ Quest: Go into Book 1, and type in "Bunny" "Doggy and "Zizzy" this will activate something in the Plant phase 2. Then go into plant. Find a picture of Bunny, Doggy, and Zizzy. All of which are in the 3 different areas. Then get into the 2nd phase, where a distorted safe will spawn in the middle of the map. Get the mallet, and use it on the mallet game, which spawns a distorted key. Use the distorted key on the distorted safe, and you'll get a picture with Ghost Bunny, Doggy, and Zizzy. Then give it to Mr. P. Mr. P will be confused, and then go to Mr. P to get the bad ending. You tell him: "I've been here far to many times. I've experienced this to many times. I think I should just move on to Book 2 instead of grinding Book 1." Mr. P is confused (again) You then say "Speaking of which Badgy is here to kill me now. Goodbye Mr. P" Once the cutscene ends, you get the trap. I hope this isn't to hard :D
1. Meh, kinda too complicated 2. No. 3. It's the oldest form of roomba, it's foot activated and clears out EVERYTHING within a 30 ft. radius 4. Good idea, bad execution
Wheel of randomize trap or wor Energy 9 Ability: slow player for 6s, stun players for 5s, spawn crawling trap,spawn zompiggy lasted for 60s (still grandmother's speed), but slightly increased hitbox. Secret ability: leaf of luck: stays there intill the wheel is spin 3 times and buffs other ability Slow players for 10s,stun players for 8s, spawns 3 - 6 zompiggy with a normal hitbox and same speed as piggy last for 50s , spawns crawling trap as the same speed as the player and a normal size hitbox. How to obtain it: beat any chspter with all 3 modifers and beat a map in 6 minutes (7 minutes if it'snot possible) This trap is rng, this trap will target the person who steps on it can target 2-3 players with leaf of lucky Friend has a 5% to spawn instead of crawling trap and killing the person who stepped on wor I hope you like this trap, i spend 30 minutes typing this. 😭
Trap Idea: Fire Trap: > Stun time: 4.5 seconds > Size: Normal > Energy: 8 > After stunned, a player will slowly lose health. Obtainment: Play Forest on Bot/Swarm mode, you need to get the torch,put 6 trees on fire and escape. After, go on any map Bot/Swarm mode (so the bot can place traps, doesn't work with player piggies/traitor traps) and get stunned by any trap. Ability Idea: Help (yes, literally): > Cooldown: 10 seconds > Energy: 6 > You call an uninfected soldier to stun the piggy, however, he is slow like grandmother. Obtainment: Play Outpost on Bot mode, get the gun, stun the piggy 3 times and escape.
@@Ionjmecher yes but for example, if piggy places an amount of fire traps and the player gets trapped on all of them, the player will most likely lose all their health and die
My ideas 1-Spike Trap (5 Energy) 2-Clowny Hat trap (if someone touch it will spawn a clowny and tried to kill players) (9 Energy) 3-Skeletone Trap (this trap will be a piggy but if someone touch it it will turn into skelly and he will scare the player's face or kill players) (9 Energy) 4-Invisible trap (it's a invisible trap and if someone touch it it will appear) (7 Energy) 5-Ice trap (if someone touch it the player will alarmed and reezing for 6 seconds) (8 Energy) 6-Rope Trap (if someone touch it he will stuck in the rope for 4.5 Seconds and it takes 6 Energy) 7- Infection trap (if someone touch it the player will infected for 20 seconds and he will back not infected) (10 Energy) 8-chasing hand trap (like the hand in breakout if the hand catch one he will take him in front of piggy) (10 Energy) 9-Ant trap (it's alarm trap like alarm trap and mousy or spider trap and this trap it's a small anteo will alarm players) (7 energy) 10-Time stopper trap (if someone touch it the time will stop for 1 min and in piggy pov will be normal but in player pov will be black screen type (the piggy stopped timer the game will back in 1 min) (10 Energy)
