Do you handle downtime activities away from the table, or roleplay them out during the session? Thanks so much to Dscryb for sponsoring this video! Visit dscryb.com/supergeek and use the code SUPERGEEK at checkout to get 10% off of your first subscription payment. dscryb.com/supergeek
We have been trying to start what Matt Colville describes in his “Downtime” video; where the DM and each player has a private channel that we can try to talk to NPCs and set up personal ambitions. It’s great when everyone participates, but there’s always 1 or two players who completely tune out of discord during the week.
So basically Scanlan turned Tiberius into Exandria's Harvey Dent from the Nolan Batman movies? Didn't notice that on the first watch, thanks for helping us see that.
On marisha with the staff, she has gone on record that she loves narrative tie ins for new abilities. Primarily one way was speaking how she tried to vary her spells prepared based on were she was in her aramente and how Kyleth felt that day.
19:43 This problem led to the creation of perhaps my favorite NPC: my players needed to kill or drive off a dragon to complete a long chain of interlocking quests, but were worried they would get killed. So I introduced a potion seller who would buy scales off of them at 1k gold/pound, incentivizing them to go back and finish the job. She expanded into a proper weirdo who buys all kinds of odds and ends to make into potions to sell back to the party, encouraging butchering every creature forever
@@telarr9164 Which is weird, because Etienne-Louis Malus discovered polarization two full decades later, and nearly a decade after the French Revolution was over. I guess politics is all about the optics . . .
I get it, a loot drop email is convenient. But it can take the wind out of the sails of the DM. Out of game communication like that depraves the DM from being able to describe, “This great sword is made seemingly of platinum, and has a golden filigree worked into its hilt and cross guard. As you look down the blade you see symbols etched into the center running from hilt to tip.” This would prompt a roll for recognizing the symbols, which could end up giving the info that they are sigils of the known gods of the world. This at least gives the party a clue that the sword is divine natured and instead of burning an Identify spell, they could seek out a temple or priest to aid them. Plus, without Matt doing this at the table, we never would have gotten the Grog/Bag Emptying scene. And Matt does that specifically because of the audience. We want to know as bad as the players what it is they are getting.
6:44 You know in another timeline where Orion stayed with CR (one where he was more aware of how his actions affected his fellow players) the story Scanlan spun could have been true. I mean the reason Tiberius was adventuring in the first place was to prove himself. We never saw it in the show but apparently Tibs was looked down upon for being a red Dragonborn when the ruling class were metallic Dragonborn. What would have happened if Tibs experienced a whole group of people who had experienced similar hardships he had? Would he be surprised? Would this humble him? Hell with an actual player behind him would more of the tail Dragonborn have survived and tine would have to try and get the 2 groups to work together? There are enough elements here that a compelling story could have been told. Key words being could have been
While I understand the point in this video session like this to me, as a player, are the best. I want to feel the items I get I want to experience the shops I got my stuff from. Inventory management related RP is one of the funniest and where consequences are so low that you can explore different sides of your character, and can see some casual sides of the NPCs. To me, this doesn't slow down the gameplay, it IS the gameplay. If you spend time checking stats, yeah sure do that on your time. But you're looking at armors and you want to "try them out" and know not only what it looks in your character, but details like how it feels, the texture, the colors, the commentary of your party\the seller. This is fun. And these sessions are the ones that makes me care about the world enough to the heroic stuff! In my experience, these are way too often skimmed or constantly skipped by more and more tables. If you want a deep rp between characters, they need to have shared experiences outside "duties" and "work".
This comment exactly, they are clearly having a great time but just seems like his preference is just biasing the discussion the more he went on. also the elephant moment he loved so much would never have happened without the going through treasure.
One thing I really like about this episode's loot in particular is that Matt chose to greatly reward his players (I forgot it was over 100,000 GP) right before he knows they will have next to no opportunity to spend it. He might not have done that intentionally, but I think it was really smart if he did. When I say it like that it almost sounds cruel, but I think the timing is perfect in this instance because it encourages Vox Machina to get to and through this war as soon as possible so they can enjoy that reward and what it will do for them as soon as possible.
I also think he lets them get a lot of this hoard in particular because he probably expects most of the "coin" of Thordak's hoard to go to the rebuilding of Emon... since it's canonically a smoldering crater with little to no leadership. Thordak's hoard will largely be "items" for the pparty while the "money" goes to the nation. So hes making sure they get more of this one. Besides the way the story is projected, 3 ancient dragons are due to die within weeks of each other. Thats a dragon hoard for every 2 members of this party if you count Umbrasyls.
6:43 Using this quote makes me wish more people have seen Black Sails, which does the Tyrion scene correctly. And the infinitely better quote of "A story is true. A story is untrue. As time extends it matters less and less. The stories we want to be believe. Those are the stories that shape history."
Looting and downtimes "this could have been an email" I did offer that to my players to handle a majority of downtime over texts. And it's worked for shopping and crafting and bastion/stronghold stuff, they roll and send me the result over text or I see the roll on Roll20. However, they want to roll and be excited in game for loot and rewards. Yes it does take time but they feel better when all that is in game and they got to physical write/type the rewards. So it is a bit of both worlds for our game and it's worked great
I like playing out the downtime episodes at the table, especially immediately after a large battle. After sometimes multiple sessions of combat it's nice to have a breather of an episode to just roleplay. That said as an actual play I can understand why some people might skip this episode.
Honestly, these are the episodes I live for, but as they have gotten much better at combat over the years, I've started to really enjoy that too, except for when it's really harrowing and dramatic. ...which is very often...
@@davedujour1 Yeah, unfortunately, a majority of CR combat encounters are just random resource drains that go on for over an hour due to there being six to seven players at the table. Another reason why I personally am less interested in combat is that I don't know what everyone's HP and available resources are. I don't know what spells Keyleth has prepared or how many inspiration dice Scanlan has. The problem gets even worse with custom subclasses, where even if I wanted to keep track of everything, I have no idea what their new abilities are or will be.
@@mister_x5825 generally 3-4 hours. And normal combat usually doesn't last that long. It's the big boss battle fights that can run a full session or more. I think cause there's a lot of buildup before these battles everyone knows what's coming. And as long as it's actually challenging combat it never really gets boring.
To be clear by the way regarding Scanlan's request: the Explorer's Guide to Wildemount does after the fact clarify that Tiberius did fight to protect the Ravenites during the Conclave's attack on Draconia. Scanlan doesn't know that of course, so your point is still true, but ultimately I think that's why Tooma was receptive to his request, because Tiberius really did die a hero.
