Engineer is really weird since it kinda fills the niche of a 2nd end-game dps tower, particularly in modes that give you lots of extra money, as well as being able to save you some money early game. It also fills a role of un-stunable dps like heli and ace, but works far worse due to medic's presence. It's mostly just a "bring it if you can" scenario, where it's not actively trying to be in the spotlight, but just kind of there to fill loadout slots which are already highly contested by only having 5 slots to work with
I understand they had to nerf commando equal to how easy the event for it was (seriously you should not get the best dps tower at the time from an event you could solo at only a mid level) but it’s really sad they just killed it’s usage and said “Ight let’s forget about it” which is stupid cause we all know they are gonna plop it up on sale to make it obtainable again someday It’s pretty much just a “I was here back in the old days” trophy
Necromancer really needs a buff, it has decent damage and the summons can be useful in certain conditions, but its very underwhelming for a tower with its price, its simply not worth it
I think they Should make his skeletons leave the base automatically and also like he already does currently and I also think he needs a skeleton archer to be more useful
@@CuteFish636 bro what are you, twelve? Aint no way this kid just came here to comment "skill issue" when its not our fault. For real they need to get a better knowledge of what "skill issue" means
Engineer feels like it’s suppose to be a jack of all trades but in all reality it constantly gets overshadowed, in early game you would also use something like golden scout, for mid game you’d probably use accel or maybe even g mini, for late game you would almost always use accel instead. I don’t think that engineer should be just a straight upgrade from accelerator but a rework idea would be to do something like give perm camo detection for other towers and sentries starting from level 2 or smth and also that upgrade would be pretty nice if it gave flying detection for sentries aswell so it could be used for hardcore, and buffing it’s early game power so it wouldn’t be overshadowed by g scout or even g solider like for example reduce the starting price or buff the starting sentries.
Solo grinding molten with glad is a MUST. The best map for it is crystal cave, where to avoid molten boss stomping your towers when spawning, you need to place your dps far away from the spawn, like the corner of the 1st part of the map. Engi does not have this issue, sentries will stay after stomps (unless you have 3 during rage mode activation, looking at you NM) so you can place them close to spawn. Not to mention, engi will immediately attack when an enemy spawns, saves a big chunk of time during wave 30-39. So it’s really good for molten grinding or if you have a bad team, and being able to do early game well in polluted is another thing to note when doing it for fun.
@@blueislifelifeisroblox well your not breaking any new ground I always use engie for solo grinding but I’m mostly talking about how I can see what the devs envisioned the engineer was suppose to be and about they’re poor execution which turned it into a slightly different accelerator
Necromancer Is such a cool tower but It definitely needs changes... 1) Breakers are the bane of all spawner towers, when they break they have a small amount of s which annihilates anything that comes into contact with it, mystery enemies don't have this when they break, just breakers, that needs to get removed or some kind of "exception" needs to be made for spawned units. 2) We have a lot of peirce towers, but not a lot of chain towers, and I think Necromancers earlier upgrades should be changed from peirce to chain, to make it have more consistent damage no matter where you place it, as you are already heavily limited on where it can be placed due to it's gravestone mechanic. 3) They need to reduce the initial placement cost of Necromancer so it can be used in the early game, since It's first few upgrades feel like they were designed for the early game. As it is now, usually by the time you actually get enough to place Necromancer down, the upgrades are so trash for the threats you are facing... 4) A lot of people dislike RNG in TDS, so having Necromancers RNG on the skeleton spawns be consistent would be nice, however, I don't particularly dislike the idea of an RNG troop, however what I do think needs changing is where the gravestones actually show up, I think the gravestones should show up at the end of the track and keep the summoned summon on demand mechanic, since the second enemies make it past the graves, necromancers whole gimmick becomes useless... I also don't think that the skeletons should die when you replace them, being able to build up an army of your own enemies to counteract the hordes of zombies sounds awesome, but to balance this, Necromancers grave charge should go from 30 to 60 so It isn't as spammable. 5) If Necromancers gravestones don't show up at the end of the track like I suggested in 4, then an alternate suggestion is that Necromancers range gets increased so much so that It's similar to sniper, and then you can place Necromancer further back while It's still able to create graves, It would also make it's max level dps feel more reasonable as It's consistent dps across the entire map, I wouldn't mind if his dps was lowered due to this. But anyways lemme know what you think of this, or If you had any ideas on how It could be reworked/buffed :)
I remember back when I started playing EVERYBODY use to use commando. It was good back then. To bad the devs literally massacred nearly every old event tower and never bothered to rework them
Gladiator and Frost Blaster are both good with Frost Blaster being reworked last update and Commando is being reworked soon. Plus there are some ideas going around for Slasher and Swarmer reworks.
4th place for needing a buff: engineer. Doesn't do what a lot of people want to 3rd place for needing a buff: turret. Really big placement size and a bad placement limit 2nd place for needing a buff: necromancer. A very complicated tower to use, expensive and doesn't attack for a while when using its ability 1st place for needing a buff: commando. The most nerfed tower in the game of how terrible it its it just needs a buff
Engineer: (Opt. 1) Make it fire burst or have a magazine before reloading like actual nail guns (the tower can make war-machines with missiles but can’t upgrade the specs of its own weapon.) Engineer: (Opt. 2) Make max level sentries have 2 gun barrels like those from tf2. Or add different varieties (like was suggested) that can be chosen like the jesters bombs (dps specific sentries, heavy hitting, or splash / crowd control.) Necromancer: (Extreme ver.) make the units it spawns unique to difficulties so that it balances accordingly (undead army for easy, molten soldiers for molten, fallen warriors for fallen. Special difficulties can probably just use the fallen version seeing that a majority are just fallen reskins. Necromancer: (semi-reasonable ver.) Add more ranged units as well as more unique units per level like catapults or giant skeletons with giant swords. The Necromancer should be a unique tower that is a powerhouse through its units unlike anything else already in game especially seeing it was hardcore exclusive.
I think having Engineer build a shield (blocks stun) like Mechanic from Tower Blitz which does the builder concept SO RIGHT, would be very cool or something like paragon would be awesome
@@TheRealMittens It doesn’t need to be an exact copy but the idea is something that would be very cool to see, the concept is something I would personally love to see
I remember when commando released and it was just stupidly op it had stealth detection on lvl 3 and its rockets would fire way more quickly and had a higher aoe and damage
Necromancer should be more reworked to have UI and make the souls like a charge meter and you can spawn skeltons from the base and when you click on him you get a ui for wich skeleton you want to spawn, for example executioner takes the most (like 30 souls if the max stays 30) or a knight (this would take like 5 because it kinda suck) or the hollow guard because there like guards (could take like 10-15 because there like tanky), all would spawn from the base this rework would be perfect.