Trap idea: the insolence spawner How it should work: so every 5 Seconds it gets bigger and bigger until it has reachen the 5th giant size then it explodes and then one of three insolence skins and one of my fav skins can Spawn So chances for spawning: Tio 50% Chance distorted penny 10% Chance mr.stichy 1% Chance And meisery. 00000.1% chance and they can kill So ITS very powerfull cuz the Bots will have 2x more Speed than the player but ITS very hard to get so ITS fair thats they have more Speed So heres how to get: U have to do the Maple Donut Quest and U have to get the mop in it and Go to Glitch With holding the mop then U get teleported nad there will be a skin named Glitcherso Like glitchy but ITS a Boy and u are coming in the Lab but ITS glitcher. And in the Vents is a skin named gLiTcH U Just have to completed the map ITS the Lab but glitched so the walla are moving there will be Glitch particles If u click on items they will Spawn sowhere Else so ITS hard and after u beated it U get The Glitch key from keymaster then hold the Item to Glitcher and U get The Trap So heres what U should get: Glitch key the Insolence Spawn trap and glitched door the Computer and Chip Event and the plant soils u can also Link with the Glitch key the trap for every Mode also bm cuz ITS a trap and. The keymaster Events and Glitch key and soils for Build mode
My Trap Ideas: Pick up Trap Stuns players for 4.5 seconds but you have the ability to pick it up place it down somewhere else. Boomerang Trap 🪃 It goes back and forth and if a player hits it they get stunned for 4.5 seconds. Boomerang Trap (ALT) Saw Trap It goes back and forth and if a player hits it they get stunned for 4.5 seconds. Mouse Trap 🪤 Has a fake key inside and once a player gets that fake key they get stunned for 5 seconds. I hope you guys like my trap ideas! ❤
in 4 years ever since outpost was released how have i not have the idea of the group not stealing the tank.. they wouldve scared the tsp away if they stole it or.. they wouldve scared TIO away
Actually, The Mauler doesn't move, since it's stationary, however it would alert the Piggy that it caught a Survivor which they would be already dead if they didn't escape in time
Here’s my idea UFO trap This trap will make a ufo flying to a player and will absorb them and then take them to the piggy Redesign for egg trap it’s lame let’s be honest anyway for this remodel it will throw 2 eggs instead of one and will stun you for 4 seconds A frosty trap this trap make like a ice screen on you Camara when your walking and it will on like for 3 seconds That’s all have a good time and thanks for trying to ask him to redesign skelly devil and angel cause they look basic I saw you in his livestream anyway by
The UFO Trap reminds me of the Crawling Trap, I assume it would be faster and it would obviously fly, also no problem, I tried my best trying to ask him but at least we know of one thing, we are getting a new skin alongside the new chapter
Here mine(Part 3 Boisss🔥🔥🔥) Beast Trap This trap stun player for 6 second,this trap is so trash that i ever thinked,bcz its need 1 minute to place it back Piggy Trap This trap is Crawling trap body but he doesnt have white thing(only black),when player walk near by the trap will get potion called"Deadly hug"yes this is true the trap will hug player near da trap and give small damage for 10 second,but while the player get hugged then another player can helping player who get hugged,by holding"Kill Shadow"option until the player get hugged escape. Laser door you only can use on opened event door like Green key door,Red key door,etc.Wheb first placed its have infinite Timer,for make the trap dissapear u need wrench and use on the red Thing like normal laser door event(this trap can be used to fill the red event on escape door but its only used 1 time and u will lose the ability to summon the trap after using this trap for 1 time
I'm starting to think we should give this guy's ideas to MiniToon or Epic_Tank that way we can fina;ly have piggy update like it used to. ESPECIALLY THE TOMBSTONE TRAP ONE
There’s another trap that is a little overpowered but it’s called the insolence trap this trap spawns Any insolence character if they step on it it only spawns koile mr.stitchy elly alfies and fergus and tio and they will chase you for 40 secs if they kill you they fall back into the ground
Trap idea: needle trap Energy: 10 Stun: 2 seconds If a person dies after touching this trap they will become infected (they will be as fast as grandma and if they leave an npc will spawn
my trap idea: glitch trap Basically like tombstomb trap, getting near it will cause glitchy to spawn for 1 minute chasing the player at grandmother speed, also it makes your screen have that glitchy effect, to get it you must beat the VR temple in swarm mode
If you wanna create more trap ideas, I can make a 3D version for you!
It's fine
It’s ok I don’t wanna make you tired even if your not
@@DyariRzgar-c7o bro why are you acting like the owner
I have an idea, the "mouse trap" radius of the small trap, limit of 3, costs 4 energy, and the piggy can move it.