Just watched this episode for the first time and while I do get the point you’re making, I also really like seeing them get the spoils of their battles. In the context of it being a show, it would have felt weird to see them win a grueling fight then just get all the goodies offscreen. I also really like how Taliesin was completely detached during Vex’s conversation about Percy. He definitely understood that it was supposed to be a “private” talk.
To be fair when you get to sit around a table with your friends and snack, chat, and play it’s a lot more tolerable than it is to watch on an actual play
Ngl those are the fav sessions of my friendgroups X‘D spending 7hours just for shopping, preparing for breakfast and taking a bath X‘D I think roleplaying downtime can be a nice way to connect with npcs and just have the characters having fun interacting with each other wrapping their head around what to do next.
for me this was a fun episode to watch even when it was aired first live. also something that has occurred in my own games (player and DM) and they can be very fun and foster better cohesion and creativity amongst players to shop and sort items together.
I feel like you saying “handle logistics over text” falls flat because they had a really funny scene that would’ve been missed if they did it over text. Your point would be better made after Tiberius annoyed everyone with his miserable shopping trip.
To be fair, if one of the things they decided to do over text was "craft this mask into a war helmet for another party member and then throw a dramatic presentation ceremony" it would be not just an option but a no-brainer to let that last bit play out at the table.
I'd like to offer an alternative to Tyrion's nonsense: 'A story is true, a story is untrue. As time extends, it matters less and less. The stories we want to believe, those are the ones that survive, despite upheaval and transition and progress. Those are the stories that shape history. And then what does it matter if it was true when it was born? It's found truth in its maturity. Which if a virtue in man ought to be no less so for the things men create.' - Jack Rackham, Black Sails
Oh my god I got such a start from the baby crying at the end, I thought my own baby's monitor had teleported right next to my ear or something!!! Anyway, I've been following this series in specific and look forward to it every other week. Happy new years to you and yours!
It's been a really long time, so I could be wrong but I find it funny that despite constantly fixating on harvesting parts from monsters they've killed I don't think Vox Machina ever ended up doing anything with them.
Very mild spoilers: Once Matt finally gives them a good chunk of downtime between sessions, they made some armor and I believe some amulets, both using dragon scales.
I think it is an important lesson that if you/your players are seeming board in a session like this you should feel empowered to handle it between sessions. But I do want to warn against the dangers of assuming that because of a line like "oh we haven't done shit" that the players think they are a waste of time or boring. It might be more like when you sit down to watch youtube or play a game then suddenly realize that you didnt do the dishes yet; They might worry that they SHOULD be more 'productive' in the episode but got caught up having fun with the loot. BUT remember that fun is the entire point, and if thats fun with the loot or progressing the story either way it doesn't matter. Yes step in if the players spin their wheels and dont progress because they dont know what to do next, but dont mistake progression as the bar for fun. If you are someone who struggles to read a room and tell the difference? Just ask. "We can have some fun downtime and go through the loot or if you'd rather move on I can shoot you all an email later"
I was going to write a comment saying this but you said it so much better! The cast is obviously having so much fun looting and getting items and doing a bit of book keeping in game. It IS the game for them. But definitely ask around if players at your tables seem bored. It's not for everyone. And that's okay. We're all different kinds of gamers.
I personally like to see them go through this kind of stuff. Sorting through the hoard, and bookkeeping at the table. I want to know what everyone is using.
I'd say it's certainly a matter of group dynamics whether such "downtime activities" are roleplayed out or treated with a "fade to black" time skip. Sometimes, the downtime is as much fun, or even more fun, to RP a character in than the adventure time. Sometimes if every player is going at their own pace during downtime, someone (or more) could be left twiddling their thumbs waiting for things to move one once they've done their own bit but don't want to step on others players toes. Sometimes players will just keep RPing in downtime because they want to do something but don't want to broach the subject of moving on for fear of interrupting someone else who wasn't finished with what they were doing. That last I've encountered before, and it took a between session talk of "hey everyone, does anyone actually have any unfinished business remaining in this scene, or can we start next session with everyone prepared to move on?" to resolve it, otherwise we might have still been in that tavern for another session or two. And, of course, sometimes stuff that can be condensed into "logistics" gets the classic media treatment that movies get, where only thing relevant to the plot are played out and things like the average meal and using the bathroom are just assumed to have happened between some of the camera cuts. It's really a matter of group preference in the end. For Critical Role, I think it was just easier for the viewers to see everything going on so that such found magic items and other loot don't seem to spring out of nowhere like a Deus ex Machina because the players were told off camera and the characters had no reason to explain for the viewers benefit beforehand.
But I like knowing what they get when they get treasure and doing it between sessions would rob us of this. It might be fine at a home game but then again I like it in home games as well. The short of it is you can not make everybody happy all the time.
Yeah in a broadcast show like this it needs to be played at the table so the audience knows what's going on. A recap at the beginning of "here's what we did over email during the week" does not make good entertainment. Professional actors can make this stuff interesting (S1 Ep27 notwithstanding ) But Mike's point that at least some of it could be handled over email etc. in a home game is a valid one.
That's the reason I include items for my players, while trying to make sure that it's something that doesn't go to one of the NPC allies unless they want to sell or gift something to an NPC, and even then I make sure that the NPC makes sure they WANT to do that. ...mind you my DMPC changes but usually it's someone who will be a DMPC of the Week or arc. That way they don't try to heavily favor them.
I've definitely had this problem before. I've had both instances where I could clearly tell that it was happening/going to happen, and other times where it seems to just happen out of nowhere and I'm not sure what causes the situations to come up and/or what makes them able to be detected beforehand vs the ones that happen to sneak up on you.
22:48 On the topic of DMPC's I'd like to share what I did in my campaign with them. There were two NPCs that traveled alongside the party in my game. One of them could only communicate with grunts, gibbering and "rurs", while the other began traveling with the party as a mercenary and was always happy to be there as long as he got paid. This allowed the players to still have their own agency in the game, without having the NPCs railroad the story. It was a great benefit to our game with them included. The main thing that worked really well was having the players play the NPCs in combat. This allowed the players to engage in combat more and made it so the players didn't have to wait a full round for them to do something again (we had some combats that lasted a LONG time). When it was time to level up, I would always take suggestions from the players what direction the NPCs would go to best suit the parties need (such as feats, spells and multiclassing). Ik this won't work for every table, but I thought maybe someone may find it fun of helpful!