I don’t have all the golden skins so I grind the hell out of solo molten or pizza party when I feel like it. Other than that, engi isn’t really good for much. It’s only useful just incase your teammate sucks at micro medic. Edit: epic buff I missed having 4 sentries (FOUR!!!!1!)
I feel like turret is pretty good just because of its range and it having a bit more then mini gunners dps. it’s a bit overpriced and they need to change the placement limit
Last year I remember when engineer was nerfed. And for SOME REASON THE COMMUNITY WAS FINE WITH IT??? like they were saying it was "too op" because before engineer did more DPS than a none buffed accelerator. Which to be honest should be what engineer is meant to be. They should of just left engineer alone and not decrease the sentry cap and let engineer do more DPS than none buffed accel.
454.5 dps from 1 tower is far too much ngl I'd be fine with engineer just getting more sentry range and that's it Also engi nerf happened before accel rework, so at the time it was still only about 120 dps lower than 8 coa boosted accels
@@j_ustanoob old engineer had 454.5 dps per engineer without commander, this increased to ~480dps per engineer, giving her a total 2727 dps without commander, 2880 with, compared to violent night accelerator (which is the version that existed when engineer was nerfed), it had average 208.33 dps per accel without commander (~1664 total dps) and ~310 dps per accel with commander, totalling about 2480 dps for 8 accelerators with commander The dps of 6 engineers before the nerf was far greater than any other main dps towers dps
I feel like the buff they could give to turret an higher placement limit, from 5 to 6 / 8, they are supposed to be the free dps tower, not really a crazy good tower. Now for necromancer, he needs huge buffs in everything, it's a fun tower but still. For engineer case they can buff her early stages.
Most event towers need a buff (yes I know commando rework is coming “soon”) only a few main towers need a buff. Here’s a list and why they need a buff 1. Elf Camp (lacks DPS in general) 2. Commando (horrible value no HD) 3. Swarmer (Just Sucks In Every Way) 4. Toxic Gunner (slowdown isn’t that good, no HD) 5. Sledger (slow swing rate, low range and no HD) 6. medic (only used for its ability) 7. Pyromancer (low dps and short range)
Did you forget that rocketeer was buffed along with mortar, electroshocker, pursuit and golden solider in April of 2023? It’s dps was octupled (x8). It went from 8 dps to 60.
There is one more thing i wanna talk about turret. Minigunner's DPS is about 100, but turret's DPS is about 200 (Without ROF Bug) but the funny part is Minigunner's Cost is about 1/3 of turrets, but IT DEALS HALF THE DPS SO THAT BETTER VALUE FOR MINIGUNNER! THATS IT.
Im gonna be blunt. For the price the grind hardcore for engineer, it's really not worth it and it's a huge waste of time. You're better off just getting Accelerator and using those grinding for a golden tower. I don't see any reason to use Engineer at this point especially when it got nerfed to now have 3 sentries instead of 4.
It was confirmed by below that the paintballer buff would be " soon " ( soon according to below ) and that the commando would get a rework " really soon " ( really soon according to below )
its actually good if the skeletons spawn on top of the enemies as the graves each deal i think 300 splash damage and spawning it on a horde can be really helpful but that is really situational
Necro itself is ok, it’s summons that is the problem. The graves spawn quite frequently at max level, but it still requires heavy rng for the dps to be good. My take is that either the summons should be buffed or make the graves have a set spawn (such as a max necro is guaranteed an executioner or something)
It is expensive to afford a tower that cant handle by itself while taking ages spawning graves, preparing to start attacking again , prepare to spawn units and then prepare to atack again. Necro by itself is not good either.
Hypothetical engi buff because funny: an ability to spawn a sentry that boosts all sentry's firerate by 50% and dmg by 15% at lvl 5 and mid game upgrades (the 3k cost one and 11k cost one) should be buffed to be better imo starting price 750 > 700 because yes and lvl 3 onwards sentries should get hd early game should have better firerate and enough damage to 1 shot abnormals with piercing like one of the comments mentioned at lvl 2
Engineer actually sucks so much now. It used to be pretty good, but now it is easily outclassed at any point of a round. Early game? Use golden soldier. Anywhere else? Gold Minigunner/Accelerator. Engineer costs almost TWICE the gems as Accelerator and yet is outclassed by almost anything you’d have by the time you unlock it, including Accelerator itself.
Necromancer should be something like engineer where instead of spawning skeletons in the lane, it spawns it on the side. Letting the skeletons live and swing with their melee. Also Swarmer is completely unusable after they patch the sting stack "bug"
for me i think crock boss most likely need a buff man just remove its spawning limit and increase its placing limit elf camp can spawn inf so why cant crock boss
Fair point, and I would say it’s a good change, but keep in mind crook boss is something you unlock at lvl 35. It’s not supposed to be something you use end game, but rather a tower that helps you progress as a low level. It’s viable in comparison to the other towers you have at 35, so there really isn’t a problem with it.
@@gaster433everything would be fine like you said unless there was a golden skin of it, they can keep normal crook like it is but golden one has to be buffed
it irks me how you didnt get ANY sentry expert sentries right. they are called Boom Sentry (placed if leads are the biggest threat), Cold Sentry (not placed if there are white or zebra bloons), Energy Sentries (placed when moabs are the biggest threat, since energy sentries have anti moab properties), and Crushing Sentry (placed when ceramic bloons are the largest threat).
Accel is pretty balanced it’s just engineer needs a buff. They need to either bring back the fourth sentry or make the sentries buffed by commander and dj.
I understand where you are coming from, but keep in mind crook boss is supposed to be something you unlock at lvl 35, it’s not meant to be something you would use at later stages, but rather another tower that helps you progress. Basically it’s good for your level, it falls off later on, but it doesn’t need to do much more than that.
What if level 2 necromancer had a chance to turn an enemy into a random skeleton instantly and level 3 adds a lightning bolt to give it a little bit of crowd control
imo, sledger needs buffs rn, it just came back, and they made it into a dps tower. they doubled the cost, halfed the freezing time and made it deal more damage, making it absolute dogshit.