@@declantv1.018 smth wirth that name already exists
My trap idea: The prototype trap
How it looks like: A slightly edited version of the prototype
What it does: It sneaks up to the player and steals the item they're holding, teleporting it back to its original location. When it catches a player, it jumpscares the player and plays an animation showing it stealing the item. It's slightly faster than the player (about the same speed as the player using sprint)
How to get it: You get it the same way as getting the prototype, but you just need to escape the map after
I hope you get hired for piggy your ideas are fire
Trap ideas:
Ghost trap: Costs 7 energy, NEARLY invisible but can barley be seen, stuns for 3.5 seconds, essentially a rework of your camo trap
Acid puddle trap: costs 9 energy to place, size of large trap, drains energy of players in puddle
Floating trap: costs 5 energy, works like default trap, but you have to crouch to avoid it
Egg trap rework: stuns player for 2 seconds and after being freed, slows them by 70% for 3.5 seconds
also for the remake of tombstone you can also do when the zomb or skelly piggy gets someone you get the piggy tokens
I have a trap idea , the trap stuns a player but puts a dot on thier head , if they die with the dot on thier head then 40% of progress is restarted , the balance is that it cost 2000 and the trap is smaller then small trap (stun is 4 seconds) , i call it the restart button
My trap idea is the robot trap
Energy:8
It will work like the mouse trap but it will stun the player and work like the alarm trap too
How to get it:you need to beat mall in bot/swarm and then you need to find different parts of the robot in player+bot and then the robot will spawn you need to shoot it to get the head of the robot and then escape with it and then beat outpost and plant in bot mode and you will get it(edit:it will stun you for ten seconds)
All of these ideas are great!
Thanks!!!
@@Asrgrimm also I love that you included Mario kart music! It’s kinda catchy ngl in my opinion.
btw it's not the umbra trap it's the crawler trap
Technically, the Crawling Trap is the Umbra Trap (Confirmed by the wiki, and the creator of Umbra)
I have an Idea What About A Blinding Trap Which Blinds The Player with 5 seconds and the gameplay will be a bit brighter than usual the only thing that could stop that is escaping or dieing
My trap idea:
Friend (basically the monster from port)
What it does:
You spawn a friend npc who will chase down players (it will have the same speed as piggy) and when it catches a player it knock the player down on ground for 3,5/4 seconds and tell piggy when it catches someone
Cost:9
Lasts:1 and a half minutes
Hitbox: similiar to crawl trap (you can't jump over it)
How to get it? It's simple summon the friend in the port and then shoot it with pistol and you get the trap
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Second idea:Sticky trap
What it does:Covers a fair area in a sticky honey that makes player stuck to the honey for 6 seconds and it has phases:
Second 1: player can't move
2:player can move at 0.1 player speed
3:player can move barely slower than grandmother
4:can move like piggy
5:is slightly slower than normal speed
6:honey doesnt affect the player anymore to the time he doesnt step on it anymore
Another mechanic:Player can get into the trap untill it dosent dissapear.