It's a bit weird, because when he ran the A Crown of Candy's spinoff in dimension 20, Matt Mercer was really good at handling time skips, covering a long time in a few episodes without making you feel lost. But Critical Role, on the other hand, rarely jumps anything, even the most basic repetitive stuff. It kinda made the travels hard to follow in the podcast
I loved scanlan's outrage at the Ravenites. I don't think Sam is mad that they didn't get a mechanical advantage in the fight, rather than his character is suspicious and upset that these frankly unreasonable people they're risking their lives to help didn't do the same for them. I totally agree with him that "they knew when/where the fight was" and could've tried harder to help. It's easy to forget, since the DM plays everyone, but calling npcs or organisations to account when they do your characters wrong is a cool, dramatic thing to do.
I tried to recently do the bulk of a shopping episode between sessions and have people identify what they wanted and what they want to sell. One single player did so and it took 1.5 sessions to finish all of the shopping.
17:42 I've actually done this in a game I played in a couple of years back. To make a long story short, as a sorcerer I subtly made my monkey familiar invisible as we crossed the threshold into an underground black market bazaar and told him to collect stuff. After 3 trips back and forth to different places he brought back 12 rings, all different. Since I didn't want to bog down the session with trying to identify these rings, I just rolled 12d20's and sent him pictures of the results. Ended up with a ring of invisibility (which monkey got to keep), ring of djinni summoning, ring of evasion (also monkey), ring of animal friendship, and ring of coin storing to name a few! DM ruled that the familiars attunement slots didn't count against my own, so the monkey had 2 rings and a set of bracers of defense
I do feel that this group is a special case for the die rolling and loot collection because it’s entertaining for the viewers to watch the dice rolls and the reaction of the players. They aren’t just playing, they are trying to entertain the audience. For most of us, just bookkeeping out of game would be best. I use a vtt that allows me to quickly award items and xp with a few mouse clicks. But, I do sometimes come up with the details out of game then just send a message to the relevant player before next game.
I feel like if there's friendly NPCs who theoretically could get involved in a big fight, but joining the main fight would be suicide for them, like guards, it's a good idea to include some enemy mooks that they can actually fight. "The guards get involved in keeping the Dragon's henchgoblins off of your flank." And if your PCs aren't Vox Machina demanding CR 1/8 NPCs fight alongside them, you've still got reinforcements for the boss monster, which is good because 5E isn't great at keeping fights against solo monsters interesting.
Monster harvesting is an interesting mini game. I have used harvesting occasionally but how interesting it is depends on the players. Some love it; others are just ho hum about it. Rolling during the session is either an email or in session depending on the group. Loot which is not useable for the PCs depends on the group. I have randomly roll magic and had a few items which were nulls for the group. As a DM excess magic items can be sold or gifted if the not used by the group. Adventure league players locally call this trade bait.
On the whole romance thing, I've been there. Playing PTU, our GM was... let's say she hard focused on the 3rd player in our little group, meaning my ace trainer and the our Kimono Girl had less chances to do RP stuff, and we had some ground work for it being possible these two girls would end up together, so we talked it out privately, then checked with the rest of the group to see if they would be cool with a romance story. The campaign kinda fell apart, but Yuri and Senna still are going strong in our minds
this reminded me that i wanted to talk to my group about how to handle bookkeeping stuff - we tend to get lost in the most detailed discussions about what to do with items and it can get really, really annoying if it takes up too much space too often. yeah, some things need to be discussed as a group and handled at the table, but some really don't 😅
Personally I love experiencing the vicarious joy of seeing the CR players react to getting new stuff! Although it has been a while since I watched this episode so I can’t remember if I was bored when I first saw it lol. In general though I think taking care of clerical stuff in between sessions is a great idea. Just when it’s an actual play and I want to experience everything the players are experiencing, I appreciate being able to see even the mundane moments too:)
Ok so i have never played, watched nor informed myself of dnd or Vox Machina but even without ANY context this is a nice essay on the story, nice video.
On Marisha practicing with Keyleth’s staff: In Campaign 2, Marisha repeatedly has scenes with Beauregard’s mentor character to train, and they always coincide with a level up. Matt describes their sparring session, they even roll a few dice, and then he explains her new abilities. This works well narratively, helps explain Matt’s custom cobalt soul subclass, but Marisha also loves this shit. She’s definitely the type to want to “earn” her power up if it makes sense.
D&D question time! Do you think there should be a “focus” action that gives advantage on concentration checks for the next round, much like how the dodge action imposes disadvantage on attacks for a round? I’ll admit it would have limited use, but I think it’s an interesting option.
On the Holy Avenger: I wonder if CR’s crew even thinks of Kima as “Matt’s NPC”. They’re so invested in the roleplay of it all they seem to think of it more as “let’s give this to our friend Kima, she’ll love it!” And that’s how you know Matt’s a good DM. He’s not always perfect, but his players have bought all the way in.
With this we're entering my least favourite stretch of episodes in Campaign 1. While I don't need combat EVERY episode, I think including this one there's a 4 straight episodes with no combat, and it's mostly spent on a side arc when all signs show they should hurry to Thordak. I think it's telling that the cartoon merged this arc with a later one and had it happen alongside the Vorugal fight.
I think in another universe I could see Grog taking a paladin level or two in order to use the holy avenger, particularly partnered with the storm lord. Especially since his last cool magic sword was evil. I do think Kima would have to have been absent for that to happen though.
I don't agree with the idea that the looting would be better handled over email. As a player myself, one of the most exciting parts of defeating a big bad is the reward afterwards. Handing everything over email would be unceremonious and I think I'd end up rather disappointed to lose out on the excitement of the group during roleplay.
okay, so, theory time: I was thinking yesterday about tiberius and the time when Orion left the campaign. Specifically, the question if Matt had made a vestige of divergence for the character or not. My conclusion, if i had to try to guess in case Matt made one for Tiberius: the kiss of the changebringer. That prime deity favors among other things, the fight against tyranny and the pursue of freedom. Perhaps Tiberius's story arc could be about change. Internal change. About him overcoming his prejudices against the ravenites. He could have become the dragonborn scanlan described after his death. Not to mention that Orion was pretty good at building his character's sheet. His Vestige would not have to be a magical staff, like keyleth had.
i think it is fair to point out, that while doing logistics away from the table is totally fine if that's what your players want to do- these people are having a lot of fun playing out this whole experience. Moreso than many of the other activities they do, be it RPing or battle. I guess it doesn't hurt to point out that handling loot and xp over email is just fine, dedicating a whole video to it seems counterproductive given how many players I know who absolutely revel in that aspect of their games. I think this video could have been better spent talking about good methods for rewarding players for all the work they put into planning and accomplishing the victory against Vorugal- it would seem to be a much better theme to tackle for this episode.
