I don't think that really has anything to do with it, even if it is shaky. They may not have time to do another proper story arc before March hits and the plug gets pulled (assuming in this instance that this happens) but I don't see why they would have the characters and dialogue lean so hard into this being the end of Concord if they were just gonna bring him back. That'd be even worse
This is the exact thing that I said and I was worried about with how they were gonna end the story. Genuinely scary shit. They can’t end the Concord stuff here, it’s not a good idea
I like how it feels like the PayDay gang is in no danger whatsoever throughout any of the cutscenes It's just "Hey, let's take down the PayDay gang!" and the result is that the gang comes back, flicks all of the antagonists off their shoulder like flies, and then just talk about how awesome they are None of it feels real in any sense of the word, it all feels really artificial and cheap Like it's not a natural continuation of the story in PayDay 2, it's just "Time for a sequel" and then present a group of antagonists, who are immediately killed off just as soon as they are introduced And what do you mean "Treaty is bankrupt and destroyed now"? Why were we even introduced to "Murkywater, but MORE evil and sinister >:)" if we don't visit any of their sites, or fight against any of their men, or ANYTHING before we take them down Imagine Super Mario, but instead of going to Bowser's castle, to take down Bowser and rescue Peach, you are TOLD that Bowser kidnapped the princess, then you just play a bunch of levels up until the 5th world where the game goes "Congratulations, having taken down those flagpoles has bankrupted Bowser and Peach has returned home safe" and you just never get to see Bowser, or visit his castles for the entire game and now it's over Like great, thanks game
"Murkywater is back for revenge" is the kind of story someone would bring up during the first draft, then get dismissed by others because its too generic and predictable. But they actually decided to go along with it and managed to do nothing with it The game's plot is a saturday cartoon where villains keep appearing for one episode, then get defeated and dissapear forever, then next episode a new, even bigger villain appears and also gets defeated immediately.
I think they should've just gone with early Payday 2 story style: there might as well be no story, like no one knows that Nightclub, Mallcrasher, and Ukrainian Job are all part of a Vlad's Revenge On Dimitri storyline.
Launch Payday 2's plot was no masterpiece either, but it actually had more direction than 3. Each contractor is essentially a mini arc that tells the story of the Payday gang's rise into the criminal underworld _(as opposed to just a bank robbing crew)_ as well as introducing the personalities of the contractors. Vlad makes them do work that's inefficient and completely below them, steadily ramping up into increasingly personal attacks to ruin Dimitri's life. It's okay for training wheels, but even back then it was kind of demeaning. Hector provides their real connection to serious criminal enterprise, and puts them in severely deadly gunfights, setting up the plot point of him being a traitor. All of his work is dirty, you must spill blood for the loot and the loot you sell will go on to kill more people. The Elephant is finally what Bain wanted out of coming to DC, a friend in high places. Framing Frame and Big Oil are both demanding jobs involving serious government conspiracies, and the gang sufficiently impress one of the most powerful men in America. OVK were able to reap their planted seeds with Vlad and Hector pretty well _(The Elephant, not as much sadly)_ via goofy heists slowly flanderising Vlad, and Hoxton Revenge ending Hector's arc. Sadly, PD3 plays it _way_ too fast with the contractors and their involvement. Too many with too little development. I'm surprised no heist in 3 features mid heist contractor lines, occasional contractor commentary like Vlad's backseat heisting in San Martin is really fun. The result is that individually, we don't get a good display of contractor personalities, and collectively they don't tell a coherent story. Being really generous you could argue that it's "the payday gang _do_ have friends, not just enemies, and now that's paying off for them" but IMO that theme is not adequately reflected in the story we have.