Cost:7 energy
Lasts:1 minute and 15 seconds
Hitbox:slightly bigger than big trap
Also i have a fun idea for obtaining it:
You go to piggy book 1 chapter 1 (house) then you find some beekeeper equipement scattered around the house and a bee hive thingo and then you place the bee hive thingo on outside of the blue key house and then collect the honey from it (because you have tha beekeeper things) and that's basically my idea of getting the trap
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Third idea-Snow trap (not snowpiggy trap)
What it does:piggy puts a pile of snow making player unable to move for 4 seconds and after that player gets slow effeft for 3 seconds (cant be countered by speed ability)
Cost:6energy
Lasts:2 minutes
Hitbox:slightly smaller than a normal trap
How to get it?:You have to choose camp (chapter 11 book 2) and you have to click the insolence eye(the same that you get laura with) but the twist is you have to get a shovel and a big snow pile surrounded by ice appears at the one of the npcs spawns (those npc who pop of the ground and chase you) and then to get that snow pile out you get the turret(that thing that you shoot the rocks with) and aim at the place when the snow pile is(it will aim at it automatically but k) and then after you shoot the pile you get the shovel and come to the snow pile (turret made it that the ice got destroyed) and basically dig out the snow with shovel and you get tha snow trap
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Fourth idea:Chicken trap
What it does:Piggy spawn a chicken that works same as mouse trap (chases down player) but with a twist:the chicken stings player with their beak that makes player hurt and slows them significiantly down for 5 seconds but the downside of the trap is that when player uses speed ability it will make the slow effect much less effective(basically from significiant slowness player will be slightly slower that player's normal speed and slightly faster than piggy)
Cost:7 energy
Lasts: the same time as mouse trap (idk how long it lasts)
It can sting multiple times
Hitbox:same as mouse trap
How to obtain:option A:In the shop (yeah i know it's very lame but mouse trap is in the shop but if it's too lame i made an option b)
B:in book 2 chapter 3 (refinery) when you open the green card door (in the escape part) there is a small chicken that pops out of the room and runs from the green card room to the outside part of the map and hides behind a tree and runs away again to the kitchen part (screwdriver part) then when you step on it it runs to the smoke grenade part and finally when you step on it it runs all the way to the green card room again (when you get the chicken in the first outside tree part the green card door stays open with the guard inside) and then you have to get a gun with and ammo and shoot the chick- (nah im joking lol) and shoot the guard and then touch the chicken and then you get the trap lol (yeah it will be very annoying but well) and also i wanted to add smth funny to the shooting part- when you shoot the chicken you get a game badge named:you monster! And well how to get it is self explanatory lol
Thanks for reading (if you read this long ahh document about four traps haha) and hope that you will like them :)
Bro i didnt realize it was that long help-
I enjoy this series a lot so heres a suggestion:Three ways to spend piggy coins ideas (cuz for some ppl who have bought every skin,every trap etc etc) it gets boring having nothing to do with coins
Oh that's an interesting suggestion, thanks!
I wonder, hmm maybe purchasable events for Build Mode, or with the new Modifiers that were added maybe we could spend our Piggy Tokens on new modifiers
I really like this series.
Ice trap: if its touched by a player it will stun them for 5 seconds if its not touched it will slow down nearby players by 43%
The hand:a sentitel hand comes out a hole when its steped on it will stuned for 4 seconds and spawn a sentitel in the piggy spawn
Goo blocker: it blocks a door but theres a hole
for camo trap it shouldn't be completely invisible but extremely hard to see
Here are some of my ideas
-Bonk Trap Basically its just alarm trap except it make a loud bonk sound and alerts with those comic kind of bonk thing it also smacks your head
-Slippery Trap change the survivor keybind once step one wasd will be reversed this goes the same for mobile
-Ombra trap its just like the crawling trap except that its appearnce is like a teleporter and it doesnt move once step an ombra grabs you for 5 second trying to bring you to the piggy
-Frozen Trap like a normal trap except that it puts you in a massive ice just a decoration
I had tombstone trap on my old acc and it was pretty mid and that's a cool idea man
Trap Ideas
To obtain land ine trap i think it should be you have to collect parts to make the landmine, then create it and put it infront of the tank then use the gad and whrn the tanks goes over it you get the badge.
Glue trap - When the player steps on the trap they will get stuck and the more they jump the more loose they get until eventually they escape the trap.
Cost - 8 energy
Obtainable - 600 piggy coins
Decoy trap - When its placed it creates a decoy of one of the players, when a player walks into it they get jumpscared by piggy but not killing them only stunning then.
Cost - 10 energy
Obtainable - Obtained by going into the lab map, going into the green room, finding a code to activate the machine, then stepping into the tube to make a decoy of yourself.
Warp trap - When stepped on by players the piggy teleports to the trap after 2 seconds
Cost - 9 energy
Obtainable - Its obtainable by getting killed by markus when he teleports after opening the escape door
Not really, I mean you can't exactly kill anyone in your disguise
@@epicccc_11 you cant jump if youre stun in trap
@@Ionjmecher You jump out glue
I am back once more to rank once more:
1. Honestly pretty good rework for tombstone, but for skelly I think he would be immune to stuns to make it so that his lower chance of spawning is justified. Either that or just make it so zompiggy and skelly have a 50% chance of spawning so that skelly could still be stunned.
2. Personally I would rather make it so that it was the same visibility as the player is when they move during the camouflage ability so it isn’t too overpowered, and make it so that its stun is 3.5 seconds instead of 4 to be more balanced, or increase the stun time by 0.1 seconds every time it increases in size, also make it 9 or 10 energy so it isn’t too spammable.