the reason I like gritty realism it makes downtime seasons more common and gives long periods to work on crafts. if we have nothing to do with any haste why not spend 3 weeks working on crafts instead of one week and then finding a new job. tho personally I actually have this thing i use called an extended rest. ill have Bastion stuff happen during an extended rest in the new edition but i also use ti as a way to give well-rested bonuses and require it for lv ups. personally, I've been brewing my own ttrpg that uses a 4 rest system. quick 10 min lets you recharge one feature, you can not recharge that feature again with a quick rest until you finish an extended rest. short rests 8 hour/ a day, long rest 1 week, and extended rest 1 month/3 weeks
Just thought you might appreciate this, but my 2-year old kissed the screen while I was watching (don't worry, he can't quite hear any potential swears, I'm on Bluetooth earphones)
Watching this while my own little tike is sleeping and I have my headphones in so I just had a mini panic attack at the end there 😅 i hope SuperGeekTyke is doing okay with his teeth. My son was born in July and just started to sprout his first two, and my daughter's were brutal.
I’m really glad for this series, because I’m probably never going to watch C1. I’ve watched all of C2, and I’m caught up on 3, but C1 has a lot of issues that significantly reduce my interest in watching the actual campaign, like it’s starting in the middle of their home game, the situation with Orion, and some other growing pains as they find their footing and figure things out. Especially since they’re all fresh from Pathfinder in C1, and keep forgetting rules differences. But, with TLoVM, this, and clip compilations, I don’t really have to watch the actual campaign to get the story and best moments
As someone who prefers Savage Worlds/Deadlands to D&D my favorite CR campaign was Undeadwood but I know that has been cancelled/pulled down. If I were to join the patreon would you still be able to do a a video on that?
@@kjj26k it was a great episode, Matt and Travis were born to play wild west characters, Deadlands is a great game, and the sets and costumes really made it seem special.
What is the music you are playing in the background? Also, big fan and great videos. I hope one day you do a video on Dark Sun, though I know it's not likely.
seperately for downtime i find if the whole group has something to do or all together its still fun. i primarily run downtime outside the table if its specifics that only affects some of the group as not to make the other players twittle their thumbs and wait. When the group all has their own task or group downtime its just still natural playing of the game. Also the claim Matt doesnt give them a chance to do downtime outside of the table is a presumption you cant prove. I get the points but sometimes i see way too much speculation, and while you clarify you are guessing it still seems like you then treat that presumption as fact as the discussion goes on. It started to feel like you just have strong feelings that downtime activity is something you just dont like doing during the game.
Mike: I want to start by saying thank you. This was a wonderful episode, and once again proves that you are a wonderful host. I may be being vain here, but I'm hoping your jab at 4:14 of the episode was directed at me. A few episodes ago, I made a comment that may have come off harsher than I intended, however, in afterthought, it was a comment I never should have made in the first place. I wrote a mildly lengthy bitch fest about your political stance, and you responded kindly but firmly that my opinion was just that, opinion. No one has the right to ask or tell you how to run your show (except, perhaps, for the algorithm...*lol*), whether politely or not so politely. And I respected that answer. Then, I watched this episode, and if I had been drinking when you called out people for hating when you get political in your videos, I would have spit it out laughing. Whether it was directed at me, or whether my unfair comment brought other people to the conversation, I want to say thank you for handling it professionally. You acknowledged the comment, made it a polite joke, and then went on to show that you will talk about what you want to talk about on your channel, which is what your job is all about. I apologize for my previous comment and encourage you to continue putting out your stellar content.
Have you seen Taliesin in that Dr.Who Actual play? ruclips.net/video/xI6-urtbuPc/видео.htmlsi=-OLSY4d9toO2AO9z I selected sharing this episode because at 1:40:00 is Tal gets to be sneaky with DM solo
a lot to get into with this video but if nothing else, it's based as hell for saying Game of Thrones S5 sucked I won't hear any revisionism for it and S6 just cause 7 and 8 were worse
Eh. It turned me off for the rest of the video. It is like when you used to not be able to watch anything Star Wars related without someone dragging the prequels...and then it would happen in videos that had nothing to do with Star Wars. You'd hear the same jokes and probably get spoilers too. I don't personally care for that brand of media criticism.
Do you handle downtime activities away from the table, or roleplay them out during the session?
Thanks so much to Dscryb for sponsoring this video! Visit dscryb.com/supergeek and use the code SUPERGEEK at checkout to get 10% off of your first subscription payment.
dscryb.com/supergeek
We have been trying to start what Matt Colville describes in his “Downtime” video; where the DM and each player has a private channel that we can try to talk to NPCs and set up personal ambitions.
It’s great when everyone participates, but there’s always 1 or two players who completely tune out of discord during the week.
At the table, but it rarely takes more than about 20 minutes and sometimes happens mid-session.
So basically Scanlan turned Tiberius into Exandria's Harvey Dent from the Nolan Batman movies? Didn't notice that on the first watch, thanks for helping us see that.
Well, either way, Tiberius died a hero, fighting the dragon
On marisha with the staff, she has gone on record that she loves narrative tie ins for new abilities. Primarily one way was speaking how she tried to vary her spells prepared based on were she was in her aramente and how Kyleth felt that day.
19:43 This problem led to the creation of perhaps my favorite NPC: my players needed to kill or drive off a dragon to complete a long chain of interlocking quests, but were worried they would get killed. So I introduced a potion seller who would buy scales off of them at 1k gold/pound, incentivizing them to go back and finish the job. She expanded into a proper weirdo who buys all kinds of odds and ends to make into potions to sell back to the party, encouraging butchering every creature forever
4:18 I can't believe you got political in this D&D Video Mike, 1790s politics in MY rollie nerd rocks game?? I can't believe it!
I know! 1790's politics is sooo polarising!😂
@@telarr9164 Which is weird, because Etienne-Louis Malus discovered polarization two full decades later, and nearly a decade after the French Revolution was over. I guess politics is all about the optics . . .
I get it, a loot drop email is convenient. But it can take the wind out of the sails of the DM. Out of game communication like that depraves the DM from being able to describe, “This great sword is made seemingly of platinum, and has a golden filigree worked into its hilt and cross guard. As you look down the blade you see symbols etched into the center running from hilt to tip.” This would prompt a roll for recognizing the symbols, which could end up giving the info that they are sigils of the known gods of the world. This at least gives the party a clue that the sword is divine natured and instead of burning an Identify spell, they could seek out a temple or priest to aid them. Plus, without Matt doing this at the table, we never would have gotten the Grog/Bag Emptying scene. And Matt does that specifically because of the audience. We want to know as bad as the players what it is they are getting.