This is a good way to look at it. It's nice that so many characters return to check in and help out the Payday Gang, and for the most part I'm satisfied with the contractors situation (but who the fuck is Beckett?). I think the big contrast is that in 2 we always had something we were working towards. Launch heists and DW carried us right to March 2014, which started the Hoxton and Dentist arcs. Those carried us to Summer 2015, which started Locke's arc, etc etc. And then post-revival was always clear campaigns with a consistent narrative and finite end point. Payday 3 is a bit more open-ended in its ending which is where it stumbles. Nothing is *permanently* resolved, but the characters act like Concord is gone forever
@@RustyChains That momentum I think was helped a lot by the community feedback about Hoxton. The breakout was all improvised from that feedback, and gave OVK a clear story goal for the first year of development. PD3 seems to have been firmly planned instead, which would be fine if it had a story direction beyond the gang winning the fight against Concord, but it didn't and there wasn't room to improvise a new direction this time. PD3's current spot with Fear And Greed reminds me of Golden Grin Casino, a really hype heist but also stopped the story without much fanfare. _(and was also the product of a year long solid plan)_ But GGC had the wisdom to throw a curveball, by hinting, especially with the launch of the FBI files a few months later, that The Dentist could be supernatural. Even if we had never seen The Dentist again, it would've still felt like a complete plotline, the mystery of if he was the devil or just a recluse was the resolution. But if John Concord is done now, it would just be an anticlimax. There's no Dentist's Loot twist to make it feel like his story is wrapped up. So, SBZ either have to drag this out, or leave Concord and his worst surname of all time award behind with an unfinished feeling.
@@ihadnogoodideasforanamelmao I'm mostly just sticking to the early story of the game. The Kataru stuff, while very left field and difficult to understand from an outside POV, I will defend it; It _did_ resolve everything, without treating anything like a throwaway easter egg. It even retconned things like Vlad's nonsense talk with Chains into genius foreshadowing. Most of the foundation of the Kataru plotline was laid in The Diamond with the strange paintings and alien corpses, Wordsmith just chose to make them actual plot points. I definitely understand the urge to say the story shouldn't have gone down that road, but IMO it was the only way to make the story look like one coherent road
I just think that killing off the antagonists during act 1 was probably the biggest mistake, story wise. That and the complete lack of payoff or explanation from the PD2 ending.
Yeah, I think the big 3 sticking points for me are the anti-climax of the actual ending, the lack of Treaty soldiers as actual enemies (we used to run into Murkywater all the time), and the insane cutscene downgrade (even just compared to the already pretty basic artwork stills of the launch batch). It's serviceable as far as getting the first year of the game kicked off. But if SB's partnership does get renewed for year two, I hope they go a little bit bigger and a lot smarter with the rest of the storyline.
Honestly, I would've love to see the Clowns go to war against Condord like they did with The Kataru. Payday Gang vs Treaty (maybe) Black Ops. Hell, given how much terror they brought upon their return, the Military should've intervened, and finally we'll get to see the Clowns face off the Military.
Honestly, PAYDAY 2 story was so bonkers (bad), there should've never been PAYDAY 3 to begin with. OVK should've rebooted the franchise and made just "PAYDAY" with a better thought out story. Honestly, IMO they could abandon the whole idea of a single story completely - just make it so every contractor's heists are a stand-alone campaign (kinda like Hector was).