Chill bro turret is very balance since is for those who dont have gmini and accel and it dps is good and large hitbox is very acceptable in exchange big range but yea its replaceable when u have g mini (its not like u can get g mini in first draw) and accel
they need to give toxic gunner hidden detection, toxic is my favorite tower ngl, and its viable early-mid game in fallen, but the shadows made me sell it and get an accel on wave 13, if toxic got hidden detec at lvl 3 that would be awesome, it would also be the most viable event tower to become an actual dps tower, id lover to see it get buffed to like 70+ dps
Maybe anti stun for stomps and such but there’s no way a real turret can tank a fireball, lightning,acid, and a goddamn giant pizza and etc so yeah if for stomp yes but other stuff naw
lets be honest most of towers problem are because of accel overshadowing them and most of the problems if because of the game itself rather than the tower let me explain you have 2 towers one that has low dps but good splash and crowed control and the other one high dps but no splash both of them are good in different situations right? well in tds its a bit different tds is kinda way to easy in alot of its gamemodes to the point that your high dps tower can defeat the hoards to so that makes the other tower useless thats just a small example and accel is a total disaster it just overshadows everything take pursuit as an example pursuit is a good tower we cant disagree on that well why does no body use it? why is it so rare to see a pursuit? because well accel there is no much hoards and almost no gamemode has flying enemies for you to say "oh pursuit is a better choice than accel" + its targeting makes it so its high dps tower but unreliable on but with the presence of accel which is much more reliable on and much stronger why would i need a pursuit? i think they just need to change how the game is played and nerf accel when accel was nerfed back then before the rework players actually started using pursuit and engi because accel wont be there all saver any more but after the rework accel is back and even more op some other towers are just trash that even fixing the gamemodes wont help them nor its because its overshadowed its just trash like necromancer commando and almost all event towers
Enginner should get a damage buff and the sentry at max become even stronger, and attacking flying and hiddens, with more than 200 dps each ( that gonna make some price changes, but if eng get a massive buff it still is good ) 200 of dps would make she have more than 600 of dps with all sentrys or 700 with the new eng damage, 6 eng would make a dps of 4200, which is very high I wanted like 909 of dps each..
@@pylotheric9777 she must get more, even with 700 of dps each with all sentrys accel still is better cuz of commander, and cuz of the high gem cost, her dps NEED to be higher than accel dps.
Day by day, I'm so happy with the current balancers we have right now and not the suggestions y'all have, reading this comment it feels like you were just joking
@@leonardosilvafontes2409Why would I joke about it? The suggestion you guys made are just making Engineer insanely powerful by itself since the purpose of it is being jack of trades (can handle every waves easily but at the cost some towers are better in the specific waves) The problem that makes Engineer feels weak is because of the Acceleator since the tower itself isnt balance, its main purpose is to be boss killer but yet its shreds every enemies easily (except for breakers obviously) which kill its purpose
engineer will get buffed soon turret will stay like this according to balancers commando will get a rework really soon necromancer will get a buff soon
i grinded so much for the necromacer and it is so goddamn bad like i dont play with randoms i just dont like to do that it kinda feels to me like cheating so like i got 20 or less gems from a game maybe 25 if i got lucky and i had to grind 1000 gems like that
To be honest engi just sucks for 4k gems when accel is cheap and better however some towers like paint baller is forgotten because tell me this when was the last time u even saw someone place paint baller some towers like the freezer are getting reworked since people want it but engineer commando need a desperate buff everyone just used the accelerator nothin else for dps like golden mini gunner was reworked as well as the normal one like what about the forgotten towers commando and paint baller??
Pitching my idea for a medic rework Description: Aid your fellow towers and teammates in battle with a healing medic! Doesn't do damage by itself, but will certainly help other towers do so! (yes this thing has 3 levels, instead of going up in levels, we going down) (recognized support towers are, commander all levels, dj all levels, medic all levels, war machine all levels despite being exclusive and bugged, mercenary base level 3+, gladiator level 3+, ranger level 2+, if towers are underleveled, they are treated like normal towers, such as militant, support towers affect both buff scaling and other scaling for other passive abilities) Cost in Store - 8,500 Coins Placement - Ground Placement Limit - 2, full-map. (meaning only 2 medics can exist on the map, multiple players can bring medic, but there can only be either 1 player with 2 medics, or 2 player with 1 medic each) Placement Footprint - Large (same as turret) Immunities: Stuns, Debuffs, Range Buffs from any tower or consumable. Level 0 - Medic - $2,500 Range - 15.5 +Passive Ability, "Panic Buffs" Description: Provides a +5% range, damage, and firerate buff to every tower in range for every 1 damage dealt to the base that lasts for +1.5s for every 1 damage dealt. +Passive Ability, "Regeneration" Description: Heals +3% of the base health every 20s, rounded up, +1% for every tower in range, excluding other medics (intended), capping at +20%. *_Golden towers, any tower with legendary skin equipped, controlled gatling guns, level 4 turrets, military base and elf camp only in hardcore mode and mako DJ whilst performing "drop the beat" on purple or red track do not scale because BUGS, medics with skins other than default can scale, unintended, also because BUGS_* Level 1 - Emergency Hotline - $4,000 Range - 15.5 > 15.5 (wow) Changes to passive ability, "Panic Buffs" Base buffs is now +7.5%, and every tower scales duration by +0.25s per tower. Event towers no longer affect scaling in hardcore mode, but golden towers now give scaling only in easy, molten, intermediate, and fallen all of which exclude golden cowboy whilst spinning. +Passive Ability, "Buff Scaling" Description: If any support towers are in range, they get +10% range and their buff/s increased by 5% as a base additive to their percentage, not effect. This scales with every support tower in range, with every support tower adding +1 to the percentage, capping at maximum +10%. For example, if only one max commander is in range, it will give 55% firerate buff instead of 50 with CTA, if a max dj and level 4 mercenary base are in range of the medic, the same max commander with CTA will give +57% firerate. Any discount buffs can only go up to 17.5% Level 2 - Medical Professional - $9,500 Range - 15.5 - 17 Changes to passive ability, "Regeneration" Now heals +5% of the base health every 15s, rounded up, towers now give +1.5%, and regeneration now caps at +30% Changes to passive ability, "Buff Scaling" Now gives +15% range, and base additive buff buff is +7.5%. Each support now scales by +1.5% and max buff buff is now +15% Changes to passive ability, "Panic Buffs" Now buffs all towers on the map, but no longer provides range buff. Damage and firerate buffs are also increased to +7.5% and every tower in range scales adding +1.5% to the buff. Caps at +20% Level 3 - Nurse of the Future - $17,500 +Ability, "Call 911" Description: Costs $1,800 to activate, and removes all stuns and debuffs from all towers map-wide, also giving all towers stun-immunity for 4s. Cooldown of 15s after stun immunity wears off, and ability gets $200 more expensive after every use. +Ability, "Experimental Shielding" Description: Can be used 3 times, costs $2,150 to use each time. Choose a spot to permanently protect 3 towers from stuns and debuffs until either the medic or the tower selected is sold. Changes to passive ability, "Buff Scaling" Base additive is now +12.5%, and supports scale by +2.5%, capping at +20%. yes i really did this
Engi dont need buff because its meant to help in end game dps not be end game dps and in can do really well in Earl game bc so all around its pretty gopd while accrl is only good for dps
I personally dont agree with the removal of one turret from engineer. It was crazy expensive to upgrade so I think having higher dps than accel was justified.