6:44 You know in another timeline where Orion stayed with CR (one where he was more aware of how his actions affected his fellow players) the story Scanlan spun could have been true.
I mean the reason Tiberius was adventuring in the first place was to prove himself. We never saw it in the show but apparently Tibs was looked down upon for being a red Dragonborn when the ruling class were metallic Dragonborn.
What would have happened if Tibs experienced a whole group of people who had experienced similar hardships he had? Would he be surprised? Would this humble him? Hell with an actual player behind him would more of the tail Dragonborn have survived and tine would have to try and get the 2 groups to work together?
There are enough elements here that a compelling story could have been told.
Key words being could have been
While I understand the point in this video session like this to me, as a player, are the best. I want to feel the items I get I want to experience the shops I got my stuff from. Inventory management related RP is one of the funniest and where consequences are so low that you can explore different sides of your character, and can see some casual sides of the NPCs. To me, this doesn't slow down the gameplay, it IS the gameplay. If you spend time checking stats, yeah sure do that on your time. But you're looking at armors and you want to "try them out" and know not only what it looks in your character, but details like how it feels, the texture, the colors, the commentary of your party\the seller. This is fun. And these sessions are the ones that makes me care about the world enough to the heroic stuff!
In my experience, these are way too often skimmed or constantly skipped by more and more tables. If you want a deep rp between characters, they need to have shared experiences outside "duties" and "work".
This comment exactly, they are clearly having a great time but just seems like his preference is just biasing the discussion the more he went on. also the elephant moment he loved so much would never have happened without the going through treasure.
7:45 fine I guess I'll rewatch Firefly
One thing I really like about this episode's loot in particular is that Matt chose to greatly reward his players (I forgot it was over 100,000 GP) right before he knows they will have next to no opportunity to spend it. He might not have done that intentionally, but I think it was really smart if he did.
When I say it like that it almost sounds cruel, but I think the timing is perfect in this instance because it encourages Vox Machina to get to and through this war as soon as possible so they can enjoy that reward and what it will do for them as soon as possible.
I also think he lets them get a lot of this hoard in particular because he probably expects most of the "coin" of Thordak's hoard to go to the rebuilding of Emon... since it's canonically a smoldering crater with little to no leadership. Thordak's hoard will largely be "items" for the pparty while the "money" goes to the nation. So hes making sure they get more of this one.
Besides the way the story is projected, 3 ancient dragons are due to die within weeks of each other. Thats a dragon hoard for every 2 members of this party if you count Umbrasyls.
6:43 Using this quote makes me wish more people have seen Black Sails, which does the Tyrion scene correctly. And the infinitely better quote of "A story is true. A story is untrue. As time extends it matters less and less. The stories we want to be believe. Those are the stories that shape history."
Co-signed
Looting and downtimes "this could have been an email"
I did offer that to my players to handle a majority of downtime over texts. And it's worked for shopping and crafting and bastion/stronghold stuff, they roll and send me the result over text or I see the roll on Roll20. However, they want to roll and be excited in game for loot and rewards. Yes it does take time but they feel better when all that is in game and they got to physical write/type the rewards.
So it is a bit of both worlds for our game and it's worked great
I concur. Travis even said this was his 'favourite part'.
@@riculfriculfson7243 Exactly.
I like playing out the downtime episodes at the table, especially immediately after a large battle. After sometimes multiple sessions of combat it's nice to have a breather of an episode to just roleplay.
That said as an actual play I can understand why some people might skip this episode.
Which I find funny because so many people say they skip the combat.
How long are your sessions and how do you keep combat from becoming boring?
Honestly, these are the episodes I live for, but as they have gotten much better at combat over the years, I've started to really enjoy that too, except for when it's really harrowing and dramatic.
...which is very often...
@@davedujour1 Yeah, unfortunately, a majority of CR combat encounters are just random resource drains that go on for over an hour due to there being six to seven players at the table.
Another reason why I personally am less interested in combat is that I don't know what everyone's HP and available resources are. I don't know what spells Keyleth has prepared or how many inspiration dice Scanlan has.
The problem gets even worse with custom subclasses, where even if I wanted to keep track of everything, I have no idea what their new abilities are or will be.
@@mister_x5825 generally 3-4 hours. And normal combat usually doesn't last that long. It's the big boss battle fights that can run a full session or more. I think cause there's a lot of buildup before these battles everyone knows what's coming. And as long as it's actually challenging combat it never really gets boring.
To be clear by the way regarding Scanlan's request: the Explorer's Guide to Wildemount does after the fact clarify that Tiberius did fight to protect the Ravenites during the Conclave's attack on Draconia. Scanlan doesn't know that of course, so your point is still true, but ultimately I think that's why Tooma was receptive to his request, because Tiberius really did die a hero.
Just watched this episode for the first time and while I do get the point you’re making, I also really like seeing them get the spoils of their battles. In the context of it being a show, it would have felt weird to see them win a grueling fight then just get all the goodies offscreen.
I also really like how Taliesin was completely detached during Vex’s conversation about Percy. He definitely understood that it was supposed to be a “private” talk.
Oof, that title... I hope my D&D sessions are never so uneventful that this descriptor could be applied to them :D
I've been in those sessions. They really kill the mood of the campaign. They're my biggest fear
To be fair when you get to sit around a table with your friends and snack, chat, and play it’s a lot more tolerable than it is to watch on an actual play
As someone who's been apart of many game sessions like this, I go with my GM's saying "Did everyone have fun? Yes? Then it was a productive night!"
Ngl those are the fav sessions of my friendgroups X‘D
spending 7hours just for shopping, preparing for breakfast and taking a bath X‘D
I think roleplaying downtime can be a nice way to connect with npcs and just have the characters having fun interacting with each other wrapping their head around what to do next.
for me this was a fun episode to watch even when it was aired first live. also something that has occurred in my own games (player and DM) and they can be very fun and foster better cohesion and creativity amongst players to shop and sort items together.
I feel like you saying “handle logistics over text” falls flat because they had a really funny scene that would’ve been missed if they did it over text.
Your point would be better made after Tiberius annoyed everyone with his miserable shopping trip.
This is his opinion but I love shopping episodes as a DM and a player. Sometimes players need a downtime session.
To be fair, if one of the things they decided to do over text was "craft this mask into a war helmet for another party member and then throw a dramatic presentation ceremony" it would be not just an option but a no-brainer to let that last bit play out at the table.