The Story recaped reminds me of Darktide´s story and how it also fell flat on its face at launch. Now to be fair, i haven´t played it in a short time, so some of the new maps might have introduced a better spot for the current story, but at launch, it was pretty simple. Your a convict, no one trusts you, you do missions, they still don´t trust you, you do more missions, this mission giver dosen´t trust you, you do missions, there is a traitor on the ship where your based off of, do more missions, the traitor is doing more stuff (you never see him doing anything, its just told you in a cutscene), you do more missions, your boss calls you and another NPC to a ceremony and tells you he´s found the traitor, shoots the other guy and you get promoted. Now, all this takes place during a leveling journey from level 1 to 30, the story never affects you in anyway and after its over and you have been "promoted" nothing changes, just a line "your part of the team now, go do more missions for infinity". Payday 3 story seems kinda the same, sure you "do things" and according to cutscene they have an affect on the world but you never see any of it, the contractors never seems like people and more importantly, criminals helping you. The Payday gang is not a nice bunch of people, they rob, steal, kill and do anything for a PAYDAY, that´s the meaning of the name, Hoxton Revenge loud you literally hear Hector shouting from his armored room for the whole duration your opening it and after you shoot him more full of holes than Swiss cheese. Personally, if they really want to go this "concord the big bad we have to fight", just make it so we kill one, the whole campaign would have been about getting one to eat dirt forever, the reason concord dosen´t retaliate, they think were dead, its some other crew, its just a coincidence, there´s no way the PAYDAY gang would be back together. This would bring some finality, one of the bastards is completely dead by OUR hand, it would explain why concord would not react in any big way, they would be too sure of this not being the PAYDAY gang´s doing, just some imposters.
Assuming that this is all going according to plan (which is a really stupid thing to do), then all we've seen is the second part of the story arc. To use a chess analogy, we've taken out Concord's Queen and while we go and dick around doing other things he's gonna start moving more pawns to the other side of the board. They shouldn't have done this though because with how bad the first year was I don't expect a long tug of war to be something you can pull off before the game gets its funding cut.
I think the problem is there's nothing in the game to indicate he'll be back or is still in play. If it was "Concord is down...for now!" I'd be much more positive about leaving room for his return
The funny thing is that accordingly to pre launch dev diaries, sbz has a guy that is paid to work on the story of the game, its kinda worrying that he only came up with this 🤦🏽
I really wish we could've actually kill concord like we did with bulluc in payday 2. Fear and Greed is a fine heist but the final showdown could've been so much better.
… the diamond heist wasn't payday 2... also i feel this all is setting up for the return of murkywater, now that their image has been ruined they will have to go back underground becoming what they were before, this would also possibly bring some more characters back into the fray like locke and the dentist if the bad ending is cannon (which i believe it is)
Diamond Heist does canonically happen during the events of 2, the gang attack the Garnet Group because Locke has significant shareholder stake in the company and they were still being lead to believe Locke was a traitor. It could also be a Heat Street situation of the heist happening twice, _(there are some references from Ralph to the first job)_ once in The Heist and again in 2, but you can take that or leave it, 3 treats it as just a singular incident
The Diamond heist did happen in Payday 2. After Alaskan Deal, Bain told the gang that Locke had stock in Garnet Group and they could get back at him by hitting the company. It's unclear if this overwrote the original canon or it simply happened a second time like Green Bridge and Heat Street. As for the endings, I believe many of the actors and SB devs have hinted/let slip that President Bain is canon
Hello , there is a lot of motion blur. Do you have it in game or is it resampling from your editing software? I just wanted to mention it so things can be a lot more clear to see instead of a cinematic sorta experience since motion blur is only good with vehicles in my taste.
Yeah I forgot to disable Smart Resampling on this one. I was in a rush after missing my 100% self-imposed deadline. Its a fumble on my part for sure. Gotta start setting reminders when I edit
"in reality the payday gang got "back in the saddle" and did one or two heists to get "back in the game and earn some money"
absolute cinema
They probably left the ending vague because they dont know if the game will be supported after March
I don't think that really has anything to do with it, even if it is shaky. They may not have time to do another proper story arc before March hits and the plug gets pulled (assuming in this instance that this happens) but I don't see why they would have the characters and dialogue lean so hard into this being the end of Concord if they were just gonna bring him back. That'd be even worse
@@RustyChains the story must have been the last thing about the heist that they made
This is the exact thing that I said and I was worried about with how they were gonna end the story. Genuinely scary shit.