3. (First Idea) I think this is the first idea you had that I would actually buff, I would make it so that stepping on it 3 times would explode the survivor who would step on it, and make it beep faster once it’s been stepped on 2 times. (Second Idea) Having to step on it 5 times so it stuns everyone nearby would make the step count make more sense as 5, so pretty neat idea.
4. I would again buff this by making it more difficult to escape its grasp the longer it’s been waiting (cuz it’s hungrier overtime) And make its eyes glow when it’s chasing someone. Also I would rather make it so that you would spam the jump button on mobile rather than just holding cuz it makes it more look like the player is struggling to escape.
Also pretty cool ideas, 3rd times the charm yippee
Actually, The Mauler wouldn't exactly chase the Survivor, since it's a stationary creature, it would instead lunge towards nearby Survivors, anyway, thanks for your opinions, also I didn't expect you would buff my first idea of Landmine, I actually thought it would be a bit too overpowered
I see, but yeah keep doing this it’s fun review these whenever I have nothing better to do
A bucket trap! (it spills)
Walking over it makes you slip for 5 seconds, will dry after 2 minutes and cost 7 energy
@@FrostedAxo if youre in book one you cant destroy it
@@Ionjmecher maybe switch it out with a time limit
With your camouflage trap, I think instead of being completely invisible it should take the colour of the surface you place it on and then get bigger every time someone steps in it.
Hm, alright
trap idea: Grab Trap
9 energy
when player steps on it theyhave to run but the arm grabs them, they have to press various arrow keys and then the arm lets them go, if they miss 3 times or they fail to complete it, they get pulled in and they die
My ideas
Spiky trap (6 energy)
+Trap last 15 sec
+Stun is 5,5
+Size of normal
-7 sec cooldown
-players can jump over it
-limit of 3
Fan (3 energy)
+Last 15 sec
+Pushes people, including npcs
+Has a hitbox of trap
And barrier of a balloon trap
-can push friendly npcs to stun you if not placed correctly
-can block your path
Tracker (5 energy)
+If step on will outline the player red for 20 sec
+Last 20 sec
-hitbox of small trap
-will speed the player up for 10 sec if stepped on
Sapper (ability) (4 energy)
To counter the sentry
+Stuns it till it expires
-can be shoot off with a gun
Berserk rage II (ability)
(10 energy)
+Speeds piggy up by 75%
+Will make you invincible to all stuns
+Last 10 sec
-slows you down by 50% after duration expires for 5 sec
-will stun you for 5 sec
@@wiliamandy you get stun 5 seconds and slow 5 seconds? At the same time or after stun?
@@Ionjmecher after stun
Trap idea:
Inverted Trap
Energy: 8
What it does: When stepped on, your controls will be inverted for 8 seconds
Wait they technically added that
@ Ikr
Idea: the soccer ball/foot ball trap (I am from the us so I will call it a soccer ball ⚽️ and not a foot ball) it spawns a ball in the ground in front of piggy not under you then walk in it in the opposite direction you want it to go like kicking the ball then it will go rly fast and bounce off walls for 10 seconds it would have the stun of 3 seconds I think this makes good use of the jump button it has a energy price of 5/6
Idea2: the mouse trap place it on a item to block players mouse from clicking basically if you put you mouse on the trap you get stunned for 3 seconds on mobile it’s a bit worse if you click or when turning your camera you touch it, it will trigger it would be cool if it locks your controls then it’s like your mouse is trapped but that might be to complicated simple concept but a energy of 7 because it’s unavoidable
How would you rate these 2 traps
They are both 3 seconds because if used correctly you can’t rly avoid them
I have a trap idea its the decoy trap whit the decoy trap the trap will stand still untill it sees some one, when it sees them he will chase them for 15 seconds if he cathes some one the trap will desapear also if it gets shot or the 15 second timer runs out it will also desapear it will cost 10 energy and if its chasing some one the npcs will also target the decoy
Lemme give a nother trap concept its the robot trap
The robot trap will be a romba looking small trap that will chase players like the mouse trap and if it touches some one they will get stunned for 5 seconds also unlike mouse traps they will not alert the player they catch or catch multible pepole they will catch one than disapear it will cost 7 energy to use one and it will be 350 piggy tokens
Trap what should be added Is ALTcrawl trap it works like crawl trap but Its not Umbra but mousy Its my idea good?