I'd like to offer an alternative to Tyrion's nonsense:
'A story is true, a story is untrue. As time extends, it matters less and less. The stories we want to believe, those are the ones that survive, despite upheaval and transition and progress. Those are the stories that shape history. And then what does it matter if it was true when it was born? It's found truth in its maturity. Which if a virtue in man ought to be no less so for the things men create.' - Jack Rackham, Black Sails
Oh my god I got such a start from the baby crying at the end, I thought my own baby's monitor had teleported right next to my ear or something!!!
Anyway, I've been following this series in specific and look forward to it every other week. Happy new years to you and yours!
Me too... only to remember my child is nearly 7 and I haven't' needed a baby monitor in years XD
It's been a really long time, so I could be wrong but I find it funny that despite constantly fixating on harvesting parts from monsters they've killed I don't think Vox Machina ever ended up doing anything with them.
Very mild spoilers: Once Matt finally gives them a good chunk of downtime between sessions, they made some armor and I believe some amulets, both using dragon scales.
I think it is an important lesson that if you/your players are seeming board in a session like this you should feel empowered to handle it between sessions.
But I do want to warn against the dangers of assuming that because of a line like "oh we haven't done shit" that the players think they are a waste of time or boring. It might be more like when you sit down to watch youtube or play a game then suddenly realize that you didnt do the dishes yet; They might worry that they SHOULD be more 'productive' in the episode but got caught up having fun with the loot. BUT remember that fun is the entire point, and if thats fun with the loot or progressing the story either way it doesn't matter. Yes step in if the players spin their wheels and dont progress because they dont know what to do next, but dont mistake progression as the bar for fun.
If you are someone who struggles to read a room and tell the difference? Just ask.
"We can have some fun downtime and go through the loot or if you'd rather move on I can shoot you all an email later"
I was going to write a comment saying this but you said it so much better!
The cast is obviously having so much fun looting and getting items and doing a bit of book keeping in game. It IS the game for them.
But definitely ask around if players at your tables seem bored. It's not for everyone. And that's okay. We're all different kinds of gamers.
I personally like to see them go through this kind of stuff. Sorting through the hoard, and bookkeeping at the table. I want to know what everyone is using.
I think one of my favorite bits of the vex and Percy romance is how giggly Travis gets shipping the two
I'd say it's certainly a matter of group dynamics whether such "downtime activities" are roleplayed out or treated with a "fade to black" time skip. Sometimes, the downtime is as much fun, or even more fun, to RP a character in than the adventure time. Sometimes if every player is going at their own pace during downtime, someone (or more) could be left twiddling their thumbs waiting for things to move one once they've done their own bit but don't want to step on others players toes. Sometimes players will just keep RPing in downtime because they want to do something but don't want to broach the subject of moving on for fear of interrupting someone else who wasn't finished with what they were doing. That last I've encountered before, and it took a between session talk of "hey everyone, does anyone actually have any unfinished business remaining in this scene, or can we start next session with everyone prepared to move on?" to resolve it, otherwise we might have still been in that tavern for another session or two.
And, of course, sometimes stuff that can be condensed into "logistics" gets the classic media treatment that movies get, where only thing relevant to the plot are played out and things like the average meal and using the bathroom are just assumed to have happened between some of the camera cuts. It's really a matter of group preference in the end. For Critical Role, I think it was just easier for the viewers to see everything going on so that such found magic items and other loot don't seem to spring out of nowhere like a Deus ex Machina because the players were told off camera and the characters had no reason to explain for the viewers benefit beforehand.
Making a historical comparison is not the same thing as being political, don't sweat it.
I think it's the contemporary stuff that irks people.
I think that was the joke.
so the mental image of a massive dragon sleeping in a bowl... i am just picturing one of those fluffy white cats overflowing a fruit bowl.
But I like knowing what they get when they get treasure and doing it between sessions would rob us of this. It might be fine at a home game but then again I like it in home games as well. The short of it is you can not make everybody happy all the time.
Yeah in a broadcast show like this it needs to be played at the table so the audience knows what's going on. A recap at the beginning of "here's what we did over email during the week" does not make good entertainment. Professional actors can make this stuff interesting (S1 Ep27 notwithstanding )
But Mike's point that at least some of it could be handled over email etc. in a home game is a valid one.
@telarr9164 i agree posted this before he got to that part
Honestly i really disagree with you on downtime being handled over email. I find doing it at the table is really fun alot of the time
the new year's resolutions bit XD ahhh, Mike, never change
That's the reason I include items for my players, while trying to make sure that it's something that doesn't go to one of the NPC allies unless they want to sell or gift something to an NPC, and even then I make sure that the NPC makes sure they WANT to do that.
...mind you my DMPC changes but usually it's someone who will be a DMPC of the Week or arc. That way they don't try to heavily favor them.
I've definitely had this problem before. I've had both instances where I could clearly tell that it was happening/going to happen, and other times where it seems to just happen out of nowhere and I'm not sure what causes the situations to come up and/or what makes them able to be detected beforehand vs the ones that happen to sneak up on you.
This is a good channel. This is a good series. I like Mike.
It's always a good lunchtime when Mike drops a hot new vid! 🎉
22:48 On the topic of DMPC's I'd like to share what I did in my campaign with them. There were two NPCs that traveled alongside the party in my game. One of them could only communicate with grunts, gibbering and "rurs", while the other began traveling with the party as a mercenary and was always happy to be there as long as he got paid. This allowed the players to still have their own agency in the game, without having the NPCs railroad the story. It was a great benefit to our game with them included. The main thing that worked really well was having the players play the NPCs in combat. This allowed the players to engage in combat more and made it so the players didn't have to wait a full round for them to do something again (we had some combats that lasted a LONG time). When it was time to level up, I would always take suggestions from the players what direction the NPCs would go to best suit the parties need (such as feats, spells and multiclassing). Ik this won't work for every table, but I thought maybe someone may find it fun of helpful!
It's a bit weird, because when he ran the A Crown of Candy's spinoff in dimension 20, Matt Mercer was really good at handling time skips, covering a long time in a few episodes without making you feel lost. But Critical Role, on the other hand, rarely jumps anything, even the most basic repetitive stuff. It kinda made the travels hard to follow in the podcast
I loved scanlan's outrage at the Ravenites. I don't think Sam is mad that they didn't get a mechanical advantage in the fight, rather than his character is suspicious and upset that these frankly unreasonable people they're risking their lives to help didn't do the same for them. I totally agree with him that "they knew when/where the fight was" and could've tried harder to help. It's easy to forget, since the DM plays everyone, but calling npcs or organisations to account when they do your characters wrong is a cool, dramatic thing to do.