They can’t end the Concord stuff here, it’s not a good idea
Cmon "A story with no payday" was right there
It was under heavy consideration but I worried it was too corny
@@RustyChains yeah that fair
I like how it feels like the PayDay gang is in no danger whatsoever throughout any of the cutscenes
It's just "Hey, let's take down the PayDay gang!" and the result is that the gang comes back, flicks all of the antagonists off their shoulder like flies, and then just talk about how awesome they are
None of it feels real in any sense of the word, it all feels really artificial and cheap
Like it's not a natural continuation of the story in PayDay 2, it's just "Time for a sequel" and then present a group of antagonists, who are immediately killed off just as soon as they are introduced
And what do you mean "Treaty is bankrupt and destroyed now"?
Why were we even introduced to "Murkywater, but MORE evil and sinister >:)" if we don't visit any of their sites, or fight against any of their men, or ANYTHING before we take them down
Imagine Super Mario, but instead of going to Bowser's castle, to take down Bowser and rescue Peach, you are TOLD that Bowser kidnapped the princess, then you just play a bunch of levels up until the 5th world where the game goes "Congratulations, having taken down those flagpoles has bankrupted Bowser and Peach has returned home safe" and you just never get to see Bowser, or visit his castles for the entire game and now it's over
Like great, thanks game
Couldn't have said it better
"Murkywater is back for revenge" is the kind of story someone would bring up during the first draft, then get dismissed by others because its too generic and predictable.
But they actually decided to go along with it and managed to do nothing with it
The game's plot is a saturday cartoon where villains keep appearing for one episode, then get defeated and dissapear forever, then next episode a new, even bigger villain appears and also gets defeated immediately.
I think they should've just gone with early Payday 2 story style: there might as well be no story, like no one knows that Nightclub, Mallcrasher, and Ukrainian Job are all part of a Vlad's Revenge On Dimitri storyline.
Who would win?
Concord, the antagonist from Payday 3.
Concord, a copy of a ps5 game sitting on a desk.
There are more people in the comments on this video than there are playing Concord, so...
Launch Payday 2's plot was no masterpiece either, but it actually had more direction than 3. Each contractor is essentially a mini arc that tells the story of the Payday gang's rise into the criminal underworld _(as opposed to just a bank robbing crew)_ as well as introducing the personalities of the contractors.
Vlad makes them do work that's inefficient and completely below them, steadily ramping up into increasingly personal attacks to ruin Dimitri's life. It's okay for training wheels, but even back then it was kind of demeaning.
Hector provides their real connection to serious criminal enterprise, and puts them in severely deadly gunfights, setting up the plot point of him being a traitor. All of his work is dirty, you must spill blood for the loot and the loot you sell will go on to kill more people.
The Elephant is finally what Bain wanted out of coming to DC, a friend in high places. Framing Frame and Big Oil are both demanding jobs involving serious government conspiracies, and the gang sufficiently impress one of the most powerful men in America.
OVK were able to reap their planted seeds with Vlad and Hector pretty well _(The Elephant, not as much sadly)_ via goofy heists slowly flanderising Vlad, and Hoxton Revenge ending Hector's arc.
Sadly, PD3 plays it _way_ too fast with the contractors and their involvement. Too many with too little development. I'm surprised no heist in 3 features mid heist contractor lines, occasional contractor commentary like Vlad's backseat heisting in San Martin is really fun.
The result is that individually, we don't get a good display of contractor personalities, and collectively they don't tell a coherent story. Being really generous you could argue that it's "the payday gang _do_ have friends, not just enemies, and now that's paying off for them" but IMO that theme is not adequately reflected in the story we have.
This is a good way to look at it. It's nice that so many characters return to check in and help out the Payday Gang, and for the most part I'm satisfied with the contractors situation (but who the fuck is Beckett?). I think the big contrast is that in 2 we always had something we were working towards. Launch heists and DW carried us right to March 2014, which started the Hoxton and Dentist arcs. Those carried us to Summer 2015, which started Locke's arc, etc etc. And then post-revival was always clear campaigns with a consistent narrative and finite end point. Payday 3 is a bit more open-ended in its ending which is where it stumbles. Nothing is *permanently* resolved, but the characters act like Concord is gone forever
@@RustyChains That momentum I think was helped a lot by the community feedback about Hoxton.
