With the 3D gizmo movement, I think people usually project the mouse position onto the axis line that they're trying to move it along (in screen-space), then unproject that line position and use that as the current position in 3D of the "mouse" so then it feels like the object moves directly with the mouse
Regarding Assimp, its a really useful library to allow you to have support for many many file formats. However, its way slower than it needs to be, as you will eventually find out with much larger models. I would recommend keeping Assimp, but in the future if you notice that model loading is too slow, integrate a specialized library for GLTF such as fastgltf in order to speed up GLTF loading (and use assimp for all the other file formats!)
@@GabeRundlett oh cool ! i was in doubts when i was deciding with what lib to proceed and obviously i thought about gltf a lot, but at the end i decided to go with assimp, since it seemed more friendly for the beginners ;p but i guess i will still return to gltf in the future
Amazing! Thank you for the update! I'm really glad to see your progress! Good luck with animations I'm sure it's pretty hardcore to make them work but I'm sure you will do it!!
Hello, I have one important question about One Thing, Please, So Playstation 3 Community Want to Make Patches for Cell Spu Cores to have Better performance on Older Games that where Not well Optimized for the CELL Spu Cores, so my Question it's you think you're able or Any other Programmer to Just Reverse Engineer an Game Code like from Mortal Kombat 9 or Killzone 2 and Extract the Cell Spus Game Code Optimization and Then Port this Excellent coding into games Like Gta IV to have great Performance????? Please 🎉
i'm assimp alright
lol :)
With the 3D gizmo movement, I think people usually project the mouse position onto the axis line that they're trying to move it along (in screen-space), then unproject that line position and use that as the current position in 3D of the "mouse" so then it feels like the object moves directly with the mouse
Regarding Assimp, its a really useful library to allow you to have support for many many file formats. However, its way slower than it needs to be, as you will eventually find out with much larger models. I would recommend keeping Assimp, but in the future if you notice that model loading is too slow, integrate a specialized library for GLTF such as fastgltf in order to speed up GLTF loading (and use assimp for all the other file formats!)
oh, thanks! I will check more about this, sounds like a good direction :)
@@GabeRundlett oh cool ! i was in doubts when i was deciding with what lib to proceed and obviously i thought about gltf a lot, but at the end i decided to go with assimp, since it seemed more friendly for the beginners ;p but i guess i will still return to gltf in the future
Amazing! Thank you for the update! I'm really glad to see your progress! Good luck with animations I'm sure it's pretty hardcore to make them work but I'm sure you will do it!!
thank you for your endless support 💔
Assimp is alright I use it myself but also have fbx sdk :)
Good work this week. I still have some to do in the next 10 hours! Wish me luck!
Good luck! What are you up to?
@@sudolovemebaby Another redesign of the main character body. I want it a bit more like characters from Wind Waker. Then 3D animations.
@@ArvanCC oh i wish you strength!!
Hello, I have one important question about One Thing, Please, So Playstation 3 Community Want to Make Patches for Cell Spu Cores to have Better performance on Older Games that where Not well Optimized for the CELL Spu Cores, so my Question it's you think you're able or Any other Programmer to Just Reverse Engineer an Game Code like from Mortal Kombat 9 or Killzone 2 and Extract the Cell Spus Game Code Optimization and Then Port this Excellent coding into games Like Gta IV to have great Performance????? Please 🎉
@@VictorHugoAlvarez-eternelymiss not sure about that 🤪
@@sudolovemebaby can you say if it's possible or Not??, Please please please
@@VictorHugoAlvarez-eternelymiss i dont know
@@sudolovemebaby Alright, Thanks
awesome!
thanks!! :)
no way. cute girl doing some programming
з.ы. не может быть, еще и из россии!!!
я уехала 1,5 года назад, но да 🤪
@@sudolovemebaby я тоже делаю движок, будь моей женой 🥹
@@doodocina xD
@@sudolovemebaby я верю, что у сишника и цппшницы может все сложиться. а вот у 2х цппшников обычно получается си шарп
@@doodocina прости но моё седце давно принадлежит ассемблеру
Too dumb to understand what's going on. But I'm assimp so liked and sub anyway ( lol ).
lol thanks 🤪
do you have instagram?
@@orregev4690 yes, the link should be in description :)