Unreal Engine 5 Interior Lighting Process Part.1
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- Опубликовано: 16 окт 2024
- helloo everyone
Welcome back, design enthusiasts! Today, we have something truly extraordinary to share with you. We're diving into the realm of interior design powered by the revolutionary Unreal Engine 5. Get ready to witness a paradigm shift in the way we conceptualize and visualize interior spaces. Are you excited? Let's get started!
#unrealengine #epicgames #interior #3dsmax #animation #modern #design
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Really great👍👍👍👍👍
We want more tutorials like that❤❤❤❤❤❤
Very good video, I can't wait to see part 2. I would like to see some tutorials on how you do the process until the final work? Because I really like your work. Thank you for the content of the videos that you provide us. Greetings from Cuba
Hello my friend
Thank you for the wonderful comments
Part 2 is about 5 material models that I will publish soon.
I will try to make better content for you, thank you 🙏🏻
where is part 2? :(
My biggest problem in unreal is that the lighting doesn't look real to me, I still haven't learned what lights or what parameters, like post procces volumen, indirect ligth. to configure or add to unreal so that the interiors look good to me. I dominate the rest, but I still have a lot to learn about this subject.
The lighting that you used in this tutorial, is it the one that you usually use in your projects?
Heloo! tnks for the tutorial! cant find in my unreal this blueprint. whats wrong ? in this tab(place actor) no have this asset. can u help me?
Heloo mate!
I dont use blueprint for this tutorial… its just lighting process
Which assest you wan
You put a light under that cabinet and there is no source for that light to come from. If there is light there then a light strip should be there. Crazy unrealistic to place a strip light where there is no strip light.
what does the red X means on the lights you were creating?
U using sun very wrong brother. Sun position must be top to bottom. You doing bottom to top lol. Thats impossible in real life.
Hello buddy
Thank you for your comment 👏🏻
When I add sky BP, I set it to 1 in the sun height adjustment section, and the sun position is at the top of my scene.
Don't pay too much attention to the icon in the view port of Unreal Engine♥️
Sorry for my ignorance brother, I just thought you were doing it wrong. Thank you for reply :)@@Bamdadunrealengine
Man, @slaysh3rxx is right. The lighting is coming from the ground. I don’t have much experience lighting with sky bp (I use sky system or hdri backdrop), but this result look quite wrong for me. And I know I can be wrong too and will be great if I learn something new.