The breakout was all improvised from that feedback, and gave OVK a clear story goal for the first year of development. PD3 seems to have been firmly planned instead, which would be fine if it had a story direction beyond the gang winning the fight against Concord, but it didn't and there wasn't room to improvise a new direction this time.
PD3's current spot with Fear And Greed reminds me of Golden Grin Casino, a really hype heist but also stopped the story without much fanfare. _(and was also the product of a year long solid plan)_ But GGC had the wisdom to throw a curveball, by hinting, especially with the launch of the FBI files a few months later, that The Dentist could be supernatural. Even if we had never seen The Dentist again, it would've still felt like a complete plotline, the mystery of if he was the devil or just a recluse was the resolution.
But if John Concord is done now, it would just be an anticlimax. There's no Dentist's Loot twist to make it feel like his story is wrapped up. So, SBZ either have to drag this out, or leave Concord and his worst surname of all time award behind with an unfinished feeling.
payday 2 didn't have a very good story it feels like wrote it while on drugs or something
@@ihadnogoodideasforanamelmao I'm mostly just sticking to the early story of the game.
The Kataru stuff, while very left field and difficult to understand from an outside POV, I will defend it; It _did_ resolve everything, without treating anything like a throwaway easter egg. It even retconned things like Vlad's nonsense talk with Chains into genius foreshadowing.
Most of the foundation of the Kataru plotline was laid in The Diamond with the strange paintings and alien corpses, Wordsmith just chose to make them actual plot points. I definitely understand the urge to say the story shouldn't have gone down that road, but IMO it was the only way to make the story look like one coherent road
@@ihadnogoodideasforanamelmao it was a good story written on every known and unknown drug
I just think that killing off the antagonists during act 1 was probably the biggest mistake, story wise. That and the complete lack of payoff or explanation from the PD2 ending.
My theory is that the writers are using Chat GPT.
Yeah, I think the big 3 sticking points for me are the anti-climax of the actual ending, the lack of Treaty soldiers as actual enemies (we used to run into Murkywater all the time), and the insane cutscene downgrade (even just compared to the already pretty basic artwork stills of the launch batch).
It's serviceable as far as getting the first year of the game kicked off. But if SB's partnership does get renewed for year two, I hope they go a little bit bigger and a lot smarter with the rest of the storyline.
Honestly, I would've love to see the Clowns go to war against Condord like they did with The Kataru. Payday Gang vs Treaty (maybe) Black Ops. Hell, given how much terror they brought upon their return, the Military should've intervened, and finally we'll get to see the Clowns face off the Military.
Honestly, PAYDAY 2 story was so bonkers (bad), there should've never been PAYDAY 3 to begin with. OVK should've rebooted the franchise and made just "PAYDAY" with a better thought out story. Honestly, IMO they could abandon the whole idea of a single story completely - just make it so every contractor's heists are a stand-alone campaign (kinda like Hector was).
Dont diss the story grrr
The Story recaped reminds me of Darktide´s story and how it also fell flat on its face at launch.
Now to be fair, i haven´t played it in a short time, so some of the new maps might have introduced a better spot for the current story, but at launch, it was pretty simple.
Your a convict, no one trusts you, you do missions, they still don´t trust you, you do more missions, this mission giver dosen´t trust you, you do missions, there is a traitor on the ship where your based off of, do more missions, the traitor is doing more stuff (you never see him doing anything, its just told you in a cutscene), you do more missions, your boss calls you and another NPC to a ceremony and tells you he´s found the traitor, shoots the other guy and you get promoted.
Now, all this takes place during a leveling journey from level 1 to 30, the story never affects you in anyway and after its over and you have been "promoted" nothing changes, just a line "your part of the team now, go do more missions for infinity".
