Another way to get out Millennium-Eyes Restrict is by playing Effect Veiler and Muddy Mudragon. Veiler + Shield = Mudragon + any other effect monster = Restrict. This way it doesnt get destroyed during end phase which is nice if you are going first to set up a monster negate. Or if you play other hand trap tuners like Ash Blossom, you can add Psychic End Punisher which can be easily brought out by Ash + Sengenjin. Works great in this deck because you have so many ways to lose life points.
You could probably play 1 less shield and 1 less Golem and play 3 of it to maximize your chances of seeing it. The bodies on the board are great but seeing Ankh is way better!
@@BashtianYgoYou should absolutely do that! If anything, Blue eyes will make shield obsolete (until they limit it to 1). It’s faster, more consistent, won’t leave a dead card in the spell/trap zone if it gets ash’d, and it’s a free summon from the grave if your opponent plays a requisite monster for its effect. It will make this combo far more powerful!
@@BashtianYgo appreciate your answer! Been also tinkering around with this deck for a while but havent found one yet that satisfies me. Been even testing 1 copy of blackwing sharnga for an occasional full armor master as he doesnt get shuffled back from exodia
Personally I’d keep the 3 shield and drop the there can be only one, set rotation, and run the deck at 42. That way you have 3 prosperity to dig, 3 shield to search, 3 blue eyes to add. Therefore maximizing chances of seeing ankh. Just my opinion. Also I’d drop one of the exodia fusions for anima or typhon.
I have a question about millennium ankh. It says after summoning the fusion exodia you cant summon for rest of turn. It doesnt specify special summons. Does this mean I can or can't special summon after.
@BashtianYgo I would love to see how to approach strategies for this deck. I have just bought it, and I'm shocked that you either build a strong extra deck board with good generics like apollousa or you go fusion exodia. Surely, this is a weakness compared to the meta decks who don't have this restriction
The deck definitely has its weaknesses and I'm working on making changes to it. I recently took a Runick Exodia list to locals which performed better than expected beating Tenpai and having a close match with Fiendsmith Yubel. Runicks are cool with it cuz they protect exodia and exodia protects the Fountain but u lose your BP 🤷🏽♂️
A fun thing about Millennium Eyes is that it doesn't get shuffled back by Ankh
Another way to get out Millennium-Eyes Restrict is by playing Effect Veiler and Muddy Mudragon.
Veiler + Shield = Mudragon + any other effect monster = Restrict.
This way it doesnt get destroyed during end phase which is nice if you are going first to set up a monster negate.
Or if you play other hand trap tuners like Ash Blossom, you can add Psychic End Punisher which can be easily brought out by Ash + Sengenjin. Works great in this deck because you have so many ways to lose life points.
nice deck, how would you include the new blue eyes heart card which also searches the ankh?
You could probably play 1 less shield and 1 less Golem and play 3 of it to maximize your chances of seeing it. The bodies on the board are great but seeing Ankh is way better!
@@BashtianYgoYou should absolutely do that! If anything, Blue eyes will make shield obsolete (until they limit it to 1). It’s faster, more consistent, won’t leave a dead card in the spell/trap zone if it gets ash’d, and it’s a free summon from the grave if your opponent plays a requisite monster for its effect. It will make this combo far more powerful!
@@BashtianYgo appreciate your answer! Been also tinkering around with this deck for a while but havent found one yet that satisfies me. Been even testing 1 copy of blackwing sharnga for an occasional full armor master as he doesnt get shuffled back from exodia
Personally I’d keep the 3 shield and drop the there can be only one, set rotation, and run the deck at 42. That way you have 3 prosperity to dig, 3 shield to search, 3 blue eyes to add. Therefore maximizing chances of seeing ankh. Just my opinion. Also I’d drop one of the exodia fusions for anima or typhon.
4:02 invoker best normal summon in the game
Hard to argue lol
@@BashtianYgo invoked horus spellbook goes brrrrrr
I have a question about millennium ankh. It says after summoning the fusion exodia you cant summon for rest of turn. It doesnt specify special summons. Does this mean I can or can't special summon after.
Can’t summon means can’t summon
It doesn't specify, but if the card says no more summons that includes both normal and special summoning 🤙🏽
@BashtianYgo I would love to see how to approach strategies for this deck. I have just bought it, and I'm shocked that you either build a strong extra deck board with good generics like apollousa or you go fusion exodia. Surely, this is a weakness compared to the meta decks who don't have this restriction
The deck definitely has its weaknesses and I'm working on making changes to it. I recently took a Runick Exodia list to locals which performed better than expected beating Tenpai and having a close match with Fiendsmith Yubel. Runicks are cool with it cuz they protect exodia and exodia protects the Fountain but u lose your BP 🤷🏽♂️
@BashtianYgo I will have to consider this. I wanted to be thematic on the ancient Egypt theme and run a Horus engine but we will have to see
Let’s go!!
Adventure engine does nothing for this deck unfortunately, anything summoned that isn't a millenium monster gets sent back after Ankh resolves
You are very much correct! Realized after that it doesn't really help at all lol