Ironically in some days the engineer got a buff and is now better than accelerator, even with commander, and you have a real reason to use engi. Now her only con is hiddens, but yeah that's kinda fine considering accel con is targetting so it's balanced, engi is amazing for her dps and versability, and accelerator great for hiddens, that's cool! ig? Y' know what nvm, we all know best dps tower is golden minigunner. People are just too used to bring accel and engi that forget that if a full quad team uses golden mini they can get better dps, good game.
well well well how am i supose to have golden mini before turret? i want some skins, buffing towers and many others i am lvl 47 now and i have no minigunner so i think turret would be just better and it still takes less place than 10 minigunners
A buff to make necromancer worth it Increase spawn to 4-5 Buff the dmg to 25 Guaranteed 1 executioner per necromancer And all the other skeletons buffed to 200 hp when max level And probably cheaper upgrades
sadly commando will probably never get a buff, and even if they do buff it they'll prob make it avaliable to buy with robux which would ruin the whole point of having it.
The engi idea from taking inspiration from btd6 would be good like a mercenary base ui with 3 unit paths and there is like heavy fire and ice that would be good
I think engi should just be 2000 gems and you get her at level 50 so she can’t help you get accel which I change the price to 3500 gems which is a lot more reasonable or just make engi the same price as accel or make it 3000
necromancer is such a fun tower but its damage needs to be buffed and it needs to pick where its gravestones spawn, not have them in a smaller range inside of his actual range, that makes him obnoxiously restrictive when it comes to which maps you can use it on
you're wrong man, if you combine it with a commander call of arms, it turns into a killere machine. You can just spam skeletons. I personally like unit spawners like military base and elf camps. But that thing is probably stronger than both of those at the same time when the commander uses call of arms. It is basically Ripped Elf and Railgun tank spam but you get extra damage.
also i think back in the day turret was better then just getting minis if you had no gold minis and wanted a dps tower for harder modes cus that still is good and better then mini in tds legacy
A commando buff would be really nice as it is like a trophy for the early tds supporters who actually beat the event.
edit: This aged well
@@Spider8621lol rage bait
pretty sure commando is getting a rework soon i think
@@ArcticAquaaa it is gonna get a rework with paintballer
I mean Technically Commando is getting buffed with its upcoming rework with paintballer
If they buff it it’s going on sale. So no point in a og trophy.
Engineer is really weird since it kinda fills the niche of a 2nd end-game dps tower, particularly in modes that give you lots of extra money, as well as being able to save you some money early game.
It also fills a role of un-stunable dps like heli and ace, but works far worse due to medic's presence. It's mostly just a "bring it if you can" scenario, where it's not actively trying to be in the spotlight, but just kind of there to fill loadout slots which are already highly contested by only having 5 slots to work with
5 slots, not 6.
@@TheLethal oops, mb
@@Spider8621shut up
@@Spider8621wth
🤓
I understand they had to nerf commando equal to how easy the event for it was (seriously you should not get the best dps tower at the time from an event you could solo at only a mid level) but it’s really sad they just killed it’s usage and said “Ight let’s forget about it” which is stupid cause we all know they are gonna plop it up on sale to make it obtainable again someday
It’s pretty much just a “I was here back in the old days” trophy
They’re reworking it super soon
BTW old commando in current tds would still me as mid as it is with its current stats due to the game changing
@@CuteFish636why are you doing this
@@davimiranda8844 He wants attention that he did not get when he was a child
I don't remember insulting you but ok...
Necromancer really needs a buff, it has decent damage and the summons can be useful in certain conditions, but its very underwhelming for a tower with its price, its simply not worth it
I think they Should make his skeletons leave the base automatically and also like he already does currently and I also think he needs a skeleton archer to be more useful
@@CuteFish636 bro what are you, twelve? Aint no way this kid just came here to comment "skill issue" when its not our fault. For real they need to get a better knowledge of what "skill issue" means
@@CuteFish636stop acting like one then dumbass
@@TheLordsFollower Calm down bro, he's a troll. You are literally giving him what he wants.
We wait for the day when he will learn to speak english...
Engineer feels like it’s suppose to be a jack of all trades but in all reality it constantly gets overshadowed, in early game you would also use something like golden scout, for mid game you’d probably use accel or maybe even g mini, for late game you would almost always use accel instead. I don’t think that engineer should be just a straight upgrade from accelerator but a rework idea would be to do something like give perm camo detection for other towers and sentries starting from level 2 or smth and also that upgrade would be pretty nice if it gave flying detection for sentries aswell so it could be used for hardcore, and buffing it’s early game power so it wouldn’t be overshadowed by g scout or even g solider like for example reduce the starting price or buff the starting sentries.
Bro g mini better in solo 🗣
Solo grinding molten with glad is a MUST. The best map for it is crystal cave, where to avoid molten boss stomping your towers when spawning, you need to place your dps far away from the spawn, like the corner of the 1st part of the map. Engi does not have this issue, sentries will stay after stomps (unless you have 3 during rage mode activation, looking at you NM) so you can place them close to spawn. Not to mention, engi will immediately attack when an enemy spawns, saves a big chunk of time during wave 30-39. So it’s really good for molten grinding or if you have a bad team, and being able to do early game well in polluted is another thing to note when doing it for fun.
Engineer is balanced imo, it just it’s turrets can not be buffed by com/dj
@@minh1645 nah, it sucks without support a lot in hc. Even shown by balancers wishing to make engi have FIVE sentries
@@blueislifelifeisroblox well your not breaking any new ground I always use engie for solo grinding but I’m mostly talking about how I can see what the devs envisioned the engineer was suppose to be and about they’re poor execution which turned it into a slightly different accelerator
Necromancer Is such a cool tower but It definitely needs changes...
1) Breakers are the bane of all spawner towers, when they break they have a small amount of s which annihilates anything that comes into contact with it, mystery enemies don't have this when they break, just breakers, that needs to get removed or some kind of "exception" needs to be made for spawned units.
2) We have a lot of peirce towers, but not a lot of chain towers, and I think Necromancers earlier upgrades should be changed from peirce to chain, to make it have more consistent damage no matter where you place it, as you are already heavily limited on where it can be placed due to it's gravestone mechanic.
3) They need to reduce the initial placement cost of Necromancer so it can be used in the early game, since It's first few upgrades feel like they were designed for the early game. As it is now, usually by the time you actually get enough to place Necromancer down, the upgrades are so trash for the threats you are facing...
4) A lot of people dislike RNG in TDS, so having Necromancers RNG on the skeleton spawns be consistent would be nice, however, I don't particularly dislike the idea of an RNG troop, however what I do think needs changing is where the gravestones actually show up, I think the gravestones should show up at the end of the track and keep the summoned summon on demand mechanic, since the second enemies make it past the graves, necromancers whole gimmick becomes useless... I also don't think that the skeletons should die when you replace them, being able to build up an army of your own enemies to counteract the hordes of zombies sounds awesome, but to balance this, Necromancers grave charge should go from 30 to 60 so It isn't as spammable.
