Turning LEGO's Castle of Morcia Into Strategy Game Buildings

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  • Опубликовано: 30 сен 2024

Комментарии • 16

  • @ronny6253
    @ronny6253 4 месяца назад +4

    add ared flag to show it owned be the Ursau family

    • @CORbricks
      @CORbricks  4 месяца назад +1

      Colored flags are actually how you show that a building has been captured by an enemy player, so mixing colors (especially on a flag) isn't something I'd like to do. I did consider adding one or two of the bear shields to it, but with the building being so small, it starts to look overly cluttered when you add things like that, especially in a color scheme that doesn't match the things around it!

  • @matte-93
    @matte-93 4 месяца назад +5

    isn't a cellar underground.

    • @rowanstree8499
      @rowanstree8499 4 месяца назад

      well yeah but it would be hard to make it got underground

    • @matte-93
      @matte-93 4 месяца назад

      ​ @rowanstree8499 then it a warehouse

    • @CORbricks
      @CORbricks  4 месяца назад +1

      That's a good point that I should have addressed in the video. There are two buildings based on the front modules from the original Castle of Morcia, and with both of these, I am hoping to evoke the notion that a part of the structure is underground (I like to think that their short stature makes it feel this way). Of course, that effect might not be as strong as I imagine it. It's definitely more relevant in the next building I'll showcase, which clearly needs to dig into the ground if it's to logically fit what's shown in it.
      I did consider calling this a warehouse, but I preferred cellar for a myriad of reasons, in part because it communicates a notion that the building is bigger than it looks. This would be an awfully small warehouse, even for the exaggerated scale of the Circle of Realms!

    • @alexanderkazantzis8019
      @alexanderkazantzis8019 2 месяца назад

      @@matte-93maybe the Ursine storehouse

  • @yannik554
    @yannik554 4 месяца назад +3

    Is there some kind of economy in your game?
    I mean, somehow you have to earn gold to built or recruit.
    Or is it just a passive income each turn? 🤔

    • @CORbricks
      @CORbricks  4 месяца назад +1

      There is an economy, but I haven't gone over it yet. Short version is that you can basically gather resources scattered across the map and most factions have a passive income generator (typically a mine) they get by the mid-game. I'll be going over it at some point down the road!

  • @Titanblade17
    @Titanblade17 4 месяца назад +3

    It’s kind of hard to see that there’s a bear head, not gonna lie.

    • @CORbricks
      @CORbricks  3 месяца назад +2

      That's okay. For Kingdom buildings, I'll typically prefer to be too subtle than break up the unified appearance of all the buildings.

  • @loota_36
    @loota_36 4 месяца назад +2

    can i move weapons over multiple cellar and one dock or is it one cellar for one dock

    • @CORbricks
      @CORbricks  4 месяца назад

      Aside from a few exceptions, there is only one of each type of building that can be built on the map. Otherwise, things would be getting REALLY expensive for this game!

  • @rowanstree8499
    @rowanstree8499 4 месяца назад +2

    first! also i love the idea of the cellar being used to smuggle items. i think i would build my cellars and docks on opposite ends to get the most value

  • @superprobacongamer4_yt
    @superprobacongamer4_yt 4 месяца назад +2

    What a creative idea

  • @jankaras2184
    @jankaras2184 4 месяца назад +1

    Love it!