My brother gave me a good way to explain interactions when the ethereal plane is involved. Someone is inside of a tent, someone is outside of the tent. You can speak to each other (sonic), you can shine a light through it (sight), and if someone farts the other person can probably smell it (poison).
The way the Ethereal Plane typically lets the inhabitants see the material plane but not vice versa reminds me both of a Christmas Carol with Scrooge just watching others and not interacting or the Spirit World in Avatar the Last Airbender.
For the blink question, 5e isn't clear, and doesn't really have many planar spell restrictions, but in the older editions, almost every plane had restrictions on spells and entire spell schools that could or could not be used. For example: on any of the outer planes, because it doesn't touch the ethereal, no spells that cross it could be used: Blink, Etherealness, etc. There were also summoning restrictions based on whether the plane you were on touched the Ethereal or Astral. (because the summoning would have to go through more planes to reach you) anyways, I would still rule in 5e that Blink doesn't work on the outer planes.
10:16 I have a similar continuity of sorts with dreams. The biggest difference is that mine has only happened when I have a nightmare. See, I am not usually a lucid dreamer, but every once in a while I have recurrent nightmares. I will get these recurrent nightmares. The nightmare will always follow the same story beats, like, they are just putting on a rerun of the nightmare. Like, imagine you're an expendable on the Walking Dead, this nightmare would be a rerun of the episode where they kill you off, but ending before you actually die. But whats funny is I have had several different "episodes" featured in these "reruns". Cause (usually) at about the 3rd time I am having this nightmare, I start to lucid dream. I realize that I am merely dreaming and that this has happened before. Then, I beat the "BBEG" of the nightmare, and I never have that nightmare again. The earliest example I can think of is one I got about x3-5 times between the ages of 4-9. The dream featured a witch from the movie The Last Unicorn (which I saw as a preschooler). The witch terrified me so much that I made my father stop the movie, and I guess she decided to infiltrate my dreams. I don't remember much about the contents of this nightmare except what woke me up. She would cast a spell to remove my ability to float on clouds like I was doing so that I would fall, to presumably to my death. I would always jolt up panting and scared (because apparently my dream's physics have hands) usually around the early morning. This continued until one time when I was having the nightmare. Things were progressing as usual and I was about to be thrown off the cloud, when I suddenly realized I was dreaming, and that I had dreamed this before. For some reason my brain decides to continue operating within the dream's fabric, so instead of disappearing the witch, I outsmart her by utilizing LEVITATION so that when she removes my cloud float ability I am perfectly fine. Then I woke up, and I never had that nightmare again. TL;DR I have nightmares that act like the boss level in a video game. So if I manage to "beat" (make non-scary) the nightmare it will never occur again
My take on the different material worlds is that they all exist within the same cosmology, this is shown a lot in Planescape books, but there are inconsistencies between some inconsistencies between settings simply because of real world inconsistencies. Greyhawk, Faerun, Krynn, etc all go to the same Hell, Sigil, Outlands, etc.
When they mentioned the Ethereal Plane being colorful, I immediately thought of it being colored like the Haunted Mansion with glowing shades of neon in black light. That would actually be very cool.
Magic effects normally do NOT cross over. You could hear the harpy song or see the Medusa eye from the ethereal... but take no damage as sight and sound passes but magical effects do not per current 5e general rules. Again, specific exceptions trump general.
19:16 it would not work. there are a lot of spells that won’t work if you add lore to it. As a DM I tells my players i go off the lore over RAW. But I also have my lore knowledge enhance the games I run to make them alive and spontaneous even with a dedicated campaign
Ok, here goes: when I try to read dreamprint, I know what it says but I can't recognize the letters. It's like it blurs between many different letters at once, but still makes sense.
The material inner planes are like Toril, elemental, or fey, but the outer planes are higher planes that are one, unique. So the different heavens and hell, all that doesn't connect besides potentially a portal to the deep ethereal plane(although it might just be limited to material planes). However, I'd say "different" asmod.. happens in a Cthulhu different visage per reality but the same guy would be my head canon/ explanation. It would be interesting to have two different campaigns receiving two different answers and yet thematically for their universes have both answers be invariably evil. A foolish attempt at stumping what is essentially a concept at such levels.
My brother gave me a good way to explain interactions when the ethereal plane is involved. Someone is inside of a tent, someone is outside of the tent. You can speak to each other (sonic), you can shine a light through it (sight), and if someone farts the other person can probably smell it (poison).
The way the Ethereal Plane typically lets the inhabitants see the material plane but not vice versa reminds me both of a Christmas Carol with Scrooge just watching others and not interacting or the Spirit World in Avatar the Last Airbender.
New plane episode HYYYYPE!
(Sorry I've just really been into Planescape for the last 2 years)
The quip about being "all will-power" got me laughing. And then the short rest got me to subscribe. Great show glad I get to binge now.
This was certainly one that I hadn’t thought much about but had way more to it than I thought
Love Brian’s shoutout to reptiles this week! They’re the best. Some herps do have a third eye, called a parietal eye, like green iguanas or tuatara.
For the blink question, 5e isn't clear, and doesn't really have many planar spell restrictions, but in the older editions, almost every plane had restrictions on spells and entire spell schools that could or could not be used.