5) If Necromancers gravestones don't show up at the end of the track like I suggested in 4, then an alternate suggestion is that Necromancers range gets increased so much so that It's similar to sniper, and then you can place Necromancer further back while It's still able to create graves, It would also make it's max level dps feel more reasonable as It's consistent dps across the entire map, I wouldn't mind if his dps was lowered due to this.
But anyways lemme know what you think of this, or If you had any ideas on how It could be reworked/buffed :)
Did chatgpt make this?
@@redok5857probably not, cuz he made some writing mistakes
@@G2el no i was talking about how long this is bro
@@redok5857 oh
@@redok5857 No I painstakingly typed this all out on my phone, and I just had a lot to say about Necro I still have more tbh
I remember back when I started playing EVERYBODY use to use commando. It was good back then. To bad the devs literally massacred nearly every old event tower and never bothered to rework them
Gladiator and Frost Blaster are both good with Frost Blaster being reworked last update and Commando is being reworked soon. Plus there are some ideas going around for Slasher and Swarmer reworks.
@@crizblu6615 I said nearly, not all
@@bruhda7469true
4th place for needing a buff: engineer. Doesn't do what a lot of people want to
3rd place for needing a buff: turret. Really big placement size and a bad placement limit
2nd place for needing a buff: necromancer. A very complicated tower to use, expensive and doesn't attack for a while when using its ability
1st place for needing a buff: commando. The most nerfed tower in the game of how terrible it its it just needs a buff
i actually own commando and he was my only event tower for sooo long im so glad u mentioned that he needs a buff
@@CuteFish636 uh thanks?
you mean commando?
@im___fann5063 i changed it thanks 👍
Engineer: (Opt. 1) Make it fire burst or have a magazine before reloading like actual nail guns (the tower can make war-machines with missiles but can’t upgrade the specs of its own weapon.)
Engineer: (Opt. 2) Make max level sentries have 2 gun barrels like those from tf2. Or add different varieties (like was suggested) that can be chosen like the jesters bombs (dps specific sentries, heavy hitting, or splash / crowd control.)
Necromancer: (Extreme ver.) make the units it spawns unique to difficulties so that it balances accordingly (undead army for easy, molten soldiers for molten, fallen warriors for fallen. Special difficulties can probably just use the fallen version seeing that a majority are just fallen reskins.
Necromancer: (semi-reasonable ver.) Add more ranged units as well as more unique units per level like catapults or giant skeletons with giant swords. The Necromancer should be a unique tower that is a powerhouse through its units unlike anything else already in game especially seeing it was hardcore exclusive.
I think having Engineer build a shield (blocks stun) like Mechanic from Tower Blitz which does the builder concept SO RIGHT, would be very cool or something like paragon would be awesome
Skill issuw
@@BrazilAlwhy is bro saying something that doesnt connect to the comment💀💀
@@khailerang9284fr 💀💀💀
so that means you want tds to steal the concept from btd6?
@@TheRealMittens It doesn’t need to be an exact copy but the idea is something that would be very cool to see, the concept is something I would personally love to see
I have always argued, I think engineer should get piercing. It makes sense to me. I think it would be a ok buff.
Skill issue🤓🤓🤓
It should get pierce. Engineer shoots a nail lol
@@BrazilAl get a fucking life
I remember when commando released and it was just stupidly op it had stealth detection on lvl 3 and its rockets would fire way more quickly and had a higher aoe and damage
Farm needs a buff cuz he brought it 😂
Well, we actually need more money
nobody would really mind a buff for farm
Turret is a solid tower having good DPS, so they really need to increase its placement limit and decreases its price.
Necromancer should be more reworked to have UI and make the souls like a charge meter and you can spawn skeltons from the base and when you click on him you get a ui for wich skeleton you want to spawn, for example executioner takes the most (like 30 souls if the max stays 30) or a knight (this would take like 5 because it kinda suck) or the hollow guard because there like guards (could take like 10-15 because there like tanky), all would spawn from the base this rework would be perfect.
Yeah when u reach a certain point u can spawn and they should reduce cost.
I’m glad someone finally mentioned that the turret buff was pretty mid and it needs a huge buff to make it feel like A TURRET.
I don’t have all the golden skins so I grind the hell out of solo molten or pizza party when I feel like it. Other than that, engi isn’t really good for much. It’s only useful just incase your teammate sucks at micro medic.
Edit: epic buff I missed having 4 sentries (FOUR!!!!1!)
I feel like turret is pretty good just because of its range and it having a bit more then mini gunners dps. it’s a bit overpriced and they need to change the placement limit
What the hotbars blured
cuz he said hes gonna make u wait
Electro-shocker sitting in a corner:🙂🙃
Sad thing was the turret used to be way cheaper
I totally agree on the Necromancer. I'd do anything to get my gems back.
No worries, necromancer is getting a buff this year.
@@n.o.8249nice
I fell like turret should not be able to get stunned cause its a turret
You had me at "paintballer would have been better" when talking at Commando
An event tower. Is worse
Than baller of paint
This video should be called “Elite roasting the tds dev team”
Last year I remember when engineer was nerfed. And for SOME REASON THE COMMUNITY WAS FINE WITH IT??? like they were saying it was "too op" because before engineer did more DPS than a none buffed accelerator. Which to be honest should be what engineer is meant to be. They should of just left engineer alone and not decrease the sentry cap and let engineer do more DPS than none buffed accel.
454.5 dps from 1 tower is far too much ngl
I'd be fine with engineer just getting more sentry range and that's it
Also engi nerf happened before accel rework, so at the time it was still only about 120 dps lower than 8 coa boosted accels
@@ronnoC_0engineer has 2 less placement limit than accel.
it isnt OR WASNT op.
@@j_ustanoob old engineer had 454.5 dps per engineer without commander, this increased to ~480dps per engineer, giving her a total 2727 dps without commander, 2880 with, compared to violent night accelerator (which is the version that existed when engineer was nerfed), it had average 208.33 dps per accel without commander (~1664 total dps) and ~310 dps per accel with commander, totalling about 2480 dps for 8 accelerators with commander
The dps of 6 engineers before the nerf was far greater than any other main dps towers dps
I feel like the buff they could give to turret an higher placement limit, from 5 to 6 / 8, they are supposed to be the free dps tower, not really a crazy good tower.
Now for necromancer, he needs huge buffs in everything, it's a fun tower but still.
For engineer case they can buff her early stages.
turret just has godlike range which is why its used
@@CuteFish636 bro is racing to be in every td game comment section
@@CuteFish636 the only skill issue tower is you
@@CuteFish636 oh they you go, now your are skill issues.
@@JudgieJudgement ignore him, he always bait in the comment sections.