Ok so I had thought of another dark deceptions type. There is one enemy in the game being the duck. Now in trap idea this thing can chase you around the map like crawler but it is more faster than it. The duck could run at you until it catches you and not bring you instead stun you for a bit now instead it can actually go after multiple targets and if there are any campers in vents or whatever it would use a mouth thing to bring the player straight to them. So it might be overpowered yeah. But this case it would finally help with the people doing those trolling stuff and running so. There is an idea.
Now unlocking it I thought. In dark deceptions there is a secret area in the sewers part that you can go in to get an extras folder but recreating it. It could get you the duck trap.
So say goodbye to those campers. (It would also work with people glitching out the map)
My trap is a spider trap to get it you need to beat temple on swarm mode, when a person sets foot in it they will be stuck for 4 seconds and be slow for 3 seconds
Shouldn't it be called "Cobweb Trap" since a "Spider Trap" already exists as an alt skin for the "Mouse Trap."
@@Asrgrimmyeah lol I meant to call it spider web trap thx for correcting me
@@TheLone323 Np
I think there should be a landmine player ability I thought of it probably months ago it would stun the piggy for 30 seconds but costs 10 energy
I feel like a trap that’s completely invisible is too overpowered.
Yeah, it's a bit overpowered
Trap Idea :O
Memories Trap
8 Energy
Trap lasts 120 Seconds
Quest Trap
Special Ability: Whenever someone steps on it, they are teleported to a grey platform (like the Insolence Plains) and either Ghost Bunny, Ghost Doggy, or Ghost Zizzy is summoned to chase you down. If they catch you, you lose your item, and are slowed down by 50%. If you survive, you are teleported back to where the trap was. You get a forcefield to protect you when you spawn so you don't get insta-killed by Piggy.
_________________________________________________________________________________________
Quest: Go into Book 1, and type in "Bunny" "Doggy and "Zizzy" this will activate something in the Plant phase 2. Then go into plant. Find a picture of Bunny, Doggy, and Zizzy. All of which are in the 3 different areas. Then get into the 2nd phase, where a distorted safe will spawn in the middle of the map. Get the mallet, and use it on the mallet game, which spawns a distorted key. Use the distorted key on the distorted safe, and you'll get a picture with Ghost Bunny, Doggy, and Zizzy. Then give it to Mr. P. Mr. P will be confused, and then go to Mr. P to get the bad ending. You tell him: "I've been here far to many times. I've experienced this to many times. I think I should just move on to Book 2 instead of grinding Book 1." Mr. P is confused (again) You then say "Speaking of which Badgy is here to kill me now. Goodbye Mr. P" Once the cutscene ends, you get the trap.
I hope this isn't to hard :D
@@The_GameStars how big ? Default small or large?
@@Ionjmecher Default
1. Meh, kinda too complicated
2. No.
3. It's the oldest form of roomba, it's foot activated and clears out EVERYTHING within a 30 ft. radius
4. Good idea, bad execution
Here is my trap idea
Dance trap
Its the same size as a big trap and when the player steps on it the player starts dancing for 5 seconds ( 6 energy)
Nerf it
@@LuizCarlos-qq5ff ok
Its the same zise as nirmal
( 4 seconds) 8 energy ( duration 1 minute)
@@Ionjmecher sorry i was talking because i was mading comedy
@@LuizCarlos-qq5ff 👍👍🏼👍🏾👍🏿
Wheel of randomize trap or wor
Energy 9
Ability: slow player for 6s, stun players for 5s, spawn crawling trap,spawn zompiggy lasted for 60s (still grandmother's speed), but slightly increased hitbox. Secret ability: leaf of luck: stays there intill the wheel is spin 3 times and buffs other ability
Slow players for 10s,stun players for 8s, spawns 3 - 6 zompiggy with a normal hitbox and same speed as piggy last for 50s , spawns crawling trap as the same speed as the player and a normal size hitbox.