For example: on any of the outer planes, because it doesn't touch the ethereal, no spells that cross it could be used: Blink, Etherealness, etc.
There were also summoning restrictions based on whether the plane you were on touched the Ethereal or Astral. (because the summoning would have to go through more planes to reach you)
anyways, I would still rule in 5e that Blink doesn't work on the outer planes.
10:16 I have a similar continuity of sorts with dreams. The biggest difference is that mine has only happened when I have a nightmare. See, I am not usually a lucid dreamer, but every once in a while I have recurrent nightmares. I will get these recurrent nightmares. The nightmare will always follow the same story beats, like, they are just putting on a rerun of the nightmare. Like, imagine you're an expendable on the Walking Dead, this nightmare would be a rerun of the episode where they kill you off, but ending before you actually die. But whats funny is I have had several different "episodes" featured in these "reruns". Cause (usually) at about the 3rd time I am having this nightmare, I start to lucid dream. I realize that I am merely dreaming and that this has happened before. Then, I beat the "BBEG" of the nightmare, and I never have that nightmare again.
The earliest example I can think of is one I got about x3-5 times between the ages of 4-9. The dream featured a witch from the movie The Last Unicorn (which I saw as a preschooler). The witch terrified me so much that I made my father stop the movie, and I guess she decided to infiltrate my dreams. I don't remember much about the contents of this nightmare except what woke me up. She would cast a spell to remove my ability to float on clouds like I was doing so that I would fall, to presumably to my death. I would always jolt up panting and scared (because apparently my dream's physics have hands) usually around the early morning. This continued until one time when I was having the nightmare. Things were progressing as usual and I was about to be thrown off the cloud, when I suddenly realized I was dreaming, and that I had dreamed this before. For some reason my brain decides to continue operating within the dream's fabric, so instead of disappearing the witch, I outsmart her by utilizing LEVITATION so that when she removes my cloud float ability I am perfectly fine. Then I woke up, and I never had that nightmare again.
TL;DR I have nightmares that act like the boss level in a video game. So if I manage to "beat" (make non-scary) the nightmare it will never occur again
Just found out what DND is and I appreciate the thorough breakdowns 🙏🏽
hey cool i'm planning on introducing new people to dnd through curse of strahd and this is relevant. you guys kick ass.
I hope you get around to watching the rest of Loki because that season 2 ending was great.
Pantone is gonna trademark "jizz gray" because of how catchy that description is
Is Ether Cyclone Time the new Morphin' Time? Go! Go! Demogorgon!
Whenever the short rest ends i always wonder who the hell "Back" is. Because the dude is getting the business in every episode.
After all these years, one of has partaken of the forbidden 🍄 and gleemed the sacred geometry
Welcome to the Jizzm plane. That's what the ghosts are they are the moment of clarity you have after you gasm
My take on the different material worlds is that they all exist within the same cosmology, this is shown a lot in Planescape books, but there are inconsistencies between some inconsistencies between settings simply because of real world inconsistencies. Greyhawk, Faerun, Krynn, etc all go to the same Hell, Sigil, Outlands, etc.
Love the show, its so awsome!!!
Can you make an episode of the Glabrezu and the Draegloth
its kinda like where you go when you wear The One Ring in lotr, only with portals and stuff
the radiant citadel is the Sigal but for inner planes
When they mentioned the Ethereal Plane being colorful, I immediately thought of it being colored like the Haunted Mansion with glowing shades of neon in black light. That would actually be very cool.
Magic effects normally do NOT cross over. You could hear the harpy song or see the Medusa eye from the ethereal... but take no damage as sight and sound passes but magical effects do not per current 5e general rules. Again, specific exceptions trump general.
19:16 it would not work. there are a lot of spells that won’t work if you add lore to it. As a DM I tells my players i go off the lore over RAW. But I also have my lore knowledge enhance the games I run to make them alive and spontaneous even with a dedicated campaign
Many reptiles actually have 3 eyes, fun fact
Rope trick doesn't open to the ethereal, it creates an extra dimensional space. just fyi 👌
Hold up, I need to hear more about Bryan's lucid dreaming! What psychonauting did our boy do that made him recoil in horror?
Probably tried to slam a door in Freddy Kreuger's face, but it didn't take.
😭
Ok, here goes: when I try to read dreamprint, I know what it says but I can't recognize the letters. It's like it blurs between many different letters at once, but still makes sense.
My Curse of Strahd players are going to the ethereal plane to find the tomb of the Vampyr to try to save Strahd! This is super helpful!
The material inner planes are like Toril, elemental, or fey, but the outer planes are higher planes that are one, unique. So the different heavens and hell, all that doesn't connect besides potentially a portal to the deep ethereal plane(although it might just be limited to material planes). However, I'd say "different" asmod.. happens in a Cthulhu different visage per reality but the same guy would be my head canon/ explanation. It would be interesting to have two different campaigns receiving two different answers and yet thematically for their universes have both answers be invariably evil. A foolish attempt at stumping what is essentially a concept at such levels.
If I'm running the game any spell requiring you to view/ go into the ethereal plane wouldn't work if you're in an outer plane. simple as