Most event towers need a buff (yes I know commando rework is coming “soon”) only a few main towers need a buff. Here’s a list and why they need a buff
1. Elf Camp (lacks DPS in general)
2. Commando (horrible value no HD)
3. Swarmer (Just Sucks In Every Way)
4. Toxic Gunner (slowdown isn’t that good, no HD)
5. Sledger (slow swing rate, low range and no HD)
6. medic (only used for its ability)
7. Pyromancer (low dps and short range)
As Someone That owns the engineer I do not use it and always use accel. You made a very valid point 1:43
Yea I own engineer and yet i only use it to test stuff around 💀
@@Spider8621you ego has a skill issue
@BrazilAlt2 ego issue u need to see a doctor smh
@@Spider8621do I count has a skill issue if I was just using engineer to have fun 🤔
@@Spider8621woah he is a nerd from writing something even a first grader can read
Did you forget that rocketeer was buffed along with mortar, electroshocker, pursuit and golden solider in April of 2023? It’s dps was octupled (x8). It went from 8 dps to 60.
Yeah but electroshocker got x19 dps
There is one more thing i wanna talk about turret.
Minigunner's DPS is about 100, but turret's DPS is about 200 (Without ROF Bug) but the funny part is Minigunner's Cost is about 1/3 of turrets, but IT DEALS HALF THE DPS SO THAT BETTER VALUE FOR MINIGUNNER!
THATS IT.
Commando already is getting a buff no need to complain when the problem is already being solved 💀
@@CuteFish636 tf you on about 💀💀💀
why do people hate engi lmfao its supposed to be a all around tower and it does pretty good at that
@@CuteFish636 Learn english before you try to start an argument
Archer be like:I deals 0 damage after lvl 3 yey I'm not useless:)))))
Im gonna be blunt. For the price the grind hardcore for engineer, it's really not worth it and it's a huge waste of time. You're better off just getting Accelerator and using those grinding for a golden tower. I don't see any reason to use Engineer at this point especially when it got nerfed to now have 3 sentries instead of 4.
I have like two skins for engineer, and I don’t even have it.
It was confirmed by below that the paintballer buff would be " soon " ( soon according to below ) and that the commando would get a rework " really soon " ( really soon according to below )
@@CuteFish636why are you commenting to everyone
@@CuteFish636 fair
its actually good if the skeletons spawn on top of the enemies as the graves each deal i think 300 splash damage and spawning it on a horde can be really helpful but that is really situational
Necro 100% needs a buff sense it stops attacking when it spawns in the skeletons, and it depends on rng to get the execution skeleton😐😐
Necro itself is ok, it’s summons that is the problem. The graves spawn quite frequently at max level, but it still requires heavy rng for the dps to be good. My take is that either the summons should be buffed or make the graves have a set spawn (such as a max necro is guaranteed an executioner or something)
It is expensive to afford a tower that cant handle by itself while taking ages spawning graves, preparing to start attacking again , prepare to spawn units and then prepare to atack again. Necro by itself is not good either.
@@CuteFish636lazy enough to edit but not lazy enough to comment under 10 different posts? hypocrite
Hypothetical engi buff because funny:
an ability to spawn a sentry that boosts all sentry's firerate by 50% and dmg by 15% at lvl 5
and mid game upgrades (the 3k cost one and 11k cost one) should be buffed to be better imo
starting price 750 > 700 because yes
and lvl 3 onwards sentries should get hd
early game should have better firerate and enough damage to 1 shot abnormals
with piercing like one of the comments mentioned at lvl 2
@@CuteFish636 ok
@@CuteFish636That's not funny
lvl 3 onwards should give sentries hd AND fd
@TheRealMittens if they manage to implement fd for units tho
Engineer actually sucks so much now. It used to be pretty good, but now it is easily outclassed at any point of a round. Early game? Use golden soldier. Anywhere else? Gold Minigunner/Accelerator. Engineer costs almost TWICE the gems as Accelerator and yet is outclassed by almost anything you’d have by the time you unlock it, including Accelerator itself.
Necromancer should be something like engineer where instead of spawning skeletons in the lane, it spawns it on the side. Letting the skeletons live and swing with their melee.
Also Swarmer is completely unusable after they patch the sting stack "bug"
I agree engineer needs a buff but it get hidden detection very early at level 2 which costs around 800 cash I think with out dj
Skill issue
@@BrazilAlgod your everywhere
thank you elite for showcasing towers that need a buff
for me i think crock boss most likely need a buff man
just remove its spawning limit and increase its placing limit
elf camp can spawn inf so why cant crock boss
Fair point, and I would say it’s a good change, but keep in mind crook boss is something you unlock at lvl 35. It’s not supposed to be something you use end game, but rather a tower that helps you progress as a low level. It’s viable in comparison to the other towers you have at 35, so there really isn’t a problem with it.
🤨
@@gaster433don’t forget you get farm for 2,500 coins and it’s needed for every hard mode
Do you think farm isn't used at high lvls of the game because "its unlocked at low levels"
@@gaster433everything would be fine like you said unless there was a golden skin of it, they can keep normal crook like it is but golden one has to be buffed
This dude Brazilalt is saying skill issue in 2024💀
Who said skill issue was a dead meme?
@@BrazilAlhim
I have seen him in a lot of other videos, he probably just a kid trying to be cool, or a bot designed to reply to comments wh ocall him "bot"
Fr his first word was skill issue
He prob like 8
it irks me how you didnt get ANY sentry expert sentries right. they are called Boom Sentry (placed if leads are the biggest threat), Cold Sentry (not placed if there are white or zebra bloons), Energy Sentries (placed when moabs are the biggest threat, since energy sentries have anti moab properties), and Crushing Sentry (placed when ceramic bloons are the largest threat).
6:34 you can actually get the turret by getting to level 50, which is possible in like a week or so
engineer's upgrade costs are lower than the accelerator man
Let's goooo another elite vid, nice job! ❤❤
Lol
I wish turret was better. I think it should have an explosive shot every 8 shots and also it should have higher damage. Also what about slasher
i mean 1 max turret with call to arms have almost 350 dps
Te but accel and stupid rework mini get shadow turret(still good )
Tbh I think accel needs a nerf and engi gets a slight buff( turrets deal little more damage) cus rn accel is too op
How would it make sense that a guy with laser gun do less dps than a few sentries
@@sadekasonia1330then why the engineer is more expensive than a void energy beam shooting guy
@@sadekasonia1330 does it make sense that engi costing double and doing less?
Accel is pretty balanced it’s just engineer needs a buff. They need to either bring back the fourth sentry or make the sentries buffed by commander and dj.
Engineer needs hidden detection sentry’s ofc
Alternative title: Elite going absolutely insane and mad over some blocks and pixals for 12 minutes.
Hey its all about the sentry’s.
Elite you forget to mention that engineer sentries cant be buffed by any tower since its counted as units
I actually think Crook Boss needs a buff, I just see no one using it except maybe for the Golden Variant.
I understand where you are coming from, but keep in mind crook boss is supposed to be something you unlock at lvl 35, it’s not meant to be something you would use at later stages, but rather another tower that helps you progress. Basically it’s good for your level, it falls off later on, but it doesn’t need to do much more than that.