How to obtain it: beat any chspter with all 3 modifers and beat a map in 6 minutes (7 minutes if it'snot possible)
This trap is rng, this trap will target the person who steps on it can target 2-3 players with leaf of lucky
Friend has a 5% to spawn instead of crawling trap and killing the person who stepped on wor
I hope you like this trap, i spend 30 minutes typing this. 😭
Trap Idea:
Fire Trap:
> Stun time: 4.5 seconds
> Size: Normal
> Energy: 8
> After stunned, a player will slowly lose health.
Obtainment:
Play Forest on Bot/Swarm mode, you need to get the torch,put 6 trees on fire and escape.
After, go on any map Bot/Swarm mode (so the bot can place traps, doesn't work with player piggies/traitor traps) and get stunned by any trap.
Ability Idea:
Help (yes, literally):
> Cooldown: 10 seconds
> Energy: 6
> You call an uninfected soldier to stun the piggy, however, he is slow like grandmother.
Obtainment:
Play Outpost on Bot mode, get the gun, stun the piggy 3 times and escape.
@@nerd_gam3r piggy. Can kill you in one hit( the player dies if he touches the trap ( from fire?)
the player won't die if he touches the trap, he will just slowly lose health. @user-mw2uo9zq5i
@@nerd_gam3r piggy can kill you in one hit
@@Ionjmecher yes i just came up with this idea
@@Ionjmecher yes but for example, if piggy places an amount of fire traps and the player gets trapped on all of them, the player will most likely lose all their health and die
My ideas
1-Spike Trap (5 Energy)
2-Clowny Hat trap (if someone touch it will spawn a clowny and tried to kill players) (9 Energy)
3-Skeletone Trap (this trap will be a piggy but if someone touch it it will turn into skelly and he will scare the player's face or kill players) (9 Energy)
4-Invisible trap (it's a invisible trap and if someone touch it it will appear) (7 Energy)
5-Ice trap (if someone touch it the player will alarmed and reezing for 6 seconds) (8 Energy)
6-Rope Trap (if someone touch it he will stuck in the rope for 4.5 Seconds and it takes 6 Energy)
7- Infection trap (if someone touch it the player will infected for 20 seconds and he will back not infected) (10 Energy)
8-chasing hand trap (like the hand in breakout if the hand catch one he will take him in front of piggy) (10 Energy)
9-Ant trap (it's alarm trap like alarm trap and mousy or spider trap and this trap it's a small anteo will alarm players) (7 energy)
10-Time stopper trap (if someone touch it the time will stop for 1 min and in piggy pov will be normal but in player pov will be black screen type (the piggy stopped timer the game will back in 1 min) (10 Energy)
My ideas
Shining light trap
Makes you blind
Doors snare trap collaboration
Works as big trap
Trap idea: the insolence spawner
How it should work: so every 5 Seconds it gets bigger and bigger until it has reachen the 5th giant size then it explodes and then one of three insolence skins and one of my fav skins can Spawn
So chances for spawning: Tio 50% Chance distorted penny 10% Chance mr.stichy 1% Chance
And meisery. 00000.1% chance and they can kill
So ITS very powerfull cuz the Bots will have 2x more Speed than the player but ITS very hard to get so ITS fair thats they have more Speed
So heres how to get: U have to do the Maple Donut Quest and U have to get the mop in it and Go to Glitch With holding the mop then U get teleported nad there will be a skin named Glitcherso Like glitchy but ITS a Boy and u are coming in the Lab but ITS glitcher. And in the Vents is a skin named
gLiTcH U Just have to completed the map ITS the Lab but glitched so the walla are moving there will be Glitch particles If u click on items they will Spawn sowhere Else so ITS hard and after u beated it U get The Glitch key from keymaster then hold the Item to Glitcher and U get The Trap
So heres what U should get: Glitch key the Insolence Spawn trap and glitched door the Computer and Chip Event and the plant soils u can also Link with the Glitch key the trap for every Mode also bm cuz ITS a trap and. The keymaster Events and Glitch key and soils for Build mode
Now, that's what I call a "balanced" trap
Lol
My Trap Ideas:
Pick up Trap
Stuns players for 4.5 seconds but you have the ability to pick it up place it down somewhere else.
Boomerang Trap 🪃
It goes back and forth and if a player hits it they get stunned for 4.5 seconds.
Boomerang Trap (ALT) Saw Trap
It goes back and forth and if a player hits it they get stunned for 4.5 seconds.