Lovely, I miss that time when they are still so little, so much work but so much joy!
I tried to recently do the bulk of a shopping episode between sessions and have people identify what they wanted and what they want to sell. One single player did so and it took 1.5 sessions to finish all of the shopping.
I didn't know there would b a Mike vid releasing on my birthday ❤ 🎉
HAP BIRTH
Happy birthday!
Happy Birthday!
These episodes always make me itch to talk to someone about this stuff.
What am I supposed to do with that ending, Mike?! ❤
Mike channel lore? Oddwick? Oh I'm invested!
Perfect Firely cut. 10/10
17:42 I've actually done this in a game I played in a couple of years back. To make a long story short, as a sorcerer I subtly made my monkey familiar invisible as we crossed the threshold into an underground black market bazaar and told him to collect stuff. After 3 trips back and forth to different places he brought back 12 rings, all different. Since I didn't want to bog down the session with trying to identify these rings, I just rolled 12d20's and sent him pictures of the results. Ended up with a ring of invisibility (which monkey got to keep), ring of djinni summoning, ring of evasion (also monkey), ring of animal friendship, and ring of coin storing to name a few! DM ruled that the familiars attunement slots didn't count against my own, so the monkey had 2 rings and a set of bracers of defense
I do feel that this group is a special case for the die rolling and loot collection because it’s entertaining for the viewers to watch the dice rolls and the reaction of the players. They aren’t just playing, they are trying to entertain the audience. For most of us, just bookkeeping out of game would be best. I use a vtt that allows me to quickly award items and xp with a few mouse clicks. But, I do sometimes come up with the details out of game then just send a message to the relevant player before next game.
I feel like if there's friendly NPCs who theoretically could get involved in a big fight, but joining the main fight would be suicide for them, like guards, it's a good idea to include some enemy mooks that they can actually fight. "The guards get involved in keeping the Dragon's henchgoblins off of your flank." And if your PCs aren't Vox Machina demanding CR 1/8 NPCs fight alongside them, you've still got reinforcements for the boss monster, which is good because 5E isn't great at keeping fights against solo monsters interesting.
Monster harvesting is an interesting mini game. I have used harvesting occasionally but how interesting it is depends on the players. Some love it; others are just ho hum about it. Rolling during the session is either an email or in session depending on the group.
Loot which is not useable for the PCs depends on the group. I have randomly roll magic and had a few items which were nulls for the group. As a DM excess magic items can be sold or gifted if the not used by the group. Adventure league players locally call this trade bait.
aaaaayyyyyyyyeeeeeeeeeeee, its a good day when we get back to the demystification
On the whole romance thing, I've been there. Playing PTU, our GM was... let's say she hard focused on the 3rd player in our little group, meaning my ace trainer and the our Kimono Girl had less chances to do RP stuff, and we had some ground work for it being possible these two girls would end up together, so we talked it out privately, then checked with the rest of the group to see if they would be cool with a romance story. The campaign kinda fell apart, but Yuri and Senna still are going strong in our minds
I was not ready for the Jaynestown reference... But it makes gorram sense!
this reminded me that i wanted to talk to my group about how to handle bookkeeping stuff - we tend to get lost in the most detailed discussions about what to do with items and it can get really, really annoying if it takes up too much space too often. yeah, some things need to be discussed as a group and handled at the table, but some really don't 😅
always happy to see your videos
Personally I love experiencing the vicarious joy of seeing the CR players react to getting new stuff! Although it has been a while since I watched this episode so I can’t remember if I was bored when I first saw it lol.
In general though I think taking care of clerical stuff in between sessions is a great idea. Just when it’s an actual play and I want to experience everything the players are experiencing, I appreciate being able to see even the mundane moments too:)
Ok so i have never played, watched nor informed myself of dnd or Vox Machina but even without ANY context this is a nice essay on the story, nice video.
On Marisha practicing with Keyleth’s staff: In Campaign 2, Marisha repeatedly has scenes with Beauregard’s mentor character to train, and they always coincide with a level up. Matt describes their sparring session, they even roll a few dice, and then he explains her new abilities. This works well narratively, helps explain Matt’s custom cobalt soul subclass, but Marisha also loves this shit. She’s definitely the type to want to “earn” her power up if it makes sense.
Never thought about it. I just assumed they were all far too busy to devote any time to the game between sessions.
I love the little wizard guy!
D&D question time! Do you think there should be a “focus” action that gives advantage on concentration checks for the next round, much like how the dodge action imposes disadvantage on attacks for a round? I’ll admit it would have limited use, but I think it’s an interesting option.
So much sympathy about SupergeekTyke's teething. As a friend said to me about kids: "Everything's a phase. Both the bad stuff and the good".
Watch out! That political issue from 236 years ago might really piss some people off. They may call you out to Liam's home town.
Omg the baby at the end. How cute.
On the Holy Avenger: I wonder if CR’s crew even thinks of Kima as “Matt’s NPC”. They’re so invested in the roleplay of it all they seem to think of it more as “let’s give this to our friend Kima, she’ll love it!” And that’s how you know Matt’s a good DM. He’s not always perfect, but his players have bought all the way in.
Supergreekmike, always good for my mental health in these times
With this we're entering my least favourite stretch of episodes in Campaign 1. While I don't need combat EVERY episode, I think including this one there's a 4 straight episodes with no combat, and it's mostly spent on a side arc when all signs show they should hurry to Thordak. I think it's telling that the cartoon merged this arc with a later one and had it happen alongside the Vorugal fight.
I think in another universe I could see Grog taking a paladin level or two in order to use the holy avenger, particularly partnered with the storm lord. Especially since his last cool magic sword was evil. I do think Kima would have to have been absent for that to happen though.
Good luck with baby stuff!! Teething time is a special time!
I don't agree with the idea that the looting would be better handled over email. As a player myself, one of the most exciting parts of defeating a big bad is the reward afterwards. Handing everything over email would be unceremonious and I think I'd end up rather disappointed to lose out on the excitement of the group during roleplay.
okay, so, theory time:
I was thinking yesterday about tiberius and the time when Orion left the campaign. Specifically, the question if Matt had made a vestige of divergence for the character or not. My conclusion, if i had to try to guess in case Matt made one for Tiberius: the kiss of the changebringer. That prime deity favors among other things, the fight against tyranny and the pursue of freedom. Perhaps Tiberius's story arc could be about change. Internal change. About him overcoming his prejudices against the ravenites. He could have become the dragonborn scanlan described after his death.