@@gaster433 I guess, but as a level tower I just don’t see it being used at all. Since it just gets outclassed super easily.
@@gaster433golden scout:
There's a gem strat that uses normal crook boss though
@@CuteFish636 early game with late game towers just better to use at midgame than midgame crook no skill issue, only calculations
What if level 2 necromancer had a chance to turn an enemy into a random skeleton instantly and level 3 adds a lightning bolt to give it a little bit of crowd control
imo, sledger needs buffs rn, it just came back, and they made it into a dps tower. they doubled the cost, halfed the freezing time and made it deal more damage, making it absolute dogshit.
Chill bro turret is very balance since is for those who dont have gmini and accel and it dps is good and large hitbox is very acceptable in exchange big range but yea its replaceable when u have g mini (its not like u can get g mini in first draw) and accel
Dude if you just spam max level minigunners probably over 14 you will have even more dps then 4 turrets
@@Justaidiot498 u can just combine it zzz its like a bonus dps for level 50
@@Justaidiot498 u cant spam when multiplayer
@@EpicRyan- u can
they need to give toxic gunner hidden detection, toxic is my favorite tower ngl, and its viable early-mid game in fallen, but the shadows made me sell it and get an accel on wave 13, if toxic got hidden detec at lvl 3 that would be awesome, it would also be the most viable event tower to become an actual dps tower, id lover to see it get buffed to like 70+ dps
Hunter being severely outclasseded by sniper: *i feel my presence*
you mean- from l4d2?!?!?!
@@gytas279 im still trying to proccess wth left 4 dead had to do with that, the hunter is a completely different thing from l4d2 one
Turret should get flying detection and anti stun cuz its a turret not a person
Maybe anti stun for stomps and such but there’s no way a real turret can tank a fireball, lightning,acid, and a goddamn giant pizza and etc so yeah if for stomp yes but other stuff naw
@@louiselee7225 ye a
Gladiator and warden block those with a sword and shield. Keep that in mind when you say that it doesnt make sense.
@@TheGamer-te6mj how its a turret except for fireball stun like @louislee7225
@@Obanium6969 then how gladiator isn't get stun by fireball
It irritates me when people like elite upgrade farms instead of upgrading a tower that they can afford
Slasher, Swarmer and Archer lol.
Slasher and archer are useable
Bur swarmer i can agree tho
lets be honest
most of towers problem are because of accel overshadowing them
and most of the problems if because of the game itself rather than the tower let me explain
you have 2 towers
one that has low dps but good splash and crowed control and the other one high dps but no splash
both of them are good in different situations right?
well in tds its a bit different tds is kinda way to easy in alot of its gamemodes to the point that your high dps tower can defeat the hoards to so that makes the other tower useless thats just a small example
and accel is a total disaster it just overshadows everything take pursuit as an example
pursuit is a good tower we cant disagree on that well why does no body use it?
why is it so rare to see a pursuit?
because well accel there is no much hoards and almost no gamemode has flying enemies for you to say "oh pursuit is a better choice than accel" + its targeting makes it so its high dps tower but unreliable on but with the presence of accel which is much more reliable on and much stronger why would i need a pursuit?
i think they just need to change how the game is played and nerf accel when accel was nerfed back then before the rework players actually started using pursuit and engi because accel wont be there all saver any more but after the rework accel is back and even more op
some other towers are just trash that even fixing the gamemodes wont help them nor its because its overshadowed its just trash like necromancer commando and almost all event towers
Enginner should get a damage buff and the sentry at max become even stronger, and attacking flying and hiddens, with more than 200 dps each ( that gonna make some price changes, but if eng get a massive buff it still is good ) 200 of dps would make she have more than 600 of dps with all sentrys or 700 with the new eng damage, 6 eng would make a dps of 4200, which is very high
I wanted like 909 of dps each..
Engineer will not get more than 400 raw dps
@@pylotheric9777 she must get more, even with 700 of dps each with all sentrys accel still is better cuz of commander, and cuz of the high gem cost, her dps NEED to be higher than accel dps.
Day by day, I'm so happy with the current balancers we have right now and not the suggestions y'all have, reading this comment it feels like you were just joking
@@Dexleaf do you kwon how hard is to get enginner and how bad it is compared to accel? This isn't a joke
@@leonardosilvafontes2409Why would I joke about it? The suggestion you guys made are just making Engineer insanely powerful by itself since the purpose of it is being jack of trades (can handle every waves easily but at the cost some towers are better in the specific waves)
The problem that makes Engineer feels weak is because of the Acceleator since the tower itself isnt balance, its main purpose is to be boss killer but yet its shreds every enemies easily (except for breakers obviously) which kill its purpose
engineer will get buffed soon
turret will stay like this according to balancers
commando will get a rework really soon
necromancer will get a buff soon
They made turret dirty ngl, despite it last buff.
Tds needs to buff these towers that's why I don't use even half of those
Not surprised Brazil said skill issue again
Now it's well balancedz and stronger than accel in most ways
i grinded so much for the necromacer and it is so goddamn bad like i dont play with randoms i just dont like to do that it kinda feels to me like cheating so like i got 20 or less gems from a game maybe 25 if i got lucky and i had to grind 1000 gems like that
To be honest engi just sucks for 4k gems when accel is cheap and better however some towers like paint baller is forgotten because tell me this when was the last time u even saw someone place paint baller some towers like the freezer are getting reworked since people want it but engineer commando need a desperate buff everyone just used the accelerator nothin else for dps like golden mini gunner was reworked as well as the normal one like what about the forgotten towers commando and paint baller??
Pitching my idea for a medic rework
Description: Aid your fellow towers and teammates in battle with a healing medic! Doesn't do damage by itself, but will certainly help other towers do so!
(yes this thing has 3 levels, instead of going up in levels, we going down)
(recognized support towers are, commander all levels, dj all levels, medic all levels, war machine all levels despite being exclusive and bugged, mercenary base level 3+, gladiator level 3+, ranger level 2+, if towers are underleveled, they are treated like normal towers, such as militant, support towers affect both buff scaling and other scaling for other passive abilities)
Cost in Store - 8,500 Coins
Placement - Ground
Placement Limit - 2, full-map. (meaning only 2 medics can exist on the map, multiple players can bring medic, but there can only be either 1 player with 2 medics, or 2 player with 1 medic each)
Placement Footprint - Large (same as turret)
Immunities: Stuns, Debuffs, Range Buffs from any tower or consumable.
Level 0 - Medic - $2,500
Range - 15.5
+Passive Ability, "Panic Buffs"
Description: Provides a +5% range, damage, and firerate buff to every tower in range for every 1 damage dealt to the base that lasts for +1.5s for every 1 damage dealt.
+Passive Ability, "Regeneration"
Description: Heals +3% of the base health every 20s, rounded up, +1% for every tower in range, excluding other medics (intended), capping at +20%.