Mouse Trap 🪤
Has a fake key inside and once a player gets that fake key they get stunned for 5 seconds.
I hope you guys like my trap ideas! ❤
in 4 years ever since outpost was released how have i not have the idea of the group not stealing the tank.. they wouldve scared the tsp away if they stole it or.. they wouldve scared TIO away
Now, that you mention it... Why didn't we just take the Tank, I guess it ran out of fuel?
for mauler since it can kill you does when it grabs a player will it bring the player to piggy or go through pawtrol points
Actually, The Mauler doesn't move, since it's stationary, however it would alert the Piggy that it caught a Survivor which they would be already dead if they didn't escape in time
@@Asrgrimmohhhh makes a lot more sense
@@Asrgrimmi also really like your what if piggy had abilities video
Here’s my idea UFO trap
This trap will make a ufo flying to a player and will absorb them and then take them to the piggy
Redesign for egg trap it’s lame let’s be honest anyway for this remodel it will throw 2 eggs instead of one and will stun you for 4 seconds
A frosty trap this trap make like a ice screen on you Camara when your walking and it will on like for 3 seconds
That’s all have a good time and thanks for trying to ask him to redesign skelly devil and angel cause they look basic I saw you in his livestream anyway by
The UFO Trap reminds me of the Crawling Trap, I assume it would be faster and it would obviously fly, also no problem, I tried my best trying to ask him but at least we know of one thing, we are getting a new skin alongside the new chapter
@@Asrgrimm yeah that’s basically what it does
@@Asrgrimm in the bunny chapter we will get a new skin
@@Asrgrimm I hope minitoon tells axel glow or kaiudex to make the skin cause they did a good job with duocara
Nuke trap: Nukes the entire map, stunning all the players for 10 minutes (very balanced)
In my opinion, that's too balanced
@@Asrgrimm fr
Here mine(Part 3 Boisss🔥🔥🔥)
Beast Trap
This trap stun player for 6 second,this trap is so trash that i ever thinked,bcz its need 1 minute to place it back
Piggy Trap
This trap is Crawling trap body but he doesnt have white thing(only black),when player walk near by the trap will get potion called"Deadly hug"yes this is true the trap will hug player near da trap and give small damage for 10 second,but while the player get hugged then another player can helping player who get hugged,by holding"Kill Shadow"option until the player get hugged escape.
Laser door
you only can use on opened event door like Green key door,Red key door,etc.Wheb first placed its have infinite Timer,for make the trap dissapear u need wrench and use on the red Thing like normal laser door event(this trap can be used to fill the red event on escape door but its only used 1 time and u will lose the ability to summon the trap after using this trap for 1 time
if helpers cant attack zompiggy then it should be changed to ghosty
I'm starting to think we should give this guy's ideas to MiniToon or Epic_Tank that way we can fina;ly have piggy update like it used to. ESPECIALLY THE TOMBSTONE TRAP ONE
👉😎👉
They will have to tinker a bit with my ideas to make them balanced
@@Asrgrimm true but atleast we can get some updates like we used in 2020
There’s another trap that is a little overpowered but it’s called the insolence trap this trap spawns Any insolence character if they step on it it only spawns koile mr.stitchy elly alfies and fergus and tio and they will chase you for 40 secs if they kill you they fall back into the ground
@Saygeplaysroblox So, basically the Tombstone Trap, but for the Insolence
@@Asrgrimm yes
@@Asrgrimm but they are faster
Trap idea: needle trap
Energy: 10
Stun: 2 seconds
If a person dies after touching this trap they will become infected (they will be as fast as grandma and if they leave an npc will spawn
my trap idea: glitch trap
Basically like tombstomb trap, getting near it will cause glitchy to spawn for 1 minute chasing the player at grandmother speed, also it makes your screen have that glitchy effect, to get it you must beat the VR temple in swarm mode
Its a alt skin
@@epicccc_11 does zompiggy trap make your screen glitch?
“Which I call; Project Oppenheimer.”
"I have become death, destroyer of worlds"
Whats with the music?
I slowed it down a bit
3 hours 3 traps.
A trap killing a survivor will never work
Technically, It would work, it's just overpowered (tbh, what I mentioned in this video, isn't really that overpowered)
who played piggy
It ´s is officielle ?
No
Btw I changed my name I was autistic nerd boy
Alr