Not to mention that Orion was pretty good at building his character's sheet. His Vestige would not have to be a magical staff, like keyleth had.
i think it is fair to point out, that while doing logistics away from the table is totally fine if that's what your players want to do- these people are having a lot of fun playing out this whole experience. Moreso than many of the other activities they do, be it RPing or battle. I guess it doesn't hurt to point out that handling loot and xp over email is just fine, dedicating a whole video to it seems counterproductive given how many players I know who absolutely revel in that aspect of their games. I think this video could have been better spent talking about good methods for rewarding players for all the work they put into planning and accomplishing the victory against Vorugal- it would seem to be a much better theme to tackle for this episode.
37:25 yo! I have a similar age baby that I just put down to bed and that sound made me double take so hard! I thought my own baby just woke up! 😂
..good times...yup...
So the title wasn't the title of the episode, not sure why that bums me out a bit, i just figured it sounded like a neat episode name
I LOVE when you talk politics in context to the Narrative. Much appreciated.
the reason I like gritty realism it makes downtime seasons more common and gives long periods to work on crafts. if we have nothing to do with any haste why not spend 3 weeks working on crafts instead of one week and then finding a new job. tho personally I actually have this thing i use called an extended rest. ill have Bastion stuff happen during an extended rest in the new edition but i also use ti as a way to give well-rested bonuses and require it for lv ups. personally, I've been brewing my own ttrpg that uses a 4 rest system. quick 10 min lets you recharge one feature, you can not recharge that feature again with a quick rest until you finish an extended rest. short rests 8 hour/ a day, long rest 1 week, and extended rest 1 month/3 weeks
Just thought you might appreciate this, but my 2-year old kissed the screen while I was watching (don't worry, he can't quite hear any potential swears, I'm on Bluetooth earphones)
Great video Mike
A child’s CR goes up by 2 as soon as they gain a movement speed. Good luck!
"This D&D game could have been a radio show" is my attitude towards almost all table-play-as-streaming-entertainment.
Me, an almost audio exclusive listener: "...it isn't a radio show!?"
Watching this while my own little tike is sleeping and I have my headphones in so I just had a mini panic attack at the end there 😅 i hope SuperGeekTyke is doing okay with his teeth. My son was born in July and just started to sprout his first two, and my daughter's were brutal.
SupergeekMike out here with his most divisive political take yet: should the US have gotten involved in the French Revolution?
Nay! It began the long-standing still-going tradition of the U.S. betraying its allies!
And where are we without our traditions?
I’m really glad for this series, because I’m probably never going to watch C1. I’ve watched all of C2, and I’m caught up on 3, but C1 has a lot of issues that significantly reduce my interest in watching the actual campaign, like it’s starting in the middle of their home game, the situation with Orion, and some other growing pains as they find their footing and figure things out. Especially since they’re all fresh from Pathfinder in C1, and keep forgetting rules differences. But, with TLoVM, this, and clip compilations, I don’t really have to watch the actual campaign to get the story and best moments
As someone who prefers Savage Worlds/Deadlands to D&D my favorite CR campaign was Undeadwood but I know that has been cancelled/pulled down. If I were to join the patreon would you still be able to do a a video on that?
I doubt he would want to even if he could. (And I don't see how he could.)
@@kjj26k it was a great episode, Matt and Travis were born to play wild west characters, Deadlands is a great game, and the sets and costumes really made it seem special.
I just saw the video about Abed being a good or bad dm before it got copyright claimed, I hope you do a 2nd part
What is the music you are playing in the background? Also, big fan and great videos. I hope one day you do a video on Dark Sun, though I know it's not likely.
Huh?? Secret wizard ending???
Almost clicked away before the ending, haha. Glad I didn't--nice touch!
What’s the ending talking about. Is it a reference to something?
Tf's an Oddwick
And lose all the lore that comes with the items and player reactions?!
seperately for downtime i find if the whole group has something to do or all together its still fun. i primarily run downtime outside the table if its specifics that only affects some of the group as not to make the other players twittle their thumbs and wait. When the group all has their own task or group downtime its just still natural playing of the game. Also the claim Matt doesnt give them a chance to do downtime outside of the table is a presumption you cant prove. I get the points but sometimes i see way too much speculation, and while you clarify you are guessing it still seems like you then treat that presumption as fact as the discussion goes on. It started to feel like you just have strong feelings that downtime activity is something you just dont like doing during the game.
Mike: I want to start by saying thank you. This was a wonderful episode, and once again proves that you are a wonderful host. I may be being vain here, but I'm hoping your jab at 4:14 of the episode was directed at me. A few episodes ago, I made a comment that may have come off harsher than I intended, however, in afterthought, it was a comment I never should have made in the first place. I wrote a mildly lengthy bitch fest about your political stance, and you responded kindly but firmly that my opinion was just that, opinion. No one has the right to ask or tell you how to run your show (except, perhaps, for the algorithm...*lol*), whether politely or not so politely. And I respected that answer. Then, I watched this episode, and if I had been drinking when you called out people for hating when you get political in your videos, I would have spit it out laughing. Whether it was directed at me, or whether my unfair comment brought other people to the conversation, I want to say thank you for handling it professionally. You acknowledged the comment, made it a polite joke, and then went on to show that you will talk about what you want to talk about on your channel, which is what your job is all about. I apologize for my previous comment and encourage you to continue putting out your stellar content.
I do so love treasure in D&D. That is a 1/2 ton of gold, and a like amount of platinum. How is one party going to move that?
Have you seen Taliesin in that Dr.Who Actual play?
ruclips.net/video/xI6-urtbuPc/видео.htmlsi=-OLSY4d9toO2AO9z I selected sharing this episode because at 1:40:00 is Tal gets to be sneaky with DM solo
Lol the politics disclaimer for a revolutionary war referencing
Mike Monday yippee
Your baby is nine months old?? Holy...
Bookkeeping has never been done well by the cast. I don't think they care that much about it.
Wahhhhh?!?😮
nice a second kid incoming :P XD
a lot to get into with this video but if nothing else, it's based as hell for saying Game of Thrones S5 sucked I won't hear any revisionism for it and S6 just cause 7 and 8 were worse
Eh. It turned me off for the rest of the video. It is like when you used to not be able to watch anything Star Wars related without someone dragging the prequels...and then it would happen in videos that had nothing to do with Star Wars. You'd hear the same jokes and probably get spoilers too. I don't personally care for that brand of media criticism.
Algorithm comment hehe