Payday 3 story seems kinda the same, sure you "do things" and according to cutscene they have an affect on the world but you never see any of it, the contractors never seems like people and more importantly, criminals helping you.
The Payday gang is not a nice bunch of people, they rob, steal, kill and do anything for a PAYDAY, that´s the meaning of the name, Hoxton Revenge loud you literally hear Hector shouting from his armored room for the whole duration your opening it and after you shoot him more full of holes than Swiss cheese.
Personally, if they really want to go this "concord the big bad we have to fight", just make it so we kill one, the whole campaign would have been about getting one to eat dirt forever, the reason concord dosen´t retaliate, they think were dead, its some other crew, its just a coincidence, there´s no way the PAYDAY gang would be back together.
This would bring some finality, one of the bastards is completely dead by OUR hand, it would explain why concord would not react in any big way, they would be too sure of this not being the PAYDAY gang´s doing, just some imposters.
Assuming that this is all going according to plan (which is a really stupid thing to do), then all we've seen is the second part of the story arc. To use a chess analogy, we've taken out Concord's Queen and while we go and dick around doing other things he's gonna start moving more pawns to the other side of the board. They shouldn't have done this though because with how bad the first year was I don't expect a long tug of war to be something you can pull off before the game gets its funding cut.
I think the problem is there's nothing in the game to indicate he'll be back or is still in play. If it was "Concord is down...for now!" I'd be much more positive about leaving room for his return
thank you john from rusted chains for making my 2 am experience even better today with a payday 3 video
Happy to be of service!
The funny thing is that accordingly to pre launch dev diaries, sbz has a guy that is paid to work on the story of the game, its kinda worrying that he only came up with this 🤦🏽
They run out of money and need to have game as cheap as possible uppdating it
I just wish they wrote the story to reflect the constraints of their budgets if that was the cause
The story isn't over yet
I really wish we could've actually kill concord like we did with bulluc in payday 2. Fear and Greed is a fine heist but the final showdown could've been so much better.
Agreed
PD3 is finally back 💪🔥😍
Like I said in my last video, I think it is! This lore is an unfortunately big bump on it still but overall I can still boot up and play and have fun
It probably isn’t over ngl, otherwise something happened to starbreeze and their storytelling :(
They ran out of budget
To me this sounds like expecting a robust story from a COD campaign. No way you guys actually care about this.
literally this, who plays payday 2 for story lol. I don't even remember any of it or care for it, I just play my favorite heists and call it a day.
… the diamond heist wasn't payday 2... also i feel this all is setting up for the return of murkywater, now that their image has been ruined they will have to go back underground becoming what they were before, this would also possibly bring some more characters back into the fray like locke and the dentist if the bad ending is cannon (which i believe it is)
some of the classic heists in payday 2 have slightly different plot so they are actually canon too
Diamond Heist does canonically happen during the events of 2, the gang attack the Garnet Group because Locke has significant shareholder stake in the company and they were still being lead to believe Locke was a traitor.
It could also be a Heat Street situation of the heist happening twice, _(there are some references from Ralph to the first job)_ once in The Heist and again in 2, but you can take that or leave it, 3 treats it as just a singular incident
The Diamond heist did happen in Payday 2. After Alaskan Deal, Bain told the gang that Locke had stock in Garnet Group and they could get back at him by hitting the company. It's unclear if this overwrote the original canon or it simply happened a second time like Green Bridge and Heat Street. As for the endings, I believe many of the actors and SB devs have hinted/let slip that President Bain is canon
Lol theres a story?
Hello , there is a lot of motion blur. Do you have it in game or is it resampling from your editing software? I just wanted to mention it so things can be a lot more clear to see instead of a cinematic sorta experience since motion blur is only good with vehicles in my taste.
Yeah I forgot to disable Smart Resampling on this one. I was in a rush after missing my 100% self-imposed deadline. Its a fumble on my part for sure. Gotta start setting reminders when I edit
duh, it's called payday not payoff day
The story isn't over yet