*_Golden towers, any tower with legendary skin equipped, controlled gatling guns, level 4 turrets, military base and elf camp only in hardcore mode and mako DJ whilst performing "drop the beat" on purple or red track do not scale because BUGS, medics with skins other than default can scale, unintended, also because BUGS_*
Level 1 - Emergency Hotline - $4,000
Range - 15.5 > 15.5 (wow)
Changes to passive ability, "Panic Buffs"
Base buffs is now +7.5%, and every tower scales duration by +0.25s per tower. Event towers no longer affect scaling in hardcore mode, but golden towers now give scaling only in easy, molten, intermediate, and fallen all of which exclude golden cowboy whilst spinning.
+Passive Ability, "Buff Scaling"
Description: If any support towers are in range, they get +10% range and their buff/s increased by 5% as a base additive to their percentage, not effect. This scales with every support tower in range, with every support tower adding +1 to the percentage, capping at maximum +10%. For example, if only one max commander is in range, it will give 55% firerate buff instead of 50 with CTA, if a max dj and level 4 mercenary base are in range of the medic, the same max commander with CTA will give +57% firerate. Any discount buffs can only go up to 17.5%
Level 2 - Medical Professional - $9,500
Range - 15.5 - 17
Changes to passive ability, "Regeneration"
Now heals +5% of the base health every 15s, rounded up, towers now give +1.5%, and regeneration now caps at +30%
Changes to passive ability, "Buff Scaling"
Now gives +15% range, and base additive buff buff is +7.5%. Each support now scales by +1.5% and max buff buff is now +15%
Changes to passive ability, "Panic Buffs"
Now buffs all towers on the map, but no longer provides range buff. Damage and firerate buffs are also increased to +7.5% and every tower in range scales adding +1.5% to the buff. Caps at +20%
Level 3 - Nurse of the Future - $17,500
+Ability, "Call 911"
Description: Costs $1,800 to activate, and removes all stuns and debuffs from all towers map-wide, also giving all towers stun-immunity for 4s. Cooldown of 15s after stun immunity wears off, and ability gets $200 more expensive after every use.
+Ability, "Experimental Shielding"
Description: Can be used 3 times, costs $2,150 to use each time. Choose a spot to permanently protect 3 towers from stuns and debuffs until either the medic or the tower selected is sold.
Changes to passive ability, "Buff Scaling"
Base additive is now +12.5%, and supports scale by +2.5%, capping at +20%.
yes i really did this
Engi dont need buff because its meant to help in end game dps not be end game dps and in can do really well in Earl game bc so all around its pretty gopd while accrl is only good for dps
For those who don’t know, Commando and Necromancer is getting a rework and buff
Paintballer too, if im right.
I personally dont agree with the removal of one turret from engineer. It was crazy expensive to upgrade so I think having higher dps than accel was justified.
I agree that farm is way to weak and shoukd get buffed
Ironically in some days the engineer got a buff and is now better than accelerator, even with commander, and you have a real reason to use engi.
Now her only con is hiddens, but yeah that's kinda fine considering accel con is targetting so it's balanced, engi is amazing for her dps and versability, and accelerator great for hiddens, that's cool! ig?
Y' know what nvm, we all know best dps tower is golden minigunner. People are just too used to bring accel and engi that forget that if a full quad team uses golden mini they can get better dps, good game.
*tds is a definition of grinding days for towers that will not be the best in a couple years*
Fr
well well well how am i supose to have golden mini before turret? i want some skins, buffing towers and many others i am lvl 47 now and i have no minigunner so i think turret would be just better and it still takes less place than 10 minigunners
how tf do you have no minigunner at lvl 47
now i am lvl 60 and still don't have a mnigunner lol
Engineer actually doesnt cost more than accel.accel costs about 1.5k more than engi
Commando is one of the best tower back then but nerfing came and nerfed him 7 feet under the ground and never seen again
A buff to make necromancer worth it
Increase spawn to 4-5
Buff the dmg to 25
Guaranteed 1 executioner per necromancer
And all the other skeletons buffed to 200 hp when max level
And probably cheaper upgrades
Commando is doomed for enternity to be the worst tower of all towers, you can't change my mind
Below natural himself said the rework is soon lol
we asked for a buff, it got a nerf. (accelerator)
Yeah engineer is very overpriced, same cost as accelerator would be better
@@Spider8621 are you gonna say skill issue to every engineer comments
@@Spider8621 I’ve already nearly spent 4 hours grinding for accelerator, I don’t wanna spend 20+ hours grinding for engi
@@CuteFish636 you mean issue
short explanation for engineer: Its not good enough for the price
Rocketeer being called trash is offensive:(
sadly commando will probably never get a buff, and even if they do buff it they'll prob make it avaliable to buy with robux which would ruin the whole point of having it.
my anxiety growing because he wasnt using necro ability on the molten boss
Awww they really forgot about slasher damm. 😢
The engi idea from taking inspiration from btd6 would be good like a mercenary base ui with 3 unit paths and there is like heavy fire and ice that would be good
I think engi should just be 2000 gems and you get her at level 50 so she can’t help you get accel which I change the price to 3500 gems which is a lot more reasonable or just make engi the same price as accel or make it 3000
How many of these Brazil accounts are there
@@stromsaurus9335there's like 5
@@Spider8621yeah uhmmm going to copy u so "skill issue nerd 🤓🤓🤓🤓🤓"
@@Spider8621uhmmm idc "skill issue nerd"
@@Spider8621wait it's just me or u just got all ur "skill issue nerd 🤓 🤓 🖕🖕" comments deleted?
U say turret needs a buff? Bro i just won Solo molten only with turrets
I think ur a bit too mad. Turret is rlly expensive and not much people use it that much. If your a turret stand sure. But don't hate on someone
@@PuppyGamePlayzABro i used DJ and commander for Buffs
*mini solo fallen
Yea turret is just 3rd main dps, it outclassed by many late game in tds.
Need buff? No
necromancer is such a fun tower but its damage needs to be buffed and it needs to pick where its gravestones spawn, not have them in a smaller range inside of his actual range, that makes him obnoxiously restrictive when it comes to which maps you can use it on
you're wrong man, if you combine it with a commander call of arms, it turns into a killere machine. You can just spam skeletons.
I personally like unit spawners like military base and elf camps.
But that thing is probably stronger than both of those at the same time when the commander uses call of arms.
It is basically Ripped Elf and Railgun tank spam but you get extra damage.
i like how elite says necro is sucks but when it came out he said it was good on the place limit he said ok but now💀💀
Slasher: wow he thinks I'm better then commando cause I'm not included in the video.
Slasher, getting reworked in probably less than a month:
Why do I feel like elite lost his mind just making the video
also i think back in the day turret was better then just getting minis if you had no gold minis and wanted a dps tower for harder modes cus that still is good and better then mini in tds legacy